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authorPiotr Dziwinski <piotrdz@gmail.com>2012-07-26 22:26:19 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-07-26 22:26:19 +0200
commit4ddcd9f810fa588ccf90442f7b4e5ddf385e85f2 (patch)
tree04cd5a00e080407ed243042e2dd7efe4ba94d4f8 /src/graphics/common/modelfile.cpp
parent045f17a274c0cd41aebd34d5759f7fe791b680e4 (diff)
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Change of paths in src/graphics
- moved abstract core to src/graphics/core - moved proper graphics engine to src/graphics/engine
Diffstat (limited to 'src/graphics/common/modelfile.cpp')
-rw-r--r--src/graphics/common/modelfile.cpp841
1 files changed, 0 insertions, 841 deletions
diff --git a/src/graphics/common/modelfile.cpp b/src/graphics/common/modelfile.cpp
deleted file mode 100644
index 22801e8..0000000
--- a/src/graphics/common/modelfile.cpp
+++ /dev/null
@@ -1,841 +0,0 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// modelfile.cpp (aka modfile.cpp)
-
-#include "graphics/common/modelfile.h"
-
-#include "common/iman.h"
-#include "common/ioutils.h"
-#include "common/logger.h"
-#include "common/stringutils.h"
-#include "math/geometry.h"
-
-#include <string.h>
-
-#include <fstream>
-
-
-//! How big the triangle vector is by default
-const int TRIANGLE_PREALLOCATE_COUNT = 2000;
-
-/**
- \struct ModelHeader
- \brief Header info for model file
- */
-struct ModelHeader
-{
- //! Revision number
- int revision;
- //! Version number
- int version;
- //! Total number of vertices
- int totalVertices;
- //! Reserved area
- int reserved[10];
-
- ModelHeader()
- {
- memset(this, 0, sizeof(*this));
- }
-};
-
-
-struct OldModelTriangle1
-{
- char used;
- char selected;
- Gfx::Vertex p1;
- Gfx::Vertex p2;
- Gfx::Vertex p3;
- Gfx::Material material;
- char texName[20];
- float min;
- float max;
-
- OldModelTriangle1()
- {
- memset(this, 0, sizeof(*this));
- }
-};
-
-struct OldModelTriangle2
-{
- char used;
- char selected;
- Gfx::Vertex p1;
- Gfx::Vertex p2;
- Gfx::Vertex p3;
- Gfx::Material material;
- char texName[20];
- float min;
- float max;
- long state;
- short reserved1;
- short reserved2;
- short reserved3;
- short reserved4;
- OldModelTriangle2()
- {
- memset(this, 0, sizeof(*this));
- }
-};
-
-
-struct NewModelTriangle
-{
- char used;
- char selected;
- Gfx::VertexTex2 p1;
- Gfx::VertexTex2 p2;
- Gfx::VertexTex2 p3;
- Gfx::Material material;
- char texName[20];
- float min;
- float max;
- long state;
- short texNum2;
- short reserved2;
- short reserved3;
- short reserved4;
-
- NewModelTriangle()
- {
- memset(this, 0, sizeof(*this));
- }
-};
-
-
-Gfx::Vertex ReadBinaryVertex(std::istream &stream)
-{
- Gfx::Vertex result;
-
- result.coord.x = IOUtils::ReadBinaryFloat(stream);
- result.coord.y = IOUtils::ReadBinaryFloat(stream);
- result.coord.z = IOUtils::ReadBinaryFloat(stream);
- result.normal.x = IOUtils::ReadBinaryFloat(stream);
- result.normal.y = IOUtils::ReadBinaryFloat(stream);
- result.normal.z = IOUtils::ReadBinaryFloat(stream);
- result.texCoord.x = IOUtils::ReadBinaryFloat(stream);
- result.texCoord.y = IOUtils::ReadBinaryFloat(stream);
-
- return result;
-}
-
-void WriteBinaryVertex(Gfx::Vertex vertex, std::ostream &stream)
-{
- IOUtils::WriteBinaryFloat(vertex.coord.x, stream);
