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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/graphics/common/pyro.cpp
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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diff --git a/src/graphics/common/pyro.cpp b/src/graphics/common/pyro.cpp
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// pyro.cpp
+
+#define STRICT
+#define D3D_OVERLOADS
+
+#include <windows.h>
+#include <stdio.h>
+#include <d3d.h>
+
+#include "struct.h"
+#include "D3DEngine.h"
+#include "D3DMath.h"
+#include "event.h"
+#include "misc.h"
+#include "iman.h"
+#include "math3d.h"
+#include "robotmain.h"
+#include "terrain.h"
+#include "camera.h"
+#include "particule.h"
+#include "light.h"
+#include "object.h"
+#include "motion.h"
+#include "motionhuman.h"
+#include "displaytext.h"
+#include "sound.h"
+#include "pyro.h"
+
+
+
+
+// Object's constructor.
+
+CPyro::CPyro(CInstanceManager* iMan)
+{
+ m_iMan = iMan;
+ m_iMan->AddInstance(CLASS_PYRO, this, 100);
+
+ m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
+ m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
+ m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA);
+ m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE);
+ m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT);
+ m_displayText = (CDisplayText*)m_iMan->SearchInstance(CLASS_DISPLAYTEXT);
+ m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
+ m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND);
+ m_object = 0;
+
+ m_progress = 0.0f;
+ m_speed = 0.0f;
+ m_lightRank = -1;
+ m_soundChannel = -1;
+ LightOperFlush();
+}
+
+// Object's destructor.
+
+CPyro::~CPyro()
+{
+ m_iMan->DeleteInstance(CLASS_PYRO, this);
+}
+
+
+// Destroys the object.
+
+void CPyro::DeleteObject(BOOL bAll)
+{
+ if ( m_lightRank != -1 )
+ {
+ m_light->DeleteLight(m_lightRank);
+ m_lightRank = -1;
+ }
+}
+
+
+// Creates pyrotechnic effect.
+
+BOOL CPyro::Create(PyroType type, CObject* pObj, float force)
+{
+ D3DMATRIX* mat;
+ CObject* power;
+ CMotion* motion;
+ D3DVECTOR min, max, pos, speed;
+ FPOINT dim;
+ ObjectType oType;
+ Sound sound;
+ float duration, mass, h, limit;
+ int part, objRank, total, i, channel;
+
+ m_object = pObj;
+ m_force = force;
+
+ oType = pObj->RetType();
+ objRank = pObj->RetObjectRank(0);
+ if ( objRank == -1 ) return FALSE;
+ m_engine->GetBBox(objRank, min, max);
+ pos = pObj->RetPosition(0);
+
+ DisplayError(type, pObj); // displays eventual messages
+
+ // Copies all spheres of the object.
+ for ( i=0 ; i<50 ; i++ )
+ {
+ if ( !pObj->GetCrashSphere(i, m_crashSpherePos[i], m_crashSphereRadius[i]) ) break;
+ }
+ m_crashSphereUsed = i;
+
+ // Calculates the size of the effect.
+ if ( oType == OBJECT_ANT ||
+ oType == OBJECT_BEE ||
+ oType == OBJECT_WORM ||
+ oType == OBJECT_SPIDER )
+ {
+ m_size = 40.0f;
+ }
+ else
+ {
+ m_size = Length(min, max)*2.0f;
+ if ( m_size < 4.0f ) m_size = 4.0f;
+ if ( m_size > 80.0f ) m_size = 80.0f;
+ }
+ if ( oType == OBJECT_TNT ||
+ oType == OBJECT_BOMB )
+ {
+ m_size *= 2.0f;
+ }
+
+ m_pos = pos+(min+max)/2.0f;
+ m_type = type;
+ m_progress = 0.0f;
+ m_speed = 1.0f/20.0f;
+ m_time = 0.0f;
+ m_lastParticule = 0.0f;
+ m_lastParticuleSmoke = 0.0f;
+ m_lightRank = -1;
+
+ if ( oType == OBJECT_TEEN28 ||
+ oType == OBJECT_TEEN31 )
+ {
+ m_pos.y = pos.y+1.0f;
+ }
+
+ // Seeking the position of the battery.
+ power = pObj->RetPower();
+ if ( power == 0 )
+ {
+ m_bPower = FALSE;
+ }
+ else
+ {
+ m_bPower = TRUE;
+ pos = power->RetPosition(0);
+ pos.y += 1.0f;
+ mat = pObj->RetWorldMatrix(0);
+ m_posPower = Transform(*mat, pos);
+ }
+ if ( oType == OBJECT_POWER ||
+ oType == OBJECT_ATOMIC ||
+ oType == OBJECT_URANIUM ||
+ oType == OBJECT_TNT ||
+ oType == OBJECT_BOMB )
+ {
+ m_bPower = TRUE;
+ m_posPower = m_pos;
+ m_posPower.y += 1.0f;
+ m_pos = m_posPower;
+ }
+ if ( oType == OBJECT_STATION )
+ {
+ m_bPower = TRUE;
+ mat = pObj->RetWorldMatrix(0);
+ m_posPower = Transform(*mat, D3DVECTOR(-15.0f, 7.0f, 0.0f));
+ m_pos = m_posPower;
+ }
+ if ( oType == OBJECT_ENERGY )
+ {
+ m_bPower = TRUE;
+ mat = pObj->RetWorldMatrix(0);
+ m_posPower = Transform(*mat, D3DVECTOR(-7.0f, 6.0f, 0.0f));
+ m_pos = m_posPower;
+ }
+ if ( oType == OBJECT_NUCLEAR )
+ {
+ m_bPower = TRUE;
+ m_posPower = m_pos;
+ }
+ if ( oType == OBJECT_PARA )
+ {
+ m_bPower = TRUE;
+ m_posPower = m_pos;
+ }
+ if ( oType == OBJECT_SCRAP4 ||
+ oType == OBJECT_SCRAP5 ) // plastic material?
+ {
+ m_bPower = TRUE;
+ m_posPower = m_pos;
+ }
+
+ // Plays the sound of a pyrotechnic effect.
+ if ( type == PT_FRAGT ||
+ type == PT_FRAGW ||
+ type == PT_EXPLOT ||
+ type == PT_EXPLOW )
+ {
+ if ( m_bPower )
+ {
+ sound = SOUND_EXPLOp;
+ }
+ else
+ {
+ sound = SOUND_EXPLO;
+ }
+ if ( oType == OBJECT_STONE ||
+ oType == OBJECT_METAL ||
+ oType == OBJECT_BULLET ||
+ oType == OBJECT_BBOX ||
+ oType == OBJECT_KEYa ||
+ oType == OBJECT_KEYb ||
+ oType == OBJECT_KEYc ||
+ oType == OBJECT_KEYd )
+ {
+ sound = SOUND_EXPLOl;
+ }
+ if ( oType == OBJECT_URANIUM ||
+ oType == OBJECT_POWER ||
+ oType == OBJECT_ATOMIC ||
+ oType == OBJECT_TNT ||
+ oType == OBJECT_BOMB )
+ {
+ sound = SOUND_EXPLOlp;
+ }
+ m_sound->Play(sound, m_pos);
+ }
+ if ( type == PT_FRAGO ||
+ type == PT_EXPLOO ||
+ type == PT_SPIDER ||
+ type == PT_SHOTM )
+ {
+ m_sound->Play(SOUND_EXPLOi, m_pos);
+ }
+ if ( type == PT_BURNT ||
+ type == PT_BURNO )
+ {
+ m_soundChannel = m_sound->Play(SOUND_BURN, m_pos, 1.0f, 1.0f, TRUE);
+ m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.0f, 12.0f, SOPER_CONTINUE);
+ m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 5.0f, SOPER_STOP);
+ }
+ if ( type == PT_BURNO )
+ {
+ m_sound->Play(SOUND_DEADi, m_pos);
+ m_sound->Play(SOUND_DEADi, m_engine->RetEyePt());
+ }
+ if ( type == PT_EGG )
+ {
+ m_sound->Play(SOUND_EGG, m_pos);
+ }
+ if ( type == PT_WPCHECK ||
+ type == PT_FLCREATE ||
+ type == PT_FLDELETE )
+ {
+ m_sound->Play(SOUND_WAYPOINT, m_pos);
+ }
+ if ( oType == OBJECT_HUMAN )
+ {
+ if ( type == PT_DEADG )
+ {
+ m_sound->Play(SOUND_DEADg, m_pos);
+ }
+ if ( type == PT_DEADW )
+ {
+ m_sound->Play(SOUND_DEADw, m_pos);
+ }
+ if ( type == PT_SHOTH && m_object->RetSelect() )
+ {
+ m_sound->Play(SOUND_AIE, m_pos);
+ m_sound->Play(SOUND_AIE, m_engine->RetEyePt());
+ }
+ }
+
+ if ( m_type == PT_FRAGT ||
+ m_type == PT_FRAGO ||
+ m_type == PT_FRAGW )
+ {
+ m_engine->ShadowDelete(m_object->RetObjectRank(0));
+ }
+
+ if ( m_type == PT_DEADG )
+ {
+ m_object->SetDead(TRUE);
+
+ motion = m_object->RetMotion();
+ if ( motion != 0 )
+ {
+ motion->SetAction(MHS_DEADg, 1.0f);
+ }
+ m_camera->StartCentering(m_object, PI*0.5f, 99.9f, 0.0f, 1.5f);
+ m_camera->StartOver(OE_FADEOUTw, m_pos, 1.0f);
+ m_speed = 1.0f/10.0f;
+ return TRUE;
+ }
+ if ( m_type == PT_DEADW )
+ {
+ m_object->SetDead(TRUE);
+
+ motion = m_object->RetMotion();
+ if ( motion != 0 )
+ {
+ motion->SetAction(MHS_DEADw, 4.0f);
+ }
+ m_camera->StartCentering(m_object, PI*0.5f, 99.9f, 0.0f, 3.0f);
+ m_camera->StartOver(OE_FADEOUTb, m_pos, 1.0f);
+ m_speed = 1.0f/10.0f;
+ return TRUE;
+ }
+
+ if ( m_type == PT_SHOTT ||
+ m_type == PT_SHOTM )
+ {
+ m_camera->StartEffect(CE_SHOT, m_pos, force);
+ m_speed = 1.0f/1.0f;
+ return TRUE;
+ }
+ if ( m_type == PT_SHOTH )
