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authorPiotr Dziwinski <piotrdz@gmail.com>2012-12-26 20:58:02 +0100
committerPiotr Dziwinski <piotrdz@gmail.com>2012-12-26 20:58:02 +0100
commit5574eccebd16ae38a2a21ed202d1f9d1ba8f67a4 (patch)
treeb742447d1b3262c1541e9c0fe037ad35be467dff /src/graphics
parentf9f15a2f3f80f968a64e76141b1e6fa5e28c7232 (diff)
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Engine optimization - rewritten model management
- new class CModelManager - rewritten engine object structure in CEngine - created shared model data instead of separate objects per each model instance - minor refactoring
Diffstat (limited to 'src/graphics')
-rw-r--r--src/graphics/core/device.h21
-rw-r--r--src/graphics/engine/engine.cpp1758
-rw-r--r--src/graphics/engine/engine.h341
-rw-r--r--src/graphics/engine/modelfile.cpp136
-rw-r--r--src/graphics/engine/modelfile.h27
-rw-r--r--src/graphics/engine/modelmanager.cpp213
-rw-r--r--src/graphics/engine/modelmanager.h97
-rw-r--r--src/graphics/engine/pyro.cpp3
-rw-r--r--src/graphics/engine/terrain.cpp29
-rw-r--r--src/graphics/engine/terrain.h2
-rw-r--r--src/graphics/engine/test/CMakeLists.txt1
-rw-r--r--src/graphics/engine/test/modelfile_test.cpp12
-rw-r--r--src/graphics/opengl/gldevice.cpp99
-rw-r--r--src/graphics/opengl/gldevice.h13
14 files changed, 1475 insertions, 1277 deletions
diff --git a/src/graphics/core/device.h b/src/graphics/core/device.h
index a0e44e4..618d21a 100644
--- a/src/graphics/core/device.h
+++ b/src/graphics/core/device.h
@@ -317,19 +317,28 @@ public:
virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount) = 0;
//! Creates a static buffer composed of given primitives with single texture vertices
- virtual unsigned int CreateStaticObject(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) = 0;
+ virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) = 0;
- //! Creates a static buffer composed of given primitives with multitexturing (2 textures)
- virtual unsigned int CreateStaticObject(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) = 0;
+ //! Creates a static buffer composed of given primitives with multitexturing
+ virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) = 0;
//! Creates a static buffer composed of given primitives with solid color
- virtual unsigned int CreateStaticObject(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) = 0;
+ virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) = 0;
+
+ //! Updates the static buffer composed of given primitives with single texture vertices
+ virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) = 0;
+
+ //! Updates the static buffer composed of given primitives with multitexturing
+ virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) = 0;
+
+ //! Updates the static buffer composed of given primitives with solid color
+ virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) = 0;
//! Draws a static buffer
- virtual void DrawStaticObject(unsigned int objectId) = 0;
+ virtual void DrawStaticBuffer(unsigned int bufferId) = 0;
//! Deletes a static buffer
- virtual void DestroyStaticObject(unsigned int objectId) = 0;
+ virtual void DestroyStaticBuffer(unsigned int bufferId) = 0;