- IOUtils::WriteBinaryFloat(vertex.coord.y, stream);
- IOUtils::WriteBinaryFloat(vertex.coord.z, stream);
- IOUtils::WriteBinaryFloat(vertex.normal.x, stream);
- IOUtils::WriteBinaryFloat(vertex.normal.y, stream);
- IOUtils::WriteBinaryFloat(vertex.normal.z, stream);
- IOUtils::WriteBinaryFloat(vertex.texCoord.x, stream);
- IOUtils::WriteBinaryFloat(vertex.texCoord.y, stream);
-}
-
-Gfx::VertexTex2 ReadBinaryVertexTex2(std::istream &stream)
-{
- Gfx::VertexTex2 result;
-
- result.coord.x = IOUtils::ReadBinaryFloat(stream);
- result.coord.y = IOUtils::ReadBinaryFloat(stream);
- result.coord.z = IOUtils::ReadBinaryFloat(stream);
- result.normal.x = IOUtils::ReadBinaryFloat(stream);
- result.normal.y = IOUtils::ReadBinaryFloat(stream);
- result.normal.z = IOUtils::ReadBinaryFloat(stream);
- result.texCoord.x = IOUtils::ReadBinaryFloat(stream);
- result.texCoord.y = IOUtils::ReadBinaryFloat(stream);
- result.texCoord2.x = IOUtils::ReadBinaryFloat(stream);
- result.texCoord2.y = IOUtils::ReadBinaryFloat(stream);
-
- return result;
-}
-
-void WriteBinaryVertexTex2(Gfx::VertexTex2 vertex, std::ostream &stream)
-{
- IOUtils::WriteBinaryFloat(vertex.coord.x, stream);
- IOUtils::WriteBinaryFloat(vertex.coord.y, stream);
- IOUtils::WriteBinaryFloat(vertex.coord.z, stream);
- IOUtils::WriteBinaryFloat(vertex.normal.x, stream);
- IOUtils::WriteBinaryFloat(vertex.normal.y, stream);
- IOUtils::WriteBinaryFloat(vertex.normal.z, stream);
- IOUtils::WriteBinaryFloat(vertex.texCoord.x, stream);
- IOUtils::WriteBinaryFloat(vertex.texCoord.y, stream);
- IOUtils::WriteBinaryFloat(vertex.texCoord2.x, stream);
- IOUtils::WriteBinaryFloat(vertex.texCoord2.y, stream);
-}
-
-Gfx::Material ReadBinaryMaterial(std::istream &stream)
-{
- Gfx::Material result;
-
- result.diffuse.r = IOUtils::ReadBinaryFloat(stream);
- result.diffuse.g = IOUtils::ReadBinaryFloat(stream);
- result.diffuse.b = IOUtils::ReadBinaryFloat(stream);
- result.diffuse.a = IOUtils::ReadBinaryFloat(stream);
-
- result.ambient.r = IOUtils::ReadBinaryFloat(stream);
- result.ambient.g = IOUtils::ReadBinaryFloat(stream);
- result.ambient.b = IOUtils::ReadBinaryFloat(stream);
- result.ambient.a = IOUtils::ReadBinaryFloat(stream);
-
- result.specular.r = IOUtils::ReadBinaryFloat(stream);
- result.specular.g = IOUtils::ReadBinaryFloat(stream);
- result.specular.b = IOUtils::ReadBinaryFloat(stream);
- result.specular.a = IOUtils::ReadBinaryFloat(stream);
-
- /* emissive.r = */ IOUtils::ReadBinaryFloat(stream);
- /* emissive.g = */ IOUtils::ReadBinaryFloat(stream);
- /* emissive.b = */ IOUtils::ReadBinaryFloat(stream);
- /* emissive.a = */ IOUtils::ReadBinaryFloat(stream);
-
- /* power = */ IOUtils::ReadBinaryFloat(stream);
-
- return result;
-}
-
-void WriteBinaryMaterial(Gfx::Material material, std::ostream &stream)
-{
- IOUtils::WriteBinaryFloat(material.diffuse.r, stream);
- IOUtils::WriteBinaryFloat(material.diffuse.g, stream);
- IOUtils::WriteBinaryFloat(material.diffuse.b, stream);
- IOUtils::WriteBinaryFloat(material.diffuse.a, stream);
-
- IOUtils::WriteBinaryFloat(material.ambient.r, stream);
- IOUtils::WriteBinaryFloat(material.ambient.g, stream);
- IOUtils::WriteBinaryFloat(material.ambient.b, stream);
- IOUtils::WriteBinaryFloat(material.ambient.a, stream);
-
- IOUtils::WriteBinaryFloat(material.specular.r, stream);
