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authorPiotr Dziwinski <piotrdz@gmail.com>2012-07-11 20:56:09 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-07-11 20:56:09 +0200
commiteca6d26459200d2956d64ccf8a2713d96a82c989 (patch)
tree11568dd1c34f733f1ba4ce31b2bf76a21315f1e0 /src/app/main.cpp
parent2383a42347176aa04fc8a67a83ffa9def4c706de (diff)
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Minor changes
- moved mainpage src/doc/docmain.doc.txt to src/app/main.cpp - removed old modfile modules from src/common - removed Snd namespace in engine.h
Diffstat (limited to 'src/app/main.cpp')
-rw-r--r--src/app/main.cpp36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/app/main.cpp b/src/app/main.cpp
index ece18d3..f857037 100644
--- a/src/app/main.cpp
+++ b/src/app/main.cpp
@@ -24,6 +24,42 @@
#include "common/restext.h"
+/* Doxygen main page */
+
+/**
+
+\mainpage
+
+Doxygen documentation of Colobot project
+
+\section Intro Introduction
+
+The source code released by Epitec was sparsely documented. This documentation, written from scratch,
+will aim to describe the various components of the code.
+
+Currently, the only documented classes are the ones written from scratch or the old ones rewritten to match the new code.
+In time, the documentation will be extended to cover every major part of the code.
+
+\section Structure Code structure
+
+The source code was split from the original all-in-one directory to subdirectories, each containing one major part of the project.
+The current layout is this:
+ - src/CBot - separate library with CBot language
+ - src/app - class CApplication and everything concerned with SDL plus other system-dependent code such as displaying a message box, finding files, etc.
+ - src/common - shared structs, enums, defines, etc.; should not have any external dependencies
+ - src/graphics/common - interface of graphics engine (CEngine) and device (CDevice), without concrete implementation, shared structs such as Vertex, Material, etc., “effects” classes: CCamera, CLight, CParticle that will use the graphics engine interface
+ - src/graphics/opengl - concrete implementation of CEngine and CDevice classes in OpenGL: CGLEngine and CGLDevice
+ - src/graphics/d3d - in (far) future - perhaps a newer implementation in DirectX (9? 10?)
+ - src/math - mathematical structures and functions
+ - src/object - non-graphical game engine, that is robots, buildings, etc.; dependent only on interface of graphics engine, not on concrete implementation
+ - src/ui - 2D user interface (menu, buttons, check boxes, etc.); also without dependencies to concrete implementation of graphics engine
+ - src/sound - sound and music engine written using fmod library
+ - src/physics - physics engine
+ - src/script - link with the CBot library
+ - src/metafile - separate program for packing data files to .dat format
+*/
+
+
//! Entry point to the program
int main(int argc, char *argv[])
{