//! Tests whether a sphere is (partially) within the frustum volume
//! Returns a mask of frustum planes for which the test is positive
diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp
index de5f2d4..73cd73a 100644
--- a/src/graphics/engine/engine.cpp
+++ b/src/graphics/engine/engine.cpp
@@ -47,56 +47,6 @@
// Graphics module namespace
namespace Gfx {
-
-// Initial size of various vectors
-const int OBJECT_PREALLOCATE_COUNT = 1200;
-const int SHADOW_PREALLOCATE_COUNT = 500;
-const int GROUNDSPOT_PREALLOCATE_COUNT = 100;
-
-const int LEVEL1_PREALLOCATE_COUNT = 50;
-const int LEVEL2_PREALLOCATE_COUNT = 100;
-const int LEVEL3_PREALLOCATE_COUNT = 5;
-const int LEVEL4_PREALLOCATE_COUNT = 100;
-const int LEVEL4_VERTEX_PREALLOCATE_COUNT = 200;
-
-
-EngineObjLevel1::EngineObjLevel1(bool used, const std::string& tex1Name, const std::string& tex2Name)
-{
- this->used = used;
- this->tex1Name = tex1Name;
- this->tex2Name = tex2Name;
-
- next.reserve(LEVEL2_PREALLOCATE_COUNT);
-}
-
-EngineObjLevel2::EngineObjLevel2(bool used, int objRank)
-{
- this->used = used;
- this->objRank = objRank;
-
- next.reserve(LEVEL3_PREALLOCATE_COUNT);
-}
-
-EngineObjLevel3::EngineObjLevel3(bool used, float min, float max)
-{
- this->used = used;
- this->min = min;
- this->max = max;
-
- next.reserve(LEVEL4_PREALLOCATE_COUNT);
-}
-
-EngineObjLevel4::EngineObjLevel4(bool used, EngineTriangleType type, const Material& material, int state)
-{
- this->used = used;
- this->type = type;
- this->material = material;
- this->state = state;
- this->staticBufferId = 0;
-
- vertices.reserve(LEVEL4_VERTEX_PREALLOCATE_COUNT);
-}
-
CEngine::CEngine(CInstanceManager *iMan, CApplication *app)
{
m_iMan = iMan;
@@ -183,7 +133,7 @@ CEngine::CEngine(CInstanceManager *iMan, CApplication *app)
m_alphaMode = 1;
m_updateGeometry = false;
- m_updateStaticObjects = false;
+ m_updateStaticBuffers = false;
m_interfaceMode = false;
@@ -220,11 +170,6 @@ CEngine::CEngine(CInstanceManager *iMan, CApplication *app)
m_terrainTexParams.mipmap = false;
m_terrainTexParams.minFilter = TEX_MIN_FILTER_LINEAR;
m_terrainTexParams.magFilter = TEX_MAG_FILTER_LINEAR;
-
- m_objectTree.reserve(LEVEL1_PREALLOCATE_COUNT);
- m_objects.reserve(OBJECT_PREALLOCATE_COUNT);
- m_shadows.reserve(SHADOW_PREALLOCATE_COUNT);
- m_groundSpots.reserve(GROUNDSPOT_PREALLOCATE_COUNT);
}
CEngine::~CEngine()
@@ -387,7 +332,7 @@ void CEngine::FrameUpdate()
ComputeDistance();
UpdateGeometry();
- UpdateStaticObjects();
+ UpdateStaticBuffers();
m_highlightTime = m_app->GetAbsTime();
@@ -495,7 +440,7 @@ Math::Point CEngine::WindowToInterfaceSize(Math::IntPoint size)
Math::IntPoint CEngine::InterfaceToWindowSize(Math::Point size)
{
return Math::IntPoint(static_cast<int>(size.x * m_size.x),
- static_cast<int>(size.y * m_size.y));
+ static_cast<int>(size.y * m_size.y));
}
void CEngine::AddStatisticTriangle(int count)
@@ -514,263 +459,40 @@ int CEngine::GetStatisticTriangle()
Object management
*******************************************************/
-
-
-int CEngine::CreateObject()
-{
- int i = 0;
- for ( ; i < static_cast<int>( m_objects.size() ); i++)
- {
- if (! m_objects[i].used)
- {
- m_objects[i].LoadDefault();
- break;
- }
- }
-
- if (i == static_cast<int>( m_objects.size() ))
