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author | Piotr Dziwinski <piotrdz@gmail.com> | 2013-06-17 18:06:39 +0200 |
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committer | Piotr Dziwinski <piotrdz@gmail.com> | 2013-06-17 18:17:21 +0200 |
commit | 366d3a551ef3541f6eeb226f80a16b8de8fdd2e9 (patch) | |
tree | 191548d0cdf98740db0f6fa0eeb9e700d11450cf /src/graphics/opengl/gldevice.cpp | |
parent | 868b5927064aba1ca72bd403446f9ff84c99c29b (diff) | |
download | colobot-366d3a551ef3541f6eeb226f80a16b8de8fdd2e9.tar.gz colobot-366d3a551ef3541f6eeb226f80a16b8de8fdd2e9.tar.bz2 colobot-366d3a551ef3541f6eeb226f80a16b8de8fdd2e9.zip |
Added debug aids for lighting
* displaying positions of current lights (F11)
* dumping info to console (F10)
* added assert() in suspicious place in CPyro
Diffstat (limited to 'src/graphics/opengl/gldevice.cpp')
-rw-r--r-- | src/graphics/opengl/gldevice.cpp | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/src/graphics/opengl/gldevice.cpp b/src/graphics/opengl/gldevice.cpp index 4bfc542..534a13f 100644 --- a/src/graphics/opengl/gldevice.cpp +++ b/src/graphics/opengl/gldevice.cpp @@ -79,6 +79,106 @@ void CGLDevice::DebugHook() glColor3i(0, 0, 0); } +void CGLDevice::DebugLights() +{ + Gfx::ColorHSV color(0.0, 1.0, 1.0); + + glLineWidth(3.0f); + glDisable(GL_LIGHTING); + glDepthMask(GL_FALSE); + glDisable(GL_BLEND); + + Math::Matrix saveWorldMat = m_worldMat; + m_worldMat.LoadIdentity(); + UpdateModelviewMatrix(); + + for (int i = 0; i < m_lights.size(); ++i) + { + color.h = static_cast<float>(i) / static_cast<float>(m_lights.size()); + if (m_lightsEnabled[i]) + { + const Light& l = m_lights[i]; + if (l.type == LIGHT_DIRECTIONAL) + { + Gfx::VertexCol v[2]; + v[0].coord = -Math::Normalize(l.direction) * 100.0f + Math::Vector(0.0f, 0.0f, 1.0f) * i; + v[0].color = HSV2RGB(color); + v[1].coord = Math::Normalize(l.direction) * 100.0f + Math::Vector(0.0f, 0.0f, 1.0f) * i; + v[1].color = HSV2RGB(color); + while (v[0].coord.y < 60.0f && v[0].coord.y < 60.0f) + { + v[0].coord.y += 10.0f; + v[1].coord.y += 10.0f; + } + DrawPrimitive(PRIMITIVE_LINES, v, 2); + + v[0].coord = v[1].coord + Math::Normalize(v[0].coord - v[1].coord) * 50.0f; + + glLineWidth(10.0f); + DrawPrimitive(PRIMITIVE_LINES, v, 2); + glLineWidth(3.0f); + } + else if (l.type == LIGHT_POINT) + { + Gfx::VertexCol v[8]; + for (int i = 0; i < 8; ++i) + v[i].color = HSV2RGB(color); + + v[0].coord = l.position + Math::Vector(-1.0f, -1.0f, -1.0f) * 4.0f; + v[1].coord = l.position + Math::Vector( 1.0f, -1.0f, -1.0f) * 4.0f; + v[2].coord = l.position + Math::Vector( 1.0f, 1.0f, -1.0f) * 4.0f; + v[3].coord = l.position + Math::Vector(-1.0f, 1.0f, -1.0f) * 4.0f; + v[4].coord = l.position + Math::Vector(-1.0f, -1.0f, -1.0f) * 4.0f; + DrawPrimitive(PRIMITIVE_LINE_STRIP, v, 5); + + v[0].coord = l.position + Math::Vector(-1.0f, -1.0f, 1.0f) * 4.0f; + v[1].coord = l.position + Math::Vector( 1.0f, -1.0f, 1.0f) * 4.0f; + v[2].coord = l.position + Math::Vector( 1.0f, 1.0f, 1.0f) * 4.0f; + v[3].coord = l.position + Math::Vector(-1.0f, 1.0f, 1.0f) * 4.0f; + v[4].coord = l.position + Math::Vector(-1.0f, -1.0f, 1.0f) * 4.0f; + DrawPrimitive(PRIMITIVE_LINE_STRIP, v, 5); + + v[0].coord = l.position + Math::Vector(-1.0f, -1.0f, -1.0f) * 4.0f; + v[1].coord = l.position + Math::Vector(-1.0f, -1.0f, 1.0f) * 4.0f; + v[2].coord = l.position + Math::Vector( 1.0f, -1.0f, -1.0f) * 4.0f; + v[3].coord = l.position + Math::Vector( 1.0f, -1.0f, 1.0f) * 4.0f; + v[4].coord = l.position + Math::Vector( 1.0f, 1.0f, -1.0f) * 4.0f; + v[5].coord = l.position + Math::Vector( 1.0f, 1.0f, 1.0f) * 4.0f; + v[6].coord = l.position + Math::Vector(-1.0f, 1.0f, -1.0f) * 4.0f; + v[7].coord = l.position + Math::Vector(-1.0f, 1.0f, 1.0f) * 4.0f; + DrawPrimitive(PRIMITIVE_LINES, v, 8); + } + else if (l.type == LIGHT_SPOT) + { + Gfx::VertexCol v[5]; + for (int i = 0; i < 5; ++i) + v[i].color = HSV2RGB(color); + + v[0].coord = l.position + Math::Vector(-1.0f, 0.0f, -1.0f) * 4.0f; + v[1].coord = l.position + Math::Vector( 1.0f, 0.0f, -1.0f) * 4.0f; + v[2].coord = l.position + Math::Vector( 1.0f, 0.0f, 1.0f) * 4.0f; + v[3].coord = l.position + Math::Vector(-1.0f, 0.0f, 1.0f) * 4.0f; + v[4].coord = l.position + Math::Vector(-1.0f, 0.0f, -1.0f) * 4.0f; + DrawPrimitive(PRIMITIVE_LINE_STRIP, v, 5); + + v[0].coord = l.position; + v[1].coord = l.position + Math::Normalize(l.direction) * 100.0f; + glEnable(GL_LINE_STIPPLE); + glLineStipple(3.0, 0xFF); + DrawPrimitive(PRIMITIVE_LINES, v, 2); + glDisable(GL_LINE_STIPPLE); + } + } + } + + glLineWidth(1.0f); + glEnable(GL_LIGHTING); + glDepthMask(GL_TRUE); + glEnable(GL_BLEND); + m_worldMat = saveWorldMat; + UpdateModelviewMatrix(); +} + bool CGLDevice::Create() { GetLogger()->Info("Creating CDevice\n"); |