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author | Piotr Dziwinski <piotrdz@gmail.com> | 2013-02-25 21:58:01 +0100 |
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committer | Piotr Dziwinski <piotrdz@gmail.com> | 2013-02-25 21:58:01 +0100 |
commit | b0d86ebe5a3c2330307a5c383f0136377338336c (patch) | |
tree | 358d9f002de1478eefce00e7f81f02d71403b648 /src/graphics/engine/engine.h | |
parent | 3a594dc3a814cff4ae4db02985f4b1ce643a0604 (diff) | |
download | colobot-b0d86ebe5a3c2330307a5c383f0136377338336c.tar.gz colobot-b0d86ebe5a3c2330307a5c383f0136377338336c.tar.bz2 colobot-b0d86ebe5a3c2330307a5c383f0136377338336c.zip |
Better light sorting
Should fix lighting issue (#62)
Diffstat (limited to 'src/graphics/engine/engine.h')
-rw-r--r-- | src/graphics/engine/engine.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/graphics/engine/engine.h b/src/graphics/engine/engine.h index 0647fbd..f9dfd45 100644 --- a/src/graphics/engine/engine.h +++ b/src/graphics/engine/engine.h @@ -729,7 +729,7 @@ public: //@{ //! Management of game pause mode void SetPause(bool pause); - bool GetPause(); + TEST_VIRTUAL bool GetPause(); //@} //@{ @@ -1170,9 +1170,9 @@ public: //! Returns the view matrix const Math::Matrix& GetMatView(); //! Returns the camera center point - Math::Vector GetEyePt(); + TEST_VIRTUAL Math::Vector GetEyePt(); //! Returns the camera target point - Math::Vector GetLookatPt(); + TEST_VIRTUAL Math::Vector GetLookatPt(); //! Returns the horizontal direction angle of view float GetEyeDirH(); //! Returns the vertical direction angle of view |