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author | Jason Stubbs <jstubbs@gentoo.org> | 2005-08-28 08:37:44 +0000 |
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committer | Jason Stubbs <jstubbs@gentoo.org> | 2005-08-28 08:37:44 +0000 |
commit | d9fc4acc572c6647a4f27b838d35d27d805d190e (patch) | |
tree | 262a8de35d8c7567312757da5f1f66efdc8cece5 /man/games.eclass.5 | |
download | portage-d9fc4acc572c6647a4f27b838d35d27d805d190e.tar.gz portage-d9fc4acc572c6647a4f27b838d35d27d805d190e.tar.bz2 portage-d9fc4acc572c6647a4f27b838d35d27d805d190e.zip |
Migration (without history) of the current stable line to subversion.
svn path=/main/branches/2.0/; revision=1941
Diffstat (limited to 'man/games.eclass.5')
-rw-r--r-- | man/games.eclass.5 | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/man/games.eclass.5 b/man/games.eclass.5 new file mode 100644 index 000000000..7335fce16 --- /dev/null +++ b/man/games.eclass.5 @@ -0,0 +1,119 @@ +.TH "GAMES.ECLASS" "5" "Jun 2003" "Portage 2.0.51" "portage" +.SH "NAME" +games.eclass \- standardize the install of all games +.SH "DESCRIPTION" +The \fBgames\fR eclass is used to centrally control how all games +will be emerged onto systems. Here we basically control the filesystem +locations and the ownership of all files. If you want to change an +aspect of how your games are installed, then just edit the \fBgames\fR +eclass ! :) +.SH "VARIABLES" +.TP +.B "GAMES_PREFIX" = \fI"/usr/games"\fR +The prefix that the game will be installed under. +.TP +.B "GAMES_PREFIX_OPT" = \fI"/opt"\fR +The prefix that the game will be installed under if it is a binary distribution. +.TP +.B "GAMES_DATADIR" = \fI"/usr/share/games"\fR +The prefix for installing shared data files. +.TP +.B "GAMES_DATADIR_BASE" = \fI"/usr/share"\fR +Same as above, but some games auto append '/games/' to the datadir path. +.TP +.B "GAMES_SYSCONFDIR" = \fI"/etc/games"\fR +The location where games will save their configuration files. +.TP +.B "GAMES_STATEDIR" = \fI"/var/games"\fR +The location where games will save their state in behind runs. This +includes things like highscore files. If a game creates more than +one file, have it save all files inside \fB${GAMES_STATEDIR}/${PN}\fR. +Otherwise, just create the single file in \fB${GAMES_STATEDIR}/\fR. +Again, try to use a package specific name for the file if you are +creating it directly in the statedir. +.TP +.B "GAMES_LIBDIR" = \fI"/usr/games/lib"\fR +The location where games will store their libraries. +.TP +.B "GAMES_BINDIR" = \fI"/usr/games/bin"\fR +The location where the games will store/link their executables. Putting +game binaries here helps to cut down on the $PATH bloat. +.TP +.B "GAMES_ENVD" = \fI"90games"\fR +The filename that the env.d entry will use. +.TP +.B "GAMES_USER" = \fI"games"\fR +The user that will own all game related files. +.TP +.B "GAMES_GROUP" = \fI"games"\fR +The group that will own all game related files. +.SH "FUNCTIONS: general" +.TP +.B "prepgamesdirs" \fI[directories]\fR +This will change ownership on all files/directories found inside of +the \fBGAMES_*\fR variables and any extra directories specified as +parameters. It will change the permissions on all directories to +750 (u+rwx,g+rx-w,u-rwx) and change the permissions of all files +with a mask of g+r,o-rwx. +.br +\fB*NOTE\fR: This should *always* be the last thing called in the +\fBsrc_install\fR function. If portage allowed for hookable calls then +this would be hooked to the end of \fBsrc_install\fR, but until that +happens, make sure to call! +.TP +.B games_pkg_setup +This will automagically add \fBGAMES_USER\fR and \fBGAMES_GROUP\fR to +your system. If you define \fBpkg_setup\fR in your ebuild, then make +sure to call this function at the end of the function. +.TP +.B games_pkg_postinst +This will automagically generate the \fBGAMES_ENVD\fR file and display +a little message about being in the \fBGAMES_GROUP\fR in order to play +a game. If you define \fBpkg_postinst\fR in your ebuild, then make +sure to call this function at the end of the function. +.SH "FUNCTIONS: compile" +.TP +.B egamesconf +The same as \fBeconf\fR except this passes all the game related variables +(see above). For more info on \fBeconf\fR see \fBebuild\fR(5). +.SH "FUNCTIONS: install" +.TP +.B egamesinstall +The same as \fBeinstall\fR except this passes all the game related variables +(see above). For more info on \fBeinstall\fR see \fBebuild\fR(5). +.TP +.B dogamesbin dogamessbin +The same as \fBdobin\fR and \fBdosbin\fR respectively except these will +install binaries into \fBGAMES_PREFIX\fR. For more info see \fBebuild\fR(5). +.TP +.B dogameslib dogameslib.a dogameslib.so +The same as \fBdolib\fR, \fBdolib.a\fR, and \fBdolib.so\fR respectively +except these will install binaries into \fBGAMES_PREFIX\fR. For more info +see \fBebuild\fR(5). +.TP +.B newgamesbin newgamessbin +The same as \fBnewbin\fR and \fBnewsbin\fR respectively except these will +install binaries into \fBGAMES_PREFIX\fR. For more info see \fBebuild\fR(5). +.TP +.B gamesowners \fI<files/directories>\fR +\fBgamesowners\fR will change the user and group ownership to \fBGAMES_USER\fR +and \fBGAMES_GROUP\fR respectively. +.TP +.B gamesperms \fI<files/directories>\fR +\fBgamesperms\fR will change the permissions with a mask of u+rw,g+r-w,o-rwx. +.TP +.B games_make_wrapper \fI<wrapper>\fR \fI<bin>\fR \fI<chdir>\fR +Create a small wrapper script. Useful when dealing with packages that need to +change directory to the base of their data tree before running. This will create +a wrapper script called \fIwrapper\fR that will chdir to \fIchdir\fR before +executing \fIbin\fR. The \fIwrapper\fR will be placed in \fBGAMES_BINDIR\fR. +.SH "REPORTING BUGS" +Please report bugs via http://bugs.gentoo.org/ +.SH "SEE ALSO" +.BR ebuild (5) +.SH "FILES" +.BR /usr/portage/eclass/games.eclass +.SH "AUTHORS" +Mike Frysinger <vapier@gentoo.org> +.SH "CVS HEADER" +$Header: /var/cvsroot/gentoo-src/portage/man/games.eclass.5,v 1.7.2.1 2005/01/15 00:19:36 vapier Exp $ |