- m_objects.push_back(EngineObject());
-
-
- m_objects[i].used = true;
-
- Math::Matrix mat;
- mat.LoadIdentity();
- SetObjectTransform(i, mat);
-
- m_objects[i].drawWorld = true;
- m_objects[i].distance = 0.0f;
- m_objects[i].bboxMin = Math::Vector(0.0f, 0.0f, 0.0f);
- m_objects[i].bboxMax = Math::Vector(0.0f, 0.0f, 0.0f);
- m_objects[i].shadowRank = -1;
-
- return i;
-}
-
-void CEngine::FlushObject()
-{
- m_objectTree.clear();
- m_objects.clear();
-
- m_shadows.clear();
-
- FlushGroundSpot();
-}
-
-bool CEngine::DeleteObject(int objRank)
-{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return false;
-
- // Delete object's triangles
- for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
- {
- EngineObjLevel1& p1 = m_objectTree[l1];
- if (! p1.used) continue;
-
- for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
- {
- EngineObjLevel2& p2 = p1.next[l2];
- if (! p2.used) continue;
-
- if (p2.objRank != objRank) continue;
-
- if (m_objects[objRank].staticBuffer)
- {
- for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
- {
- EngineObjLevel3& p3 = p2.next[l3];
- if (! p3.used) continue;
-
- for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
- {
- EngineObjLevel4& p4 = p3.next[l4];
-
- m_device->DestroyStaticObject(p4.staticBufferId);
- }
- }
- }
-
-
- p2.used = false;
- p2.next.clear();
- }
- }
-
- // Mark object as deleted
- m_objects[objRank].used = false;
-
- // Delete associated shadows
- DeleteShadow(objRank);
-
- return true;
-}
-
-bool CEngine::SetObjectType(int objRank, EngineObjectType type)
-{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return false;
-
- m_objects[objRank].type = type;
- return true;
-}
-
-EngineObjectType CEngine::GetObjectType(int objRank)
-{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return ENG_OBJTYPE_NULL;
-
- return m_objects[objRank].type;
-}
-
-
-bool CEngine::SetObjectTransform(int objRank, const Math::Matrix& transform)
-{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return false;
-
- m_objects[objRank].transform = transform;
- return true;
-}
-
-bool CEngine::GetObjectTransform(int objRank, Math::Matrix& transform)
-{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return false;
-
- transform = m_objects[objRank].transform;
- return true;
-}
-
-void CEngine::SetObjectStatic(int objRank, bool staticBuffer)
-{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return;
-
- m_objects[objRank].staticBuffer = staticBuffer;
-}
-
-bool CEngine::GetObjectStatic(int objRank)
-{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return false;
-
- return m_objects[objRank].staticBuffer;
-}
-
-bool CEngine::SetObjectDrawWorld(int objRank, bool draw)
-{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return false;
-
- m_objects[objRank].drawWorld = draw;
- return true;
-}
-
-bool CEngine::SetObjectDrawFront(int objRank, bool draw)
-{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return false;
-
- m_objects[objRank].drawFront = draw;
- return true;
-}
-
-bool CEngine::SetObjectTransparency(int objRank, float value)
-{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return false;
-
- m_objects[objRank].transparency = value;
- return true;
-}
-
