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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-22 15:54:16 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-22 15:54:16 +0200
commit4531ac88d3c022866d564be40c20593de4c70bfc (patch)
tree63bd1feff134c95001a1b10495882debfcdf54e3 /src/graphics/common/cloud.h
parent11df0ebf94e0842566bdc8d627ab50cc5309605d (diff)
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Moved old implementations to src/old
Diffstat (limited to 'src/graphics/common/cloud.h')
-rw-r--r--src/graphics/common/cloud.h88
1 files changed, 0 insertions, 88 deletions
diff --git a/src/graphics/common/cloud.h b/src/graphics/common/cloud.h
deleted file mode 100644
index 59d929c..0000000
--- a/src/graphics/common/cloud.h
+++ /dev/null
@@ -1,88 +0,0 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// cloud.h
-
-#pragma once
-
-
-#include "common/event.h"
-#include "math/point.h"
-#include "graphics/d3d/d3dengine.h"
-
-
-class CInstanceManager;
-class CD3DEngine;
-class CTerrain;
-
-
-
-const int MAXCLOUDLINE = 100;
-
-struct CloudLine
-{
- short x, y; // beginning
- short len; // in length x
- float px1, px2, pz;
-};
-
-
-class CCloud
-{
-public:
- CCloud(CInstanceManager* iMan, CD3DEngine* engine);
- ~CCloud();
-
- bool EventProcess(const Event &event);
- void Flush();
- bool Create(const char *filename, D3DCOLORVALUE diffuse, D3DCOLORVALUE ambient, float level);
- void Draw();
-
- bool SetLevel(float level);
- float RetLevel();
-
- void SetEnable(bool bEnable);
- bool RetEnable();
-
-protected:
- bool EventFrame(const Event &event);
- void AdjustLevel(Math::Vector &pos, Math::Vector &eye, float deep, Math::Point &uv1, Math::Point &uv2);
- bool CreateLine(int x, int y, int len);
-
-protected:
- CInstanceManager* m_iMan;
- CD3DEngine* m_engine;
- CTerrain* m_terrain;
-
- char m_filename[100];
- float m_level; // overall level
- Math::Point m_speed; // feedrate (wind)
- D3DCOLORVALUE m_diffuse; // diffuse color
- D3DCOLORVALUE m_ambient; // ambient color
- float m_time;
- float m_lastTest;
- int m_subdiv;
-
- Math::Vector m_wind; // wind speed
- int m_brick; // brick mosaic
- float m_size; // size of a brick element
-
- int m_lineUsed;
- CloudLine m_line[MAXCLOUDLINE];
-
- bool m_bEnable;
-};
-