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authorkrzys-h <krzys_h@interia.pl>2014-07-01 12:15:38 +0200
committerkrzys-h <krzys_h@interia.pl>2014-07-01 12:16:32 +0200
commitd9fee8b2adad613cf8c10d153cd5cd7b261b7863 (patch)
treef6b71cc2daa719c10c1ce31cf738e1c6ec934a73 /src/graphics/engine/terrain.h
parent0f2adf05fd2b2b38c2b84aa8d72b3fd756dcfcd4 (diff)
parent1835d2ae580525603308206f7b8e6b4552b3ca0f (diff)
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Release 0.1.3-alpha
Diffstat (limited to 'src/graphics/engine/terrain.h')
-rw-r--r--src/graphics/engine/terrain.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/graphics/engine/terrain.h b/src/graphics/engine/terrain.h
index e618691..75a8975 100644
--- a/src/graphics/engine/terrain.h
+++ b/src/graphics/engine/terrain.h
@@ -212,7 +212,7 @@ struct FlyingLimit
* where relief data is specifically adjusted to level space to allow
* construction of buildings.
*
- * Undergound resources can be supplied by loading them from image like relief data.
+ * Underground resources can be supplied by loading them from image like relief data.
*
* Terrain also specifies flying limits for player: one global level and possible
* additional spherical restrictions.
@@ -243,6 +243,8 @@ public:
void FlushRelief();
//! Load relief from image
bool LoadRelief(const std::string& fileName, float scaleRelief, bool adjustBorder);
+ //! Load ramdomized relief
+ bool RandomizeRelief();
//! Load resources from image
bool LoadResources(const std::string& fileName);