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authorPiotr Dziwinski <piotrdz@gmail.com>2012-12-14 21:30:35 +0100
committerPiotr Dziwinski <piotrdz@gmail.com>2012-12-14 21:30:35 +0100
commit4811defca2eeea69e40346be6b1647f276db8c76 (patch)
tree52204202603817d09d93ed8a863b69f93ada74b2 /src/graphics/engine
parent39ac36efda1f7c7b446886cf2508518f06e132ba (diff)
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Static objects using OpenGL VBOs and display lists
Diffstat (limited to 'src/graphics/engine')
-rw-r--r--src/graphics/engine/engine.cpp247
-rw-r--r--src/graphics/engine/engine.h18
-rw-r--r--src/graphics/engine/modelfile.cpp10
-rw-r--r--src/graphics/engine/pyro.cpp3
-rw-r--r--src/graphics/engine/terrain.cpp6
5 files changed, 204 insertions, 80 deletions
diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp
index 856c2d4..de5f2d4 100644
--- a/src/graphics/engine/engine.cpp
+++ b/src/graphics/engine/engine.cpp
@@ -92,6 +92,7 @@ EngineObjLevel4::EngineObjLevel4(bool used, EngineTriangleType type, const Mater
this->type = type;
this->material = material;
this->state = state;
+ this->staticBufferId = 0;
vertices.reserve(LEVEL4_VERTEX_PREALLOCATE_COUNT);
}
@@ -182,6 +183,7 @@ CEngine::CEngine(CInstanceManager *iMan, CApplication *app)
m_alphaMode = 1;
m_updateGeometry = false;
+ m_updateStaticObjects = false;
m_interfaceMode = false;
@@ -385,6 +387,7 @@ void CEngine::FrameUpdate()
ComputeDistance();
UpdateGeometry();
+ UpdateStaticObjects();
m_highlightTime = m_app->GetAbsTime();
@@ -570,11 +573,27 @@ bool CEngine::DeleteObject(int objRank)
EngineObjLevel2& p2 = p1.next[l2];
if (! p2.used) continue;
- if (p2.objRank == objRank)
+ if (p2.objRank != objRank) continue;
+
+ if (m_objects[objRank].staticBuffer)
{
- p2.used = false;
- p2.next.clear();
+ for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
+ {
+ EngineObjLevel3& p3 = p2.next[l3];
+ if (! p3.used) continue;
+
+ for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
+ {
+ EngineObjLevel4& p4 = p3.next[l4];
+
+ m_device->DestroyStaticObject(p4.staticBufferId);
+ }
+ }
}
+
+
+ p2.used = false;
+ p2.next.clear();
}
}
@@ -623,6 +642,22 @@ bool CEngine::GetObjectTransform(int objRank, Math::Matrix& transform)
return true;
}
+void CEngine::SetObjectStatic(int objRank, bool staticBuffer)
+{
+ if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
+ return;
+
+ m_objects[objRank].staticBuffer = staticBuffer;
+}
+
+bool CEngine::GetObjectStatic(int objRank)
+{
+ if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
+ return false;
+
+ return m_objects[objRank].staticBuffer;
+}
+
bool CEngine::SetObjectDrawWorld(int objRank, bool draw)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
@@ -825,6 +860,17 @@ bool CEngine::AddTriangles(int objRank, const std::vector<VertexTex2>& vertices,
p4.vertices.insert(p4.vertices.end(), vertices.begin(), vertices.end());
+ if (m_objects[objRank].staticBuffer)
+ {
+ if (p4.staticBufferId != 0)
+ {
+ m_device->DestroyStaticObject(p4.staticBufferId);
+ p4.staticBufferId = 0;
+ }
+
+ m_updateStaticObjects = true;
+ }
+
if (globalUpdate)
{
m_updateGeometry = true;
