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authorPiotr Dziwinski <piotrdz@gmail.com>2012-12-26 20:58:02 +0100
committerPiotr Dziwinski <piotrdz@gmail.com>2012-12-26 20:58:02 +0100
commit5574eccebd16ae38a2a21ed202d1f9d1ba8f67a4 (patch)
treeb742447d1b3262c1541e9c0fe037ad35be467dff /src/graphics/engine/terrain.h
parentf9f15a2f3f80f968a64e76141b1e6fa5e28c7232 (diff)
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Engine optimization - rewritten model management
- new class CModelManager - rewritten engine object structure in CEngine - created shared model data instead of separate objects per each model instance - minor refactoring
Diffstat (limited to 'src/graphics/engine/terrain.h')
-rw-r--r--src/graphics/engine/terrain.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/graphics/engine/terrain.h b/src/graphics/engine/terrain.h
index 3012e62..e17144e 100644
--- a/src/graphics/engine/terrain.h
+++ b/src/graphics/engine/terrain.h
@@ -328,7 +328,7 @@ protected:
//! Calculates a vector of the terrain
Math::Vector GetVector(int x, int y);
//! Calculates a vertex of the terrain
- VertexTex2 GetVertex(int x, int y, int step);
+ VertexTex2 GetVertex(int x, int y, int step);
//! Creates all objects of a mosaic
bool CreateMosaic(int ox, int oy, int step, int objRank, const Material& mat, float min, float max);
//! Creates all objects in a mesh square ground