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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-25 19:59:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-25 19:59:17 +0200
commitb08a63790c0fbeacb3f96a74e3eb15abe8c70dab (patch)
tree7260140ae1ea308bd256370c6fcbbc57dbd13441 /src/graphics/common/engine.cpp
parentf58918031c001a0159eaf8f18d4e451e70089d30 (diff)
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SDL project
- added (very basic) SDL template in CApplication and CEngine - split project into two targets: colobot_old (dependent on DirectX and WinAPI) and colobot_new (dependent on SDL and OpenGL) - moved sound.h/cpp to old/ and created new template in Snd namespace - added platform-independent dialog boxes in app/system.h/cpp
Diffstat (limited to 'src/graphics/common/engine.cpp')
-rw-r--r--src/graphics/common/engine.cpp50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/graphics/common/engine.cpp b/src/graphics/common/engine.cpp
index acd0995..29857ce 100644
--- a/src/graphics/common/engine.cpp
+++ b/src/graphics/common/engine.cpp
@@ -19,5 +19,55 @@
#include "graphics/common/engine.h"
+#include <GL/gl.h>
+#include <GL/glu.h>
+
// TODO implementation
+
+Gfx::CEngine::CEngine(CInstanceManager *iMan, CApplication *app)
+{
+ // TODO
+}
+
+Gfx::CEngine::~CEngine()
+{
+ // TODO
+}
+
+int Gfx::CEngine::Render()
+{
+ /* Just a hello world for now */
+
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glShadeModel(GL_SMOOTH);
+ glDisable(GL_DEPTH_TEST);
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(-10.0f, 10.0f, -10.0f, 10.0f);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ //glTranslatef(0.0f, 0.0f, -6.0f);
+
+ glBegin(GL_TRIANGLES);
+ {
+ glColor3f(1.0f, 0.0f, 0.0f);
+ glVertex2f(-2.0f, -1.0f);
+ glColor3f(0.0f, 1.0f, 0.0f);
+ glVertex2f(2.0f, -1.0f);
+ glColor3f(0.0f, 0.0f, 1.0f);
+ glVertex2f(0.0f, 1.5f);
+ }
+ glEnd();
+
+ glFlush();
+
+ return 1;
+}