@@ -872,6 +918,17 @@ bool CEngine::AddSurface(int objRank, const std::vector<VertexTex2>& vertices,
p4.vertices.insert(p4.vertices.end(), vertices.begin(), vertices.end());
+ if (m_objects[objRank].staticBuffer)
+ {
+ if (p4.staticBufferId != 0)
+ {
+ m_device->DestroyStaticObject(p4.staticBufferId);
+ p4.staticBufferId = 0;
+ }
+
+ m_updateStaticObjects = true;
+ }
+
if (globalUpdate)
{
m_updateGeometry = true;
@@ -898,8 +955,8 @@ bool CEngine::AddSurface(int objRank, const std::vector<VertexTex2>& vertices,
}
bool CEngine::AddQuick(int objRank, const EngineObjLevel4& buffer,
- std::string tex1Name, std::string tex2Name,
- float min, float max, bool globalUpdate)
+ std::string tex1Name, std::string tex2Name,
+ float min, float max, bool globalUpdate)
{
if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
{
@@ -912,7 +969,26 @@ bool CEngine::AddQuick(int objRank, const EngineObjLevel4& buffer,
EngineObjLevel3& p3 = AddLevel3(p2, min, max);
p3.next.push_back(buffer);
- p3.next.back().used = true; // ensure that it is used
+
+ EngineObjLevel4& p4 = p3.next.back();
+ p4.used = true; // ensure that it is used
+
+ if (m_objects[objRank].staticBuffer)
+ {
+ if (p4.staticBufferId != 0)
+ {
+ m_device->DestroyStaticObject(p4.staticBufferId);
+ p4.staticBufferId = 0;
+ }
+
+ PrimitiveType type;
+ if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES)
+ type = PRIMITIVE_TRIANGLES;
+ else
+ type = PRIMITIVE_TRIANGLE_STRIP;
+
+ p4.staticBufferId = m_device->CreateStaticObject(type, &p4.vertices[0], p4.vertices.size());
+ }
if (globalUpdate)
{
@@ -920,24 +996,24 @@ bool CEngine::AddQuick(int objRank, const EngineObjLevel4& buffer,
}
else
{
- for (int i = 0; i < static_cast<int>( buffer.vertices.size() ); i++)
+ for (int i = 0; i < static_cast<int>( p4.vertices.size() ); i++)
{
- m_objects[objRank].bboxMin.x = Math::Min(buffer.vertices[i].coord.x, m_objects[objRank].bboxMin.x);
- m_objects[objRank].bboxMin.y = Math::Min(buffer.vertices[i].coord.y, m_objects[objRank].bboxMin.y);
- m_objects[objRank].bboxMin.z = Math::Min(buffer.vertices[i].coord.z, m_objects[objRank].bboxMin.z);
- m_objects[objRank].bboxMax.x = Math::Max(buffer.vertices[i].coord.x, m_objects[objRank].bboxMax.x);
- m_objects[objRank].bboxMax.y = Math::Max(buffer.vertices[i].coord.y, m_objects[objRank].bboxMax.y);
- m_objects[objRank].bboxMax.z = Math::Max(buffer.vertices[i].coord.z, m_objects[objRank].bboxMax.z);
+ m_objects[objRank].bboxMin.x = Math::Min(p4.vertices[i].coord.x, m_objects[objRank].bboxMin.x);
+ m_objects[objRank].bboxMin.y = Math::Min(p4.vertices[i].coord.y, m_objects[objRank].bboxMin.y);
+ m_objects[objRank].bboxMin.z = Math::Min(p4.vertices[i].coord.z, m_objects[objRank].bboxMin.z);
+ m_objects[objRank].bboxMax.x = Math::Max(p4.vertices[i].coord.x, m_objects[objRank].bboxMax.x);
+ m_objects[objRank].bboxMax.y = Math::Max(p4.vertices[i].coord.y, m_objects[objRank].bboxMax.y);
+ m_objects[objRank].bboxMax.z = Math::Max(p4.vertices[i].coord.z, m_objects[objRank].bboxMax.z);
}
m_objects[objRank].radius = Math::Max(m_objects[objRank].bboxMin.Length(),
m_objects[objRank].bboxMax.Length());
}
- if (buffer.type == ENG_TRIANGLE_TYPE_TRIANGLES)
