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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/autotower.cpp
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
Diffstat (limited to 'src/autotower.cpp')
-rw-r--r--src/autotower.cpp561
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diff --git a/src/autotower.cpp b/src/autotower.cpp
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--- a/src/autotower.cpp
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@@ -1,561 +0,0 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-#define STRICT
-#define D3D_OVERLOADS
-
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
-#include "struct.h"
-#include "d3dengine.h"
-#include "d3dmath.h"
-#include "global.h"
-#include "event.h"
-#include "misc.h"
-#include "iman.h"
-#include "math3d.h"
-#include "particule.h"
-#include "terrain.h"
-#include "camera.h"
-#include "object.h"
-#include "physics.h"
-#include "interface.h"
-#include "button.h"
-#include "gauge.h"
-#include "window.h"
-#include "sound.h"
-#include "displaytext.h"
-#include "cmdtoken.h"
-#include "auto.h"
-#include "autotower.h"
-
-
-
-#define TOWER_SCOPE 200.0f // range of beam
-#define ENERGY_FIRE 0.125f // energy consumed by fire
-
-
-// Object's constructor.
-
-CAutoTower::CAutoTower(CInstanceManager* iMan, CObject* object)
- : CAuto(iMan, object)
-{
- int i;
-
- CAuto::CAuto(iMan, object);
-
- for ( i=0 ; i<4 ; i++ )
- {
- m_partiStop[i] = -1;
- }
-
- Init();
- m_phase = ATP_WAIT; // paused until the first Init ()
- m_time = 0.0f;
- m_lastUpdateTime = 0.0f;
-}
-
-// Object's destructor.
-
-CAutoTower::~CAutoTower()
-{
- this->CAuto::~CAuto();
-}
-
-
-// Destroys the object.
-
-void CAutoTower::DeleteObject(BOOL bAll)
-{
- FireStopUpdate(0.0f, FALSE);
- CAuto::DeleteObject(bAll);
-}
-
-
-// Initialize the object.
-
-void CAutoTower::Init()
-{
- m_phase = ATP_ZERO;
- m_progress = 0.0f;
- m_speed = 1.0f/1.0f;
-
- m_time = 0.0f;
- m_timeVirus = 0.0f;
- m_lastUpdateTime = 0.0f;
- m_lastParticule = 0.0f;
-}
-
-
-// Management of an event.
-
-BOOL CAutoTower::EventProcess(const Event &event)
-{
- CObject* power;
- CObject* target;
- D3DVECTOR pos;
- float angle, energy, quick;
-
- CAuto::EventProcess(event);
-
- if ( m_engine->RetPause() ) return TRUE;
- if ( event.event != EVENT_FRAME ) return TRUE;
-
- m_timeVirus -= event.rTime;
-
- if ( m_object->RetVirusMode() ) // contaminated by a virus?
