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authorPiotr Dziwiński <piotr.dziwinski@nsn.com>2013-02-16 22:37:43 +0100
committerPiotr Dziwiński <piotr.dziwinski@nsn.com>2013-02-17 12:11:56 +0100
commit001d37b257b126dd6ef1dced70f94ff3d2806d28 (patch)
tree1025979c635c899f196d606f7d74170e33ef4f3a /src/graphics/engine/cloud.cpp
parent45040318b026f8864d244e39f1703685ad688470 (diff)
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CInstanceManager refactoring
* removed classes managed by CInstanceManager except for CObject, CPyro, CBrain and CPhysics because of dependencies * refactored instance searching to use existing singleton instances of CApplication, CEngine and CRobotMain and calling their getter functions
Diffstat (limited to 'src/graphics/engine/cloud.cpp')
-rw-r--r--src/graphics/engine/cloud.cpp19
1 files changed, 7 insertions, 12 deletions
diff --git a/src/graphics/engine/cloud.cpp b/src/graphics/engine/cloud.cpp
index 0df0d12..d9ebf5a 100644
--- a/src/graphics/engine/cloud.cpp
+++ b/src/graphics/engine/cloud.cpp
@@ -18,12 +18,12 @@
#include "graphics/engine/cloud.h"
-#include "common/iman.h"
-
#include "graphics/core/device.h"
#include "graphics/engine/engine.h"
#include "graphics/engine/terrain.h"
+#include "object/robotmain.h"
+
#include "math/geometry.h"
@@ -37,11 +37,8 @@ const int CLOUD_LINE_PREALLOCATE_COUNT = 100;
const int CLOUD_SIZE_EXPAND = 4;
-CCloud::CCloud(CInstanceManager* iMan, CEngine* engine)
+CCloud::CCloud(CEngine* engine)
{
- m_iMan = iMan;
- m_iMan->AddInstance(CLASS_CLOUD, this);
-
m_engine = engine;
m_terrain = nullptr;
@@ -55,7 +52,6 @@ CCloud::CCloud(CInstanceManager* iMan, CEngine* engine)
CCloud::~CCloud()
{
- m_iMan = nullptr;
m_engine = nullptr;
m_terrain = nullptr;
}
@@ -84,7 +80,7 @@ bool CCloud::EventFrame(const Event &event)
}
void CCloud::AdjustLevel(Math::Vector& pos, Math::Vector& eye, float deep,
- Math::Point& uv1, Math::Point& uv2)
+ Math::Point& uv1, Math::Point& uv2)
{
uv1.x = (pos.x+20000.0f)/1280.0f;
uv1.y = (pos.z+20000.0f)/1280.0f;
@@ -211,8 +207,8 @@ void CCloud::CreateLine(int x, int y, int len)
}
void CCloud::Create(const std::string& fileName,
- const Color& diffuse, const Color& ambient,
- float level)
+ const Color& diffuse, const Color& ambient,
+ float level)
{
m_diffuse = diffuse;
m_ambient = ambient;
@@ -225,7 +221,7 @@ void CCloud::Create(const std::string& fileName,
m_engine->LoadTexture(m_fileName);
if (m_terrain == nullptr)
- m_terrain = static_cast<CTerrain*>(m_iMan->SearchInstance(CLASS_TERRAIN));
+ m_terrain = CRobotMain::GetInstancePointer()->GetTerrain();
m_wind = m_terrain->GetWind();
@@ -250,7 +246,6 @@ void CCloud::Flush()
m_level = 0.0f;
}
-
void CCloud::SetLevel(float level)
{
m_level = level;