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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/d3dframe.cpp
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
Diffstat (limited to 'src/d3dframe.cpp')
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diff --git a/src/d3dframe.cpp b/src/d3dframe.cpp
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--- a/src/d3dframe.cpp
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-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-//-----------------------------------------------------------------------------
-// File: D3DFrame.cpp
-//
-// Desc: Class functions to implement a Direct3D app framework.
-//
-// Copyright (c) 1995-1999 by Microsoft, all rights reserved
-//-----------------------------------------------------------------------------
-#define STRICT
-#include <windows.h>
-#include <stdio.h>
-#include <tchar.h>
-#include "d3dframe.h"
-#include "d3dutil.h"
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: CD3DFramework7()
-// Desc: The constructor. Clears static variables
-//-----------------------------------------------------------------------------
-CD3DFramework7::CD3DFramework7()
-{
- m_hWnd = NULL;
- m_bIsFullscreen = FALSE;
- m_bIsStereo = FALSE;
- m_dwRenderWidth = 0L;
- m_dwRenderHeight = 0L;
-
- m_pddsFrontBuffer = NULL;
- m_pddsBackBuffer = NULL;
- m_pddsBackBufferLeft = NULL;
-
- m_pddsZBuffer = NULL;
- m_pd3dDevice = NULL;
- m_pDD = NULL;
- m_pD3D = NULL;
- m_dwDeviceMemType = NULL;
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: ~CD3DFramework7()
-// Desc: The destructor. Deletes all objects
-//-----------------------------------------------------------------------------
-CD3DFramework7::~CD3DFramework7()
-{
- DestroyObjects();
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: DestroyObjects()
-// Desc: Cleans everything up upon deletion. This code returns an error
-// if any of the objects have remaining reference counts.
-//-----------------------------------------------------------------------------
-HRESULT CD3DFramework7::DestroyObjects()
-{
- LONG nDD = 0L; // Number of outstanding DDraw references
- LONG nD3D = 0L; // Number of outstanding D3DDevice references
-
- if( m_pDD )
- {
- HRESULT err = m_pDD->SetCooperativeLevel( m_hWnd, DDSCL_NORMAL );
- char s[100];
- sprintf(s, "SetCooperativeLevel error=%d\n", err);
- OutputDebugString(s);
- }
-
- // Do a safe check for releasing the D3DDEVICE. RefCount must be zero.
- if( m_pd3dDevice )
- if( 0 < ( nD3D = m_pd3dDevice->Release() ) )
- DEBUG_MSG( _T("Error: D3DDevice object is still referenced!") );
- m_pd3dDevice = NULL;
-
- SAFE_RELEASE( m_pddsBackBuffer );
- SAFE_RELEASE( m_pddsBackBufferLeft );
- SAFE_RELEASE( m_pddsZBuffer );
- SAFE_RELEASE( m_pddsFrontBuffer );
- SAFE_RELEASE( m_pD3D );
-
- if( m_pDD )
- {
- // Do a safe check for releasing DDRAW. RefCount must be zero.
- if( 0 < ( nDD = m_pDD->Release() ) )
- DEBUG_MSG( _T("Error: DDraw object is still referenced!") );
- }
- m_pDD = NULL;
-
- // Return successful, unless there are outstanding DD or D3DDevice refs.
- return ( nDD==0 && nD3D==0 ) ? S_OK : D3DFWERR_NONZEROREFCOUNT;
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: Initialize()
-// Desc: Creates the internal objects for the framework
-//-----------------------------------------------------------------------------
-HRESULT CD3DFramework7::Initialize( HWND hWnd, GUID* pDriverGUID,
- GUID* pDeviceGUID, DDSURFACEDESC2* pMode,
- DWORD dwFlags )
-{
- HRESULT hr;
-
- // Check params. Note: A NULL mode is valid for windowed modes only.
- if( ( NULL==hWnd ) || ( NULL==pDeviceGUID ) ||
- ( NULL==pMode && (dwFlags&D3DFW_FULLSCREEN) ) )
- return E_INVALIDARG;
-
- // Setup state for windowed/fullscreen mode
- m_hWnd = hWnd;
- m_bIsStereo = FALSE;
- m_bIsFullscreen = ( dwFlags & D3DFW_FULLSCREEN ) ? TRUE : FALSE;
-
- // Support stereoscopic viewing for fullscreen modes which support it
- if( ( dwFlags & D3DFW_STEREO ) && ( dwFlags & D3DFW_FULLSCREEN ) )
- if( pMode->ddsCaps.dwCaps2 & DDSCAPS2_STEREOSURFACELEFT )
- m_bIsStereo = TRUE;
-
- // Create the D3D rendering environment (surfaces, device, viewport, etc.)
