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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/graphics/common/planet.h
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
Diffstat (limited to 'src/graphics/common/planet.h')
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diff --git a/src/graphics/common/planet.h b/src/graphics/common/planet.h
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// planet.h
+
+#ifndef _PLANET_H_
+#define _PLANET_H_
+
+
+#include "struct.h"
+
+
+class CInstanceManager;
+class CD3DEngine;
+
+
+
+#define MAXPLANET 10
+
+typedef struct
+{
+ char bUsed; // TRUE -> planet exists
+ FPOINT start; // initial position in degrees
+ FPOINT angle; // current position in degrees
+ float dim; // dimensions (0..1)
+ float speed; // speed
+ float dir; // direction in the sky
+ char name[20]; // name of the texture
+ FPOINT uv1, uv2; // texture mapping
+ char bTGA; // texture .TGA
+}
+Planet;
+
+
+
+
+class CPlanet
+{
+public:
+ CPlanet(CInstanceManager* iMan, CD3DEngine* engine);
+ ~CPlanet();
+
+ void Flush();
+ BOOL EventProcess(const Event &event);
+ BOOL Create(int mode, FPOINT start, float dim, float speed, float dir, char *name, FPOINT uv1, FPOINT uv2);
+ BOOL PlanetExist();
+ void LoadTexture();
+ void Draw();
+ void SetMode(int mode);
+ int RetMode();
+
+protected:
+ BOOL EventFrame(const Event &event);
+
+protected:
+ CInstanceManager* m_iMan;
+ CD3DEngine* m_engine;
+
+ float m_time;
+ int m_mode;
+ Planet m_planet[2][MAXPLANET];
+ BOOL m_bPlanetExist;
+};
+
+
+#endif //_PLANET_H_