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authorPiotr Dziwinski <piotrdz@gmail.com>2012-12-14 21:30:35 +0100
committerPiotr Dziwinski <piotrdz@gmail.com>2012-12-14 21:30:35 +0100
commit4811defca2eeea69e40346be6b1647f276db8c76 (patch)
tree52204202603817d09d93ed8a863b69f93ada74b2 /src/graphics/opengl
parent39ac36efda1f7c7b446886cf2508518f06e132ba (diff)
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Static objects using OpenGL VBOs and display lists
Diffstat (limited to 'src/graphics/opengl')
-rw-r--r--src/graphics/opengl/gldevice.cpp222
-rw-r--r--src/graphics/opengl/gldevice.h36
2 files changed, 256 insertions, 2 deletions
diff --git a/src/graphics/opengl/gldevice.cpp b/src/graphics/opengl/gldevice.cpp
index a6ba1eb..2d284d0 100644
--- a/src/graphics/opengl/gldevice.cpp
+++ b/src/graphics/opengl/gldevice.cpp
@@ -73,6 +73,8 @@ CGLDevice::CGLDevice(const GLDeviceConfig &config)
{
m_config = config;
m_lighting = false;
+ m_lastVboId = 0;
+ m_useVbo = false;
}
@@ -109,6 +111,16 @@ bool CGLDevice::Create()
GetLogger()->Error("GLEW reports required extensions not supported\n");
return false;
}
+
+ if (GLEW_ARB_vertex_buffer_object)
+ {
+ GetLogger()->Info("Detected ARB_vertex_buffer_object extension - using VBOs\n");
+ m_useVbo = true;
+ }
+ else
+ {
+ GetLogger()->Info("No ARB_vertex_buffer_object extension present - using display lists\n");
+ }
}
#endif
@@ -174,6 +186,16 @@ void CGLDevice::ConfigChanged(const GLDeviceConfig& newConfig)
Create();
}
+void CGLDevice::SetUseVbo(bool useVbo)
+{
+ m_useVbo = useVbo;
+}
+
+bool CGLDevice::GetUseVbo()
+{
+ return m_useVbo;
+}
+
void CGLDevice::BeginScene()
{
Clear();
@@ -927,6 +949,206 @@ void CGLDevice::DrawPrimitive(PrimitiveType type, const VertexCol *vertices, int
glDisableClientState(GL_COLOR_ARRAY);
}
+unsigned int CGLDevice::CreateStaticObject(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount)
+{
+ unsigned int id = 0;
+ if (m_useVbo)
+ {
+ id = ++m_lastVboId;
+
+ VboObjectInfo info;
+ info.primitiveType = primitiveType;
+ info.vertexType = VERTEX_TYPE_NORMAL;
+ info.vertexCount = vertexCount;
+ info.bufferId = 0;
+
+ glGenBuffers(1, &info.bufferId);
+ glBindBuffer(GL_ARRAY_BUFFER, info.bufferId);
+ glBufferData(GL_ARRAY_BUFFER, vertexCount * sizeof(Vertex), vertices, GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ m_vboObjects[id] = info;
+ }
+ else
+ {
+ id = glGenLists(1);
+
+ glNewList(id, GL_COMPILE);
+
+ DrawPrimitive(primitiveType, vertices, vertexCount);
+
+ glEndList();
+ }
+
+ return id;
+}
+
+unsigned int CGLDevice::CreateStaticObject(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount)
+{
+ unsigned int id = 0;
+ if (m_useVbo)
+ {
+ id = ++m_lastVboId;
+
+ VboObjectInfo info;
+ info.primitiveType = primitiveType;
+ info.vertexType = VERTEX_TYPE_TEX2;
+ info.vertexCount = vertexCount;
+ info.bufferId = 0;
+
+ glGenBuffers(1, &info.bufferId);
+ glBindBuffer(GL_ARRAY_BUFFER, info.bufferId);
+ glBufferData(GL_ARRAY_BUFFER, vertexCount * sizeof(VertexTex2), vertices, GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ m_vboObjects[id] = info;
+ }
+ else
+ {
+ id = glGenLists(1);
+
+ glNewList(id, GL_COMPILE);
+
+ DrawPrimitive(primitiveType, vertices, vertexCount);
+
+ glEndList();
+ }
+
+ return id;
+}
+
+unsigned int CGLDevice::CreateStaticObject(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount)
+{
+ unsigned int id = 0;
+ if (m_useVbo)
+ {
+ id = ++m_lastVboId;
+
+ VboObjectInfo info;
+ info.primitiveType = primitiveType;
+ info.vertexType = VERTEX_TYPE_COL;
+ info.vertexCount = vertexCount;
+ info.bufferId = 0;
+
+ glGenBuffers(1, &info.bufferId);
+ glBindBuffer(GL_ARRAY_BUFFER, info.bufferId);
+ glBufferData(GL_ARRAY_BUFFER, vertexCount * sizeof(VertexCol), vertices, GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ m_vboObjects[id] = info;
+ }
+ else
+ {
+ id = glGenLists(1);
+
+ glNewList(id, GL_COMPILE);
+
+ DrawPrimitive(primitiveType, vertices, vertexCount);
+
+ glEndList();
+ }
+
+ return id;
+}
+
+void CGLDevice::DrawStaticObject(unsigned int objectId)
+{
+ if (m_useVbo)
+ {
+ auto it = m_vboObjects.find(objectId);
+ if (it == m_vboObjects.end())
+ return;
+
+ glEnable(GL_VERTEX_ARRAY);
+ glBindBuffer(GL_ARRAY_BUFFER, (*it).second.bufferId);
+
+ if ((*it).second.vertexType == VERTEX_TYPE_NORMAL)
+ {
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(3, GL_FLOAT, sizeof(Vertex), static_cast<char*>(nullptr) + offsetof(Vertex, coord));
+
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glNormalPointer(GL_FLOAT, sizeof(Vertex), static_cast<char*>(nullptr) + offsetof(Vertex, normal));
