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author | Piotr Dziwinski <piotrdz@gmail.com> | 2012-06-26 22:23:05 +0200 |
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committer | Piotr Dziwinski <piotrdz@gmail.com> | 2012-06-26 22:23:05 +0200 |
commit | ebed57aa22b772211387a5561f995eee8f5faed1 (patch) | |
tree | 9a0b08371df54c125957e63c7ecff81c001d4eaf /src/graphics/common/engine.cpp | |
parent | fc5389d18816799ba2698914384cd099ba8a7a6c (diff) | |
download | colobot-ebed57aa22b772211387a5561f995eee8f5faed1.tar.gz colobot-ebed57aa22b772211387a5561f995eee8f5faed1.tar.bz2 colobot-ebed57aa22b772211387a5561f995eee8f5faed1.zip |
Whitespace and language change
- changed tabs to spaces and DOS line endings to Unix
(except in CBot and metafile)
- changed language to English
- fixed #include <d3d.h> in d3dengine.h
Diffstat (limited to 'src/graphics/common/engine.cpp')
-rw-r--r-- | src/graphics/common/engine.cpp | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/graphics/common/engine.cpp b/src/graphics/common/engine.cpp index 29857ce..3b9a89d 100644 --- a/src/graphics/common/engine.cpp +++ b/src/graphics/common/engine.cpp @@ -27,47 +27,47 @@ Gfx::CEngine::CEngine(CInstanceManager *iMan, CApplication *app) { - // TODO + // TODO } Gfx::CEngine::~CEngine() { - // TODO + // TODO } int Gfx::CEngine::Render() { - /* Just a hello world for now */ + /* Just a hello world for now */ - glClearColor(0.0f, 0.0f, 0.0f, 0.0f); - glShadeModel(GL_SMOOTH); - glDisable(GL_DEPTH_TEST); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + glShadeModel(GL_SMOOTH); + glDisable(GL_DEPTH_TEST); + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluOrtho2D(-10.0f, 10.0f, -10.0f, 10.0f); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluOrtho2D(-10.0f, 10.0f, -10.0f, 10.0f); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - //glTranslatef(0.0f, 0.0f, -6.0f); + //glTranslatef(0.0f, 0.0f, -6.0f); - glBegin(GL_TRIANGLES); - { - glColor3f(1.0f, 0.0f, 0.0f); - glVertex2f(-2.0f, -1.0f); - glColor3f(0.0f, 1.0f, 0.0f); - glVertex2f(2.0f, -1.0f); - glColor3f(0.0f, 0.0f, 1.0f); - glVertex2f(0.0f, 1.5f); - } - glEnd(); + glBegin(GL_TRIANGLES); + { + glColor3f(1.0f, 0.0f, 0.0f); + glVertex2f(-2.0f, -1.0f); + glColor3f(0.0f, 1.0f, 0.0f); + glVertex2f(2.0f, -1.0f); + glColor3f(0.0f, 0.0f, 1.0f); + glVertex2f(0.0f, 1.5f); + } + glEnd(); - glFlush(); + glFlush(); - return 1; + return 1; } |