-bool CEngine::GetObjectBBox(int objRank, Math::Vector& min, Math::Vector& max)
-{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return 0;
-
- min = m_objects[objRank].bboxMin;
- max = m_objects[objRank].bboxMax;
- return true;
-}
-
-
-int CEngine::GetObjectTotalTriangles(int objRank)
-{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return 0;
-
- return m_objects[objRank].totalTriangles;
-}
-
-
-EngineObjLevel1& CEngine::AddLevel1(const std::string& tex1Name, const std::string& tex2Name)
-{
- bool unusedPresent = false;
- for (int i = 0; i < static_cast<int>( m_objectTree.size() ); i++)
- {
- if (! m_objectTree[i].used)
- {
- unusedPresent = true;
- continue;
- }
-
- if (m_objectTree[i].tex1Name == tex1Name && m_objectTree[i].tex2Name == tex2Name)
- return m_objectTree[i];
- }
-
- if (unusedPresent)
- {
- for (int i = 0; i < static_cast<int>( m_objectTree.size() ); i++)
- {
- if (! m_objectTree[i].used)
- {
- m_objectTree[i].used = true;
- m_objectTree[i].tex1Name = tex1Name;
- m_objectTree[i].tex2Name = tex2Name;
- return m_objectTree[i];
- }
- }
- }
-
- m_objectTree.push_back(EngineObjLevel1(true, tex1Name, tex2Name));
- return m_objectTree.back();
-}
-
-EngineObjLevel2& CEngine::AddLevel2(EngineObjLevel1& p1, int objRank)
+EngineBaseObjTexTier& CEngine::AddLevel2(int baseObjRank, const std::string& tex1Name, const std::string& tex2Name)
{
bool unusedPresent = false;
- for (int i = 0; i < static_cast<int>( p1.next.size() ); i++)
+ for (int i = 0; i < static_cast<int>( m_baseObjects[baseObjRank].next.size() ); i++)
{
- if (! p1.next[i].used)
+ if (! m_baseObjects[baseObjRank].next[i].used)
{
unusedPresent = true;
continue;
}
- if (p1.next[i].objRank == objRank)
- return p1.next[i];
+ if (m_baseObjects[baseObjRank].next[i].tex1Name == tex1Name && m_baseObjects[baseObjRank].next[i].tex2Name == tex2Name)
+ return m_baseObjects[baseObjRank].next[i];
}
if (unusedPresent)
{
- for (int i = 0; i < static_cast<int>( p1.next.size() ); i++)
+ for (int i = 0; i < static_cast<int>( m_baseObjects[baseObjRank].next.size() ); i++)
{
- if (! p1.next[i].used)
+ if (! m_baseObjects[baseObjRank].next[i].used)
{
- p1.next[i].used = true;
- p1.next[i].objRank = objRank;
- return p1.next[i];
+ m_baseObjects[baseObjRank].next[i].used = true;
+ m_baseObjects[baseObjRank].next[i].tex1Name = tex1Name;
+ m_baseObjects[baseObjRank].next[i].tex2Name = tex2Name;
+ return m_baseObjects[baseObjRank].next[i];
}
}
}
- p1.next.push_back(EngineObjLevel2(true, objRank));
- return p1.next.back();
+ m_baseObjects[baseObjRank].next.push_back(EngineBaseObjTexTier(true, tex1Name, tex2Name));
+ return m_baseObjects[baseObjRank].next.back();
}
-EngineObjLevel3& CEngine::AddLevel3(EngineObjLevel2& p2, float min, float max)
+EngineBaseObjLODTier& CEngine::AddLevel3(EngineBaseObjTexTier& p2, float min, float max)
{
bool unusedPresent = false;
for (int i = 0; i < static_cast<int>( p2.next.size() ); i++)
@@ -799,12 +521,12 @@ EngineObjLevel3& CEngine::AddLevel3(EngineObjLevel2& p2, float min, float max)
}
}
- p2.next.push_back(EngineObjLevel3(true, min, max));
+ p2.next.push_back(EngineBaseObjLODTier(true, min, max));
return p2.next.back();
}
-EngineObjLevel4& CEngine::AddLevel4(EngineObjLevel3& p3, EngineTriangleType type,