+
+ glActiveTexture(GL_TEXTURE0);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), static_cast<char*>(nullptr) + offsetof(Vertex, texCoord));
+ }
+ else if ((*it).second.vertexType == VERTEX_TYPE_TEX2)
+ {
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(3, GL_FLOAT, sizeof(VertexTex2), static_cast<char*>(nullptr) + offsetof(VertexTex2, coord));
+
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glNormalPointer(GL_FLOAT, sizeof(VertexTex2), static_cast<char*>(nullptr) + offsetof(VertexTex2, normal));
+
+ glClientActiveTexture(GL_TEXTURE0);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(2, GL_FLOAT, sizeof(VertexTex2), static_cast<char*>(nullptr) + offsetof(VertexTex2, texCoord));
+
+ glClientActiveTexture(GL_TEXTURE1);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(2, GL_FLOAT, sizeof(VertexTex2), static_cast<char*>(nullptr) + offsetof(VertexTex2, texCoord2));
+ }
+ else if ((*it).second.vertexType == VERTEX_TYPE_COL)
+ {
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(3, GL_FLOAT, sizeof(VertexCol), static_cast<char*>(nullptr) + offsetof(VertexCol, coord));
+
+ glEnableClientState(GL_COLOR_ARRAY);
+ glColorPointer(4, GL_FLOAT, sizeof(VertexCol), static_cast<char*>(nullptr) + offsetof(VertexCol, color));
+ }
+
+ GLenum mode = TranslateGfxPrimitive((*it).second.primitiveType);
+ glDrawArrays(GL_TRIANGLES, 0, (*it).second.vertexCount);
+
+ if ((*it).second.vertexType == VERTEX_TYPE_NORMAL)
+ {
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY); // GL_TEXTURE0
+ }
+ else if ((*it).second.vertexType == VERTEX_TYPE_TEX2)
+ {
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY); // GL_TEXTURE1
+ glClientActiveTexture(GL_TEXTURE0);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ else if ((*it).second.vertexType == VERTEX_TYPE_COL)
+ {
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glDisable(GL_VERTEX_ARRAY);
+ }
+ else
+ {
+ glCallList(objectId);
+ }
+}
+
+void CGLDevice::DestroyStaticObject(unsigned int objectId)
+{
+ if (m_useVbo)
+ {
+ auto it = m_vboObjects.find(objectId);
+ if (it == m_vboObjects.end())
+ return;
+
+ glDeleteBuffers(1, &(*it).second.bufferId);
+
+ m_vboObjects.erase(it);
+ }
+ else
+ {
+ glDeleteLists(objectId, 1);
+ }
+}
+
bool InPlane(Math::Vector normal, float originPlane, Math::Vector center, float radius)
{
float distance = originPlane + Math::DotProduct(normal, center);
diff --git a/src/graphics/opengl/gldevice.h b/src/graphics/opengl/gldevice.h
index 87c1247..adae41b 100644
--- a/src/graphics/opengl/gldevice.h
+++ b/src/graphics/opengl/gldevice.h
@@ -27,6 +27,7 @@
#include <string>
#include <vector>
#include <set>
+#include <map>
// Graphics module namespace
@@ -84,6 +85,9 @@ public:
void ConfigChanged(const GLDeviceConfig &newConfig);
+ void SetUseVbo(bool useVbo);
+ bool GetUseVbo();
+
virtual void BeginScene();
virtual void EndScene();
@@ -119,14 +123,18 @@ public:
virtual void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT);
- //! Renders primitive composed of vertices with single texture
virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount,
Color color = Color(1.0f, 1.0f, 1.0f, 1.0f));
- //! Renders primitive composed of vertices with multitexturing (2 textures)
virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount,
Color color = Color(1.0f, 1.0f, 1.0f, 1.0f));
virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount);
+ virtual unsigned int CreateStaticObject(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount);
+ virtual unsigned int CreateStaticObject(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount);
+ virtual unsigned int CreateStaticObject(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount);
+ virtual void DrawStaticObject(unsigned int objectId);
+ virtual void DestroyStaticObject(unsigned int objectId);
+
virtual int ComputeSphereVisibility(const Math::Vector &center, float radius);
virtual void SetRenderState(RenderState state, bool enabled);
@@ -200,6 +208,30 @@ private:
//! Set of all created textures
std::set<Texture> m_allTextures;
+
+ //! Type of vertex structure
+ enum VertexType
+ {
+ VERTEX_TYPE_NORMAL,
+ VERTEX_TYPE_TEX2,
+ VERTEX_TYPE_COL,
+ };
+
+ //! Info about static VBO buffers
+ struct VboObjectInfo
+ {
+ PrimitiveType primitiveType;
+ unsigned int bufferId;
+ VertexType vertexType;
+ int vertexCount;
+ };
+
+ //! Whether to use VBOs or display lists
+ bool m_useVbo;
+ //! Map of saved VBO objects
+ std::map<unsigned int, VboObjectInfo> m_vboObjects;
+ //! Last ID of VBO object
+ unsigned int m_lastVboId;
};