+ {
+ if ( m_object->RetSelect() )
+ {
+ m_camera->StartOver(OE_BLOOD, m_pos, force);
+ }
+ m_speed = 1.0f/0.2f;
+ return TRUE;
+ }
+
+ if ( m_type == PT_SHOTW )
+ {
+ m_speed = 1.0f/1.0f;
+ }
+
+ if ( m_type == PT_BURNT )
+ {
+ BurnStart();
+ }
+
+ if ( m_type == PT_WPCHECK )
+ {
+ m_speed = 1.0f/8.0f;
+ m_object->SetEnable(FALSE); // object more functional
+ }
+ if ( m_type == PT_FLCREATE )
+ {
+ m_speed = 1.0f/2.0f;
+ }
+ if ( m_type == PT_FLDELETE )
+ {
+ m_speed = 1.0f/2.0f;
+ m_object->SetEnable(FALSE); // object more functional
+ }
+ if ( m_type == PT_RESET )
+ {
+ m_speed = 1.0f/2.0f;
+ m_object->SetPosition(0, m_object->RetResetPosition());
+ m_object->SetAngle(0, m_object->RetResetAngle());
+ m_object->SetZoom(0, 0.0f);
+ }
+ if ( m_type == PT_FINDING )
+ {
+ limit = (m_size-1.0f)/4.0f;
+ if ( limit > 8.0f ) limit = 8.0f;
+ if ( oType == OBJECT_APOLLO2 ) limit = 2.0f;
+ m_speed = 1.0f/limit;
+ }
+
+ if ( m_type == PT_EXPLOT ||
+ m_type == PT_EXPLOO ||
+ m_type == PT_EXPLOW )
+ {
+ CreateTriangle(pObj, oType, 0);
+ m_engine->ShadowDelete(m_object->RetObjectRank(0));
+ ExploStart();
+ }
+
+ if ( m_type == PT_FALL )
+ {
+ FallStart();
+ return TRUE;
+ }
+
+ if ( m_type == PT_BURNT ||
+ m_type == PT_BURNO )
+ {
+ m_speed = 1.0f/15.0f;
+
+ LightOperAdd(0.00f, 0.0f, 2.0f, 1.0f, 0.0f); // red-orange
+ LightOperAdd(0.30f, 1.0f, -0.8f, -0.8f, -0.8f); // dark gray
+ LightOperAdd(0.80f, 1.0f, -0.8f, -0.8f, -0.8f); // dark gray
+ LightOperAdd(1.00f, 0.0f, -0.8f, -0.8f, -0.8f); // dark gray
+ CreateLight(m_pos, 40.0f);
+ return TRUE;
+ }
+
+ if ( m_type == PT_SPIDER )
+ {
+ m_speed = 1.0f/15.0f;
+
+ pos = D3DVECTOR(-3.0f, 2.0f, 0.0f);
+ mat = pObj->RetWorldMatrix(0);
+ m_pos = Transform(*mat, pos);
+
+ m_engine->ShadowDelete(m_object->RetObjectRank(0));
+ }
+
+ if ( m_type != PT_EGG &&
+ m_type != PT_WIN &&
+ m_type != PT_LOST )
+ {
+ h = 40.0f;
+ if ( m_type == PT_FRAGO ||
+ m_type == PT_EXPLOO )
+ {
+ LightOperAdd(0.00f, 0.0f, -1.0f, -0.5f, -1.0f); // dark green
+ LightOperAdd(0.05f, 1.0f, -1.0f, -0.5f, -1.0f); // dark green
+ LightOperAdd(1.00f, 0.0f, -1.0f, -0.5f, -1.0f); // dark green
+ }
+ else if ( m_type == PT_FRAGT ||
+ m_type == PT_EXPLOT )
+ {
+ LightOperAdd(0.00f, 1.0f, 4.0f, 4.0f, 2.0f); // yellow
+ LightOperAdd(0.02f, 1.0f, 4.0f, 2.0f, 0.0f); // red-orange
+ LightOperAdd(0.16f, 1.0f, -0.8f, -0.8f, -0.8f); // dark gray
+ LightOperAdd(1.00f, 0.0f, -0.8f, -0.8f, -0.8f); // dark gray
+ h = m_size*2.0f;
+ }
+ else if ( m_type == PT_SPIDER )
+ {
+ LightOperAdd(0.00f, 0.0f, -0.5f, -1.0f, -1.0f); // dark red
+ LightOperAdd(0.05f, 1.0f, -0.5f, -1.0f, -1.0f); // dark red
+ LightOperAdd(1.00f, 0.0f, -0.5f, -1.0f, -1.0f); // dark red
+ }
+ else if ( m_type == PT_FRAGW ||
+ m_type == PT_EXPLOW ||
+ m_type == PT_SHOTW )
+ {
+ LightOperAdd(0.00f, 0.0f, -0.5f, -0.5f, -1.0f); // dark yellow
+ LightOperAdd(0.05f, 1.0f, -0.5f, -0.5f, -1.0f); // dark yellow
+ LightOperAdd(1.00f, 0.0f, -0.5f, -0.5f, -1.0f); // dark yellow
+ }
+ else if ( m_type == PT_WPCHECK ||
+ m_type == PT_FLCREATE ||
+ m_type == PT_FLDELETE ||
+ m_type == PT_RESET ||
+ m_type == PT_FINDING )
+ {
+ LightOperAdd(0.00f, 1.0f, 4.0f, 4.0f, 2.0f); // yellow
+ LightOperAdd(1.00f, 0.0f, 4.0f, 4.0f, 2.0f); // yellow
+ }
+ else
+ {
+ LightOperAdd(0.00f, 0.0f, -0.8f, -0.8f, -0.8f); // dark gray
+ LightOperAdd(0.05f, 1.0f, -0.8f, -0.8f, -0.8f); // dark gray
+ LightOperAdd(1.00f, 0.0f, -0.8f, -0.8f, -0.8f); // dark gray
+ }
+ CreateLight(m_pos, h);
+
+ if ( m_type != PT_SHOTW &&
+ m_type != PT_WPCHECK &&
+ m_type != PT_FLCREATE &&
+ m_type != PT_FLDELETE &&
+ m_type != PT_RESET &&
+ m_type != PT_FINDING )
+ {
+ m_camera->StartEffect(CE_EXPLO, m_pos, force);
+ }
+ }
+
+ if ( m_type == PT_SHOTW ) return TRUE;
+
+ // Generates the triangles of the explosion.
+ if ( m_type == PT_FRAGT ||
+ m_type == PT_FRAGO ||
+ m_type == PT_FRAGW ||
+ m_type == PT_SPIDER ||
+ m_type == PT_EGG ||
+ (m_type == PT_EXPLOT && oType == OBJECT_MOBILEtg) ||
+ (m_type == PT_EXPLOT && oType == OBJECT_TEEN28 ) ||
+ (m_type == PT_EXPLOT && oType == OBJECT_TEEN31 ) )
+ {
+ for ( part=0 ; part<OBJECTMAXPART ; part++ )
+ {
+ CreateTriangle(pObj, oType, part);
+ }
+ }
+
+ if ( m_type == PT_FRAGT ||
+ m_type == PT_EXPLOT )
+ {
+ if ( m_bPower )
+ {
+ total = (int)(10.0f*m_engine->RetParticuleDensity());
+ if ( oType == OBJECT_TNT ||
+ oType == OBJECT_BOMB ) total *= 3;
+ for ( i=0 ; i<total ; i++ )
+ {
+ pos = m_posPower;
+ speed.x = (Rand()-0.5f)*30.0f;
+ speed.z = (Rand()-0.5f)*30.0f;
+ speed.y = Rand()*30.0f;
+ dim.x = 1.0f;
+ dim.y = dim.x;
+ duration = Rand()*3.0f+2.0f;
+ mass = Rand()*10.0f+15.0f;
+ m_particule->CreateTrack(pos, speed, dim, PARTITRACK1,
+ duration, mass, Rand()+0.7f, 1.0f);
+ }
+ }
+
+ if ( m_size > 10.0f ) // large enough (freight excluded)?
+ {
+ if ( m_bPower )
+ {
+ pos = m_posPower;
+ }
+ else
+ {
+ pos = m_pos;
+ m_terrain->MoveOnFloor(pos);
+ pos.y += 1.0f;
+ }
+ dim.x = m_size*0.4f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, D3DVECTOR(0.0f,0.0f,0.0f), dim, PARTISPHERE0, 2.0f, 0.0f, 0.0f);
+ }
+ }
+
+ if ( m_type == PT_FRAGO ||
+ m_type == PT_EXPLOO )
+ {
+ total = (int)(10.0f*m_engine->RetParticuleDensity());
+ for ( i=0 ; i<total ; i++ )
+ {
+ pos = m_pos;
+ speed.x = (Rand()-0.5f)*30.0f;
+ speed.z = (Rand()-0.5f)*30.0f;
+ speed.y = Rand()*50.0f;
+ dim.x = 1.0f;
+ dim.y = dim.x;
+ duration = Rand()*1.0f+0.8f;
+ mass = Rand()*10.0f+15.0f;
+ m_particule->CreateParticule(pos, speed, dim, PARTIORGANIC1,
+ duration, mass);
+ }
+ total = (int)(5.0f*m_engine->RetParticuleDensity());
+ for ( i=0 ; i<total ; i++ )
+ {
+ pos = m_pos;
+ speed.x = (Rand()-0.5f)*30.0f;
+ speed.z = (Rand()-0.5f)*30.0f;
+ speed.y = Rand()*50.0f;
+ dim.x = 1.0f;
+ dim.y = dim.x;
+ duration = Rand()*2.0f+1.4f;
+ mass = Rand()*10.0f+15.0f;
+ m_particule->CreateTrack(pos, speed, dim, PARTITRACK4,
+ duration, mass, duration*0.5f, dim.x*2.0f);
+ }
+ }
+
+ if ( m_type == PT_SPIDER )
+ {
+ for ( i=0 ; i<50 ; i++ )
+ {
+ pos = m_pos;
+ pos.x += (Rand()-0.5f)*3.0f;
+ pos.z += (Rand()-0.5f)*3.0f;
+ pos.y += (Rand()-0.5f)*2.0f;
+ speed.x = (Rand()-0.5f)*24.0f;
+ speed.z = (Rand()-0.5f)*24.0f;
+ speed.y = 10.0f+Rand()*10.0f;
+ dim.x = 1.0f;
+ dim.y = dim.x;
+ channel = m_particule->CreateParticule(pos, speed, dim, PARTIGUN3, 2.0f+Rand()*2.0f, 10.0f);
+ m_particule->SetObjectFather(channel, pObj);
+ }
+ total = (int)(10.0f*m_engine->RetParticuleDensity());
+ for ( i=0 ; i<total ; i++ )
+ {
+ pos = m_pos;
+ pos.x += (Rand()-0.5f)*3.0f;
+ pos.z += (Rand()-0.5f)*3.0f;
+ pos.y += (Rand()-0.5f)*2.0f;
+ speed.x = (Rand()-0.5f)*24.0f;
+ speed.z = (Rand()-0.5f)*24.0f;
+ speed.y = 7.0f+Rand()*7.0f;
+ dim.x = 1.0f;
+ dim.y = dim.x;
+ m_particule->CreateTrack(pos, speed, dim, PARTITRACK3,
+ 2.0f+Rand()*2.0f, 10.0f, 2.0f, 0.6f);
+ }
+ }
+
+ if ( type == PT_FRAGT ||
+ type == PT_FRAGW ||
+ type == PT_EXPLOT ||
+ type == PT_EXPLOW )
+ {
+ if ( m_size > 10.0f || m_bPower )
+ {
+ pos = m_pos;
+//? m_terrain->MoveOnFloor(pos);
+//? pos.y += 2.0f;
+ speed = D3DVECTOR(0.0f, 0.0f, 0.0f);
+ dim.x = m_size;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTICHOC, 2.0f);
+ }
+ }
+
+ return TRUE;
+}
+
+// Creates an explosion with triangular form of particles.