- IOUtils::WriteBinaryFloat(material.specular.g, stream);
- IOUtils::WriteBinaryFloat(material.specular.b, stream);
- IOUtils::WriteBinaryFloat(material.specular.a, stream);
-
- /* emissive.r */ IOUtils::WriteBinaryFloat(0.0f, stream);
- /* emissive.g */ IOUtils::WriteBinaryFloat(0.0f, stream);
- /* emissive.b */ IOUtils::WriteBinaryFloat(0.0f, stream);
- /* emissive.a */ IOUtils::WriteBinaryFloat(0.0f, stream);
-
- /* power */ IOUtils::WriteBinaryFloat(0.0f, stream);
-}
-
-Gfx::ModelTriangle::ModelTriangle()
-{
- min = 0.0f;
- max = 0.0f;
- state = 0L;
-}
-
-
-Gfx::CModelFile::CModelFile(CInstanceManager* iMan)
-{
- m_iMan = iMan;
-
- m_engine = (CEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
-
- m_triangles.reserve(TRIANGLE_PREALLOCATE_COUNT);
-}
-
-Gfx::CModelFile::~CModelFile()
-{
-}
-
-std::string Gfx::CModelFile::GetError()
-{
- return m_error;
-}
-
-
-bool Gfx::CModelFile::ReadModel(const std::string &filename, bool edit, bool meta)
-{
- m_triangles.clear();
- m_error = "";
-
- std::ifstream stream;
- stream.open(filename.c_str(), std::ios_base::in | std::ios_base::binary);
- if (! stream.good())
- {
- m_error = std::string("Could not open file '") + filename + std::string("'");
- return false;
- }
-
- return ReadModel(stream, edit, meta);
-}
-
-bool Gfx::CModelFile::ReadModel(std::istream &stream, bool edit, bool meta)
-{
- m_triangles.clear();
- m_error = "";
-
- // FIXME: for now, reading models only from files, not metafile
-
- ModelHeader header;
-
- header.revision = IOUtils::ReadBinary<4, int>(stream);
- header.version = IOUtils::ReadBinary<4, int>(stream);
- header.totalVertices = IOUtils::ReadBinary<4, int>(stream);
- for (int i = 0; i < 10; ++i)
- header.reserved[i] = IOUtils::ReadBinary<4, int>(stream);
-
-
- if (! stream.good())
- {
- m_error = "Error reading model file header";
- return false;
- }
-
- // Old model version #1
- if ( (header.revision == 1) && (header.version == 0) )
- {
- for (int i = 0; i < header.totalVertices; ++i)
- {
- OldModelTriangle1 t;
- t.used = IOUtils::ReadBinary<1, char>(stream);
- t.selected = IOUtils::ReadBinary<1, char>(stream);
-
- t.p1 = ReadBinaryVertex(stream);
- t.p2 = ReadBinaryVertex(stream);
- t.p3 = ReadBinaryVertex(stream);
-
- t.material = ReadBinaryMaterial(stream);
- stream.read(t.texName, 20);
- t.min = IOUtils::ReadBinaryFloat(stream);
- t.max = IOUtils::ReadBinaryFloat(stream);
-
- if (! stream.good())
- {
- m_error = "Error reading model data";
- return false;
- }
-
- Gfx::ModelTriangle triangle;
- triangle.p1.FromVertex(t.p1);
- triangle.p2.FromVertex(t.p2);
- triangle.p3.FromVertex(t.p3);
-
- triangle.material = t.material;
- triangle.tex1Name = std::string(t.texName);
- triangle.min = t.min;
- triangle.max = t.max;
-
- m_triangles.push_back(triangle);
- }
- }
- else if ( header.revision == 1 && header.version == 1 )
- {
- for (int i = 0; i < header.totalVertices; ++i)
- {
- OldModelTriangle2 t;
- t.used = IOUtils::ReadBinary<1, char>(stream);
- t.selected = IOUtils::ReadBinary<1, char>(stream);
-
- t.p1 = ReadBinaryVertex(stream);
- t.p2 = ReadBinaryVertex(stream);
- t.p3 = ReadBinaryVertex(stream);
-
- t.material = ReadBinaryMaterial(stream);
- stream.read(t.texName, 20);
- t.min = IOUtils::ReadBinaryFloat(stream);
- t.max = IOUtils::ReadBinaryFloat(stream);
