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authorProgramerus <alcadeias95@gmail.com>2012-03-17 16:23:21 +0100
committerProgramerus <alcadeias95@gmail.com>2012-03-17 16:23:21 +0100
commit2dd7ece79929ef5397d6a73f2cea4a48a1e170b0 (patch)
treeba7421498222594ef26b6404e88e1f17468459b9
parent6dae6866d3295bd00d6956466b6eb23df4e2751f (diff)
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Comments translated from French to English.
-rw-r--r--src/cloud.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/cloud.cpp b/src/cloud.cpp
index 592f13f..460d8a7 100644
--- a/src/cloud.cpp
+++ b/src/cloud.cpp
@@ -34,11 +34,11 @@
-#define DIMEXPAND 4 // extension des dimensions
+#define DIMEXPAND 4 // extension of the dimensions
-// Constructeur des nuages.
+// Constructor of clouds.
CCloud::CCloud(CInstanceManager* iMan, CD3DEngine* engine)
{
@@ -55,7 +55,7 @@ CCloud::CCloud(CInstanceManager* iMan, CD3DEngine* engine)
m_bEnable = TRUE;
}
-// Destructeur des nuages.
+// Destructor of clouds.
CCloud::~CCloud()
{
@@ -72,7 +72,7 @@ BOOL CCloud::EventProcess(const Event &event)
return TRUE;
}
-// Fait �voluer les nuages.
+// Makes the clouds evolve.
BOOL CCloud::EventFrame(const Event &event)
{
@@ -89,8 +89,8 @@ BOOL CCloud::EventFrame(const Event &event)
}
-// Ajuste la position et la normale, pour imiter des nuages
-// en mouvement.
+// Adjusts the position to normal, to imitate the clouds
+// at movement.
void CCloud::AdjustLevel(D3DVECTOR &pos, D3DVECTOR &eye, float deep,
FPOINT &uv1, FPOINT &uv2)
@@ -115,7 +115,7 @@ inline DWORD F2DW( FLOAT f )
return *((DWORD*)&f);
}
-// Dessine les nuages.
+// Draw the clouds.
void CCloud::Draw()
{
@@ -139,7 +139,7 @@ void CCloud::Draw()
deep = (m_brick*m_size)/2.0f;
m_engine->SetDeepView(deep);
m_engine->SetFocus(m_engine->RetFocus());
- m_engine->UpdateMatProj(); // augmente la profondeur de vue
+ m_engine->UpdateMatProj(); // increases the depth of view
//? fogStart = deep*0.10f;
//? fogEnd = deep*0.16f;
@@ -177,7 +177,7 @@ void CCloud::Draw()
eye = m_engine->RetEyePt();
n = D3DVECTOR(0.0f, -1.0f, 0.0f);
- // Dessine toutes les lignes.
+ // Draws all the lines.
for ( i=0 ; i<m_lineUsed ; i++ )
{
pos.y = m_level;
@@ -220,13 +220,13 @@ void CCloud::Draw()
m_engine->SetDeepView(iDeep);
m_engine->SetFocus(m_engine->RetFocus());
- m_engine->UpdateMatProj(); // remet profondeur de vue initiale
+ m_engine->UpdateMatProj(); // gives depth to initial
free(vertex);
}
-// Met � jour les positions par-rapport au terrain.
+// Updates the positions, relative to the ground.
BOOL CCloud::CreateLine(int x, int y, int len)
{
@@ -247,7 +247,7 @@ BOOL CCloud::CreateLine(int x, int y, int len)
return ( m_lineUsed < MAXCLOUDLINE );
}
-// Cr�e toutes les �tendues de nuages.
+// Creates all areas of cloud.
BOOL CCloud::Create(const char *filename,
D3DCOLORVALUE diffuse, D3DCOLORVALUE ambient,
@@ -291,7 +291,7 @@ BOOL CCloud::Create(const char *filename,
return TRUE;
}
-// Supprime tous les nuages.
+// Removes all the clouds.
void CCloud::Flush()
{
@@ -299,7 +299,7 @@ void CCloud::Flush()
}
-// Modifie le niveau des nuages.
+// Modifies the cloud level.
BOOL CCloud::SetLevel(float level)
{
@@ -309,7 +309,7 @@ BOOL CCloud::SetLevel(float level)
m_level);
}
-// Retourne le niveau actuel des nuages.
+// Returns the current level of clouds.
float CCloud::RetLevel()
{
@@ -317,7 +317,7 @@ float CCloud::RetLevel()
}
-// Gestion de l'activation des nuages.
+// Activate management of clouds.
void CCloud::SetEnable(BOOL bEnable)
{