- if( FAILED( hr = CreateEnvironment( pDriverGUID, pDeviceGUID, pMode,
- dwFlags ) ) )
- {
- DestroyObjects();
- return hr;
- }
-
- return S_OK;
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: CreateEnvironment()
-// Desc: Creates the internal objects for the framework
-//-----------------------------------------------------------------------------
-HRESULT CD3DFramework7::CreateEnvironment( GUID* pDriverGUID, GUID* pDeviceGUID,
- DDSURFACEDESC2* pMode, DWORD dwFlags )
-{
- HRESULT hr;
-
- // Select the default memory type, for whether the device is HW or SW
- if( IsEqualIID( *pDeviceGUID, IID_IDirect3DHALDevice) )
- m_dwDeviceMemType = DDSCAPS_VIDEOMEMORY;
- else if( IsEqualIID( *pDeviceGUID, IID_IDirect3DTnLHalDevice) )
- m_dwDeviceMemType = DDSCAPS_VIDEOMEMORY;
- else
- m_dwDeviceMemType = DDSCAPS_SYSTEMMEMORY;
-
- // Create the DDraw object
- hr = CreateDirectDraw( pDriverGUID, dwFlags );
- if( FAILED( hr ) )
- return hr;
-
- // Create the front and back buffers, and attach a clipper
- if( dwFlags & D3DFW_FULLSCREEN )
- hr = CreateFullscreenBuffers( pMode );
- else
- hr = CreateWindowedBuffers();
- if( FAILED( hr ) )
- return hr;
-
- // Create the Direct3D object and the Direct3DDevice object
- hr = CreateDirect3D( pDeviceGUID );
- if( FAILED( hr ) )
- return hr;
-
- // Create and attach the zbuffer
- if( dwFlags & D3DFW_ZBUFFER )
- hr = CreateZBuffer( pDeviceGUID );
- if( FAILED( hr ) )
- return hr;
-
- return S_OK;
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: EnumZBufferFormatsCallback()
-// Desc: Simply returns the first matching enumerated z-buffer format
-//-----------------------------------------------------------------------------
-static HRESULT WINAPI EnumZBufferFormatsCallback( DDPIXELFORMAT* pddpf,
- VOID* pContext )
-{
- DDPIXELFORMAT* pddpfOut = (DDPIXELFORMAT*)pContext;
-
- if( pddpfOut->dwRGBBitCount == pddpf->dwRGBBitCount )
- {
- (*pddpfOut) = (*pddpf);
- return D3DENUMRET_CANCEL;
- }
-
- return D3DENUMRET_OK;
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: CreateDirectDraw()
-// Desc: Create the DirectDraw interface
-//-----------------------------------------------------------------------------
-HRESULT CD3DFramework7::CreateDirectDraw( GUID* pDriverGUID, DWORD dwFlags )
-{
- // Create the DirectDraw interface, and query for the DD7 interface
- if( FAILED( DirectDrawCreateEx( pDriverGUID, (VOID**)&m_pDD,
- IID_IDirectDraw7, NULL ) ) )
- {
- DEBUG_MSG( _T("Could not create DirectDraw") );
- return D3DFWERR_NODIRECTDRAW;
- }
-
- // Set the Windows cooperative level
- DWORD dwCoopFlags = DDSCL_NORMAL;
- if( m_bIsFullscreen )
- dwCoopFlags = DDSCL_ALLOWREBOOT|DDSCL_EXCLUSIVE|DDSCL_FULLSCREEN;
-
- // By defualt, set the flag to allow D3D to optimize floating point calcs
- if( 0L == ( dwFlags & D3DFW_NO_FPUSETUP ) )
- dwCoopFlags |= DDSCL_FPUSETUP;
-
- if( FAILED( m_pDD->SetCooperativeLevel( m_hWnd, dwCoopFlags ) ) )
- {
- DEBUG_MSG( _T("Couldn't set coop level") );
- return D3DFWERR_COULDNTSETCOOPLEVEL;
- }
-
- // Check that we are NOT in a palettized display. That case will fail,
- // since the framework doesn't use palettes.
- DDSURFACEDESC2 ddsd;
- ddsd.dwSize = sizeof(ddsd);
- m_pDD->GetDisplayMode( &ddsd );
- if( ddsd.ddpfPixelFormat.dwRGBBitCount <= 8 )
- return D3DFWERR_INVALIDMODE;
-
- return S_OK;
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: CreateFullscreenBuffers()
-// Desc: Creates the primary and (optional) backbuffer for rendering.
-// Windowed mode and fullscreen mode are handled differently.