+
+void CPyro::CreateTriangle(CObject* pObj, ObjectType oType, int part)
+{
+ D3DTriangle buffer[100];
+ D3DMATRIX* mat;
+ D3DVECTOR offset, pos, speed;
+ float percent, min, max, h, duration, mass;
+ int objRank, total, i;
+
+ objRank = pObj->RetObjectRank(part);
+ if ( objRank == -1 ) return;
+
+ min = 0.0f;
+ max = m_engine->RetLimitLOD(0);
+ total = m_engine->RetTotalTriangles(objRank);
+ percent = 0.10f;
+ if ( total < 50 ) percent = 0.25f;
+ if ( total < 20 ) percent = 0.50f;
+ if ( m_type == PT_EGG ) percent = 0.30f;
+ if ( oType == OBJECT_POWER ||
+ oType == OBJECT_ATOMIC ||
+ oType == OBJECT_URANIUM ||
+ oType == OBJECT_TNT ||
+ oType == OBJECT_BOMB ) percent = 0.75f;
+ if ( oType == OBJECT_MOBILEtg ) percent = 0.50f;
+ if ( oType == OBJECT_TEEN28 ) percent = 0.75f;
+ if ( oType == OBJECT_MOTHER ) max = 1000000.0f;
+ if ( oType == OBJECT_TEEN28 ) max = 1000000.0f;
+ if ( oType == OBJECT_TEEN31 ) max = 1000000.0f;
+ total = m_engine->GetTriangles(objRank, min, max, buffer, 100, percent);
+
+ for ( i=0 ; i<total ; i++ )
+ {
+ D3DVECTOR p1, p2, p3;
+
+ p1.x = buffer[i].triangle[0].x;
+ p1.y = buffer[i].triangle[0].y;
+ p1.z = buffer[i].triangle[0].z;
+ p2.x = buffer[i].triangle[1].x;
+ p2.y = buffer[i].triangle[1].y;
+ p2.z = buffer[i].triangle[1].z;
+ p3.x = buffer[i].triangle[2].x;
+ p3.y = buffer[i].triangle[2].y;
+ p3.z = buffer[i].triangle[2].z;
+
+ h = Length(p1, p2);
+ if ( h > 5.0f )
+ {
+ p2.x = p1.x+((p2.x-p1.x)*5.0f/h);
+ p2.y = p1.y+((p2.y-p1.y)*5.0f/h);
+ p2.z = p1.z+((p2.z-p1.z)*5.0f/h);
+ }
+
+ h = Length(p2, p3);
+ if ( h > 5.0f )
+ {
+ p3.x = p2.x+((p3.x-p2.x)*5.0f/h);
+ p3.y = p2.y+((p3.y-p2.y)*5.0f/h);
+ p3.z = p2.z+((p3.z-p2.z)*5.0f/h);
+ }
+
+ h = Length(p3, p1);
+ if ( h > 5.0f )
+ {
+ p1.x = p3.x+((p1.x-p3.x)*5.0f/h);
+ p1.y = p3.y+((p1.y-p3.y)*5.0f/h);
+ p1.z = p3.z+((p1.z-p3.z)*5.0f/h);
+ }
+
+ buffer[i].triangle[0].x = p1.x;
+ buffer[i].triangle[0].y = p1.y;
+ buffer[i].triangle[0].z = p1.z;
+ buffer[i].triangle[1].x = p2.x;
+ buffer[i].triangle[1].y = p2.y;
+ buffer[i].triangle[1].z = p2.z;
+ buffer[i].triangle[2].x = p3.x;
+ buffer[i].triangle[2].y = p3.y;
+ buffer[i].triangle[2].z = p3.z;
+
+ offset.x = (buffer[i].triangle[0].x+buffer[i].triangle[1].x+buffer[i].triangle[2].x)/3.0f;
+ offset.y = (buffer[i].triangle[0].y+buffer[i].triangle[1].y+buffer[i].triangle[2].y)/3.0f;
+ offset.z = (buffer[i].triangle[0].z+buffer[i].triangle[1].z+buffer[i].triangle[2].z)/3.0f;
+
+ buffer[i].triangle[0].x -= offset.x;
+ buffer[i].triangle[1].x -= offset.x;
+ buffer[i].triangle[2].x -= offset.x;
+
+ buffer[i].triangle[0].y -= offset.y;
+ buffer[i].triangle[1].y -= offset.y;
+ buffer[i].triangle[2].y -= offset.y;
+
+ buffer[i].triangle[0].z -= offset.z;
+ buffer[i].triangle[1].z -= offset.z;
+ buffer[i].triangle[2].z -= offset.z;
+
+ mat = pObj->RetWorldMatrix(part);
+ pos = Transform(*mat, offset);
+ if ( m_type == PT_EGG )
+ {
+ speed.x = (Rand()-0.5f)*10.0f;
+ speed.z = (Rand()-0.5f)*10.0f;
+ speed.y = Rand()*15.0f;
+ mass = Rand()*20.0f+20.0f;
+ }
+ else if ( m_type == PT_SPIDER )
+ {
+ speed.x = (Rand()-0.5f)*10.0f;
+ speed.z = (Rand()-0.5f)*10.0f;
+ speed.y = Rand()*20.0f;
+ mass = Rand()*10.0f+15.0f;
+ }
+ else
+ {
+ speed.x = (Rand()-0.5f)*30.0f;
+ speed.z = (Rand()-0.5f)*30.0f;
+ speed.y = Rand()*30.0f;
+ mass = Rand()*10.0f+15.0f;
+ }
+ if ( oType == OBJECT_STONE ) speed *= 0.5f;
+ if ( oType == OBJECT_URANIUM ) speed *= 0.4f;
+ duration = Rand()*3.0f+3.0f;
+ m_particule->CreateFrag(pos, speed, &buffer[i], PARTIFRAG,
+ duration, mass, 0.5f);
+ }
+}
+
+// Displays the error or eventual information,
+// linked to the destruction of an insect, a vehicle or building.
+
+void CPyro::DisplayError(PyroType type, CObject* pObj)
+{
+ ObjectType oType;
+ Error err;
+
+ oType = pObj->RetType();
+
+ if ( type == PT_FRAGT ||
+ type == PT_FRAGO ||
+ type == PT_FRAGW ||
+ type == PT_EXPLOT ||
+ type == PT_EXPLOO ||
+ type == PT_EXPLOW ||
+ type == PT_BURNT ||
+ type == PT_BURNO )
+ {
+ err = ERR_OK;
+ if ( oType == OBJECT_MOTHER ) err = INFO_DELETEMOTHER;
+ if ( oType == OBJECT_ANT ) err = INFO_DELETEANT;
+ if ( oType == OBJECT_BEE ) err = INFO_DELETEBEE;
+ if ( oType == OBJECT_WORM ) err = INFO_DELETEWORM;
+ if ( oType == OBJECT_SPIDER ) err = INFO_DELETESPIDER;
+
+ if ( oType == OBJECT_MOBILEwa ||
+ oType == OBJECT_MOBILEta ||
+ oType == OBJECT_MOBILEfa ||
+ oType == OBJECT_MOBILEia ||
+ oType == OBJECT_MOBILEwc ||
+ oType == OBJECT_MOBILEtc ||
+ oType == OBJECT_MOBILEfc ||
+ oType == OBJECT_MOBILEic ||
+ oType == OBJECT_MOBILEwi ||
+ oType == OBJECT_MOBILEti ||
+ oType == OBJECT_MOBILEfi ||
+ oType == OBJECT_MOBILEii ||
+ oType == OBJECT_MOBILEws ||
+ oType == OBJECT_MOBILEts ||
+ oType == OBJECT_MOBILEfs ||
+ oType == OBJECT_MOBILEis ||
+ oType == OBJECT_MOBILErt ||
+ oType == OBJECT_MOBILErc ||
+ oType == OBJECT_MOBILErr ||
+ oType == OBJECT_MOBILErs ||
+ oType == OBJECT_MOBILEsa ||
+ oType == OBJECT_MOBILEwt ||
+ oType == OBJECT_MOBILEtt ||
+ oType == OBJECT_MOBILEft ||
+ oType == OBJECT_MOBILEit ||
+ oType == OBJECT_MOBILEdr )
+ {
+ err = ERR_DELETEMOBILE;
+ }
+
+ if ( oType == OBJECT_DERRICK ||
+ oType == OBJECT_FACTORY ||
+ oType == OBJECT_STATION ||
+ oType == OBJECT_CONVERT ||
+ oType == OBJECT_REPAIR ||
+ oType == OBJECT_DESTROYER||
+ oType == OBJECT_TOWER ||
+ oType == OBJECT_RESEARCH ||
+ oType == OBJECT_RADAR ||
+ oType == OBJECT_INFO ||
+ oType == OBJECT_ENERGY ||
+ oType == OBJECT_LABO ||
+ oType == OBJECT_NUCLEAR ||
+ oType == OBJECT_PARA ||
+ oType == OBJECT_SAFE ||
+ oType == OBJECT_HUSTON ||
+ oType == OBJECT_START ||
+ oType == OBJECT_END )
+ {
+ err = ERR_DELETEBUILDING;
+ m_displayText->DisplayError(err, pObj->RetPosition(0), 5.0f);
+ return;
+ }
+
+ if ( err != ERR_OK )
+ {
+ m_displayText->DisplayError(err, pObj);
+ }
+ }
+}
+
+
+// Management of an event.
