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author | Piotr Dziwinski <piotrdz@gmail.com> | 2013-02-03 20:03:36 +0100 |
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committer | Piotr Dziwinski <piotrdz@gmail.com> | 2013-02-03 20:03:36 +0100 |
commit | 209c6412ae149cc7c503fd7da384f344a830423c (patch) | |
tree | 5baeaeb8dee2208b46bf80a118dfe59eb65f9389 /src/graphics/opengl/test/texture_test.cpp | |
parent | 3f41f97fc47fca22634dc858c3ecdb39d0d27e32 (diff) | |
download | colobot-209c6412ae149cc7c503fd7da384f344a830423c.tar.gz colobot-209c6412ae149cc7c503fd7da384f344a830423c.tar.bz2 colobot-209c6412ae149cc7c503fd7da384f344a830423c.zip |
Refactoring in tests infrastructure
* all tests are now in /test/ subdirectory
* unit tests concatenated to one executable (TODO: ui, common)
* preparation for test environments (OpenGL and others)
* removed old TestCBot
Diffstat (limited to 'src/graphics/opengl/test/texture_test.cpp')
-rw-r--r-- | src/graphics/opengl/test/texture_test.cpp | 192 |
1 files changed, 0 insertions, 192 deletions
diff --git a/src/graphics/opengl/test/texture_test.cpp b/src/graphics/opengl/test/texture_test.cpp deleted file mode 100644 index d771927..0000000 --- a/src/graphics/opengl/test/texture_test.cpp +++ /dev/null @@ -1,192 +0,0 @@ -#include "common/logger.h" -#include "common/image.h" -#include "graphics/opengl/gldevice.h" -#include "math/geometry.h" - -#include <SDL/SDL.h> -#include <SDL/SDL_image.h> -#include <unistd.h> - - -void Init(Gfx::CGLDevice *device) -{ - device->SetShadeModel(Gfx::SHADE_SMOOTH); - - device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, false); - - device->SetTextureEnabled(0, true); - device->SetTextureEnabled(1, true); - - CImage img1; - if (! img1.Load("tex1.png")) - { - std::string err = img1.GetError(); - GetLogger()->Error("texture 1 not loaded, error: %d!\n", err.c_str()); - } - CImage img2; - if (! img2.Load("tex2.png")) - { - std::string err = img2.GetError(); - GetLogger()->Error("texture 2 not loaded, error: %d!\n", err.c_str()); - } - - Gfx::TextureCreateParams tex1CreateParams; - tex1CreateParams.mipmap = true; - tex1CreateParams.format = Gfx::TEX_IMG_RGBA; - tex1CreateParams.minFilter = Gfx::TEX_MIN_FILTER_LINEAR_MIPMAP_LINEAR; - tex1CreateParams.magFilter = Gfx::TEX_MAG_FILTER_LINEAR; - - Gfx::TextureCreateParams tex2CreateParams; - tex2CreateParams.mipmap = true; - tex2CreateParams.format = Gfx::TEX_IMG_RGBA; - tex2CreateParams.minFilter = Gfx::TEX_MIN_FILTER_NEAREST_MIPMAP_NEAREST; - tex2CreateParams.magFilter = Gfx::TEX_MAG_FILTER_NEAREST; - - Gfx::Texture tex1 = device->CreateTexture(&img1, tex1CreateParams); - Gfx::Texture tex2 = device->CreateTexture(&img2, tex2CreateParams); - - device->SetTexture(0, tex1); - device->SetTexture(1, tex2); -} - -void Render(Gfx::CGLDevice *device) -{ - device->BeginScene(); - - Math::Matrix ortho; - Math::LoadOrthoProjectionMatrix(ortho, -10, 10, -10, 10); - device->SetTransform(Gfx::TRANSFORM_PROJECTION, ortho); - - Math::Matrix id; - id.LoadIdentity(); - - device->SetTransform(Gfx::TRANSFORM_WORLD, id); - device->SetTransform(Gfx::TRANSFORM_VIEW, id); - - static Gfx::VertexTex2 quad[] = - { - Gfx::VertexTex2(Math::Vector(-2.0f, 2.0f, 0.0f), Math::Vector(), Math::Point(0.0f, 0.0f), Math::Point(0.0f, 0.0f)), - Gfx::VertexTex2(Math::Vector( 2.0f, 2.0f, 0.0f), Math::Vector(), Math::Point(1.0f, 0.0f), Math::Point(1.0f, 0.0f)), - Gfx::VertexTex2(Math::Vector( 