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authorPiotr Dziwinski <piotrdz@gmail.com>2013-02-25 21:58:01 +0100
committerPiotr Dziwinski <piotrdz@gmail.com>2013-02-25 21:58:01 +0100
commitb0d86ebe5a3c2330307a5c383f0136377338336c (patch)
tree358d9f002de1478eefce00e7f81f02d71403b648 /src/graphics/engine/engine.h
parent3a594dc3a814cff4ae4db02985f4b1ce643a0604 (diff)
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Better light sorting
Should fix lighting issue (#62)
Diffstat (limited to 'src/graphics/engine/engine.h')
-rw-r--r--src/graphics/engine/engine.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/graphics/engine/engine.h b/src/graphics/engine/engine.h
index 0647fbd..f9dfd45 100644
--- a/src/graphics/engine/engine.h
+++ b/src/graphics/engine/engine.h
@@ -729,7 +729,7 @@ public:
//@{
//! Management of game pause mode
void SetPause(bool pause);
- bool GetPause();
+ TEST_VIRTUAL bool GetPause();
//@}
//@{
@@ -1170,9 +1170,9 @@ public:
//! Returns the view matrix
const Math::Matrix& GetMatView();
//! Returns the camera center point
- Math::Vector GetEyePt();
+ TEST_VIRTUAL Math::Vector GetEyePt();
//! Returns the camera target point
- Math::Vector GetLookatPt();
+ TEST_VIRTUAL Math::Vector GetLookatPt();
//! Returns the horizontal direction angle of view
float GetEyeDirH();
//! Returns the vertical direction angle of view