- const Material& material, int state)
+EngineBaseObjDataTier& CEngine::AddLevel4(EngineBaseObjLODTier& p3, EngineTriangleType type,
+ const Material& material, int state)
{
bool unusedPresent = false;
for (int i = 0; i < static_cast<int>( p3.next.size() ); i++)
@@ -834,100 +556,96 @@ EngineObjLevel4& CEngine::AddLevel4(EngineObjLevel3& p3, EngineTriangleType type
}
}
- p3.next.push_back(EngineObjLevel4(true, type, material, state));
+ p3.next.push_back(EngineBaseObjDataTier(true, type, material, state));
return p3.next.back();
}
-bool CEngine::AddTriangles(int objRank, const std::vector<VertexTex2>& vertices,
- const Material& material, int state,
- std::string tex1Name, std::string tex2Name,
- float min, float max, bool globalUpdate)
+int CEngine::CreateBaseObject()
{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
+ int i = 0;
+ for ( ; i < static_cast<int>( m_baseObjects.size() ); i++)
{
- GetLogger()->Error("AddTriangle(): invalid object rank %d\n", objRank);
- return false;
+ if (! m_baseObjects[i].used)
+ {
+ m_baseObjects[i].LoadDefault();
+ break;
+ }
}
- m_lastSize = m_size;
- m_lastObjectDetail = m_objectDetail;
- m_lastClippingDistance = m_clippingDistance;
+ if (i == static_cast<int>( m_baseObjects.size() ))
+ m_baseObjects.push_back(EngineBaseObject());
+ else
+ m_baseObjects[i].LoadDefault();
- EngineObjLevel1& p1 = AddLevel1(tex1Name, tex2Name);
- EngineObjLevel2& p2 = AddLevel2(p1, objRank);
- EngineObjLevel3& p3 = AddLevel3(p2, min, max);
- EngineObjLevel4& p4 = AddLevel4(p3, ENG_TRIANGLE_TYPE_TRIANGLES, material, state);
- p4.vertices.insert(p4.vertices.end(), vertices.begin(), vertices.end());
+ m_baseObjects[i].used = true;
- if (m_objects[objRank].staticBuffer)
- {
- if (p4.staticBufferId != 0)
- {
- m_device->DestroyStaticObject(p4.staticBufferId);
- p4.staticBufferId = 0;
- }
+ return i;
+}
- m_updateStaticObjects = true;
- }
+void CEngine::DeleteBaseObject(int baseObjRank)
+{
+ assert(baseObjRank < -1 || baseObjRank >= static_cast<int>( m_baseObjects.size() ));
- if (globalUpdate)
- {
- m_updateGeometry = true;
- }
- else
+ for (int l2 = 0; l2 < static_cast<int>( m_baseObjects[baseObjRank].next.size() ); l2++)
{
- for (int i = 0; i < static_cast<int>( vertices.size() ); i++)
+ EngineBaseObjTexTier& p2 = m_baseObjects[baseObjRank].next[l2];
+ if (! p2.used)
+ continue;
+
+ for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- m_objects[objRank].bboxMin.x = Math::Min(vertices[i].coord.x, m_objects[objRank].bboxMin.x);
- m_objects[objRank].bboxMin.y = Math::Min(vertices[i].coord.y, m_objects[objRank].bboxMin.y);
- m_objects[objRank].bboxMin.z = Math::Min(vertices[i].coord.z, m_objects[objRank].bboxMin.z);
- m_objects[objRank].bboxMax.x = Math::Max(vertices[i].coord.x, m_objects[objRank].bboxMax.x);
- m_objects[objRank].bboxMax.y = Math::Max(vertices[i].coord.y, m_objects[objRank].bboxMax.y);
- m_objects[objRank].bboxMax.z = Math::Max(vertices[i].coord.z, m_objects[objRank].bboxMax.z);
+ EngineBaseObjLODTier& p3 = p2.next[l3];
+ if (! p3.used)
+ continue;
+
+ for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
+ {
+ EngineBaseObjDataTier& p4 = p3.next[l4];
+
+ m_device->DestroyStaticBuffer(p4.staticBufferId);
