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authoradiblol <adiblol@1tbps.org>2012-03-08 19:32:05 +0100
committeradiblol <adiblol@1tbps.org>2012-03-08 19:32:05 +0100
commita4c804b49ec872b71bd5a0167c3ad45704a3cc30 (patch)
tree8c931235247d662ca46a99695beb328fdfc8e8a8 /src/gauge.cpp
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Initial commit, Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
Diffstat (limited to 'src/gauge.cpp')
-rw-r--r--src/gauge.cpp146
1 files changed, 146 insertions, 0 deletions
diff --git a/src/gauge.cpp b/src/gauge.cpp
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+++ b/src/gauge.cpp
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+// gauge.cpp
+
+#define STRICT
+#define D3D_OVERLOADS
+
+#include <windows.h>
+#include <stdio.h>
+#include <d3d.h>
+
+#include "struct.h"
+#include "D3DEngine.h"
+#include "math3d.h"
+#include "event.h"
+#include "misc.h"
+#include "iman.h"
+#include "gauge.h"
+
+
+
+
+// Constructeur de l'objet.
+
+CGauge::CGauge(CInstanceManager* iMan) : CControl(iMan)
+{
+ CControl::CControl(iMan);
+
+ m_level = 0.0f;
+}
+
+// Destructeur de l'objet.
+
+CGauge::~CGauge()
+{
+ CControl::~CControl();
+}
+
+
+// Crée un nouveau bouton.
+
+BOOL CGauge::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
+{
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ CControl::Create(pos, dim, icon, eventMsg);
+ return TRUE;
+}
+
+
+// Gestion d'un événement.
+
+BOOL CGauge::EventProcess(const Event &event)
+{
+ CControl::EventProcess(event);
+
+ if ( event.event == EVENT_LBUTTONDOWN )
+ {
+ if ( CControl::Detect(event.pos) )
+ {
+ Event newEvent = event;
+ newEvent.event = m_eventMsg;
+ m_event->AddEvent(newEvent);
+ return FALSE;
+ }
+ }
+
+ return TRUE;
+}
+
+
+// Dessine la jauge.
+
+void CGauge::Draw()
+{
+ FPOINT pos, dim, ddim, uv1, uv2, corner;
+ float dp;
+
+ if ( (m_state & STATE_VISIBLE) == 0 ) return;
+
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+
+ dp = 0.5f/256.0f;
+
+ pos = m_pos;
+ dim = m_dim;
+
+ uv1.x = 32.0f/256.0f;
+ uv1.y = 32.0f/256.0f;
+ uv2.x = 64.0f/256.0f;
+ uv2.y = 64.0f/256.0f;
+
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+
+ corner.x = 10.0f/640.0f;
+ corner.y = 10.0f/480.0f;
+
+ DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f);
+
+
+ pos.x += 3.0f/640.0f;
+ pos.y += 3.0f/480.0f;
+ dim.x -= 6.0f/640.0f;
+ dim.y -= 6.0f/480.0f;
+
+ if ( m_dim.x < m_dim.y ) // jauge verticale ?
+ {
+ uv1.x = (0.0f+m_icon*16.0f)/256.0f;
+ uv2.x = uv1.x+16.0f/256.0f;
+ uv1.y = 128.0f/256.0f+m_level*(64.0f/256.0f);
+ uv2.y = uv1.y+64.0f/256.0f;
+ }
+ else // jauge horizontale ?
+ {
+ uv1.x = 64.0f/256.0f+(1.0f-m_level)*(64.0f/256.0f);
+ uv2.x = uv1.x+64.0f/256.0f;
+ uv1.y = (128.0f+m_icon*16.0f)/256.0f;
+ uv2.y = uv1.y+16.0f/256.0f;
+ }
+
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+
+ DrawIcon(pos, dim, uv1, uv2);
+}
+
+
+// Gestion du niveau de la jauge.
+
+void CGauge::SetLevel(float level)
+{
+ if ( level < 0.0f ) level = 0.0f;
+ if ( level > 1.0f ) level = 1.0f;
+ m_level = level;
+}
+
+float CGauge::RetLevel()
+{
+ return m_level;
+}
+
+