- t.state = IOUtils::ReadBinary<4, long>(stream);
-
- t.reserved1 = IOUtils::ReadBinary<2, short>(stream);
- t.reserved2 = IOUtils::ReadBinary<2, short>(stream);
- t.reserved3 = IOUtils::ReadBinary<2, short>(stream);
- t.reserved4 = IOUtils::ReadBinary<2, short>(stream);
-
- if (! stream.good())
- {
- m_error = "Error reading model data";
- return false;
- }
-
- Gfx::ModelTriangle triangle;
- triangle.p1.FromVertex(t.p1);
- triangle.p2.FromVertex(t.p2);
- triangle.p3.FromVertex(t.p3);
-
- triangle.material = t.material;
- triangle.tex1Name = std::string(t.texName);
- triangle.min = t.min;
- triangle.max = t.max;
- triangle.state = t.state;
-
- m_triangles.push_back(triangle);
- }
- }
- else
- {
- for (int i = 0; i < header.totalVertices; ++i)
- {
- NewModelTriangle t;
- t.used = IOUtils::ReadBinary<1, char>(stream);
- t.selected = IOUtils::ReadBinary<1, char>(stream);
-
- /* padding */ IOUtils::ReadBinary<2, unsigned int>(stream);
-
- t.p1 = ReadBinaryVertexTex2(stream);
- t.p2 = ReadBinaryVertexTex2(stream);
- t.p3 = ReadBinaryVertexTex2(stream);
-
- t.material = ReadBinaryMaterial(stream);
- stream.read(t.texName, 20);
- t.min = IOUtils::ReadBinaryFloat(stream);
- t.max = IOUtils::ReadBinaryFloat(stream);
- t.state = IOUtils::ReadBinary<4, long>(stream);
- t.texNum2 = IOUtils::ReadBinary<2, short>(stream);
-
- t.reserved2 = IOUtils::ReadBinary<2, short>(stream);
- t.reserved3 = IOUtils::ReadBinary<2, short>(stream);
- t.reserved4 = IOUtils::ReadBinary<2, short>(stream);
-
- if (! stream.good())
- {
- m_error = "Error reading model data";
- return false;
- }
-
- Gfx::ModelTriangle triangle;
- triangle.p1 = t.p1;
- triangle.p2 = t.p2;
- triangle.p3 = t.p3;
-
- triangle.material = t.material;
- triangle.tex1Name = std::string(t.texName);
- char tex2Name[20] = { 0 };
- triangle.min = t.min;
- triangle.max = t.max;
- triangle.state = t.state;
-
- if (t.texNum2 != 0)
- sprintf(tex2Name, "dirty%.2d.tga", t.texNum2); // hardcoded as in the original code
-
- triangle.tex2Name = std::string(tex2Name);
-
- m_triangles.push_back(triangle);
- }
- }
-
- for (int i = 0; i < (int) m_triangles.size(); ++i)
- {
- m_triangles[i].tex1Name = StrUtils::Replace(m_triangles[i].tex1Name, "bmp", "tga");
-
- GetLogger()->Info("ModelTriangle %d\n", i+1);
- std::string s1 = m_triangles[i].p1.ToString();
- GetLogger()->Info(" p1: %s\n", s1.c_str());
- std::string s2 = m_triangles[i].p2.ToString();
- GetLogger()->Info(" p2: %s\n", s2.c_str());
- std::string s3 = m_triangles[i].p3.ToString();
- GetLogger()->Info(" p3: %s\n", s3.c_str());
-
- std::string d = m_triangles[i].material.diffuse.ToString();
- std::string a = m_triangles[i].material.ambient.ToString();
- std::string s = m_triangles[i].material.specular.ToString();
- GetLogger()->Info(" mat: d: %s a: %s s: %s\n", d.c_str(), a.c_str(), s.c_str());
-
- GetLogger()->Info(" tex1: %s tex2: %s\n", m_triangles[i].tex1Name.c_str(), m_triangles[i].tex2Name.c_str());
- GetLogger()->Info(" min: %.2f max: %.2f\n", m_triangles[i].min, m_triangles[i].max);
- GetLogger()->Info(" state: %ld\n", m_triangles[i].state);
- }
-
- /*
- if (! edit)
- {
- float limit[2];
- limit[0] = m_engine->RetLimitLOD(0); // frontier AB as config
- limit[1] = m_engine->RetLimitLOD(1); // frontier BC as config
-
- // Standard frontiers -> config.
