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author | Piotr Dziwinski <piotrdz@gmail.com> | 2012-04-28 17:53:17 +0200 |
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committer | Piotr Dziwinski <piotrdz@gmail.com> | 2012-04-28 17:53:17 +0200 |
commit | 449cc186d5b8117d74ba22d6173497d00939f5f1 (patch) | |
tree | 39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/common/struct.h | |
parent | eeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff) | |
download | colobot-449cc186d5b8117d74ba22d6173497d00939f5f1.tar.gz colobot-449cc186d5b8117d74ba22d6173497d00939f5f1.tar.bz2 colobot-449cc186d5b8117d74ba22d6173497d00939f5f1.zip |
Source files split into modules
Diffstat (limited to 'src/common/struct.h')
-rw-r--r-- | src/common/struct.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/src/common/struct.h b/src/common/struct.h new file mode 100644 index 0000000..8b90288 --- /dev/null +++ b/src/common/struct.h @@ -0,0 +1,73 @@ +// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// struct.h
+
+#ifndef _STRUCT_H_
+#define _STRUCT_H_
+
+#include <d3d.h>
+
+
+#define NAN 999999
+
+#define D3DFVF_VERTEX2 (D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX2)
+
+struct D3DVERTEX2
+{
+ float x,y,z;
+ float nx,ny,nz;
+ float tu, tv;
+ float tu2, tv2;
+
+ D3DVERTEX2() { }
+ D3DVERTEX2(const D3DVECTOR& _v, const D3DVECTOR& _n, float _tu=0.0f, float _tv=0.0f, float _tu2=0.0f, float _tv2=0.0f)
+ {
+ x = _v.x;
+ y = _v.y;
+ z = _v.z;
+ nx = _n.x;
+ ny = _n.y;
+ nz = _n.z;
+ tu = _tu;
+ tv = _tv;
+ tu2 = _tu2;
+ tv2 = _tv2;
+ }
+};
+
+
+struct FPOINT
+{
+ float x;
+ float y;
+
+ FPOINT() { }
+ FPOINT(float _x, float _y)
+ {
+ x = _x;
+ y = _y;
+ }
+};
+
+
+struct ColorHSV
+{
+ float h,s,v;
+};
+
+
+#endif //_STRUCT_H_
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