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author | krzys-h <krzys_h@interia.pl> | 2014-07-01 12:15:38 +0200 |
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committer | krzys-h <krzys_h@interia.pl> | 2014-07-01 12:16:32 +0200 |
commit | d9fee8b2adad613cf8c10d153cd5cd7b261b7863 (patch) | |
tree | f6b71cc2daa719c10c1ce31cf738e1c6ec934a73 /src/graphics/engine/terrain.h | |
parent | 0f2adf05fd2b2b38c2b84aa8d72b3fd756dcfcd4 (diff) | |
parent | 1835d2ae580525603308206f7b8e6b4552b3ca0f (diff) | |
download | colobot-d9fee8b2adad613cf8c10d153cd5cd7b261b7863.tar.gz colobot-d9fee8b2adad613cf8c10d153cd5cd7b261b7863.tar.bz2 colobot-d9fee8b2adad613cf8c10d153cd5cd7b261b7863.zip |
Release 0.1.3-alpha
Diffstat (limited to 'src/graphics/engine/terrain.h')
-rw-r--r-- | src/graphics/engine/terrain.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/graphics/engine/terrain.h b/src/graphics/engine/terrain.h index e618691..75a8975 100644 --- a/src/graphics/engine/terrain.h +++ b/src/graphics/engine/terrain.h @@ -212,7 +212,7 @@ struct FlyingLimit * where relief data is specifically adjusted to level space to allow * construction of buildings. * - * Undergound resources can be supplied by loading them from image like relief data. + * Underground resources can be supplied by loading them from image like relief data. * * Terrain also specifies flying limits for player: one global level and possible * additional spherical restrictions. @@ -243,6 +243,8 @@ public: void FlushRelief(); //! Load relief from image bool LoadRelief(const std::string& fileName, float scaleRelief, bool adjustBorder); + //! Load ramdomized relief + bool RandomizeRelief(); //! Load resources from image bool LoadResources(const std::string& fileName); |