- for (int i = 0; i < m_triangles.size(); ++i)
- {
- if ( m_triangles[i].min == 0.0f &&
- m_triangles[i].max == 100.0f ) // resolution A ?
- {
- m_triangles[i].max = limit[0];
- }
- else if ( m_triangles[i].min == 100.0f &&
- m_triangles[i].max == 200.0f ) // resolution B ?
- {
- m_triangles[i].min = limit[0];
- m_triangles[i].max = limit[1];
- }
- else if ( m_triangles[i].min == 200.0f &&
- m_triangles[i].max == 1000000.0f ) // resolution C ?
- {
- m_triangles[i].min = limit[1];
- }
- }
- }*/
-
- return true;
-}
-
-bool Gfx::CModelFile::WriteModel(const std::string &filename)
-{
- m_error = "";
-
- std::ofstream stream;
- stream.open(filename.c_str(), std::ios_base::out | std::ios_base::binary);
- if (! stream.good())
- {
- m_error = std::string("Could not open file '") + filename + std::string("'");
- return false;
- }
-
- return WriteModel(stream);
-}
-
-bool Gfx::CModelFile::WriteModel(std::ostream &stream)
-{
- m_error = "";
-
- if (m_triangles.size() == 0)
- {
- m_error = "Empty model";
- return false;
- }
-
- ModelHeader header;
- header.revision = 1;
- header.version = 2;
- header.totalVertices = m_triangles.size();
-
- IOUtils::WriteBinary<4, int>(header.revision, stream);
- IOUtils::WriteBinary<4, int>(header.version, stream);
- IOUtils::WriteBinary<4, int>(header.totalVertices, stream);
- for (int i = 0; i < 10; ++i)
- IOUtils::WriteBinary<4, int>(header.reserved[i], stream);
-
- for (int i = 0; i < (int)m_triangles.size(); ++i)
- {
- NewModelTriangle t;
-
- t.used = true;
-
- t.p1 = m_triangles[i].p1;
- t.p2 = m_triangles[i].p2;
- t.p3 = m_triangles[i].p3;
-
- t.material = m_triangles[i].material;
- strncpy(t.texName, m_triangles[i].tex1Name.c_str(), 20);
- t.min = m_triangles[i].min;
- t.max = m_triangles[i].max;
- t.state = m_triangles[i].state;
- int no = 0;
- sscanf(m_triangles[i].tex2Name.c_str(), "dirty%d.tga", &no); // hardcoded as in the original code
- t.texNum2 = no;
-
-
- IOUtils::WriteBinary<1, char>(t.used, stream);
- IOUtils::WriteBinary<1, char>(t.selected, stream);
-
- WriteBinaryVertexTex2(t.p1, stream);
- WriteBinaryVertexTex2(t.p2, stream);
- WriteBinaryVertexTex2(t.p3, stream);
-
- WriteBinaryMaterial(t.material, stream);
- stream.write(t.texName, 20);
- IOUtils::WriteBinaryFloat(t.min, stream);
- IOUtils::WriteBinaryFloat(t.max, stream);
- IOUtils::WriteBinary<4, long>(t.state, stream);
- IOUtils::WriteBinary<2, short>(t.texNum2, stream);
-
- IOUtils::WriteBinary<2, short>(t.reserved2, stream);
- IOUtils::WriteBinary<2, short>(t.reserved3, stream);
- IOUtils::WriteBinary<2, short>(t.reserved4, stream);
- }
-
- return true;
-}
-
-bool Gfx::CModelFile::ReadDXF(const std::string &filename, float min, float max)
-{
- m_triangles.clear();
- m_error = "";
-
- std::ifstream stream;
- stream.open(filename.c_str(), std::ios_base::in);
- if (! stream.good())
- {
- m_error = std::string("Couldn't open file '") + filename + std::string("'");
- return false;
- }
-
- return ReadDXF(stream, min, max);
-}
-
-bool Gfx::CModelFile::ReadDXF(std::istream &stream, float min, float max)
-{
- m_triangles.clear();
- m_error = "";
-