+
+BOOL CPyro::EventProcess(const Event &event)
+{
+ ParticuleType type;
+ D3DVECTOR pos, speed, angle;
+ FPOINT dim;
+ float prog, factor, duration;
+ int i, r;
+
+ if ( event.event != EVENT_FRAME ) return TRUE;
+ if ( m_engine->RetPause() ) return TRUE;
+
+ m_time += event.rTime;
+ m_progress += event.rTime*m_speed;
+
+ if ( m_soundChannel != -1 && m_object != 0 )
+ {
+ pos = m_object->RetPosition(0);
+ m_sound->Position(m_soundChannel, pos);
+
+ if ( m_lightRank != -1 )
+ {
+ pos.y += m_lightHeight;
+ m_light->SetLightPos(m_lightRank, pos);
+ }
+ }
+
+ if ( m_type == PT_SHOTT &&
+ m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ if ( m_crashSphereUsed > 0 )
+ {
+ i = rand()%m_crashSphereUsed;
+ pos = m_crashSpherePos[i];
+ pos.x += (Rand()-0.5f)*m_crashSphereRadius[i]*2.0f;
+ pos.z += (Rand()-0.5f)*m_crashSphereRadius[i]*2.0f;
+ speed.x = (Rand()-0.5f)*m_crashSphereRadius[i]*0.5f;
+ speed.z = (Rand()-0.5f)*m_crashSphereRadius[i]*0.5f;
+ speed.y = Rand()*m_crashSphereRadius[i]*1.0f;
+ dim.x = Rand()*m_crashSphereRadius[i]*0.5f+m_crashSphereRadius[i]*0.75f*m_force;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTISMOKE1, 3.0f);
+ }
+ else
+ {
+ pos = m_pos;
+ pos.x += (Rand()-0.5f)*m_size*0.3f;
+ pos.z += (Rand()-0.5f)*m_size*0.3f;
+ speed.x = (Rand()-0.5f)*m_size*0.1f;
+ speed.z = (Rand()-0.5f)*m_size*0.1f;
+ speed.y = Rand()*m_size*0.2f;
+ dim.x = Rand()*m_size/10.0f+m_size/10.0f*m_force;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTISMOKE1, 3.0f);
+ }
+ }
+
+ if ( m_type == PT_SHOTH &&
+ m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ for ( i=0 ; i<10 ; i++ )
+ {
+ pos = m_pos;
+ pos.x += (Rand()-0.5f)*m_size*0.2f;
+ pos.z += (Rand()-0.5f)*m_size*0.2f;
+ pos.y += (Rand()-0.5f)*m_size*0.5f;
+ speed.x = (Rand()-0.5f)*5.0f;
+ speed.z = (Rand()-0.5f)*5.0f;
+ speed.y = Rand()*1.0f;
+ dim.x = 1.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIBLOOD, Rand()*3.0f+3.0f, Rand()*10.0f+15.0f, 0.5f);
+ }
+ }
+
+ if ( m_type == PT_SHOTM &&
+ m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ r = (int)(10.0f*m_engine->RetParticuleDensity());
+ for ( i=0 ; i<r ; i++ )
+ {
+ pos = m_pos;
+ pos.x += (Rand()-0.5f)*20.0f;
+ pos.z += (Rand()-0.5f)*20.0f;
+ pos.y += 8.0f;
+ speed.x = (Rand()-0.5f)*40.0f;
+ speed.z = (Rand()-0.5f)*40.0f;
+ speed.y = Rand()*40.0f;
+ dim.x = Rand()*8.0f+8.0f*m_force;
+ dim.y = dim.x;
+
+ m_particule->CreateParticule(pos, speed, dim, PARTIBLOODM, 2.0f, 50.0f, 0.0f);
+ }
+ }
+
+ if ( m_type == PT_SHOTW &&
+ m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ if ( m_crashSphereUsed > 0 )
+ {
+ i = rand()%m_crashSphereUsed;
+ pos = m_crashSpherePos[i];
+ pos.x += (Rand()-0.5f)*m_crashSphereRadius[i]*2.0f;
+ pos.z += (Rand()-0.5f)*m_crashSphereRadius[i]*2.0f;
+ speed.x = (Rand()-0.5f)*m_crashSphereRadius[i]*0.5f;
+ speed.z = (Rand()-0.5f)*m_crashSphereRadius[i]*0.5f;
+ speed.y = Rand()*m_crashSphereRadius[i]*1.0f;
+ dim.x = 1.0f*m_force;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIBLITZ, 0.5f, 0.0f, 0.0f);
+ }
+ else
+ {
+ pos = m_pos;
+ pos.x += (Rand()-0.5f)*m_size*0.3f;
+ pos.z += (Rand()-0.5f)*m_size*0.3f;
+ speed.x = (Rand()-0.5f)*m_size*0.1f;
+ speed.z = (Rand()-0.5f)*m_size*0.1f;
+ speed.y = Rand()*m_size*0.2f;
+ dim.x = 1.0f*m_force;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIBLITZ, 0.5f, 0.0f, 0.0f);
+ }
+ }
+
+ if ( m_type == PT_SHOTW &&
+ m_lastParticuleSmoke+m_engine->ParticuleAdapt(0.10f) <= m_time )
+ {
+ m_lastParticuleSmoke = m_time;
+
+ pos = m_pos;
+ pos.y -= 2.0f;
+ pos.x += (Rand()-0.5f)*4.0f;
+ pos.z += (Rand()-0.5f)*4.0f;
+ speed.x = 0.0f;
+ speed.z = 0.0f;
+ speed.y = 10.0f+Rand()*10.0f;
+ dim.x = Rand()*2.5f+2.0f*m_force;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 4.0f);
+ }
+
+ if ( (m_type == PT_FRAGT || m_type == PT_EXPLOT) &&
+ m_progress < 0.05f &&
+ m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ pos = m_pos;
+ speed.x = (Rand()-0.5f)*m_size*1.0f;
+ speed.z = (Rand()-0.5f)*m_size*1.0f;
+ speed.y = Rand()*m_size*0.50f;
+ dim.x = Rand()*m_size/5.0f+m_size/5.0f;
+ dim.y = dim.x;
+
+ m_particule->CreateParticule(pos, speed, dim, PARTIEXPLOT);
+ }
+
+ if ( (m_type == PT_FRAGT || m_type == PT_EXPLOT) &&
+ m_progress < 0.10f &&
+ m_lastParticuleSmoke+m_engine->ParticuleAdapt(0.10f) <= m_time )
+ {
+ m_lastParticuleSmoke = m_time;
+
+ dim.x = Rand()*m_size/3.0f+m_size/3.0f;
+ dim.y = dim.x;
+ pos = m_pos;
+ pos.x += (Rand()-0.5f)*m_size*0.5f;
+ pos.z += (Rand()-0.5f)*m_size*0.5f;
+ m_terrain->MoveOnFloor(pos);
+ speed.x = 0.0f;
+ speed.z = 0.0f;
+ speed.y = -dim.x/2.0f/4.0f;
+ pos.y += dim.x/2.0f;
+
+ r = rand()%2;
+ if ( r == 0 ) type = PARTISMOKE1;
+ if ( r == 1 ) type = PARTISMOKE2;
+ m_particule->CreateParticule(pos, speed, dim, type, 6.0f);
+ }
+
+ if ( (m_type == PT_FRAGO || m_type == PT_EXPLOO) &&
+ m_progress < 0.03f &&
+ m_lastParticule+m_engine->ParticuleAdapt(0.1f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ pos = m_pos;
+ speed.x = (Rand()-0.5f)*m_size*2.0f;
+ speed.z = (Rand()-0.5f)*m_size*2.0f;
+ speed.y = Rand()*m_size*1.0f;
+ dim.x = Rand()*m_size/2.0f+m_size/2.0f;
+ dim.y = dim.x;
+
+ m_particule->CreateParticule(pos, speed, dim, PARTIEXPLOO);
+ }
+
+ if ( (m_type == PT_FRAGW || m_type == PT_EXPLOW) &&
+ m_progress < 0.05f &&
+ m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ pos = m_pos;
+ speed.x = (Rand()-0.5f)*m_size*1.0f;
+ speed.z = (Rand()-0.5f)*m_size*1.0f;
+ speed.y = Rand()*m_size*0.50f;
+ dim.x = 1.0f;
+ dim.y = dim.x;
+
+ m_particule->CreateParticule(pos, speed, dim, PARTIBLITZ, 0.5f, 0.0f, 0.0f);
+ }
+
+ if ( (m_type == PT_FRAGW || m_type == PT_EXPLOW) &&
+ m_progress < 0.25f &&
+ m_lastParticuleSmoke+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticuleSmoke = m_time;
+
+ pos = m_pos;
+ pos.y -= 2.0f;
+ pos.x += (Rand()-0.5f)*4.0f;
+ pos.z += (Rand()-0.5f)*4.0f;
+ speed.x = 0.0f;
+ speed.z = 0.0f;
+ speed.y = 4.0f+Rand()*4.0f;
+ dim.x = Rand()*2.5f+2.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 4.0f);
+ }
+
+ if ( m_type == PT_WPCHECK )
+ {
+ if ( m_progress < 0.25f )
+ {
+ factor = 0.0f;
+ }
+ else
+ {
+ factor = powf((m_progress-0.25f)/0.75f, 2.0f)*30.0f;
+ }
+
+ if ( m_progress < 0.85f &&
+ m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ pos = m_pos;
+ pos.y += factor;
+ pos.x += (Rand()-0.5f)*3.0f;
+ pos.z += (Rand()-0.5f)*3.0f;
+ speed.x = 0.0f;
+ speed.z = 0.0f;
+ speed.y = 5.0f+Rand()*5.0f;
+ dim.x = Rand()*1.5f+1.5f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f);
+//? m_particule->CreateParticule(pos, speed, dim, (ParticuleType)(PARTILENS1+rand()%4), 2.0f);
+ }
+
+ angle = m_object->RetAngle(0);
+ angle.y = m_progress*20.0f;
+ angle.x = sinf(m_progress*49.0f)*0.3f;
+ angle.z = sinf(m_progress*47.0f)*0.2f;
+ m_object->SetAngle(0, angle);
+
+ pos = m_pos;
+ pos.y += factor;
+ m_object->SetPosition(0, pos);
+
+ if ( m_progress > 0.85f )
+ {
+ m_object->SetZoom(0, 1.0f-(m_progress-0.85f)/0.15f);
+ }
+ }
+
+ if ( m_type == PT_FLCREATE )
+ {
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ pos = m_pos;
+ m_terrain->MoveOnFloor(pos);
+ pos.x += (Rand()-0.5f)*1.0f;
+ pos.z += (Rand()-0.5f)*1.0f;
+ speed.x = (Rand()-0.5f)*2.0f;
+ speed.z = (Rand()-0.5f)*2.0f;
+ speed.y = 2.0f+Rand()*2.0f;
+ dim.x = (Rand()*1.0f+1.0f)*(0.2f+m_progress*0.8f);
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.0f);
+ }
+
+ angle = m_object->RetAngle(0);
+//? angle.y = powf(m_progress, 0.2f)*20.0f;
+ angle.x = sinf(m_progress*49.0f)*0.3f*(1.0f-m_progress);
+ angle.z = sinf(m_progress*47.0f)*0.2f*(1.0f-m_progress);
+ m_object->SetAngle(0, angle);
+
+ m_object->SetZoom(0, m_progress);
+ }
+
+ if ( m_type == PT_FLDELETE )
+ {
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ pos = m_pos;
+ m_terrain->MoveOnFloor(pos);
+ pos.x += (Rand()-0.5f)*1.0f;
+ pos.z += (Rand()-0.5f)*1.0f;
+ speed.x = (Rand()-0.5f)*2.0f;
+ speed.z = (Rand()-0.5f)*2.0f;
+ speed.y = 2.0f+Rand()*2.0f;
+ dim.x = (Rand()*1.0f+1.0f)*(0.2f+m_progress*0.8f);
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.5f);
+ }
+
+ angle = m_object->RetAngle(0);
+ angle.y = m_progress*20.0f;
+ angle.x = sinf(m_progress*49.0f)*0.3f;
+ angle.z = sinf(m_progress*47.0f)*0.2f;
+ m_object->SetAngle(0, angle);
+
+ m_object->SetZoom(0, 1.0f-m_progress);
+ }
+
+ if ( m_type == PT_RESET )
+ {
+#if 0
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ pos = m_pos;
+ speed.x = (Rand()-0.5f)*6.0f;
+ speed.z = (Rand()-0.5f)*6.0f;
+ speed.y = Rand()*12.0f;
+ dim.x = (Rand()*2.5f+2.5f)*(1.0f-m_progress*0.9f);
