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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-13 22:48:35 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-13 22:48:35 +0200
commitb735913debff93c1a6444ec731cd4bf99ae2a5c2 (patch)
treeefa532d3b4231e5ffd6df8eddcb0ec8cf5d4b28b /src/common/event.h
parentb5d16ef340208bbe1a76f33f7498fb168f6405b6 (diff)
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FPOINT -> Math::Point & other math functions
- changed FPOINT to Math::Point and some functions from math module to the new implementation - moved old function and FPOINT struct declarations to math3d.cpp - removed some unused functions in math module - fixed some #include dependencies - moved #define STRICT and #define D3D_OVERLOADS to compile options
Diffstat (limited to 'src/common/event.h')
-rw-r--r--src/common/event.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/common/event.h b/src/common/event.h
index bf17934..0dc6ced 100644
--- a/src/common/event.h
+++ b/src/common/event.h
@@ -19,7 +19,7 @@
#pragma once
-#include "common/struct.h"
+#include "math/point.h"
#if !defined (WM_XBUTTONDOWN)
@@ -532,7 +532,7 @@ struct Event
{
EventMsg event; // event (EVENT *)
long param; // parameter
- FPOINT pos; // mouse position (0 .. 1)
+ Math::Point pos; // mouse position (0 .. 1)
float axeX; // control the X axis (-1 .. 1)
float axeY; // control of the Y axis (-1 .. 1)
float axeZ; // control the Z axis (-1 .. 1)