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authorPiotr Dziwinski <piotrdz@gmail.com>2012-07-26 22:26:19 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-07-26 22:26:19 +0200
commit4ddcd9f810fa588ccf90442f7b4e5ddf385e85f2 (patch)
tree04cd5a00e080407ed243042e2dd7efe4ba94d4f8 /src/graphics/engine/cloud.h
parent045f17a274c0cd41aebd34d5759f7fe791b680e4 (diff)
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Change of paths in src/graphics
- moved abstract core to src/graphics/core - moved proper graphics engine to src/graphics/engine
Diffstat (limited to 'src/graphics/engine/cloud.h')
-rw-r--r--src/graphics/engine/cloud.h94
1 files changed, 94 insertions, 0 deletions
diff --git a/src/graphics/engine/cloud.h b/src/graphics/engine/cloud.h
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// cloud.h
+
+#pragma once
+
+#include "common/event.h"
+#include "graphics/core/color.h"
+#include "math/point.h"
+#include "math/vector.h"
+
+
+
+class CInstanceManager;
+
+
+namespace Gfx {
+
+class CEngine;
+class CTerrain;
+
+const short MAXCLOUDLINE = 100;
+
+struct CloudLine
+{
+ short x, y; // beginning
+ short len; // in length x
+ float px1, px2, pz;
+};
+
+
+class CCloud
+{
+public:
+ CCloud(CInstanceManager* iMan, CEngine* engine);
+ ~CCloud();
+
+ bool EventProcess(const Event &event);
+ void Flush();
+ bool Create(const char *filename, Gfx::Color diffuse, Gfx::Color ambient, float level);
+ void Draw();
+
+ bool SetLevel(float level);
+ float RetLevel();
+
+ void SetEnable(bool bEnable);
+ bool RetEnable();
+
+protected:
+ bool EventFrame(const Event &event);
+ void AdjustLevel(Math::Vector &pos, Math::Vector &eye, float deep, Math::Point &uv1, Math::Point &uv2);
+ bool CreateLine(int x, int y, int len);
+
+protected:
+ CInstanceManager* m_iMan;
+ CEngine* m_engine;
+ CTerrain* m_terrain;
+
+ char m_filename[100];
+ float m_level; // overall level
+ Math::Point m_speed; // feedrate (wind)
+ Gfx::Color m_diffuse; // diffuse color
+ Gfx::Color m_ambient; // ambient color
+ float m_time;
+ float m_lastTest;
+ int m_subdiv;
+
+ Math::Vector m_wind; // wind speed
+ int m_brick; // brick mosaic
+ float m_size; // size of a brick element
+
+ int m_lineUsed;
+ CloudLine m_line[MAXCLOUDLINE];
+
+ bool m_bEnable;
+};
+
+
+}; // namespace Gfx