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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/compass.cpp
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
Diffstat (limited to 'src/compass.cpp')
-rw-r--r--src/compass.cpp176
1 files changed, 0 insertions, 176 deletions
diff --git a/src/compass.cpp b/src/compass.cpp
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--- a/src/compass.cpp
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@@ -1,176 +0,0 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-#define STRICT
-#define D3D_OVERLOADS
-
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
-#include "struct.h"
-#include "d3dengine.h"
-#include "math3d.h"
-#include "event.h"
-#include "misc.h"
-#include "iman.h"
-#include "compass.h"
-
-
-
-
-// Object's constructor.
-
-CCompass::CCompass(CInstanceManager* iMan) : CControl(iMan)
-{
- m_dir = 0.0f;
-}
-
-// Object's destructor.
-
-CCompass::~CCompass()
-{
-}
-
-
-// Creates a new button.
-
-BOOL CCompass::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
-{
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- CControl::Create(pos, dim, icon, eventMsg);
- return TRUE;
-}
-
-
-// Management of an event.
-
-BOOL CCompass::EventProcess(const Event &event)
-{
- CControl::EventProcess(event);
-
- if ( event.event == EVENT_LBUTTONDOWN )
- {
- if ( CControl::Detect(event.pos) )
- {
- Event newEvent = event;
- newEvent.event = m_eventMsg;
- m_event->AddEvent(newEvent);
- return FALSE;
- }
- }
-
- return TRUE;
-}
-
-
-// Draw button.
-
-void CCompass::Draw()
-{
- LPDIRECT3DDEVICE7 device;
- D3DVERTEX2 vertex[4]; // 2 triangles
- FPOINT p1, p2, p3, c, uv1, uv2;
- D3DVECTOR n;
- float dp;
-
- if ( (m_state & STATE_VISIBLE) == 0 ) return;
-
- device = m_engine->RetD3DDevice();
-
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATENORMAL);
-
- p1.x = m_pos.x;
- p1.y = m_pos.y;
- p2.x = m_pos.x + m_dim.x;
- p2.y = m_pos.y + m_dim.y;
-
- c.x = (p1.x+p2.x)/2.0f;
- c.y = (p1.y+p2.y)/2.0f; // center
-
- uv1.x = 64.0f/256.0f;
- uv1.y = 32.0f/256.0f;
- uv2.x = 96.0f/256.0f;
- uv2.y = 64.0f/256.0f;
-
- dp = 0.5f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
-
- n = D3DVECTOR(0.0f, 0.0f, -1.0f); // normal
-
- vertex[0] = D3DVERTEX2(D3DVECTOR(p1.x, p1.y, 0.0f), n, uv1.x,uv2.y);
- vertex[1] = D3DVERTEX2(D3DVECTOR(p1.x, p2.y, 0.0f), n, uv1.x,uv1.y);
- vertex[2] = D3DVERTEX2(D3DVECTOR(p2.x, p1.y, 0.0f), n, uv2.x,uv2.y);
- vertex[3] = D3DVERTEX2(D3DVECTOR(p2.x, p2.y, 0.0f), n, uv2.x,uv1.y);
-
- device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
- m_engine->AddStatisticTriangle(2);
-
- if ( m_state & STATE_ENABLE )
- {
- p1.x = c.x;
- p1.y = c.y+m_dim.x*0.40f;
- p1 = RotatePoint(c, m_dir, p1);
- p1.x = c.x+(p1.x-c.x)*(m_dim.x/m_dim.y);
-
- p2.x = c.x+m_dim.x*0.20f;
- p2.y = c.y-m_dim.x*0.40f;
- p2 = RotatePoint(c, m_dir, p2);
- p2.x = c.x+(p2.x-c.x)*(m_dim.x/m_dim.y);
-
- p3.x = c.x-m_dim.x*0.20f;
- p3.y = c.y-m_dim.x*0.40f;
- p3 = RotatePoint(c, m_dir, p3);
- p3.x = c.x+(p3.x-c.x)*(m_dim.x/m_dim.y);
-
- uv1.x = 96.0f/256.0f;
- uv1.y = 32.0f/256.0f;
- uv2.x = 104.0f/256.0f;
- uv2.y = 64.0f/256.0f;
-
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
-
- vertex[0] = D3DVERTEX2(D3DVECTOR(p1.x, p1.y, 0.0f), n, uv1.x,uv1.y);
- vertex[1] = D3DVERTEX2(D3DVECTOR(p2.x, p2.y, 0.0f), n, uv1.x,uv2.y);
- vertex[2] = D3DVERTEX2(D3DVECTOR(p3.x, p3.y, 0.0f), n, uv2.x,uv2.y);
-
- device->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_VERTEX2, vertex, 3, NULL);
- m_engine->AddStatisticTriangle(1);
- }
-}
-
-
-// Management directions of the compass.
-
-void CCompass::SetDirection(float dir)
-{
- m_dir = dir;
-}
-
-float CCompass::RetDirection()
-{
- return m_dir;
-}
-
-