+ dim.y = dim.x;
+ pos.y += dim.y;
+ m_particule->CreateParticule(pos, speed, dim,
+ (ParticuleType)(PARTILENS1+rand()%4),
+ Rand()*2.5f+2.5f,
+ Rand()*5.0f+5.0f, 0.0f);
+ }
+#else
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ pos = m_pos;
+ pos.x += (Rand()-0.5f)*5.0f;
+ pos.z += (Rand()-0.5f)*5.0f;
+ speed.x = 0.0f;
+ speed.z = 0.0f;
+ speed.y = 5.0f+Rand()*5.0f;
+ dim.x = Rand()*2.0f+2.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIGLINTb, 2.0f);
+
+ pos = m_pos;
+ speed.x = (Rand()-0.5f)*20.0f;
+ speed.z = (Rand()-0.5f)*20.0f;
+ speed.y = Rand()*10.0f;
+ speed *= 0.5f+m_progress*0.5f;
+ dim.x = 0.6f;
+ dim.y = dim.x;
+ pos.y += dim.y;
+ duration = Rand()*1.5f+1.5f;
+ m_particule->CreateTrack(pos, speed, dim, PARTITRACK6,
+ duration, 0.0f,
+ duration*0.9f, 0.7f);
+ }
+#endif
+
+ angle = m_object->RetResetAngle();
+ m_object->SetAngleY(0, angle.y-powf((1.0f-m_progress)*5.0f, 2.0f));
+ m_object->SetZoom(0, m_progress);
+ }
+
+ if ( m_type == PT_FINDING )
+ {
+ if ( m_object != 0 &&
+ m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ factor = m_size*0.3f;
+ if ( m_object->RetType() == OBJECT_SAFE ) factor *= 1.3f;
+ if ( factor > 40.0f ) factor = 40.0f;
+ pos = m_pos;
+ m_terrain->MoveOnFloor(pos);
+ pos.x += (Rand()-0.5f)*factor;
+ pos.z += (Rand()-0.5f)*factor;
+ speed.x = (Rand()-0.5f)*2.0f;
+ speed.z = (Rand()-0.5f)*2.0f;
+ speed.y = 4.0f+Rand()*4.0f;
+ dim.x = (Rand()*3.0f+3.0f)*(1.0f-m_progress*0.9f);
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.5f);
+ }
+ }
+
+ if ( (m_type == PT_BURNT || m_type == PT_BURNO) &&
+ m_object != 0 )
+ {
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ factor = m_size/25.0f; // 1 = standard size
+
+ pos = m_object->RetPosition(0);
+ pos.y -= m_object->RetCharacter()->height;
+ pos.x += (Rand()-0.5f)*(4.0f+8.0f*m_progress)*factor;
+ pos.z += (Rand()-0.5f)*(4.0f+8.0f*m_progress)*factor;
+ speed.x = 0.0f;
+ speed.z = 0.0f;
+ speed.y = 0.0f;
+ dim.x = (Rand()*2.5f+1.0f)*factor;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIFLAME, 2.0f, 0.0f, 0.2f);
+
+ pos = m_object->RetPosition(0);
+ pos.y -= m_object->RetCharacter()->height;
+ pos.x += (Rand()-0.5f)*(2.0f+4.0f*m_progress)*factor;
+ pos.z += (Rand()-0.5f)*(2.0f+4.0f*m_progress)*factor;
+ speed.x = 0.0f;
+ speed.z = 0.0f;
+ speed.y = (Rand()*5.0f*m_progress+3.0f)*factor;
+ dim.x = (Rand()*2.0f+1.0f)*factor;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIFLAME, 2.0f, 0.0f, 0.2f);
+
+ pos = m_object->RetPosition(0);
+ pos.y -= 2.0f;
+ pos.x += (Rand()-0.5f)*5.0f*factor;
+ pos.z += (Rand()-0.5f)*5.0f*factor;
+ speed.x = 0.0f;
+ speed.z = 0.0f;
+ speed.y = (6.0f+Rand()*6.0f+m_progress*6.0f)*factor;
+ dim.x = (Rand()*1.5f+1.0f+m_progress*3.0f)*factor;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f);
+ }
+
+ if ( m_type == PT_BURNT )
+ {
+ BurnProgress();
+ }
+ else
+ {
+ speed.y = 0.0f;
+ speed.x = (Rand()-0.5f)*m_progress*1.0f;
+ speed.z = (Rand()-0.5f)*m_progress*1.0f;
+ if ( m_progress > 0.8f )
+ {
+ prog = (m_progress-0.8f)/0.2f; // 0..1
+ speed.y = -prog*6.0f; // sinks into the ground
+ m_object->SetZoom(0, 1.0f-prog*0.5f);
+ }
+ m_object->SetLinVibration(speed);
+ }
+ }
+
+ if ( m_type == PT_WIN )
+ {
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ pos = m_object->RetPosition(0);
+ pos.y += 1.5f;
+ speed.x = (Rand()-0.5f)*10.0f;
+ speed.z = (Rand()-0.5f)*10.0f;
+ speed.y = 8.0f+Rand()*8.0f;
+ dim.x = Rand()*0.2f+0.2f;
+ dim.y = dim.x;
+ m_particule->CreateTrack(pos, speed, dim,
+ (ParticuleType)(PARTITRACK7+rand()%4),
+ 3.0f, 20.0f, 1.0f, 0.4f);
+ }
+ }
+
+ if ( m_type == PT_LOST )
+ {
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ pos = m_object->RetPosition(0);
+ pos.y -= 2.0f;
+ pos.x += (Rand()-0.5f)*10.0f;
+ pos.z += (Rand()-0.5f)*10.0f;
+ speed.x = 0.0f;
+ speed.z = 0.0f;
+ speed.y = 1.0f+Rand()*1.0f;
+ dim.x = Rand()*1.0f+1.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTISMOKE1, 8.0f, 0.0f, 0.0f);
+ }
+ }
+
+ if ( m_type == PT_FALL )
+ {
+ FallProgress(event.rTime);
+ }
+
+ if ( m_lightRank != -1 )
+ {
+ LightOperFrame(event.rTime);
+ }
+
+ return TRUE;
+}
+
+// Indicates that the object binds to the effect no longer exists, without deleting it.
+
+void CPyro::CutObjectLink(CObject* pObj)
+{
+ if ( m_object == pObj )
+ {
+ m_object = 0;
+ }
+}
+
+// Indicates whether the pyrotechnic effect is complete.
+
+Error CPyro::IsEnded()
+{
+ // Destroys the object that exploded.
+ //It should not be destroyed at the end of the Create,
+ //because it is sometimes the object itself that makes the Create:
+ // pyro->Create(PT_FRAGT, this);
+ if ( m_type == PT_FRAGT ||
+ m_type == PT_FRAGO ||
+ m_type == PT_FRAGW ||
+ m_type == PT_SPIDER ||
+ m_type == PT_EGG )
+ {
+ DeleteObject(TRUE, TRUE);
+ }
+
+ if ( m_type == PT_FALL ) // freight which grave?
+ {
+ return FallIsEnded();
+ }
+
+ if ( m_type == PT_WIN ||
+ m_type == PT_LOST )
+ {
+ return ERR_CONTINUE;
+ }
+
+ // End of the pyrotechnic effect?
+ if ( m_progress < 1.0f ) return ERR_CONTINUE;
+
+ if ( m_type == PT_EXPLOT ||
+ m_type == PT_EXPLOO ||
+ m_type == PT_EXPLOW ) // explosion?
+ {
+ ExploTerminate();
+ }
+
+ if ( m_type == PT_BURNT ||
+ m_type == PT_BURNO ) // burning?
+ {
+ BurnTerminate();
+ }
+
+ if ( m_type == PT_WPCHECK ||
+ m_type == PT_FLDELETE )
+ {
+ DeleteObject(TRUE, TRUE);
+ }
+
+ if ( m_type == PT_FLCREATE )
+ {
+ m_object->SetAngleX(0, 0.0f);
+ m_object->SetAngleZ(0, 0.0f);
+ m_object->SetZoom(0, 1.0f);
+ }
+
+ if ( m_type == PT_RESET )
+ {
+ m_object->SetPosition(0, m_object->RetResetPosition());
+ m_object->SetAngle(0, m_object->RetResetAngle());
+ m_object->SetZoom(0, 1.0f);
+ }
+
+ if ( m_lightRank != -1 )
+ {
+ m_light->DeleteLight(m_lightRank);
+ m_lightRank = -1;
+ }
+
+ return ERR_STOP;
+}
+
+// Removes the binding to a pyrotechnic effect.
+
+void CPyro::DeleteObject(BOOL bPrimary, BOOL bSecondary)
+{
+ CObject *sub, *truck;
+ D3DVECTOR pos;
+ ObjectType type;
+
+ if ( m_object == 0 ) return;
+
+ if ( m_object->RetResetCap() == RESET_MOVE ) // resettable object?
+ {
+ m_object->SetEnable(FALSE); // object cache and inactive
+ pos = m_object->RetPosition(0);
+ pos.y = -100.0f;
+ m_object->SetPosition(0, pos);
+ return;
+ }
+
+ type = m_object->RetType();
+ if ( bSecondary &&
+ type != OBJECT_FACTORY &&
+ type != OBJECT_NUCLEAR &&
+ type != OBJECT_ENERGY )
+ {
+ sub = m_object->RetPower();
+ if ( sub != 0 )
+ {
+ sub->DeleteObject(); // removes the battery
+ delete sub;
+ m_object->SetPower(0);
+ }
+
+ sub = m_object->RetFret();
+ if ( sub != 0 )
+ {
+ sub->DeleteObject(); // removes the object transported
+ delete sub;
+ m_object->SetFret(0);
+ }
+ }
+
+ if ( bPrimary )
+ {
+ truck = m_object->RetTruck();
+ if ( truck != 0 ) // object carries?
+ {
+ if ( truck->RetPower() == m_object )
+ {
+ truck->SetPower(0);
+ }
+ if ( truck->RetFret() == m_object )
+ {
+ truck->SetFret(0);
+ }
+ }
+
+ sub = m_object;
+ sub->DeleteObject(); // removes the object (*)
+ delete sub;
+ m_object = 0;
+ }
+}
+
+// (*) CObject :: DeleteObject can reset m_object through CPyro :: CutObjectLink!
+
+
+// Empty the table of operations of animation of light.
+
+void CPyro::LightOperFlush()
+{
+ m_lightOperTotal = 0;
+}
+
+// Adds an animation operation of the light.
+
+void CPyro::LightOperAdd(float progress, float intensity,
+ float r, float g, float b)
+{
+ int i;
+
+ i = m_lightOperTotal;
+
+ m_lightOper[i].progress = progress;
+ m_lightOper[i].intensity = intensity;
+ m_lightOper[i].color.r = r;
+ m_lightOper[i].color.g = g;
+ m_lightOper[i].color.b = b;
+
+ m_lightOperTotal ++;
+}
+
+// Makes evolve the associated light.
+
+void CPyro::LightOperFrame(float rTime)
+{
+ D3DCOLORVALUE color;
+ float progress, intensity;
+ int i;
+
+ for ( i=0 ; i<m_lightOperTotal ; i++ )
+ {
+ if ( m_progress < m_lightOper[i].progress )
+ {
+ progress = (m_progress-m_lightOper[i-1].progress) / (m_lightOper[i].progress-m_lightOper[i-1].progress);
+
+ intensity = m_lightOper[i-1].intensity + (m_lightOper[i].intensity-m_lightOper[i-1].intensity)*progress;
+ color.r = m_lightOper[i-1].color.r + (m_lightOper[i].color.r-m_lightOper[i-1].color.r)*progress;
+ color.g = m_lightOper[i-1].color.g + (m_lightOper[i].color.g-m_lightOper[i-1].color.g)*progress;
+ color.b = m_lightOper[i-1].color.b + (m_lightOper[i].color.b-m_lightOper[i-1].color.b)*progress;
+
+ m_light->SetLightIntensity(m_lightRank, intensity);
+ m_light->SetLightColor(m_lightRank, color);
+ break;
+ }
+ }
+}
+
+
+// Creates light to accompany a pyrotechnic effect.
