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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-26 22:23:05 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-26 22:23:05 +0200
commitebed57aa22b772211387a5561f995eee8f5faed1 (patch)
tree9a0b08371df54c125957e63c7ecff81c001d4eaf /src/graphics/common/engine.cpp
parentfc5389d18816799ba2698914384cd099ba8a7a6c (diff)
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Whitespace and language change
- changed tabs to spaces and DOS line endings to Unix (except in CBot and metafile) - changed language to English - fixed #include <d3d.h> in d3dengine.h
Diffstat (limited to 'src/graphics/common/engine.cpp')
-rw-r--r--src/graphics/common/engine.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/graphics/common/engine.cpp b/src/graphics/common/engine.cpp
index 29857ce..3b9a89d 100644
--- a/src/graphics/common/engine.cpp
+++ b/src/graphics/common/engine.cpp
@@ -27,47 +27,47 @@
Gfx::CEngine::CEngine(CInstanceManager *iMan, CApplication *app)
{
- // TODO
+ // TODO
}
Gfx::CEngine::~CEngine()
{
- // TODO
+ // TODO
}
int Gfx::CEngine::Render()
{
- /* Just a hello world for now */
+ /* Just a hello world for now */
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- glShadeModel(GL_SMOOTH);
- glDisable(GL_DEPTH_TEST);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glShadeModel(GL_SMOOTH);
+ glDisable(GL_DEPTH_TEST);
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluOrtho2D(-10.0f, 10.0f, -10.0f, 10.0f);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(-10.0f, 10.0f, -10.0f, 10.0f);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- //glTranslatef(0.0f, 0.0f, -6.0f);
+ //glTranslatef(0.0f, 0.0f, -6.0f);
- glBegin(GL_TRIANGLES);
- {
- glColor3f(1.0f, 0.0f, 0.0f);
- glVertex2f(-2.0f, -1.0f);
- glColor3f(0.0f, 1.0f, 0.0f);
- glVertex2f(2.0f, -1.0f);
- glColor3f(0.0f, 0.0f, 1.0f);
- glVertex2f(0.0f, 1.5f);
- }
- glEnd();
+ glBegin(GL_TRIANGLES);
+ {
+ glColor3f(1.0f, 0.0f, 0.0f);
+ glVertex2f(-2.0f, -1.0f);
+ glColor3f(0.0f, 1.0f, 0.0f);
+ glVertex2f(2.0f, -1.0f);
+ glColor3f(0.0f, 0.0f, 1.0f);
+ glVertex2f(0.0f, 1.5f);
+ }
+ glEnd();
- glFlush();
+ glFlush();
- return 1;
+ return 1;
}