- if (! stream.good())
- {
- m_error = "Invalid stream";
- return false;
- }
-
- // Input state
- bool waitNumVertex = false;
- bool waitNumFace = false;
- bool waitVertexX = false;
- bool waitVertexY = false;
- bool waitVertexZ = false;
- bool waitFaceX = false;
- bool waitFaceY = false;
- bool waitFaceZ = false;
-
- // Vertex array
- std::vector<Math::Vector> vertices;
- vertices.reserve(TRIANGLE_PREALLOCATE_COUNT);
-
- // Number of vertices & faces of the primitive to be read
- int vertexNum = 0, faceNum = 0;
- // Vertex coords
- Math::Vector coords;
- // Indexes of face (triangle) points
- int p1 = 0, p2 = 0, p3 = 0;
-
- // Input line
- std::string line;
- while (! stream.eof() )
- {
- // Read line with command
- std::getline(stream, line);
- int command = StrUtils::FromString<int>(line);
-
- // Read line with param
- std::getline(stream, line);
-
- bool ok = true;
-
-
- if (command == 66)
- {
- waitNumVertex = true;
- }
-
- if ( command == 71 && waitNumVertex )
- {
- waitNumVertex = false;
- vertexNum = StrUtils::FromString<int>(line, &ok);
- waitNumFace = true;
- }
-
- if ( command == 72 && waitNumFace )
- {
- waitNumFace = false;
- faceNum = StrUtils::FromString<int>(line, &ok);
- waitVertexX = true;
- }
-
- if ( command == 10 && waitVertexX )
- {
- waitVertexX = false;
- coords.x = StrUtils::FromString<float>(line, &ok);
- waitVertexY = true;
- }
-
- if ( command == 20 && waitVertexY )
- {
- waitVertexY = false;
- coords.y = StrUtils::FromString<float>(line, &ok);
- waitVertexZ = true;
- }
-
- if ( command == 30 && waitVertexZ )
- {
- waitVertexZ = false;
- coords.z = StrUtils::FromString<float>(line, &ok);
-
- vertexNum --;
- if ( vertexNum >= 0 )
- {
- Math::Vector p(coords.x, coords.z, coords.y); // permutation of Y and Z!
- vertices.push_back(p);
- waitVertexX = true;
- }
- else
- {
- waitFaceX = true;
- }
- }
-
- if ( command == 71 && waitFaceX )
- {
- waitFaceX = false;
- p1 = StrUtils::FromString<int>(line, &ok);
- if ( p1 < 0 ) p1 = -p1;
- waitFaceY = true;
- }
-
- if ( command == 72 && waitFaceY )
- {
- waitFaceY = false;
- p2 = StrUtils::FromString<int>(line, &ok);
- if ( p2 < 0 ) p2 = -p2;
- waitFaceZ = true;
- }
-
- if ( command == 73 && waitFaceZ )
- {
- waitFaceZ = false;
- p3 = StrUtils::FromString<int>(line, &ok);
- if ( p3 < 0 ) p3 = -p3;
-
- faceNum --;
- if ( faceNum >= 0 )
- {
- assert( (p1-1 >= 0) && (p1-1 < (int)vertices.size() ) );
- assert( (p2-1 >= 0) && (p2-1 < (int)vertices.size() ) );
- assert( (p3-1 >= 0) && (p3-1 < (int)vertices.size() ) );
-
- CreateTriangle(vertices[p3-1], vertices[p2-1], vertices[p1-1], min, max);
- waitFaceX = true;
- }
- }
-
- if (! ok)
- {
- m_error = "Error reading data";
- return false;
- }
-
- }
-
- return true;
-}
-
-bool Gfx::CModelFile::CreateEngineObject(int objRank, int addState)
-{
- /*char texName1[20];
- char texName2[20];
- int texNum, i, state;
-
- for (int i = 0; i < m_trianglesUsed; i++)
- {
- if (! m_triangles[i].used) continue;
-
- state = m_triangles[i].state;
- strcpy(texName1, m_triangles[i].texName);
- texName2[0] = 0;
-
- if ( strcmp(texName1, "plant.tga") == 0 ) // ???
