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authorZaba999 <qrwfw5rp>2012-10-11 23:10:07 +0200
committerZaba999 <qrwfw5rp>2012-10-11 23:10:07 +0200
commit7575ffd49b76aaf4b054c0ca8cb8369fb12c11c9 (patch)
tree10915bce6a98c2b0848421dbb79b36ce52bb045b /src/graphics/core/light.h
parent8a932fed3e5700af283017deab3cb1da11cb0dce (diff)
parentdfe21c5a9c2ebf3df0f445014588bcce0387d699 (diff)
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Merge branch 'dev' of https://github.com/colobot/colobot into dev
Diffstat (limited to 'src/graphics/core/light.h')
-rw-r--r--src/graphics/core/light.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/graphics/core/light.h b/src/graphics/core/light.h
index 35f37e6..28733c1 100644
--- a/src/graphics/core/light.h
+++ b/src/graphics/core/light.h
@@ -68,7 +68,7 @@ struct Light
float attenuation1;
//! Quadratic attenuation factor
float attenuation2;
- //! Angle of spotlight cone (0-90 degrees)
+ //! Angle of spotlight cone (0-PI/2 radians)
float spotAngle;
//! Intensity of spotlight (0 = uniform; 128 = most intense)
@@ -91,7 +91,7 @@ struct Light
direction = Math::Vector(0.0f, 0.0f, 1.0f);
attenuation0 = 1.0f;
attenuation1 = attenuation2 = 0.0f;
- spotAngle = 90.0f;
+ spotAngle = Math::PI/2.0f;
spotIntensity = 0.0f;
}
};