- {
- if ( m_timeVirus <= 0.0f )
- {
- m_timeVirus = 0.1f+Rand()*0.3f;
-
- angle = m_object->RetAngleY(1);
- angle += Rand()*0.5f;
- m_object->SetAngleY(1, angle);
-
- m_object->SetAngleZ(2, Rand()*0.5f);
- }
- return TRUE;
- }
-
- UpdateInterface(event.rTime);
-
- if ( m_phase == ATP_WAIT ) return TRUE;
-
- m_progress += event.rTime*m_speed;
-
- if ( m_phase == ATP_ZERO )
- {
- FireStopUpdate(m_progress, TRUE); // blinks
- if ( m_progress < 1.0f )
- {
- energy = 0.0f;
- power = m_object->RetPower();
- if ( power != 0 )
- {
- energy = power->RetEnergy();
- }
- if ( energy >= ENERGY_FIRE )
- {
- m_phase = ATP_SEARCH;
- m_progress = 0.0f;
- m_speed = 1.0f/3.0f;
- }
- }
- else
- {
- m_phase = ATP_ZERO;
- m_progress = 0.0f;
- m_speed = 1.0f/1.0f;
- }
- }
-
- if ( m_phase == ATP_SEARCH )
- {
- FireStopUpdate(m_progress, FALSE); // extinguished
- if ( m_progress < 1.0f )
- {
- quick = 1.0f;
-//? if ( g_researchDone & RESEARCH_QUICK ) quick = 3.0f;
-
- angle = m_object->RetAngleY(1);
- angle -= event.rTime*quick*2.0f;
- m_object->SetAngleY(1, angle);
-
- angle = m_object->RetAngleZ(2);
- angle += event.rTime*quick*0.5f;
- if ( angle > 0.0f ) angle = 0.0f;
- m_object->SetAngleZ(2, angle);
- }
- else
- {
- energy = 0.0f;
- power = m_object->RetPower();
- if ( power != 0 )
- {
- energy = power->RetEnergy();
- }
-
- target = SearchTarget(m_targetPos);
- if ( energy < ENERGY_FIRE )
- {
- m_displayText->DisplayError(ERR_TOWER_ENERGY, m_object);
- }
- if ( target == 0 || energy < ENERGY_FIRE )
- {
- m_phase = ATP_ZERO;
- m_progress = 0.0f;
- m_speed = 1.0f/1.0f;
- }
- else
- {
- pos = m_object->RetPosition(0);
- pos.y += 24.5f;
- m_angleYfinal = RotateAngle(m_targetPos.x-pos.x, pos.z-m_targetPos.z); // CW !
- m_angleYfinal += PI*2.0f;
- m_angleYfinal -= m_object->RetAngleY(0);
- m_angleYactual = NormAngle(m_object->RetAngleY(1));
-
- m_angleZfinal = -PI/2.0f;
- m_angleZfinal -= RotateAngle(Length2d(m_targetPos, pos), pos.y-m_targetPos.y); // CW !
- m_angleZactual = m_object->RetAngleZ(2);
-
- m_phase = ATP_TURN;
- m_progress = 0.0f;
- m_speed = 1.0f/1.0f;
-//? if ( g_researchDone & RESEARCH_QUICK ) m_speed = 1.0f/0.2f;
- }
- }
- }
-
- if ( m_phase == ATP_TURN )
- {
- if ( m_progress < 1.0f )
- {
- angle = m_angleYactual+(m_angleYfinal-m_angleYactual)*m_progress;
- m_object->SetAngleY(1, angle);
-
- angle = m_angleZactual+(m_angleZfinal-m_angleZactual)*m_progress;
- m_object->SetAngleZ(2, angle);
- }
- else
- {
- m_object->SetAngleY(1, m_angleYfinal);
- m_object->SetAngleZ(2, m_angleZfinal);
-
- power = m_object->RetPower();
- if ( power != 0 )
- {
- energy = power->RetEnergy();
- energy -= ENERGY_FIRE/power->RetCapacity();
- power->SetEnergy(energy);
- }
-
- m_sound->Play(SOUND_GGG, m_object->RetPosition(0));
-
- m_phase = ATP_FIRE;
- m_progress = 0.0f;
- m_speed = 1.0f/1.5f;
- }
- }
-
- if ( m_phase == ATP_FIRE )
- {
- if ( m_progress == 0.0f )
- {
- pos = m_object->RetPosition(0);
- pos.y += 24.5f;
- m_particule->CreateRay(pos, m_targetPos, PARTIRAY1,
- FPOINT(5.0f, 5.0f), 1.5f);
- }
- if ( m_progress >= 1.0f )
- {
- m_phase = ATP_ZERO;
- m_progress = 0.0f;
- m_speed = 1.0f/1.0f;
- }
- }
-
- return TRUE;
-}
-
-
-// Seeks the nearest target object.