-//-----------------------------------------------------------------------------
-HRESULT CD3DFramework7::CreateFullscreenBuffers( DDSURFACEDESC2* pddsd )
-{
- HRESULT hr;
-
- // Get the dimensions of the screen bounds
- // Store the rectangle which contains the renderer
- SetRect( &m_rcScreenRect, 0, 0, pddsd->dwWidth, pddsd->dwHeight );
- m_dwRenderWidth = m_rcScreenRect.right - m_rcScreenRect.left;
- m_dwRenderHeight = m_rcScreenRect.bottom - m_rcScreenRect.top;
-
- // Set the display mode to the requested dimensions. Check for
- // 320x200x8 modes, and set flag to avoid using ModeX
- DWORD dwModeFlags = 0;
-
- if( (320==m_dwRenderWidth) && (200==m_dwRenderHeight) &&
- (8==pddsd->ddpfPixelFormat.dwRGBBitCount) )
- dwModeFlags |= DDSDM_STANDARDVGAMODE;
-
- if( FAILED( m_pDD->SetDisplayMode( m_dwRenderWidth, m_dwRenderHeight,
- pddsd->ddpfPixelFormat.dwRGBBitCount,
- pddsd->dwRefreshRate, dwModeFlags ) ) )
- {
- DEBUG_MSG( _T("Can't set display mode") );
- return D3DFWERR_BADDISPLAYMODE;
- }
-
- // Setup to create the primary surface w/backbuffer
- DDSURFACEDESC2 ddsd;
- ZeroMemory( &ddsd, sizeof(ddsd) );
- ddsd.dwSize = sizeof(ddsd);
- ddsd.dwFlags = DDSD_CAPS|DDSD_BACKBUFFERCOUNT;
- ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE |
- DDSCAPS_FLIP | DDSCAPS_COMPLEX;
- ddsd.dwBackBufferCount = 1;
-
- // Support for stereoscopic viewing
- if( m_bIsStereo )
- {
- ddsd.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
- ddsd.ddsCaps.dwCaps2 |= DDSCAPS2_STEREOSURFACELEFT;
- }
-
- // Create the primary surface
- if( FAILED( hr = m_pDD->CreateSurface( &ddsd, &m_pddsFrontBuffer, NULL ) ) )
- {
- DEBUG_MSG( _T("Error: Can't create primary surface") );
- if( hr != DDERR_OUTOFVIDEOMEMORY )
- return D3DFWERR_NOPRIMARY;
- DEBUG_MSG( _T("Error: Out of video memory") );
- return DDERR_OUTOFVIDEOMEMORY;
- }
-
- // Get the backbuffer, which was created along with the primary.
- DDSCAPS2 ddscaps = { DDSCAPS_BACKBUFFER, 0, 0, 0 };
- if( FAILED( hr = m_pddsFrontBuffer->GetAttachedSurface( &ddscaps,
- &m_pddsBackBuffer ) ) )
- {
- DEBUG_ERR( hr, _T("Error: Can't get the backbuffer") );
- return D3DFWERR_NOBACKBUFFER;
- }
-
- // Increment the backbuffer count (for consistency with windowed mode)
- m_pddsBackBuffer->AddRef();
-
- // Support for stereoscopic viewing
- if( m_bIsStereo )
- {
- // Get the left backbuffer, which was created along with the primary.
- DDSCAPS2 ddscaps = { 0, DDSCAPS2_STEREOSURFACELEFT, 0, 0 };
- if( FAILED( hr = m_pddsBackBuffer->GetAttachedSurface( &ddscaps,
- &m_pddsBackBufferLeft ) ) )
- {
- DEBUG_ERR( hr, _T("Error: Can't get the left backbuffer") );
- return D3DFWERR_NOBACKBUFFER;
- }
- m_pddsBackBufferLeft->AddRef();
- }
-
- return S_OK;
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: CreateWindowedBuffers()
-// Desc: Creates the primary and (optional) backbuffer for rendering.
-// Windowed mode and fullscreen mode are handled differently.
