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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-26 22:50:55 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-26 22:50:55 +0200
commitcf312c0b870175b8897ce98df6a8c46ccce92e2e (patch)
treea044a5d6fac959bfb49e47af886902d61a8ec723 /src/graphics/common
parentbf06998ece3ba9d47b595e3761beba54b3793036 (diff)
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Fixed brief Doxygen description
Diffstat (limited to 'src/graphics/common')
-rw-r--r--src/graphics/common/light.h9
-rw-r--r--src/graphics/common/material.h3
-rw-r--r--src/graphics/common/vertex.h6
3 files changed, 12 insertions, 6 deletions
diff --git a/src/graphics/common/light.h b/src/graphics/common/light.h
index 1d14c5b..dec9912 100644
--- a/src/graphics/common/light.h
+++ b/src/graphics/common/light.h
@@ -26,7 +26,8 @@
namespace Gfx {
-/** \enum LightType Type of light */
+/** \enum LightType
+ * \brief Type of light */
enum LightType
{
LT_Point,
@@ -35,7 +36,8 @@ enum LightType
};
/**
- * \struct Light Light
+ * \struct Light
+ * \brief Light
*
* This structure was created as analog to DirectX's D3DLIGHT.
*
@@ -81,7 +83,8 @@ struct LightProg
};
/**
- * \struct SceneLight Dynamic light in 3D scene
+ * \struct SceneLight
+ * \brief Dynamic light in 3D scene
*
* TODO documentation
*/
diff --git a/src/graphics/common/material.h b/src/graphics/common/material.h
index 2ec2e1b..f71923f 100644
--- a/src/graphics/common/material.h
+++ b/src/graphics/common/material.h
@@ -22,7 +22,8 @@
namespace Gfx {
/**
- * \struct Material Material of a surface
+ * \struct Material
+ * \brief Material of a surface
*
* This structure was created as analog to DirectX's D3DMATERIAL.
*
diff --git a/src/graphics/common/vertex.h b/src/graphics/common/vertex.h
index b620413..0cc6402 100644
--- a/src/graphics/common/vertex.h
+++ b/src/graphics/common/vertex.h
@@ -25,7 +25,8 @@
namespace Gfx {
/**
- * \struct Vertex Vertex of a primitive
+ * \struct Vertex
+ * \brief Vertex of a primitive
*
* This structure was created as analog to DirectX's D3DVERTEX.
*
@@ -47,7 +48,8 @@ struct Vertex
};
/**
- * \struct VertexTex2 Vertex with secondary texture coordinates
+ * \struct VertexTex2
+ * \brief Vertex with secondary texture coordinates
*
* In addition to fields from Gfx::Vector, it contains
* secondary texture coordinates (u2, v2) as Math::Point