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author | Piotr Dziwinski <piotrdz@gmail.com> | 2012-08-31 20:55:16 +0200 |
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committer | Piotr Dziwinski <piotrdz@gmail.com> | 2012-08-31 20:55:16 +0200 |
commit | e94e26ae1eb0dd8a3838e66db3abe4006d377ab2 (patch) | |
tree | 8fbab79952db846311dcfaf9ca149fc2e06805de /src/graphics/engine/terrain.h | |
parent | 3e52ae4ca9e27607b5691da0edbf3454e5e6099b (diff) | |
download | colobot-e94e26ae1eb0dd8a3838e66db3abe4006d377ab2.tar.gz colobot-e94e26ae1eb0dd8a3838e66db3abe4006d377ab2.tar.bz2 colobot-e94e26ae1eb0dd8a3838e66db3abe4006d377ab2.zip |
New model file format
- added new binary and text formats for models
- fixes and improvements in CModelFile
- tool for converting model files
- minor additions and fixes
Diffstat (limited to 'src/graphics/engine/terrain.h')
-rw-r--r-- | src/graphics/engine/terrain.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/graphics/engine/terrain.h b/src/graphics/engine/terrain.h index 24bd1f9..0c3fa63 100644 --- a/src/graphics/engine/terrain.h +++ b/src/graphics/engine/terrain.h @@ -157,7 +157,7 @@ public: //! Empties level void LevelFlush(); //! Initializes the names of textures to use for the land - void LevelMaterial(int id, std::string& baseName, float u, float v, int up, int right, int down, int left, float hardness); + void LevelMaterial(int id, const std::string& baseName, float u, float v, int up, int right, int down, int left, float hardness); //! Initializes all the ground with a material bool LevelInit(int id); //! Generates a level in the terrain |