-
-CObject* CAutoTower::SearchTarget(D3DVECTOR &impact)
-{
- CObject* pObj;
- CObject* pBest = 0;
- CPhysics* physics;
- D3DVECTOR iPos, oPos;
- ObjectType oType;
- float distance, min, radius, speed;
- int i;
-
- iPos = m_object->RetPosition(0);
- min = 1000000.0f;
-
- for ( i=0 ; i<1000000 ; i++ )
- {
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
- if ( pObj == 0 ) break;
-
- oType = pObj->RetType();
- if ( oType != OBJECT_MOTHER &&
- oType != OBJECT_ANT &&
- oType != OBJECT_SPIDER &&
- oType != OBJECT_BEE &&
- oType != OBJECT_WORM ) continue;
-
- if ( !pObj->RetActif() ) continue; // inactive?
-
-//? if ( g_researchDone & RESEARCH_QUICK )
- if ( FALSE )
- {
- physics = pObj->RetPhysics();
- if ( physics != 0 )
- {
- speed = Abs(physics->RetLinMotionX(MO_REASPEED));
- if ( speed > 20.0f ) continue; // moving too fast?
- }
- }
-
- if ( !pObj->GetCrashSphere(0, oPos, radius) ) continue;
- distance = Length(oPos, iPos);
- if ( distance > TOWER_SCOPE ) continue; // too far
- if ( distance < min )
- {
- min = distance;
- pBest = pObj;
- }
- }
- if ( pBest == 0 ) return 0;
-
- impact = pBest->RetPosition(0);
- return pBest;
-}
-
-
-// Returns an error due the state of the automation.
-
-Error CAutoTower::RetError()
-{
- CObject* power;
-
- if ( m_object->RetVirusMode() )
- {
- return ERR_BAT_VIRUS;
- }
-
- power = m_object->RetPower();
- if ( power == 0 )
- {
- return ERR_TOWER_POWER; // no battery
- }
- else
- {
- if ( power->RetEnergy() < ENERGY_FIRE )
- {
- return ERR_TOWER_ENERGY; // not enough energy
- }
- }
- return ERR_OK;
-}
-
-
-// Updates the stop lights.
-
-void CAutoTower::FireStopUpdate(float progress, BOOL bLightOn)
-{
- D3DMATRIX* mat;
- D3DVECTOR pos, speed;
- FPOINT dim;
- int i;
-
- static float listpos[8] =
- {
- 4.5f, 0.0f,
- 0.0f, 4.5f,
- -4.5f, 0.0f,
- 0.0f, -4.5f,
- };
-
- if ( !bLightOn ) // extinguished?
- {
- for ( i=0 ; i<4 ; i++ )
- {
- if ( m_partiStop[i] != -1 )
- {
- m_particule->DeleteParticule(m_partiStop[i]);
- m_partiStop[i] = -1;
- }
- }
- return;
- }
-
- mat = m_object->RetWorldMatrix(0);
-
- speed = D3DVECTOR(0.0f, 0.0f, 0.0f);
- dim.x = 2.0f;
- dim.y = dim.x;
-
- for ( i=0 ; i<4 ; i++ )
- {
- if ( Mod(progress+i*0.125f, 0.5f) < 0.2f )
- {
- if ( m_partiStop[i] != -1 )
- {
- m_particule->DeleteParticule(m_partiStop[i]);
- m_partiStop[i] = -1;
- }
- }
- else
- {
- if ( m_partiStop[i] == -1 )
- {
- pos.x = listpos[i*2+0];
- pos.y = 18.0f;
- pos.z = listpos[i*2+1];
- pos = Transform(*mat, pos);
- m_partiStop[i] = m_particule->CreateParticule(pos, speed,
- dim, PARTISELR,
- 1.0f, 0.0f, 0.0f);
- }
- }
- }
-}
-
-
-// Creates all the interface when the object is selected.