+
+BOOL CPyro::CreateLight(D3DVECTOR pos, float height)
+{
+ D3DLIGHT7 light;
+
+ if ( !m_engine->RetLightMode() ) return TRUE;
+
+ m_lightHeight = height;
+
+ ZeroMemory( &light, sizeof(light) );
+ light.dltType = D3DLIGHT_SPOT;
+ light.dvPosition.x = pos.x;
+ light.dvPosition.y = pos.y+height;
+ light.dvPosition.z = pos.z;
+ light.dvDirection.x = 0.0f;
+ light.dvDirection.y = -1.0f; // against the bottom
+ light.dvDirection.z = 0.0f;
+ light.dvRange = D3DLIGHT_RANGE_MAX;
+ light.dvFalloff = 1.0f;
+ light.dvAttenuation0 = 1.0f;
+ light.dvAttenuation1 = 0.0f;
+ light.dvAttenuation2 = 0.0f;
+ light.dvTheta = 0.0f;
+ light.dvPhi = PI/4.0f;
+
+ m_lightRank = m_light->CreateLight();
+ if ( m_lightRank == -1 ) return FALSE;
+
+ m_light->SetLight(m_lightRank, light);
+ m_light->SetLightIntensity(m_lightRank, 0.0f);
+
+ // Only illuminates the objects on the ground.
+ m_light->SetLightIncluType(m_lightRank, TYPETERRAIN);
+
+ return TRUE;
+}
+
+
+// Starts the explosion of a vehicle.
+
+void CPyro::ExploStart()
+{
+ D3DVECTOR pos, angle, speed, min, max;
+ float weight;
+ int i, objRank, channel;
+
+ m_burnType = m_object->RetType();
+
+ pos = m_object->RetPosition(0);
+ m_burnFall = m_terrain->RetFloorHeight(pos, TRUE);
+
+ m_object->Simplify();
+ m_object->SetLock(TRUE); // ruin not usable yet
+ m_object->SetExplo(TRUE); // being destroyed
+ m_object->FlatParent();
+
+ if ( m_object->RetSelect() )
+ {
+ m_object->SetSelect(FALSE); // deselects the object
+ m_camera->SetType(CAMERA_EXPLO);
+ m_main->DeselectAll();
+ }
+ m_object->DeleteDeselList(m_object);
+
+ for ( i=0 ; i<OBJECTMAXPART ; i++ )
+ {
+ objRank = m_object->RetObjectRank(i);
+ if ( objRank == -1 ) continue;
+ m_engine->ChangeSecondTexture(objRank, "dirty04.tga");
+
+ pos = m_object->RetPosition(i);
+
+ if ( i == 0 ) // main part?
+ {
+ weight = 0.0f;
+
+ speed.y = -1.0f;
+ speed.x = 0.0f;
+ speed.z = 0.0f;
+ }
+ else
+ {
+ m_engine->GetBBox(objRank, min, max);
+ weight = Length(min, max); // weight according to size!
+
+ speed.y = 10.0f+Rand()*20.0f;
+ speed.x = (Rand()-0.5f)*20.0f;
+ speed.z = (Rand()-0.5f)*20.0f;
+ }
+
+ channel = m_particule->CreatePart(pos, speed, PARTIPART, 10.0f, 20.0f, weight, 0.5f);
+ if ( channel != -1 )
+ {
+ m_object->SetMasterParticule(i, channel);
+ }
+ }
+ m_engine->LoadTexture("dirty04.tga", 1);
+
+ DeleteObject(FALSE, TRUE); // destroys the object transported + the battery
+}
+
+// Ends the explosion of a vehicle.
+
+void CPyro::ExploTerminate()
+{
+ DeleteObject(TRUE, FALSE); // removes the main object
+}
+
+
+// Starts a vehicle fire.
+
+void CPyro::BurnStart()
+{
+ D3DVECTOR pos, angle;
+ int i, objRank;
+
+ m_burnType = m_object->RetType();
+
+ pos = m_object->RetPosition(0);
+ m_burnFall = m_terrain->RetFloorHeight(pos, TRUE);
+
+ m_object->Simplify();
+ m_object->SetLock(TRUE); // ruin not usable yet
+
+ if ( m_object->RetSelect() )
+ {
+ m_object->SetSelect(FALSE); // deselects the object
+ m_camera->SetType(CAMERA_EXPLO);
+ m_main->DeselectAll();
+ }
+ m_object->DeleteDeselList(m_object);
+
+ for ( i=0 ; i<OBJECTMAXPART ; i++ )
+ {
+ objRank = m_object->RetObjectRank(i);
+ if ( objRank == -1 ) continue;
+ m_engine->ChangeSecondTexture(objRank, "dirty04.tga");
+ }
+ m_engine->LoadTexture("dirty04.tga", 1);
+
+ m_burnPartTotal = 0;
+
+ if ( m_burnType == OBJECT_DERRICK ||
+ m_burnType == OBJECT_FACTORY ||
+ m_burnType == OBJECT_REPAIR ||
+ m_burnType == OBJECT_DESTROYER||
+ m_burnType == OBJECT_CONVERT ||
+ m_burnType == OBJECT_TOWER ||
+ m_burnType == OBJECT_RESEARCH ||
+ m_burnType == OBJECT_ENERGY ||
+ m_burnType == OBJECT_LABO )
+ {
+ pos.x = 0.0f;
+ pos.y = -(4.0f+Rand()*4.0f);
+ pos.z = 0.0f;
+ angle.x = (Rand()-0.5f)*0.4f;
+ angle.y = 0.0f;
+ angle.z = (Rand()-0.5f)*0.4f;
+ }
+ else if ( m_burnType == OBJECT_STATION ||
+ m_burnType == OBJECT_RADAR ||
+ m_burnType == OBJECT_INFO )
+ {
+ pos.x = 0.0f;
+ pos.y = -(1.0f+Rand()*1.0f);
+ pos.z = 0.0f;
+ angle.x = (Rand()-0.5f)*0.2f;
+ angle.y = 0.0f;
+ angle.z = (Rand()-0.5f)*0.2f;
+ }
+ else if ( m_burnType == OBJECT_NUCLEAR )
+ {
+ pos.x = 0.0f;
+ pos.y = -(10.0f+Rand()*10.0f);
+ pos.z = 0.0f;
+ angle.x = (Rand()-0.5f)*0.4f;
+ angle.y = 0.0f;
+ angle.z = (Rand()-0.5f)*0.4f;
+ }
+ else if ( m_burnType == OBJECT_PARA )
+ {
+ pos.x = 0.0f;
+ pos.y = -(10.0f+Rand()*10.0f);
+ pos.z = 0.0f;
+ angle.x = (Rand()-0.5f)*0.4f;
+ angle.y = 0.0f;
+ angle.z = (Rand()-0.5f)*0.4f;
+ }
+ else if ( m_burnType == OBJECT_SAFE )
+ {
+ pos.x = 0.0f;
+ pos.y = -(10.0f+Rand()*10.0f);
+ pos.z = 0.0f;
+ angle.x = (Rand()-0.5f)*0.4f;
+ angle.y = 0.0f;
+ angle.z = (Rand()-0.5f)*0.4f;
+ }
+ else if ( m_burnType == OBJECT_HUSTON )
+ {
+ pos.x = 0.0f;
+ pos.y = -(10.0f+Rand()*10.0f);
+ pos.z = 0.0f;
+ angle.x = (Rand()-0.5f)*0.4f;
+ angle.y = 0.0f;
+ angle.z = (Rand()-0.5f)*0.4f;
+ }
+ else if ( m_burnType == OBJECT_MOBILEwa ||
+ m_burnType == OBJECT_MOBILEwc ||
+ m_burnType == OBJECT_MOBILEwi ||
+ m_burnType == OBJECT_MOBILEws ||
+ m_burnType == OBJECT_MOBILEwt )
+ {
+ pos.x = 0.0f;
+ pos.y = -(0.5f+Rand()*1.0f);
+ pos.z = 0.0f;
+ angle.x = (Rand()-0.5f)*0.8f;
+ angle.y = 0.0f;
+ angle.z = (Rand()-0.5f)*0.4f;
+ }
+ else if ( m_burnType == OBJECT_TEEN31 ) // basket?