-//-----------------------------------------------------------------------------
-HRESULT CD3DFramework7::CreateWindowedBuffers()
-{
- HRESULT hr;
-
- // Get the dimensions of the viewport and screen bounds
- GetClientRect( m_hWnd, &m_rcScreenRect );
- ClientToScreen( m_hWnd, (POINT*)&m_rcScreenRect.left );
- ClientToScreen( m_hWnd, (POINT*)&m_rcScreenRect.right );
- m_dwRenderWidth = m_rcScreenRect.right - m_rcScreenRect.left;
- m_dwRenderHeight = m_rcScreenRect.bottom - m_rcScreenRect.top;
-
- // Create the primary surface
- DDSURFACEDESC2 ddsd;
- ZeroMemory( &ddsd, sizeof(ddsd) );
- ddsd.dwSize = sizeof(ddsd);
- ddsd.dwFlags = DDSD_CAPS;
- ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
-
- if( FAILED( hr = m_pDD->CreateSurface( &ddsd, &m_pddsFrontBuffer, NULL ) ) )
- {
- DEBUG_MSG( _T("Error: Can't create primary surface") );
- if( hr != DDERR_OUTOFVIDEOMEMORY )
- return D3DFWERR_NOPRIMARY;
- DEBUG_MSG( _T("Error: Out of video memory") );
- return DDERR_OUTOFVIDEOMEMORY;
- }
-
- // If in windowed-mode, create a clipper object
- LPDIRECTDRAWCLIPPER pcClipper;
- if( FAILED( hr = m_pDD->CreateClipper( 0, &pcClipper, NULL ) ) )
- {
- DEBUG_MSG( _T("Error: Couldn't create clipper") );
- return D3DFWERR_NOCLIPPER;
- }
-
- // Associate the clipper with the window
- pcClipper->SetHWnd( 0, m_hWnd );
- m_pddsFrontBuffer->SetClipper( pcClipper );
- SAFE_RELEASE( pcClipper );
-
- // Create a backbuffer
- ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
- ddsd.dwWidth = m_dwRenderWidth;
- ddsd.dwHeight = m_dwRenderHeight;
- ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
-
- if( FAILED( hr = m_pDD->CreateSurface( &ddsd, &m_pddsBackBuffer, NULL ) ) )
- {
- DEBUG_ERR( hr, _T("Error: Couldn't create the backbuffer") );
- if( hr != DDERR_OUTOFVIDEOMEMORY )
- return D3DFWERR_NOBACKBUFFER;
- DEBUG_MSG( _T("Error: Out of video memory") );
- return DDERR_OUTOFVIDEOMEMORY;
- }
-
- return S_OK;
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: CreateDirect3D()
-// Desc: Create the Direct3D interface
-//-----------------------------------------------------------------------------
-HRESULT CD3DFramework7::CreateDirect3D( GUID* pDeviceGUID )
-{
- // Query DirectDraw for access to Direct3D
- if( FAILED( m_pDD->QueryInterface( IID_IDirect3D7, (VOID**)&m_pD3D ) ) )
- {
- DEBUG_MSG( _T("Couldn't get the Direct3D interface") );
- return D3DFWERR_NODIRECT3D;
- }
-
- // Create the device
- if( FAILED( m_pD3D->CreateDevice( *pDeviceGUID, m_pddsBackBuffer,
- &m_pd3dDevice) ) )
- {
- DEBUG_MSG( _T("Couldn't create the D3DDevice") );
- return D3DFWERR_NO3DDEVICE;
- }
-
- // Finally, set the viewport for the newly created device
- D3DVIEWPORT7 vp = { 0, 0, m_dwRenderWidth, m_dwRenderHeight, 0.0f, 1.0f };
-
- if( FAILED( m_pd3dDevice->SetViewport( &vp ) ) )
- {
- DEBUG_MSG( _T("Error: Couldn't set current viewport to device") );
- return D3DFWERR_NOVIEWPORT;
- }
-
- return S_OK;
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: CreateZBuffer()
-// Desc: Internal function called by Create() to make and attach a zbuffer
-// to the renderer
-//-----------------------------------------------------------------------------
-HRESULT CD3DFramework7::CreateZBuffer( GUID* pDeviceGUID )
-{
- HRESULT hr;
-
- // Check if the device supports z-bufferless hidden surface removal. If so,
- // we don't really need a z-buffer
- D3DDEVICEDESC7 ddDesc;
- m_pd3dDevice->GetCaps( &ddDesc );
- if( ddDesc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_ZBUFFERLESSHSR )
- return S_OK;
-
- // Get z-buffer dimensions from the render target
- DDSURFACEDESC2 ddsd;
- ddsd.dwSize = sizeof(ddsd);
- m_pddsBackBuffer->GetSurfaceDesc( &ddsd );
-
- // Setup the surface desc for the z-buffer.
- ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
- ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | m_dwDeviceMemType;
- ddsd.ddpfPixelFormat.dwSize = 0; // Tag the pixel format as unitialized
-
- // Get an appropiate pixel format from enumeration of the formats. On the
- // first pass, we look for a zbuffer dpeth which is equal to the frame
- // buffer depth (as some cards unfornately require this).