- {
- state |= D3DSTATEALPHA;
- }
-
- if ( m_triangles[i].texNum2 != 0 )
- {
- if ( m_triangles[i].texNum2 == 1 )
- {
- texNum = m_engine->RetSecondTexture();
- }
- else
- {
- texNum = m_triangles[i].texNum2;
- }
-
- if ( texNum >= 1 && texNum <= 10 )
- {
- state |= D3DSTATEDUALb;
- }
- if ( texNum >= 11 && texNum <= 20 )
- {
- state |= D3DSTATEDUALw;
- }
- sprintf(texName2, "dirty%.2d.tga", texNum); // ???
- }
-
- m_engine->AddTriangle(objRank, &m_triangles[i].p1, 3,
- m_triangles[i].material,
- state + addState,
- texName1, texName2,
- m_triangles[i].min,
- m_triangles[i].max, false);
- }*/
- return true;
-}
-
-void Gfx::CModelFile::Mirror()
-{
- for (int i = 0; i < (int)m_triangles.size(); i++)
- {
- Gfx::VertexTex2 t = m_triangles[i].p1;
- m_triangles[i].p1 = m_triangles[i].p2;
- m_triangles[i].p2 = t;
-
- m_triangles[i].p1.coord.z = -m_triangles[i].p1.coord.z;
- m_triangles[i].p2.coord.z = -m_triangles[i].p2.coord.z;
- m_triangles[i].p3.coord.z = -m_triangles[i].p3.coord.z;
-
- m_triangles[i].p1.normal.z = -m_triangles[i].p1.normal.z;
- m_triangles[i].p2.normal.z = -m_triangles[i].p2.normal.z;
- m_triangles[i].p3.normal.z = -m_triangles[i].p3.normal.z;
- }
-}
-
-std::vector<Gfx::ModelTriangle>& Gfx::CModelFile::GetTriangles()
-{
- return m_triangles;
-}
-
-int Gfx::CModelFile::GetTriangleCount()
-{
- return m_triangles.size();
-}
-
-float Gfx::CModelFile::GetHeight(Math::Vector pos)
-{
- float limit = 5.0f;
-
- for (int i = 0; i < (int)m_triangles.size(); i++)
- {
- if ( fabs(pos.x - m_triangles[i].p1.coord.x) < limit &&
- fabs(pos.z - m_triangles[i].p1.coord.z) < limit )
- return m_triangles[i].p1.coord.y;
-
- if ( fabs(pos.x - m_triangles[i].p2.coord.x) < limit &&
- fabs(pos.z - m_triangles[i].p2.coord.z) < limit )
- return m_triangles[i].p2.coord.y;
-
- if ( fabs(pos.x - m_triangles[i].p3.coord.x) < limit &&
- fabs(pos.z - m_triangles[i].p3.coord.z) < limit )
- return m_triangles[i].p3.coord.y;
- }
-
- return 0.0f;
-}
-
-void Gfx::CModelFile::CreateTriangle(Math::Vector p1, Math::Vector p2, Math::Vector p3, float min, float max)
-{
- Gfx::ModelTriangle triangle;
-
- Math::Vector n = Math::NormalToPlane(p3, p2, p1);
- triangle.p1 = Gfx::VertexTex2(p1, n);
- triangle.p2 = Gfx::VertexTex2(p2, n);
- triangle.p3 = Gfx::VertexTex2(p3, n);
-
- triangle.material.diffuse = Gfx::Color(1.0f, 1.0f, 1.0f, 0.0f);
- triangle.material.ambient = Gfx::Color(0.5f, 0.5f, 0.5f, 0.0f);
-
- triangle.min = min;
- triangle.max = max;
-
- m_triangles.push_back(triangle);
-}