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authoradiblol <adiblol@hydrogen>2012-10-05 20:37:20 +0200
committeradiblol <adiblol@hydrogen>2012-10-05 20:37:20 +0200
commitb5a7708f992d6b51790a574bbaced5a06012f459 (patch)
tree93375f1992255bb0ea022f9ca6d3f57cbae259c5
parent3f7f013168e62693601ab57108d329ffaa924439 (diff)
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Refactoring: changed UNIT to g_unit in CRobotMain class
-rw-r--r--src/object/robotmain.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/object/robotmain.cpp b/src/object/robotmain.cpp
index 226bd57..82eac2b 100644
--- a/src/object/robotmain.cpp
+++ b/src/object/robotmain.cpp
@@ -730,7 +730,7 @@ CRobotMain::CRobotMain(CInstanceManager* iMan, CApplication* app)
g_build = 0;
g_researchDone = 0; // no research done
g_researchEnable = 0;
- g_unit = 4.0f;
+ g_unit = UNIT;
m_gamerName[0] = 0;
/* TODO: profile
@@ -3889,8 +3889,8 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
if (Cmd(line, "DeepView") && !resetObject)
{
- m_engine->SetDeepView(OpFloat(line, "air", 500.0f)*UNIT, 0, true);
- m_engine->SetDeepView(OpFloat(line, "water", 100.0f)*UNIT, 1, true);
+ m_engine->SetDeepView(OpFloat(line, "air", 500.0f)*g_unit, 0, true);
+ m_engine->SetDeepView(OpFloat(line, "water", 100.0f)*g_unit, 1, true);
}
if (Cmd(line, "FogStart") && !resetObject)
@@ -3951,7 +3951,7 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
m_terrain->Generate(OpInt(line, "mosaic", 20),
OpInt(line, "brick", 3),
OpFloat(line, "size", 20.0f),
- OpFloat(line, "vision", 500.0f)*UNIT,
+ OpFloat(line, "vision", 500.0f)*g_unit,
OpInt(line, "depth", 2),
OpFloat(line, "hard", 0.5f));
}
@@ -3983,7 +3983,7 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
name,
OpColor(line, "diffuse", Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)),
OpColor(line, "ambient", Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)),
- OpFloat(line, "level", 100.0f)*UNIT,
+ OpFloat(line, "level", 100.0f)*g_unit,
OpFloat(line, "glint", 1.0f),
pos);
m_colorNewWater = OpColor(line, "color", m_colorRefWater);
@@ -3999,14 +3999,14 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
m_cloud->Create(name,
OpColor(line, "diffuse", Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)),
OpColor(line, "ambient", Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)),
- OpFloat(line, "level", 500.0f) * UNIT);
+ OpFloat(line, "level", 500.0f) * g_unit);
}
if (Cmd(line, "TerrainBlitz") && !resetObject)
{
m_lightning->Create(OpFloat(line, "sleep", 0.0f),
OpFloat(line, "delay", 3.0f),
- OpFloat(line, "magnetic", 50.0f) * UNIT);
+ OpFloat(line, "magnetic", 50.0f) * g_unit);
}
if (Cmd(line, "TerrainInitTextures") && !resetObject)
@@ -4059,8 +4059,8 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
}
m_terrain->GenerateMaterials(id,
- OpFloat(line, "min", 0.0f)*UNIT,
- OpFloat(line, "max", 100.0f)*UNIT,
+ OpFloat(line, "min", 0.0f)*g_unit,
+ OpFloat(line, "max", 100.0f)*g_unit,
OpFloat(line, "slope", 5.0f),
OpFloat(line, "freq", 100.0f),
OpPos(line, "center")*g_unit,