+ {
+ pos.x = 0.0f;
+ pos.y = 0.0f;
+ pos.z = 0.0f;
+ angle.x = (Rand()-0.5f)*0.8f;
+ angle.y = 0.0f;
+ angle.z = (Rand()-0.5f)*0.2f;
+ }
+ else
+ {
+ pos.x = 0.0f;
+ pos.y = -(2.0f+Rand()*2.0f);
+ pos.z = 0.0f;
+ angle.x = (Rand()-0.5f)*0.8f;
+ angle.y = 0.0f;
+ angle.z = (Rand()-0.5f)*0.8f;
+ }
+ BurnAddPart(0, pos, angle); // movement of the main part
+
+ m_burnKeepPart[0] = -1; // nothing to keep
+
+ if ( m_burnType == OBJECT_DERRICK )
+ {
+ pos.x = 0.0f;
+ pos.y = -40.0f;
+ pos.z = 0.0f;
+ angle.x = 0.0f;
+ angle.y = 0.0f;
+ angle.z = 0.0f;
+ BurnAddPart(1, pos, angle); // down the drill
+ }
+
+ if ( m_burnType == OBJECT_REPAIR )
+ {
+ pos.x = 0.0f;
+ pos.y = -12.0f;
+ pos.z = 0.0f;
+ angle.x = (Rand()-0.5f)*0.2f;
+ angle.y = (Rand()-0.5f)*0.2f;
+ angle.z = -90.0f*PI/180.0f;
+ BurnAddPart(1, pos, angle); // down the sensor
+ }
+
+ if ( m_burnType == OBJECT_DESTROYER )
+ {
+ pos.x = 0.0f;
+ pos.y = -12.0f;
+ pos.z = 0.0f;
+ angle.x = (Rand()-0.5f)*0.2f;
+ angle.y = (Rand()-0.5f)*0.2f;
+ angle.z = -90.0f*PI/180.0f;
+ BurnAddPart(1, pos, angle); // down the sensor
+ }
+
+ if ( m_burnType == OBJECT_CONVERT )
+ {
+ pos.x = 0.0f;
+ pos.y = -200.0f;
+ pos.z = 0.0f;
+ angle.x = (Rand()-0.5f)*0.5f;
+ angle.y = (Rand()-0.5f)*0.5f;
+ angle.z = 0.0f;
+ BurnAddPart(1, pos, angle); // down the cover
+ BurnAddPart(2, pos, angle);
+ BurnAddPart(3, pos, angle);
+ }
+
+ if ( m_burnType == OBJECT_TOWER )
+ {
+ pos.x = 0.0f;
+ pos.y = -7.0f;
+ pos.z = 0.0f;
+ angle.x = (Rand()-0.5f)*0.4f;
+ angle.y = (Rand()-0.5f)*0.4f;
+ angle.z = 0.0f;
+ BurnAddPart(1, pos, angle); // down the cannon
+ }
+
+ if ( m_burnType == OBJECT_RESEARCH )
+ {
+ pos.x = 0.0f;
+ pos.y = -7.0f;
+ pos.z = 0.0f;
+ angle.x = (Rand()-0.5f)*0.2f;
+ angle.y = (Rand()-0.5f)*0.2f;
+ angle.z = 0.0f;
+ BurnAddPart(1, pos, angle); // down the anemometer
+ }
+
+ if ( m_burnType == OBJECT_RADAR )
+ {
+ pos.x = 0.0f;
+ pos.y = -14.0f;
+ pos.z = 0.0f;
+ angle.x = (Rand()-0.5f)*0.4f;
+ angle.y = (Rand()-0.5f)*0.4f;
+ angle.z = 0.0f;
+ BurnAddPart(1, pos, angle); // down the radar
+ BurnAddPart(2, pos, angle);
+ }
+
+ if ( m_burnType == OBJECT_INFO )
+ {
+ pos.x = 0.0f;
+ pos.y = -14.0f;
+ pos.z = 0.0f;
+ angle.x = (Rand()-0.5f)*0.4f;
+ angle.y = (Rand()-0.5f)*0.4f;
+ angle.z = 0.0f;
+ BurnAddPart(1, pos, angle); // down the information terminal
+ BurnAddPart(2, pos, angle);
+ }
+
+ if ( m_burnType == OBJECT_LABO )
+ {
+ pos.x = 0.0f;
+ pos.y = -12.0f;
+ pos.z = 0.0f;
+ angle.x = 0.0f;
+ angle.y = 0.0f;
+ angle.z = 0.0f;
+ BurnAddPart(1, pos, angle); // down the arm
+ }
+
+ if ( m_burnType == OBJECT_NUCLEAR )
+ {
+ pos.x = 0.0f;
+ pos.y = 0.0f;
+ pos.z = 0.0f;
+ angle.x = 0.0f;
+ angle.y = 0.0f;
+ angle.z = -135.0f*PI/180.0f;
+ BurnAddPart(1, pos, angle); // down the cover
+ }
+
+ if ( m_burnType == OBJECT_MOBILEfa ||
+ m_burnType == OBJECT_MOBILEta ||
+ m_burnType == OBJECT_MOBILEwa ||
+ m_burnType == OBJECT_MOBILEia )
+ {
+ pos.x = 2.0f;
+ pos.y = -5.0f;
+ pos.z = 0.0f;
+ angle.x = (Rand()-0.5f)*0.2f;
+ angle.y = (Rand()-0.5f)*0.2f;
+ angle.z = 40.0f*PI/180.0f;
+ BurnAddPart(1, pos, angle); // down the arm
+ }
+
+ if ( m_burnType == OBJECT_MOBILEfs ||
+ m_burnType == OBJECT_MOBILEts ||
+ m_burnType == OBJECT_MOBILEws ||
+ m_burnType == OBJECT_MOBILEis )
+ {
+ pos.x = 0.0f;
+ pos.y = -7.0f;
+ pos.z = 0.0f;
+ angle.x = (Rand()-0.5f)*0.2f;
+ angle.y = (Rand()-0.5f)*0.2f;
+ angle.z = 50.0f*PI/180.0f;
+ BurnAddPart(1, pos, angle); // down the sensor
+ }
+
+ if ( m_burnType == OBJECT_MOBILEfc ||
+ m_burnType == OBJECT_MOBILEtc ||
+ m_burnType == OBJECT_MOBILEwc ||
+ m_burnType == OBJECT_MOBILEic )
+ {
+ pos.x = -1.5f;
+ pos.y = -5.0f;
+ pos.z = 0.0f;
+ angle.x = (Rand()-0.5f)*0.2f;
+ angle.y = (Rand()-0.5f)*0.2f;
+ angle.z = -25.0f*PI/180.0f;
+ BurnAddPart(1, pos, angle); // down the cannon
+ }
+
+ if ( m_burnType == OBJECT_MOBILEfi ||
+ m_burnType == OBJECT_MOBILEti ||
+ m_burnType == OBJECT_MOBILEwi ||
+ m_burnType == OBJECT_MOBILEii )
+ {
+ pos.x = -1.5f;
+ pos.y = -5.0f;
+ pos.z = 0.0f;
+ angle.x = (Rand()-0.5f)*0.2f;
+ angle.y = (Rand()-0.5f)*0.2f;
+ angle.z = -25.0f*PI/180.0f;
+ BurnAddPart(1, pos, angle); // down the insect-cannon
+ }
+
+ if ( m_burnType == OBJECT_MOBILErt ||
+ m_burnType == OBJECT_MOBILErc )
+ {
+ pos.x = 0.0f;
+ pos.y = -10.0f;
+ pos.z = 0.0f;
+ angle.x = 0.0f;
+ angle.y = 0.0f;
+ angle.z = 0.0f;
+ BurnAddPart(1, pos, angle); // down the holder
+
+ pos.x = 0.0f;
+ pos.y = -10.0f;
+ pos.z = 0.0f;
+ angle.x = 0.0f;
+ angle.y = 0.0f;
+ angle.z = 0.0f;
+ BurnAddPart(2, pos, angle); // down the pestle/cannon
+ }
+
+ if ( m_burnType == OBJECT_MOBILErr )
+ {
+ pos.x = 0.0f;
+ pos.y = -10.0f;
+ pos.z = 0.0f;
+ angle.x = 0.0f;
+ angle.y = 0.0f;
+ angle.z = 0.0f;
+ BurnAddPart(1, pos, angle); // down the holder
+
+ pos.x = 0.0f;
+ pos.y = 0.0f;
+ pos.z = 0.0f;
+ angle.x = 0.0f;
+ angle.y = 0.0f;
+ angle.z = -PI/2.0f;
+ BurnAddPart(4, pos, angle);
+
+ pos.x = 0.0f;
+ pos.y = 0.0f;
+ pos.z = 0.0f;
+ angle.x = 0.0f;
+ angle.y = 0.0f;
+ angle.z = PI/2.5f;
+ BurnAddPart(2, pos, angle);
+ }
+
+ if ( m_burnType == OBJECT_MOBILErs )
+ {
+ pos.x = 0.0f;
+ pos.y = -10.0f;
+ pos.z = 0.0f;
+ angle.x = 0.0f;
+ angle.y = 0.0f;
+ angle.z = 0.0f;
+ BurnAddPart(1, pos, angle); // down the holder
+
+ pos.x = 0.0f;
+ pos.y = -5.0f;
+ pos.z = 0.0f;
+ angle.x = 0.0f;
+ angle.y = 0.0f;
+ angle.z = 0.0f;
+ BurnAddPart(2, pos, angle);
+
+ pos.x = 0.0f;
+ pos.y = -5.0f;
+ pos.z = 0.0f;
+ angle.x = 0.0f;
+ angle.y = 0.0f;
+ angle.z = 0.0f;
+ BurnAddPart(3, pos, angle);
+ }
+
+ if ( m_burnType == OBJECT_MOBILEsa )
+ {
+ pos.x = 0.0f;
+ pos.y = -10.0f;
+ pos.z = 0.0f;
+ angle.x = 0.0f;
+ angle.y = 0.0f;
+ angle.z = 0.0f;
+ BurnAddPart(1, pos, angle); // down the holder
+ }
+
+ if ( m_burnType == OBJECT_MOBILEwa ||
+ m_burnType == OBJECT_MOBILEwc ||
+ m_burnType == OBJECT_MOBILEwi ||
+ m_burnType == OBJECT_MOBILEws ||
+ m_burnType == OBJECT_MOBILEwt ) // wheels?
+ {
+ for ( i=0 ; i<4 ; i++ )
+ {
+ pos.x = 0.0f;
+ pos.y = Rand()*0.5f;
+ pos.z = 0.0f;
+ angle.x = (Rand()-0.5f)*PI/2.0f;
+ angle.y = (Rand()-0.5f)*PI/2.0f;
+ angle.z = 0.0f;
+ BurnAddPart(6+i, pos, angle); // wheel
+
+ m_burnKeepPart[i] = 6+i; // we keep the wheels
+ }
+ m_burnKeepPart[i] = -1;
+ }
+
+ if ( m_burnType == OBJECT_MOBILEta ||
+ m_burnType == OBJECT_MOBILEtc ||
+ m_burnType == OBJECT_MOBILEti ||
+ m_burnType == OBJECT_MOBILEts ||
+ m_burnType == OBJECT_MOBILErt ||
+ m_burnType == OBJECT_MOBILErc ||
+ m_burnType == OBJECT_MOBILErr ||
+ m_burnType == OBJECT_MOBILErs ||
+ m_burnType == OBJECT_MOBILEsa ||
+ m_burnType == OBJECT_MOBILEdr ) // caterpillars?
+ {
+ pos.x = 0.0f;
+ pos.y = -4.0f;
+ pos.z = 2.0f;
+ angle.x = (Rand()-0.5f)*20.0f*PI/180.0f;
+ angle.y = (Rand()-0.5f)*10.0f*PI/180.0f;
+ angle.z = (Rand()-0.5f)*30.0f*PI/180.0f;
+ BurnAddPart(6, pos, angle); // down the right caterpillar
+
+ pos.x = 0.0f;
+ pos.y = -4.0f;
+ pos.z = -2.0f;
+ angle.x = (Rand()-0.5f)*20.0f*PI/180.0f;
+ angle.y = (Rand()-0.5f)*10.0f*PI/180.0f;
+ angle.z = (Rand()-0.5f)*30.0f*PI/180.0f;
+ BurnAddPart(7, pos, angle); // down the left caterpillar
+ }
+
+ if ( m_burnType == OBJECT_MOBILEfa ||
+ m_burnType == OBJECT_MOBILEfc ||
+ m_burnType == OBJECT_MOBILEfi ||
+ m_burnType == OBJECT_MOBILEfs ||
+ m_burnType == OBJECT_MOBILEft ) // flying?
+ {
+ for ( i=0 ; i<3 ; i++ )
+ {
+ pos.x = 0.0f;
+ pos.y = -3.0f;
+ pos.z = 0.0f;
+ angle.x = 0.0f;
+ angle.y = 0.0f;
+ angle.z = (Rand()-0.5f)*PI/2.0f;
+ BurnAddPart(6+i, pos, angle); // foot
+ }
+ m_burnKeepPart[i] = -1;
+ }
+
+ if ( m_burnType == OBJECT_MOBILEia ||
+ m_burnType == OBJECT_MOBILEic ||
+ m_burnType == OBJECT_MOBILEii ||
+ m_burnType == OBJECT_MOBILEis ) // legs?
+ {
+ for ( i=0 ; i<6; i++ )
+ {
+ pos.x = 0.0f;
+ pos.y = -3.0f;
+ pos.z = 0.0f;
+ angle.x = 0.0f;
+ angle.y = (Rand()-0.5f)*PI/4.0f;
+ angle.z = (Rand()-0.5f)*PI/4.0f;
+ BurnAddPart(6+i, pos, angle); // leg
+ }
+ }
+}
+
+// Adds a part move.
