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author | Piotr Dziwinski <piotrdz@gmail.com> | 2012-07-26 22:26:19 +0200 |
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committer | Piotr Dziwinski <piotrdz@gmail.com> | 2012-07-26 22:26:19 +0200 |
commit | 4ddcd9f810fa588ccf90442f7b4e5ddf385e85f2 (patch) | |
tree | 04cd5a00e080407ed243042e2dd7efe4ba94d4f8 /src/graphics/core/material.h | |
parent | 045f17a274c0cd41aebd34d5759f7fe791b680e4 (diff) | |
download | colobot-4ddcd9f810fa588ccf90442f7b4e5ddf385e85f2.tar.gz colobot-4ddcd9f810fa588ccf90442f7b4e5ddf385e85f2.tar.bz2 colobot-4ddcd9f810fa588ccf90442f7b4e5ddf385e85f2.zip |
Change of paths in src/graphics
- moved abstract core to src/graphics/core
- moved proper graphics engine to src/graphics/engine
Diffstat (limited to 'src/graphics/core/material.h')
-rw-r--r-- | src/graphics/core/material.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/src/graphics/core/material.h b/src/graphics/core/material.h new file mode 100644 index 0000000..31b42f3 --- /dev/null +++ b/src/graphics/core/material.h @@ -0,0 +1,47 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// material.h + +#pragma once + + +#include "graphics/core/color.h" + + +namespace Gfx { + +/** + * \struct Material + * \brief Material of a surface + * + * This structure was created as analog to DirectX's D3DMATERIAL. + * + * It contains values of 3 material colors: diffuse, ambient and specular. + * In D3DMATERIAL there are other fields, but they are not used + * by the graphics engine. + */ +struct Material +{ + //! Diffuse color + Gfx::Color diffuse; + //! Ambient color + Gfx::Color ambient; + //! Specular color + Gfx::Color specular; +}; + +}; // namespace Gfx |