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author | Piotr Dziwinski <piotrdz@gmail.com> | 2012-07-22 22:05:12 +0200 |
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committer | Piotr Dziwinski <piotrdz@gmail.com> | 2012-07-22 22:05:12 +0200 |
commit | 8797569d33c4917eb8f8a1dc2341aac7b5815315 (patch) | |
tree | 839aca030b0d3ed36cef15b051fbfd4bf8ecb754 /src/graphics/opengl/test/transform_test.cpp | |
parent | 86ea086790a677d6de6a836e7562814d3ba30bd1 (diff) | |
download | colobot-8797569d33c4917eb8f8a1dc2341aac7b5815315.tar.gz colobot-8797569d33c4917eb8f8a1dc2341aac7b5815315.tar.bz2 colobot-8797569d33c4917eb8f8a1dc2341aac7b5815315.zip |
Texture & mouse functions; refactoring & fixes
- cleaned up and added documentation to engine.h
- refactored CEngine interface and associated structs
- added mouse handling functions in CApplication & CEngine
- fixed bugs in projection matrix setting
- changed texture loading & handling
- added const-values in CDevice & CGLDevice
- changed event management in CApplication
- other minor changes & bugfixes
Diffstat (limited to 'src/graphics/opengl/test/transform_test.cpp')
-rw-r--r-- | src/graphics/opengl/test/transform_test.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/graphics/opengl/test/transform_test.cpp b/src/graphics/opengl/test/transform_test.cpp index 5982c4e..4decaa0 100644 --- a/src/graphics/opengl/test/transform_test.cpp +++ b/src/graphics/opengl/test/transform_test.cpp @@ -38,13 +38,13 @@ void Init(Gfx::CGLDevice *device) device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, true); device->SetShadeModel(Gfx::SHADE_SMOOTH); } - +#include <GL/gl.h> void Render(Gfx::CGLDevice *device) { device->BeginScene(); Math::Matrix persp; - Math::LoadProjectionMatrix(persp, Math::PI / 4.0f, (600.0f) / (800.0f), 0.1f, 100.0f); + Math::LoadProjectionMatrix(persp, Math::PI / 4.0f, (800.0f) / (600.0f), 0.1f, 100.0f); device->SetTransform(Gfx::TRANSFORM_PROJECTION, persp); @@ -71,6 +71,8 @@ void Render(Gfx::CGLDevice *device) Gfx::VertexCol line[2] = { Gfx::VertexCol() }; + glColor4f(1.0f, 1.0f, 1.0f, 1.0f); + for (int x = -40; x <= 40; ++x) { line[0].color = Gfx::Color(0.7f + x / 120.0f, 0.0f, 0.0f); |