- m_objects[objRank].totalTriangles += buffer.vertices.size() / 3;
- else if (buffer.type == ENG_TRIANGLE_TYPE_SURFACE)
- m_objects[objRank].totalTriangles += buffer.vertices.size() - 2;
+ if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES)
+ m_objects[objRank].totalTriangles += p4.vertices.size() / 3;
+ else if (p4.type == ENG_TRIANGLE_TYPE_SURFACE)
+ m_objects[objRank].totalTriangles += p4.vertices.size() - 2;
return true;
}
@@ -1735,10 +1811,57 @@ void CEngine::UpdateGeometry()
m_updateGeometry = false;
}
+void CEngine::UpdateStaticObjects()
+{
+ if (!m_updateStaticObjects)
+ return;
+
+ for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
+ {
+ EngineObjLevel1& p1 = m_objectTree[l1];
+ if (! p1.used) continue;
+
+ for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
+ {
+ EngineObjLevel2& p2 = p1.next[l2];
+ if (! p2.used) continue;
+
+ int objRank = p2.objRank;
+
+ if (!m_objects[objRank].staticBuffer)
+ continue;
+
+ for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
+ {
+ EngineObjLevel3& p3 = p2.next[l3];
+ if (! p3.used) continue;
+
+ for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
+ {
+ EngineObjLevel4& p4 = p3.next[l4];
+ if (! p4.used) continue;
+
+ if (p4.staticBufferId != 0)
+ continue;
+
+ PrimitiveType type;
+ if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES)
+ type = PRIMITIVE_TRIANGLES;
+ else
+ type = PRIMITIVE_TRIANGLE_STRIP;
+
+ p4.staticBufferId = m_device->CreateStaticObject(type, &p4.vertices[0], p4.vertices.size());
+ }
+ }
+ }
+ }
+}
+
void CEngine::Update()
{
ComputeDistance();
UpdateGeometry();
+ UpdateStaticObjects();
}
bool CEngine::DetectBBox(int objRank, Math::Point mouse)
@@ -3106,20 +3229,7 @@ void CEngine::Draw3DScene()
SetMaterial(p4.material);
SetState(p4.state);
- if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES)
- {
- m_device->DrawPrimitive( PRIMITIVE_TRIANGLES,
- &p4.vertices[0],
- p4.vertices.size() );
- m_statisticTriangle += p4.vertices.size() / 3;
- }
- if (p4.type == ENG_TRIANGLE_TYPE_SURFACE)
- {
- m_device->DrawPrimitive( PRIMITIVE_TRIANGLE_STRIP,
- &p4.vertices[0],
- p4.vertices.size() );
- m_statisticTriangle += p4.vertices.size() - 2;
- }
+ DrawObject(p4, m_objects[objRank].staticBuffer);
}
}
}
@@ -3188,22 +3298,7 @@ void CEngine::Draw3DScene()
SetMaterial(p4.material);
SetState(p4.state);
- if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES)
- {
- m_device->DrawPrimitive( PRIMITIVE_TRIANGLES,
- &p4.vertices[0],
- p4.vertices.size() );
-
- m_statisticTriangle += p4.vertices.size() / 3;
- }
- else if (p4.type == ENG_TRIANGLE_TYPE_SURFACE)
- {
- m_device->DrawPrimitive( PRIMITIVE_TRIANGLE_STRIP,
- &p4.vertices[0],
- p4.vertices.size() );
-
- m_statisticTriangle += p4.vertices.size() - 2;
- }
+ DrawObject(p4, m_objects[objRank].staticBuffer);
}
}
}
@@ -3264,21 +3359,7 @@ void CEngine::Draw3DScene()
SetMaterial(p4.material);
SetState(tState, tColor);
- if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES)
- {
- m_device->DrawPrimitive( PRIMITIVE_TRIANGLES,
- &p4.vertices[0],
- p4.vertices.size() );
-
- m_statisticTriangle += p4.vertices.size() / 3;
- }
