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authorPiotr Dziwinski <piotrdz@gmail.com>2012-07-26 22:26:19 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-07-26 22:26:19 +0200
commit4ddcd9f810fa588ccf90442f7b4e5ddf385e85f2 (patch)
tree04cd5a00e080407ed243042e2dd7efe4ba94d4f8 /src/graphics/core/material.h
parent045f17a274c0cd41aebd34d5759f7fe791b680e4 (diff)
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Change of paths in src/graphics
- moved abstract core to src/graphics/core - moved proper graphics engine to src/graphics/engine
Diffstat (limited to 'src/graphics/core/material.h')
-rw-r--r--src/graphics/core/material.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/graphics/core/material.h b/src/graphics/core/material.h
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// material.h
+
+#pragma once
+
+
+#include "graphics/core/color.h"
+
+
+namespace Gfx {
+
+/**
+ * \struct Material
+ * \brief Material of a surface
+ *
+ * This structure was created as analog to DirectX's D3DMATERIAL.
+ *
+ * It contains values of 3 material colors: diffuse, ambient and specular.
+ * In D3DMATERIAL there are other fields, but they are not used
+ * by the graphics engine.
+ */
+struct Material
+{
+ //! Diffuse color
+ Gfx::Color diffuse;
+ //! Ambient color
+ Gfx::Color ambient;
+ //! Specular color
+ Gfx::Color specular;
+};
+
+}; // namespace Gfx