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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-22 15:54:16 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-22 15:54:16 +0200
commit4531ac88d3c022866d564be40c20593de4c70bfc (patch)
tree63bd1feff134c95001a1b10495882debfcdf54e3 /src/graphics/common/light.h
parent11df0ebf94e0842566bdc8d627ab50cc5309605d (diff)
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Moved old implementations to src/old
Diffstat (limited to 'src/graphics/common/light.h')
-rw-r--r--src/graphics/common/light.h196
1 files changed, 0 insertions, 196 deletions
diff --git a/src/graphics/common/light.h b/src/graphics/common/light.h
deleted file mode 100644
index 26b4f0f..0000000
--- a/src/graphics/common/light.h
+++ /dev/null
@@ -1,196 +0,0 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// light.h
-
-#pragma once
-
-
-#include "graphics/d3d/d3dengine.h"
-#include "graphics/common/color.h"
-
-
-class CInstanceManager;
-class CD3DEngine;
-
-
-const int D3DMAXLIGHT = 100;
-
-
-struct LightProg
-{
- float starting;
- float ending;
- float current;
- float progress;
- float speed;
-};
-
-
-struct Light
-{
- char bUsed; // true -> light exists
- char bEnable; // true -> light turned on
-
- D3DTypeObj incluType; // type of all objects included
- D3DTypeObj excluType; // type of all objects excluded
-
- D3DLIGHT7 light; // configuration of the light
-
- LightProg intensity; // intensity (0 .. 1)
- LightProg colorRed;
- LightProg colorGreen;
- LightProg colorBlue;
-};
-
-
-// temporary!
-namespace Gfx {
-
-/** \enum LightType Type of light */
-enum LightType
-{
- LT_Point,
- LT_Spot,
- LT_Directional
-};
-
-/**
- * \struct Light Light
- *
- * This structure was created as analog to DirectX's D3DLIGHT.
- *
- * It contains analogous fields as the D3DLIGHT struct.
- */
-struct Light
-{
- //! Type of light source
- Gfx::LightType type;
- //! Color of light
- Gfx::Color color;
- //! Position in world space
- Math::Vector position;
- //! Direction in world space
- Math::Vector direction;
- //! Cutoff range
- float range;
- //! Falloff
- float falloff;
- //! Constant attenuation
- float attenuation0;
- //! Linear attenuation
- float attenuation1;
- //! Quadratic attenuation
- float attenuation2;
- //! Inner angle of spotlight cone
- float theta;
- //! Outer angle of spotlight cone
- float phi;
-
- Light() : type(LT_Point), range(0.0f), falloff(0.0f),
- attenuation0(0.0f), attenuation1(0.0f), attenuation2(0.0f),
- theta(0.0f), phi(0.0f) {}
-};
-
-struct LightProg
-{
- float starting;
- float ending;
- float current;
- float progress;
- float speed;
-};
-
-/**
- * \struct SceneLight Dynamic light in 3D scene
- *
- * TODO documentation
- */
-struct SceneLight
-{
- //! true -> light exists
- bool used;
- //! true -> light turned on
- bool enable;
-
- //! Type of all objects included
- D3DTypeObj incluType;
- //! Type of all objects excluded
- D3DTypeObj excluType;
-
- //! Configuration of the light
- Gfx::Light light;
-
- //! intensity (0 .. 1)
- Gfx::LightProg intensity;
- Gfx::LightProg colorRed;
- Gfx::LightProg colorGreen;
- Gfx::LightProg colorBlue;
-};
-
-}; // namespace Gfx
-
-
-
-class CLight
-{
-public:
- CLight(CInstanceManager *iMan, CD3DEngine* engine);
- virtual ~CLight();
-
- void SetD3DDevice(LPDIRECT3DDEVICE7 device);
-
- void FlushLight();
- int CreateLight();
- bool DeleteLight(int lightRank);
- bool SetLight(int lightRank, const D3DLIGHT7 &light);
- bool GetLight(int lightRank, D3DLIGHT7 &light);
- bool LightEnable(int lightRank, bool bEnable);
-
- bool SetLightIncluType(int lightRank, D3DTypeObj type);
- bool SetLightExcluType(int lightRank, D3DTypeObj type);
-
- bool SetLightPos(int lightRank, Math::Vector pos);
- Math::Vector RetLightPos(int lightRank);
-
- bool SetLightDir(int lightRank, Math::Vector dir);
- Math::Vector RetLightDir(int lightRank);
-
- bool SetLightIntensitySpeed(int lightRank, float speed);
- bool SetLightIntensity(int lightRank, float value);
- float RetLightIntensity(int lightRank);
- void AdaptLightColor(D3DCOLORVALUE color, float factor);
-
- bool SetLightColorSpeed(int lightRank, float speed);
- bool SetLightColor(int lightRank, D3DCOLORVALUE color);
- D3DCOLORVALUE RetLightColor(int lightRank);
-
- void FrameLight(float rTime);
- void LightUpdate();
- void LightUpdate(D3DTypeObj type);
-
-protected:
-
-protected:
- CInstanceManager* m_iMan;
- CD3DEngine* m_engine;
- LPDIRECT3DDEVICE7 m_pD3DDevice;
-
- float m_time;
- int m_lightUsed;
- Light* m_lightTable;
-};
-