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author | Piotr Dziwinski <piotrdz@gmail.com> | 2012-08-13 23:13:10 +0200 |
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committer | Piotr Dziwinski <piotrdz@gmail.com> | 2012-08-13 23:13:10 +0200 |
commit | 8b2bca72dd71a1c23db51269a147443c80758f10 (patch) | |
tree | 66d5aea574f5a4530492b6ab69956003427df98b /src/graphics/opengl/test/model_test.cpp | |
parent | dc3cadd309a1ac1eb4921de69fed6037881b0b91 (diff) | |
parent | 5b45911856442ee7cbd451125c47fd13f21db58e (diff) | |
download | colobot-8b2bca72dd71a1c23db51269a147443c80758f10.tar.gz colobot-8b2bca72dd71a1c23db51269a147443c80758f10.tar.bz2 colobot-8b2bca72dd71a1c23db51269a147443c80758f10.zip |
Merge branch 'dev-graphics' into dev
Documentation, rendering functions & fixes
Diffstat (limited to 'src/graphics/opengl/test/model_test.cpp')
-rw-r--r-- | src/graphics/opengl/test/model_test.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/graphics/opengl/test/model_test.cpp b/src/graphics/opengl/test/model_test.cpp index 3e8efe6..e951e6e 100644 --- a/src/graphics/opengl/test/model_test.cpp +++ b/src/graphics/opengl/test/model_test.cpp @@ -54,7 +54,7 @@ void LoadTexture(Gfx::CGLDevice *device, const std::string &name) Gfx::Texture tex = GetTexture(name); - if (tex.valid) + if (tex.Valid()) return; CImage img; @@ -84,7 +84,7 @@ void Init(Gfx::CGLDevice *device, Gfx::CModelFile *model) { std::vector<Gfx::ModelTriangle> &triangles = model->GetTriangles(); - for (int i = 0; i < (int) triangles.size(); ++i) + for (int i = 0; i < static_cast<int>( triangles.size() ); ++i) { LoadTexture(device, triangles[i].tex1Name); LoadTexture(device, triangles[i].tex2Name); @@ -131,7 +131,7 @@ void Render(Gfx::CGLDevice *device, Gfx::CModelFile *modelFile) Gfx::VertexTex2 tri[3]; - for (int i = 0; i < (int) triangles.size(); ++i) + for (int i = 0; i < static_cast<int>( triangles.size() ); ++i) { device->SetTexture(0, GetTexture(triangles[i].tex1Name)); device->SetTexture(1, GetTexture(triangles[i].tex2Name)); @@ -334,7 +334,7 @@ int main(int argc, char *argv[]) SDL_WM_SetCaption("Model Test", "Model Test"); - Gfx::CGLDevice *device = new Gfx::CGLDevice(); + Gfx::CGLDevice *device = new Gfx::CGLDevice(Gfx::GLDeviceConfig()); device->Create(); Init(device, modelFile); |