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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/graphics/common/blitz.h
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
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diff --git a/src/graphics/common/blitz.h b/src/graphics/common/blitz.h
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// blitz.h
+
+#ifndef _BLITZ_H_
+#define _BLITZ_H_
+
+
+#include "misc.h"
+#include "struct.h"
+
+
+class CInstanceManager;
+class CD3DEngine;
+class CTerrain;
+class CCamera;
+class CSound;
+
+
+
+#define BLITZPARA 200.0f // radius of lightning protection
+#define BLITZMAX 50
+
+enum BlitzPhase
+{
+ BPH_WAIT,
+ BPH_BLITZ,
+};
+
+
+
+class CBlitz
+{
+public:
+ CBlitz(CInstanceManager* iMan, CD3DEngine* engine);
+ ~CBlitz();
+
+ void Flush();
+ BOOL EventProcess(const Event &event);
+ BOOL Create(float sleep, float delay, float magnetic);
+ BOOL GetStatus(float &sleep, float &delay, float &magnetic, float &progress);
+ BOOL SetStatus(float sleep, float delay, float magnetic, float progress);
+ void Draw();
+
+protected:
+ BOOL EventFrame(const Event &event);
+ CObject* SearchObject(D3DVECTOR pos);
+
+protected:
+ CInstanceManager* m_iMan;
+ CD3DEngine* m_engine;
+ CTerrain* m_terrain;
+ CCamera* m_camera;
+ CSound* m_sound;
+
+ BOOL m_bBlitzExist;
+ float m_sleep;
+ float m_delay;
+ float m_magnetic;
+ BlitzPhase m_phase;
+ float m_time;
+ float m_speed;
+ float m_progress;
+ D3DVECTOR m_pos;
+ FPOINT m_shift[BLITZMAX];
+ float m_width[BLITZMAX];
+};
+
+
+#endif //_BLITZ_H_