- else if (p4.type == ENG_TRIANGLE_TYPE_SURFACE)
- {
- m_device->DrawPrimitive( PRIMITIVE_TRIANGLE_STRIP,
- &p4.vertices[0],
- p4.vertices.size() );
- m_statisticTriangle += p4.vertices.size() - 2;
- }
+ DrawObject(p4, m_objects[objRank].staticBuffer);
}
}
}
@@ -3307,6 +3388,32 @@ void CEngine::Draw3DScene()
if (! m_overFront) DrawOverColor(); // draws the foreground color
}
+void CEngine::DrawObject(const EngineObjLevel4& obj, bool staticBuffer)
+{
+ if (staticBuffer)
+ {
+ m_device->DrawStaticObject(obj.staticBufferId);
+
+ if (obj.type == ENG_TRIANGLE_TYPE_TRIANGLES)
+ m_statisticTriangle += obj.vertices.size() / 3;
+ else
+ m_statisticTriangle += obj.vertices.size() - 2;
+ }
+ else
+ {
+ if (obj.type == ENG_TRIANGLE_TYPE_TRIANGLES)
+ {
+ m_device->DrawPrimitive(PRIMITIVE_TRIANGLES, &obj.vertices[0], obj.vertices.size());
+ m_statisticTriangle += obj.vertices.size() / 3;
+ }
+ else
+ {
+ m_device->DrawPrimitive(PRIMITIVE_TRIANGLE_STRIP, &obj.vertices[0], obj.vertices.size() );
+ m_statisticTriangle += obj.vertices.size() - 2;
+ }
+ }
+}
+
void CEngine::DrawInterface()
{
m_device->SetRenderState(RENDER_STATE_DEPTH_TEST, false);
@@ -3397,21 +3504,7 @@ void CEngine::DrawInterface()
SetMaterial(p4.material);
SetState(p4.state);
- if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES)
- {
- m_device->DrawPrimitive( PRIMITIVE_TRIANGLES,
- &p4.vertices[0],
- p4.vertices.size() );
-
- m_statisticTriangle += p4.vertices.size() / 3;
- }
- else if (p4.type == ENG_TRIANGLE_TYPE_SURFACE)
- {
- m_device->DrawPrimitive( PRIMITIVE_TRIANGLE_STRIP,
- &p4.vertices[0],
- p4.vertices.size() );
- m_statisticTriangle += p4.vertices.size() - 2;
- }
+ DrawObject(p4, m_objects[objRank].staticBuffer);
}
}
}
diff --git a/src/graphics/engine/engine.h b/src/graphics/engine/engine.h
index d127e74..de57e4d 100644
--- a/src/graphics/engine/engine.h
+++ b/src/graphics/engine/engine.h
@@ -195,7 +195,9 @@ struct EngineObject
//! Number of triangles
int totalTriangles;
//! Type of object
- EngineObjectType type;
+ EngineObjectType type;
+ //! Whether the object is stored and rendered as static buffer
+ bool staticBuffer;
//! Transformation matrix
Math::Matrix transform;
//! Distance to object from eye point
@@ -225,6 +227,7 @@ struct EngineObject
drawWorld = false;
drawFront = false;
totalTriangles = 0;
+ staticBuffer = false;
type = ENG_OBJTYPE_NULL;
transform.LoadIdentity();
bboxMax.LoadZero();
@@ -252,6 +255,7 @@ struct EngineObjLevel4
Material material;
int state;
std::vector<VertexTex2> vertices;
+ unsigned int staticBufferId;
EngineObjLevel4(bool used = false,
EngineTriangleType type = ENG_TRIANGLE_TYPE_TRIANGLES,
@@ -760,6 +764,12 @@ public:
bool GetObjectTransform(int objRank, Math::Matrix& transform);
//@}
+ //@{
+ //! Management of object static drawing flag
+ void SetObjectStatic(int objRank, bool staticBuffer);
+ bool GetObjectStatic(int objRank);
+ //@}
+
//! Sets drawWorld for given object
bool SetObjectDrawWorld(int objRank, bool draw);
//! Sets drawFront for given object
@@ -1151,6 +1161,8 @@ public:
protected:
//! Prepares the interface for 3D scene
void Draw3DScene();
+ //! Draw 3D object