-
-BOOL CAutoTower::CreateInterface(BOOL bSelect)
-{
- CWindow* pw;
- FPOINT pos, ddim;
- float ox, oy, sx, sy;
-
- CAuto::CreateInterface(bSelect);
-
- if ( !bSelect ) return TRUE;
-
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
- if ( pw == 0 ) return FALSE;
-
- ox = 3.0f/640.0f;
- oy = 3.0f/480.0f;
- sx = 33.0f/640.0f;
- sy = 33.0f/480.0f;
-
- pos.x = ox+sx*14.5f;
- pos.y = oy+sy*0;
- ddim.x = 14.0f/640.0f;
- ddim.y = 66.0f/480.0f;
- pw->CreateGauge(pos, ddim, 0, EVENT_OBJECT_GENERGY);
-
- pos.x = ox+sx*0.0f;
- pos.y = oy+sy*0;
- ddim.x = 66.0f/640.0f;
- ddim.y = 66.0f/480.0f;
- pw->CreateGroup(pos, ddim, 107, EVENT_OBJECT_TYPE);
-
- pos.x = ox+sx*10.2f;
- pos.y = oy+sy*0.5f;
- ddim.x = 33.0f/640.0f;
- ddim.y = 33.0f/480.0f;
- pw->CreateButton(pos, ddim, 41, EVENT_OBJECT_LIMIT);
-
- return TRUE;
-}
-
-// Updates the state of all buttons on the interface,
-// following the time that elapses ...
-
-void CAutoTower::UpdateInterface(float rTime)
-{
- CWindow* pw;
- CGauge* pg;
- CObject* power;
- float energy;
-
- CAuto::UpdateInterface(rTime);
-
- if ( m_time < m_lastUpdateTime+0.1f ) return;
- m_lastUpdateTime = m_time;
-
- if ( !m_object->RetSelect() ) return;
-
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
- if ( pw == 0 ) return;
-
- pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY);
- if ( pg != 0 )
- {
- energy = 0.0f;
- power = m_object->RetPower();
- if ( power != 0 )
- {
- energy = power->RetEnergy();
- }
- pg->SetLevel(energy);
- }
-}
-
-
-// Saves all parameters of the controller.
-
-BOOL CAutoTower::Write(char *line)
-{
- char name[100];
-
- if ( m_phase == ATP_WAIT ) return FALSE;
-
- sprintf(name, " aExist=%d", 1);
- strcat(line, name);
-
- CAuto::Write(line);
-
- sprintf(name, " aPhase=%d", m_phase);
- strcat(line, name);
-
- sprintf(name, " aProgress=%.2f", m_progress);
- strcat(line, name);
-
- sprintf(name, " aSpeed=%.2f", m_speed);
- strcat(line, name);
-
- sprintf(name, " aTargetPos=%.2f;%.2f;%.2f", m_targetPos.x, m_targetPos.y, m_targetPos.z);
- strcat(line, name);
-
- sprintf(name, " aAngleYactual=%.2f", m_angleYactual);
- strcat(line, name);
-
- sprintf(name, " aAngleZactual=%.2f", m_angleZactual);
- strcat(line, name);
-
- sprintf(name, " aAngleYfinal=%.2f", m_angleYfinal);
- strcat(line, name);
-
- sprintf(name, " aAngleZfinal=%.2f", m_angleZfinal);
- strcat(line, name);
-
- return TRUE;
-}
-
-// Restores all parameters of the controller.
-
-BOOL CAutoTower::Read(char *line)
-{
- if ( OpInt(line, "aExist", 0) == 0 ) return FALSE;
-
- CAuto::Read(line);
-
- m_phase = (AutoTowerPhase)OpInt(line, "aPhase", ATP_WAIT);
- m_progress = OpFloat(line, "aProgress", 0.0f);
- m_speed = OpFloat(line, "aSpeed", 1.0f);
- m_targetPos = OpDir(line, "aTargetPos");
- m_angleYactual = OpFloat(line, "aAngleYactual", 0.0f);
- m_angleZactual = OpFloat(line, "aAngleZactual", 0.0f);
- m_angleYfinal = OpFloat(line, "aAngleYfinal", 0.0f);
- m_angleZfinal = OpFloat(line, "aAngleZfinal", 0.0f);
-
- m_lastUpdateTime = 0.0f;
-
- return TRUE;
-}
-
-