2.0f, -2.0f, 0.0f), Math::Vector(), Math::Point(1.0f, 1.0f), Math::Point(1.0f, 1.0f)), - - Gfx::VertexTex2(Math::Vector( 2.0f, -2.0f, 0.0f), Math::Vector(), Math::Point(1.0f, 1.0f), Math::Point(1.0f, 1.0f)), - Gfx::VertexTex2(Math::Vector(-2.0f, -2.0f, 0.0f), Math::Vector(), Math::Point(0.0f, 1.0f), Math::Point(0.0f, 1.0f)), - Gfx::VertexTex2(Math::Vector(-2.0f, 2.0f, 0.0f), Math::Vector(), Math::Point(0.0f, 0.0f), Math::Point(0.0f, 0.0f)), - }; - - Gfx::TextureStageParams tex1StageParams; - tex1StageParams.colorOperation = Gfx::TEX_MIX_OPER_DEFAULT; - tex1StageParams.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; - device->SetTextureStageParams(0, tex1StageParams); - - Gfx::TextureStageParams tex2StageParams; - tex2StageParams.colorOperation = Gfx::TEX_MIX_OPER_DEFAULT; - tex2StageParams.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; - device->SetTextureStageParams(1, tex2StageParams); - - Math::Matrix t; - Math::LoadTranslationMatrix(t, Math::Vector(-4.0f, 4.0f, 0.0f)); - device->SetTransform(Gfx::TRANSFORM_VIEW, t); - - device->SetTextureEnabled(0, true); - device->SetTextureEnabled(1, false); - - device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, quad, 6); - - Math::LoadTranslationMatrix(t, Math::Vector( 4.0f, 4.0f, 0.0f)); - device->SetTransform(Gfx::TRANSFORM_VIEW, t); - - device->SetTextureEnabled(0, false); - device->SetTextureEnabled(1, true); - - device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, quad, 6); - - Math::LoadTranslationMatrix(t, Math::Vector( 0.0f, -4.0f, 0.0f)); - device->SetTransform(Gfx::TRANSFORM_VIEW, t); - - device->SetTextureEnabled(0, true); - device->SetTextureEnabled(1, true); - - tex1StageParams.colorOperation = Gfx::TEX_MIX_OPER_DEFAULT; - tex1StageParams.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; - device->SetTextureStageParams(0, tex1StageParams); - - tex2StageParams.colorOperation = Gfx::TEX_MIX_OPER_ADD; - tex2StageParams.colorArg1 = Gfx::TEX_MIX_ARG_COMPUTED_COLOR; - tex2StageParams.colorArg2 = Gfx::TEX_MIX_ARG_TEXTURE; - tex2StageParams.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; - device->SetTextureStageParams(1, tex2StageParams); - - device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, quad, 6); - - device->EndScene(); -} - -int main() -{ - CLogger(); - - // Without any error checking, for simplicity - - SDL_Init(SDL_INIT_VIDEO); - - IMG_Init(IMG_INIT_PNG); - - const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); - - Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE; - - if (videoInfo->hw_available) - videoFlags |= SDL_HWSURFACE; - else - videoFlags |= SDL_SWSURFACE; - - if (videoInfo->blit_hw) - videoFlags |= SDL_HWACCEL; - - - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); - - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 8); - - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - - SDL_Surface *surface = SDL_SetVideoMode(800, 600, 32, videoFlags); - - - SDL_WM_SetCaption("Texture Test", "Texture Test"); - - Gfx::CGLDevice *device = new Gfx::CGLDevice(Gfx::GLDeviceConfig()); - device->Create(); - - Init(device); - - bool done = false; - while (! done) - { - Render(device); - - SDL_GL_SwapBuffers(); - - SDL_Event event; - SDL_PollEvent(&event); - if (event.type == SDL_QUIT) - done = true; - - usleep(10000); - } - - device->Destroy(); - delete device; - - SDL_FreeSurface(surface); - - IMG_Quit(); - - SDL_Quit(); - - return 0; -} |