+ void DrawObject(const EngineObjLevel4& obj, bool staticBuffer);
//! Draws the user interface over the scene
void DrawInterface();
@@ -1215,6 +1227,9 @@ protected:
//! Updates geometric parameters of objects (bounding box and radius)
void UpdateGeometry();
+ //! Updates static buffers of changed objects
+ void UpdateStaticObjects();
+
protected:
CInstanceManager* m_iMan;
CApplication* m_app;
@@ -1293,6 +1308,7 @@ protected:
Color m_waterAddColor;
int m_statisticTriangle;
bool m_updateGeometry;
+ bool m_updateStaticObjects;
int m_alphaMode;
bool m_groundSpotVisible;
bool m_shadowVisible;
diff --git a/src/graphics/engine/modelfile.cpp b/src/graphics/engine/modelfile.cpp
index 3b0343a..a9972fe 100644
--- a/src/graphics/engine/modelfile.cpp
+++ b/src/graphics/engine/modelfile.cpp
@@ -1157,18 +1157,24 @@ bool CModelFile::WriteBinaryModel(std::ostream& stream)
#ifndef MODELFILE_NO_ENGINE
+
+/**
+ * TODO: move the function to CEngine or new class (CModelManager?)
+ * and make models shared static objects.
+ */
+
bool CModelFile::CreateEngineObject(int objRank)
{
std::vector<VertexTex2> vs(3, VertexTex2());
+ m_engine->SetObjectStatic(objRank, true); // TODO: make optional in the future
+
float limit[2];
limit[0] = m_engine->GetLimitLOD(0); // frontier AB as config
limit[1] = m_engine->GetLimitLOD(1); // frontier BC as config
for (int i = 0; i < static_cast<int>( m_triangles.size() ); i++)
{
- // TODO move this to CEngine
-
float min = m_triangles[i].min;
float max = m_triangles[i].max;
diff --git a/src/graphics/engine/pyro.cpp b/src/graphics/engine/pyro.cpp
index 978471b..73c5cec 100644
--- a/src/graphics/engine/pyro.cpp
+++ b/src/graphics/engine/pyro.cpp
@@ -363,6 +363,7 @@ bool CPyro::Create(PyroType type, CObject* obj, float force)
m_type == PT_EXPLOW )
{
CreateTriangle(obj, oType, 0);
+ m_engine->SetObjectStatic(m_object->GetObjectRank(0), false);
m_engine->DeleteShadow(m_object->GetObjectRank(0));
ExploStart();
}
@@ -1397,6 +1398,8 @@ void CPyro::CreateTriangle(CObject* obj, ObjectType oType, int part)
int objRank = obj->GetObjectRank(part);
if (objRank == -1) return;
+ m_engine->SetObjectStatic(objRank, false);
+
float min = 0.0f;
float max = m_engine->GetLimitLOD(0);
int total = m_engine->GetObjectTotalTriangles(objRank);
diff --git a/src/graphics/engine/terrain.cpp b/src/graphics/engine/terrain.cpp
index 4c22a32..0e77ea2 100644
--- a/src/graphics/engine/terrain.cpp
+++ b/src/graphics/engine/terrain.cpp
@@ -478,6 +478,8 @@ VertexTex2 CTerrain::GetVertex(int x, int y, int step)
v.texCoord.x = (o.x-oo.x)*m_textureScale*m_textureSubdivCount;
v.texCoord.y = 1.0f - (o.z-oo.z)*m_textureScale*m_textureSubdivCount;
+ v.texCoord2 = v.texCoord;
+
return v;
}
@@ -1166,6 +1168,10 @@ bool CTerrain::CreateSquare(int x, int y)
int objRank = m_engine->CreateObject();
m_engine->SetObjectType(objRank, ENG_OBJTYPE_TERRAIN);
+ // TODO: create a static object, but not split into squares, but a single object for all terrain
+ // Squares should be sub-objects accessing parts of triangle list
+ // m_engine->SetObjectStatic(objRank, true);
+
m_objRanks[x+y*m_mosaicCount] = objRank;
float min = 0.0f;