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author | Piotr Dziwinski <piotrdz@gmail.com> | 2013-06-20 23:14:37 +0200 |
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committer | Piotr Dziwinski <piotrdz@gmail.com> | 2013-06-20 23:14:37 +0200 |
commit | 28b4e9a63450110978d60de80a9af2e901d49a97 (patch) | |
tree | 8a935f0350f695453353155d5efc561b13db9632 /src/graphics/opengl | |
parent | 4c33172e173b8f815a367f1e1c0fae06d9051df5 (diff) | |
download | colobot-28b4e9a63450110978d60de80a9af2e901d49a97.tar.gz colobot-28b4e9a63450110978d60de80a9af2e901d49a97.tar.bz2 colobot-28b4e9a63450110978d60de80a9af2e901d49a97.zip |
Fixed terrain light priorities (fix for #139)
* lights illuminating the terrain specified in scene file are now
always moved to front of light ordering
Diffstat (limited to 'src/graphics/opengl')
-rw-r--r-- | src/graphics/opengl/gldevice.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/graphics/opengl/gldevice.cpp b/src/graphics/opengl/gldevice.cpp index 534a13f..bbabdd6 100644 --- a/src/graphics/opengl/gldevice.cpp +++ b/src/graphics/opengl/gldevice.cpp @@ -92,7 +92,7 @@ void CGLDevice::DebugLights() m_worldMat.LoadIdentity(); UpdateModelviewMatrix(); - for (int i = 0; i < m_lights.size(); ++i) + for (int i = 0; i < static_cast<int>( m_lights.size() ); ++i) { color.h = static_cast<float>(i) / static_cast<float>(m_lights.size()); if (m_lightsEnabled[i]) |