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authorPiotr Dziwinski <piotrdz@gmail.com>2012-07-22 22:05:12 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-07-22 22:05:12 +0200
commit8797569d33c4917eb8f8a1dc2341aac7b5815315 (patch)
tree839aca030b0d3ed36cef15b051fbfd4bf8ecb754 /src/graphics/common/light.h
parent86ea086790a677d6de6a836e7562814d3ba30bd1 (diff)
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Texture & mouse functions; refactoring & fixes
- cleaned up and added documentation to engine.h - refactored CEngine interface and associated structs - added mouse handling functions in CApplication & CEngine - fixed bugs in projection matrix setting - changed texture loading & handling - added const-values in CDevice & CGLDevice - changed event management in CApplication - other minor changes & bugfixes
Diffstat (limited to 'src/graphics/common/light.h')
-rw-r--r--src/graphics/common/light.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/graphics/common/light.h b/src/graphics/common/light.h
index f85d8da..46f1bfa 100644
--- a/src/graphics/common/light.h
+++ b/src/graphics/common/light.h
@@ -114,9 +114,9 @@ struct SceneLight
bool enabled;
//! Type of all objects included
- Gfx::ObjectType includeType;
+ Gfx::EngineObjectType includeType;
//! Type of all objects excluded
- Gfx::ObjectType excludeType;
+ Gfx::EngineObjectType excludeType;
//! Configuration of the light
Gfx::Light light;