- m_pD3D->EnumZBufferFormats( *pDeviceGUID, EnumZBufferFormatsCallback,
- (VOID*)&ddsd.ddpfPixelFormat );
- if( 0 == ddsd.ddpfPixelFormat.dwSize )
- {
- // Try again, just accepting any 16-bit zbuffer
- ddsd.ddpfPixelFormat.dwRGBBitCount = 16;
- m_pD3D->EnumZBufferFormats( *pDeviceGUID, EnumZBufferFormatsCallback,
- (VOID*)&ddsd.ddpfPixelFormat );
-
- if( 0 == ddsd.ddpfPixelFormat.dwSize )
- {
- DEBUG_MSG( _T("Device doesn't support requested zbuffer format") );
- return D3DFWERR_NOZBUFFER;
- }
- }
-
- // Create and attach a z-buffer
- if( FAILED( hr = m_pDD->CreateSurface( &ddsd, &m_pddsZBuffer, NULL ) ) )
- {
- DEBUG_MSG( _T("Error: Couldn't create a ZBuffer surface") );
- if( hr != DDERR_OUTOFVIDEOMEMORY )
- return D3DFWERR_NOZBUFFER;
- DEBUG_MSG( _T("Error: Out of video memory") );
- return DDERR_OUTOFVIDEOMEMORY;
- }
-
- if( FAILED( m_pddsBackBuffer->AddAttachedSurface( m_pddsZBuffer ) ) )
- {
- DEBUG_MSG( _T("Error: Couldn't attach zbuffer to render surface") );
- return D3DFWERR_NOZBUFFER;
- }
-
- // For stereoscopic viewing, attach zbuffer to left surface as well
- if( m_bIsStereo )
- {
- if( FAILED( m_pddsBackBufferLeft->AddAttachedSurface( m_pddsZBuffer ) ) )
- {
- DEBUG_MSG( _T("Error: Couldn't attach zbuffer to left render surface") );
- return D3DFWERR_NOZBUFFER;
- }
- }
-
- // Finally, this call rebuilds internal structures
- if( FAILED( m_pd3dDevice->SetRenderTarget( m_pddsBackBuffer, 0L ) ) )
- {
- DEBUG_MSG( _T("Error: SetRenderTarget() failed after attaching zbuffer!") );
- return D3DFWERR_NOZBUFFER;
- }
-
- return S_OK;
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: RestoreSurfaces()
-// Desc: Checks for lost surfaces and restores them if lost. Note: Don't
-// restore render surface, since it's just a duplicate ptr.
-//-----------------------------------------------------------------------------
-HRESULT CD3DFramework7::RestoreSurfaces()
-{
- // Restore all surfaces (including video memory vertex buffers)
- m_pDD->RestoreAllSurfaces();
-
- return S_OK;
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: Move()
-// Desc: Moves the screen rect for windowed renderers
-//-----------------------------------------------------------------------------
-VOID CD3DFramework7::Move( INT x, INT y )
-{
- if( TRUE == m_bIsFullscreen )
- return;
-
- SetRect( &m_rcScreenRect, x, y, x + m_dwRenderWidth, y + m_dwRenderHeight );
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: FlipToGDISurface()
-// Desc: Puts the GDI surface in front of the primary, so that dialog
-// boxes and other windows drawing funcs may happen.
-//-----------------------------------------------------------------------------
-HRESULT CD3DFramework7::FlipToGDISurface( BOOL bDrawFrame )
-{
- if( m_pDD && m_bIsFullscreen )
- {
- m_pDD->FlipToGDISurface();
-
- if( bDrawFrame )
- {
- DrawMenuBar( m_hWnd );
- RedrawWindow( m_hWnd, NULL, NULL, RDW_FRAME );
- }
- }
-
- return S_OK;
-}
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: ShowFrame()
-// Desc: Show the frame on the primary surface, via a blt or a flip.
-//-----------------------------------------------------------------------------
-HRESULT CD3DFramework7::ShowFrame()
-{
- if( NULL == m_pddsFrontBuffer )
- return D3DFWERR_NOTINITIALIZED;
-
- if( m_bIsFullscreen )
- {
- // We are in fullscreen mode, so perform a flip.
- if( m_bIsStereo )
- return m_pddsFrontBuffer->Flip( NULL, DDFLIP_WAIT | DDFLIP_STEREO );
- else
- return m_pddsFrontBuffer->Flip( NULL, DDFLIP_WAIT );
- }
- else
- {
- // We are in windowed mode, so perform a blit.
- return m_pddsFrontBuffer->Blt( &m_rcScreenRect, m_pddsBackBuffer,
- NULL, DDBLT_WAIT, NULL );
- }
-}
-
-
-