+
+void CPyro::BurnAddPart(int part, D3DVECTOR pos, D3DVECTOR angle)
+{
+ int i;
+
+ i = m_burnPartTotal;
+ m_burnPart[i].part = part;
+ m_burnPart[i].initialPos = m_object->RetPosition(part);
+ m_burnPart[i].finalPos = m_burnPart[i].initialPos+pos;
+ m_burnPart[i].initialAngle = m_object->RetAngle(part);
+ m_burnPart[i].finalAngle = m_burnPart[i].initialAngle+angle;
+
+ m_burnPartTotal ++;
+}
+
+// Advances of a vehicle fire.
+
+void CPyro::BurnProgress()
+{
+ CObject* sub;
+ D3DVECTOR pos;
+ float h;
+ int i;
+
+ if ( m_burnType == OBJECT_TEEN31 ) // basket?
+ {
+ m_object->SetZoomY(0, 1.0f-m_progress*0.5f); // slight flattening
+ }
+
+ for ( i=0 ; i<m_burnPartTotal ; i++ )
+ {
+ pos = m_burnPart[i].initialPos + m_progress*(m_burnPart[i].finalPos-m_burnPart[i].initialPos);
+ if ( i == 0 && m_burnFall > 0.0f )
+ {
+ h = powf(m_progress, 2.0f)*1000.0f;
+ if ( h > m_burnFall ) h = m_burnFall;
+ pos.y -= h;
+ }
+ m_object->SetPosition(m_burnPart[i].part, pos);
+
+ pos = m_burnPart[i].initialAngle + m_progress*(m_burnPart[i].finalAngle-m_burnPart[i].initialAngle);
+ m_object->SetAngle(m_burnPart[i].part, pos);
+ }
+
+ sub = m_object->RetPower();
+ if ( sub != 0 ) // is there a battery?
+ {
+ sub->SetZoomY(0, 1.0f-m_progress); // complete flattening
+ }
+}
+
+// Indicates whether a part should be retained.
+
+BOOL CPyro::BurnIsKeepPart(int part)
+{
+ int i;
+
+ i = 0;
+ while ( m_burnKeepPart[i] != -1 )
+ {
+ if ( part == m_burnKeepPart[i++] ) return TRUE; // must keep
+ }
+ return FALSE; // must destroy
+}
+
+// Ends the fire of an insect or a vehicle.
+
+void CPyro::BurnTerminate()
+{
+ int i, objRank;
+
+ if ( m_type == PT_BURNO ) // organic object is burning?
+ {
+ DeleteObject(TRUE, TRUE); // removes the insect
+ return;
+ }
+
+ for ( i=1 ; i<OBJECTMAXPART ; i++ )
+ {
+ objRank = m_object->RetObjectRank(i);
+ if ( objRank == -1 ) continue;
+ if ( BurnIsKeepPart(i) ) continue;
+
+ m_object->DeletePart(i);
+ }
+
+ DeleteObject(FALSE, TRUE); // destroys the object transported + the battery
+
+ if ( m_burnType == OBJECT_DERRICK ||
+ m_burnType == OBJECT_STATION ||
+ m_burnType == OBJECT_FACTORY ||
+ m_burnType == OBJECT_REPAIR ||
+ m_burnType == OBJECT_DESTROYER||
+ m_burnType == OBJECT_CONVERT ||
+ m_burnType == OBJECT_TOWER ||
+ m_burnType == OBJECT_RESEARCH ||
+ m_burnType == OBJECT_RADAR ||
+ m_burnType == OBJECT_INFO ||
+ m_burnType == OBJECT_ENERGY ||
+ m_burnType == OBJECT_LABO ||
+ m_burnType == OBJECT_NUCLEAR ||
+ m_burnType == OBJECT_PARA ||
+ m_burnType == OBJECT_SAFE ||
+ m_burnType == OBJECT_HUSTON ||
+ m_burnType == OBJECT_START ||
+ m_burnType == OBJECT_END )
+ {
+ m_object->SetType(OBJECT_RUINfactory); // others become a ruin
+ m_object->SetLock(FALSE);
+ }
+ else
+ {
+ m_object->SetType(OBJECT_RUINmobilew1); // others become a ruin
+ m_object->SetLock(FALSE);
+ }
+
+ m_object->SetBurn(FALSE); // ruin usable (c-e-d. recoverable)
+}
+
+
+// Start of an object freight falling.
+
+void CPyro::FallStart()
+{
+ D3DVECTOR pos;
+
+ m_object->SetBurn(TRUE); // usable
+
+ pos = m_object->RetPosition(0);
+ m_fallFloor = m_terrain->RetFloorLevel(pos);
+ m_fallSpeed = 0.0f;
+ m_fallBulletTime = 0.0f;
+ m_bFallEnding = FALSE;
+}
+
+// Seeking an object explode by the falling ball of bees.
+
+CObject* CPyro::FallSearchBeeExplo()
+{
+ CObject* pObj;
+ D3DVECTOR iPos, oPos;
+ ObjectType oType;
+ float iRadius, oRadius, distance, shieldRadius;
+ int i, j;
+
+ m_object->GetCrashSphere(0, iPos, iRadius);
+
+ for ( i=0 ; i<1000000 ; i++ )
+ {
+ pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ if ( pObj == 0 ) break;
+
+ oType = pObj->RetType();
+ if ( oType != OBJECT_HUMAN &&
+ oType != OBJECT_MOBILEfa &&
+ oType != OBJECT_MOBILEta &&
+ oType != OBJECT_MOBILEwa &&
+ oType != OBJECT_MOBILEia &&
+ oType != OBJECT_MOBILEfc &&
+ oType != OBJECT_MOBILEtc &&
+ oType != OBJECT_MOBILEwc &&
+ oType != OBJECT_MOBILEic &&
+ oType != OBJECT_MOBILEfi &&
+ oType != OBJECT_MOBILEti &&
+ oType != OBJECT_MOBILEwi &&
+ oType != OBJECT_MOBILEii &&
+ oType != OBJECT_MOBILEfs &&
+ oType != OBJECT_MOBILEts &&
+ oType != OBJECT_MOBILEws &&
+ oType != OBJECT_MOBILEis &&
+ oType != OBJECT_MOBILErt &&
+ oType != OBJECT_MOBILErc &&
+ oType != OBJECT_MOBILErr &&
+ oType != OBJECT_MOBILErs &&
+ oType != OBJECT_MOBILEsa &&
+ oType != OBJECT_MOBILEtg &&
+ oType != OBJECT_MOBILEft &&
+ oType != OBJECT_MOBILEtt &&
+ oType != OBJECT_MOBILEwt &&
+ oType != OBJECT_MOBILEit &&
+ oType != OBJECT_MOBILEdr &&
+ oType != OBJECT_BASE &&
+ oType != OBJECT_DERRICK &&
+ oType != OBJECT_STATION &&
+ oType != OBJECT_FACTORY &&
+ oType != OBJECT_REPAIR &&
+ oType != OBJECT_DESTROYER&&
+ oType != OBJECT_CONVERT &&
+ oType != OBJECT_TOWER &&
+ oType != OBJECT_RESEARCH &&
+ oType != OBJECT_RADAR &&
+ oType != OBJECT_INFO &&
+ oType != OBJECT_ENERGY &&
+ oType != OBJECT_LABO &&
+ oType != OBJECT_NUCLEAR &&
+ oType != OBJECT_PARA &&
+ oType != OBJECT_SAFE &&
+ oType != OBJECT_HUSTON &&
+ oType != OBJECT_METAL &&
+ oType != OBJECT_POWER &&
+ oType != OBJECT_ATOMIC ) continue;
+
+ if ( pObj->RetTruck() != 0 ) continue; // object transported?
+
+ oPos = pObj->RetPosition(0);
+
+ shieldRadius = pObj->RetShieldRadius();
+ if ( shieldRadius > 0.0f )
+ {
+ distance = Length(oPos, iPos);
+ if ( distance <= shieldRadius ) return pObj;
+ }
+
+ if ( oType == OBJECT_BASE )
+ {
+ distance = Length(oPos, iPos);
+ if ( distance < 25.0f ) return pObj;
+ }
+
+ // Test the center of the object, which is necessary for objects
+ // that have no sphere in the center (station).
+ distance = Length(oPos, iPos)-4.0f;
+ if ( distance < 5.0f ) return pObj;
+
+ // Test with all spheres of the object.
+ j = 0;
+ while ( pObj->GetCrashSphere(j++, oPos, oRadius) )
+ {
+ distance = Length(oPos, iPos);
+ if ( distance <= iRadius+oRadius )
+ {
+ return pObj;
+ }
+ }
+ }
+ return 0;
+}
+
+// Fall of an object's freight.
+
+void CPyro::FallProgress(float rTime)
+{
+ CObject* pObj;
+ D3DVECTOR pos;
+ BOOL bFloor = FALSE;
+
+ if ( m_object == 0 ) return;
+
+ m_fallSpeed += rTime*50.0f; // v2 = v1 + a*dt
+ pos = m_object->RetPosition(0);
+ pos.y -= m_fallSpeed*rTime; // dd -= v2*dt
+
+ if ( pos.y <= m_fallFloor ) // below the ground level?
+ {
+ pos.y = m_fallFloor;
+ bFloor = TRUE;
+ }
+ m_object->SetPosition(0, pos);
+
+ if ( m_object->RetType() == OBJECT_BULLET )
+ {
+ m_fallBulletTime += rTime;
+
+ if ( m_fallBulletTime > 0.2f || bFloor )
+ {
+ m_fallBulletTime = 0.0f;
+
+ pObj = FallSearchBeeExplo();
+ if ( pObj == 0 )
+ {
+ if ( bFloor ) // reaches the ground?
+ {
+ m_object->ExploObject(EXPLO_BOUM, 0.0f); // start explosion
+ }
+ }
+ else
+ {
+ if ( pObj->RetShieldRadius() > 0.0f ) // protected by shield?
+ {
+ m_particule->CreateParticule(pos, D3DVECTOR(0.0f, 0.0f, 0.0f), FPOINT(6.0f, 6.0f), PARTIGUNDEL, 2.0f, 0.0f, 0.0f);
+ m_sound->Play(SOUND_GUNDEL);
+
+ DeleteObject(TRUE, TRUE); // removes the ball
+ }
+ else
+ {
+ if ( pObj->ExploObject(EXPLO_BOUM, 1.0f) ) // start explosion
+ {
+ DeleteObject(TRUE, TRUE); // removes the ball
+ }
+ else
+ {
+ m_object->ExploObject(EXPLO_BOUM, 0.0f); // start explosion
+ }
+ }
+ }
+
+ if ( bFloor || pObj != 0 )
+ {
+ m_bFallEnding = TRUE;
+ }
+ }
+ }
+}
+
+// Indicates whether the fall is over.
+
+Error CPyro::FallIsEnded()
+{
+ D3DVECTOR pos;
+
+ if ( m_bFallEnding || m_object == 0 ) return ERR_STOP;
+
+ pos = m_object->RetPosition(0);
+ if ( pos.y > m_fallFloor ) return ERR_CONTINUE;
+
+ m_sound->Play(SOUND_BOUM, pos);
+ m_object->SetBurn(FALSE); // usable again
+
+ return ERR_STOP;
+}
+