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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/graphics/common/light.h
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
Diffstat (limited to 'src/graphics/common/light.h')
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diff --git a/src/graphics/common/light.h b/src/graphics/common/light.h
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// light.h
+
+#ifndef _LIGHT_H_
+#define _LIGHT_H_
+
+
+#include "d3dengine.h"
+
+
+class CInstanceManager;
+class CD3DEngine;
+
+
+#define D3DMAXLIGHT 100
+
+
+typedef struct
+{
+ float starting;
+ float ending;
+ float current;
+ float progress;
+ float speed;
+}
+LightProg;
+
+
+typedef struct
+{
+ char bUsed; // TRUE -> light exists
+ char bEnable; // TRUE -> light turned on
+
+ D3DTypeObj incluType; // type of all objects included
+ D3DTypeObj excluType; // type of all objects excluded
+
+ D3DLIGHT7 light; // configuration of the light
+
+ LightProg intensity; // intensity (0 .. 1)
+ LightProg colorRed;
+ LightProg colorGreen;
+ LightProg colorBlue;
+}
+Light;
+
+
+
+class CLight
+{
+public:
+ CLight(CInstanceManager *iMan, CD3DEngine* engine);
+ virtual ~CLight();
+
+ void SetD3DDevice(LPDIRECT3DDEVICE7 device);
+
+ void FlushLight();
+ int CreateLight();
+ BOOL DeleteLight(int lightRank);
+ BOOL SetLight(int lightRank, const D3DLIGHT7 &light);
+ BOOL GetLight(int lightRank, D3DLIGHT7 &light);
+ BOOL LightEnable(int lightRank, BOOL bEnable);
+
+ BOOL SetLightIncluType(int lightRank, D3DTypeObj type);
+ BOOL SetLightExcluType(int lightRank, D3DTypeObj type);
+
+ BOOL SetLightPos(int lightRank, D3DVECTOR pos);
+ D3DVECTOR RetLightPos(int lightRank);
+
+ BOOL SetLightDir(int lightRank, D3DVECTOR dir);
+ D3DVECTOR RetLightDir(int lightRank);
+
+ BOOL SetLightIntensitySpeed(int lightRank, float speed);
+ BOOL SetLightIntensity(int lightRank, float value);
+ float RetLightIntensity(int lightRank);
+ void AdaptLightColor(D3DCOLORVALUE color, float factor);
+
+ BOOL SetLightColorSpeed(int lightRank, float speed);
+ BOOL SetLightColor(int lightRank, D3DCOLORVALUE color);
+ D3DCOLORVALUE RetLightColor(int lightRank);
+
+ void FrameLight(float rTime);
+ void LightUpdate();
+ void LightUpdate(D3DTypeObj type);
+
+protected:
+
+protected:
+ CInstanceManager* m_iMan;
+ CD3DEngine* m_engine;
+ LPDIRECT3DDEVICE7 m_pD3DDevice;
+
+ float m_time;
+ int m_lightUsed;
+ Light* m_lightTable;
+};
+
+
+#endif //_LIGHT_H_