+ p4.staticBufferId = 0;
+ }
}
- m_objects[objRank].radius = Math::Max(m_objects[objRank].bboxMin.Length(),
- m_objects[objRank].bboxMax.Length());
+ p2.used = false;
+ p2.next.clear();
}
+}
+
+void CEngine::DeleteAllBaseObjects()
+{
+ m_baseObjects.clear();
+}
- m_objects[objRank].totalTriangles += vertices.size() / 3;
+void CEngine::CopyBaseObject(int sourceBaseObjRank, int destBaseObjRank)
+{
+ assert(sourceBaseObjRank >= 0 && sourceBaseObjRank < static_cast<int>( m_baseObjects.size() ));
+ assert(destBaseObjRank >= 0 && destBaseObjRank < static_cast<int>( m_baseObjects.size() ));
- return true;
+ m_baseObjects[destBaseObjRank] = m_baseObjects[sourceBaseObjRank];
}
-bool CEngine::AddSurface(int objRank, const std::vector<VertexTex2>& vertices,
- const Material& material, int state,
- std::string tex1Name, std::string tex2Name,
- float min, float max, bool globalUpdate)
+void CEngine::AddBaseObjTriangles(int baseObjRank, const std::vector<VertexTex2>& vertices,
+ EngineTriangleType triangleType,
+ const Material& material, int state,
+ std::string tex1Name, std::string tex2Name,
+ float min, float max, bool globalUpdate)
{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- {
- GetLogger()->Error("AddSurface(): invalid object rank %d\n", objRank);
- return false;
- }
+ assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() ));
m_lastSize = m_size;
m_lastObjectDetail = m_objectDetail;
m_lastClippingDistance = m_clippingDistance;
- EngineObjLevel1& p1 = AddLevel1(tex1Name, tex2Name);
- EngineObjLevel2& p2 = AddLevel2(p1, objRank);
- EngineObjLevel3& p3 = AddLevel3(p2, min, max);
- EngineObjLevel4& p4 = AddLevel4(p3, ENG_TRIANGLE_TYPE_SURFACE, material, state);
+ EngineBaseObjTexTier& p2 = AddLevel2(baseObjRank, tex1Name, tex2Name);
+ EngineBaseObjLODTier& p3 = AddLevel3(p2, min, max);
+ EngineBaseObjDataTier& p4 = AddLevel4(p3, triangleType, material, state);
p4.vertices.insert(p4.vertices.end(), vertices.begin(), vertices.end());
- if (m_objects[objRank].staticBuffer)
- {
- if (p4.staticBufferId != 0)
- {
- m_device->DestroyStaticObject(p4.staticBufferId);
- p4.staticBufferId = 0;
- }
-
- m_updateStaticObjects = true;
- }
+ p4.updateStaticBuffer = true;
+ m_updateStaticBuffers = true;
if (globalUpdate)
{
@@ -937,58 +655,41 @@ bool CEngine::AddSurface(int objRank, const std::vector<VertexTex2>& vertices,
{
for (int i = 0; i < static_cast<int>( vertices.size() ); i++)
{
- m_objects[objRank].bboxMin.x = Math::Min(vertices[i].coord.x, m_objects[objRank].bboxMin.x);
- m_objects[objRank].bboxMin.y = Math::Min(vertices[i].coord.y, m_objects[objRank].bboxMin.y);
- m_objects[objRank].bboxMin.z = Math::Min(vertices[i].coord.z, m_objects[objRank].bboxMin.z);
- m_objects[objRank].bboxMax.x = Math::Max(vertices[i].coord.x, m_objects[objRank].bboxMax.x);
- m_objects[objRank].bboxMax.y = Math::Max(vertices[i].coord.y, m_objects[objRank].bboxMax.y);
- m_objects[objRank].bboxMax.z = Math::Max(vertices[i].coord.z, m_objects[objRank].bboxMax.z);
+ m_baseObjects[baseObjRank].bboxMin.x = Math::Min(vertices[i].coord.x, m_baseObjects[baseObjRank].bboxMin.x);
+ m_baseObjects[baseObjRank].bboxMin.y = Math::Min(vertices[i].coord.y, m_baseObjects[baseObjRank].bboxMin.y);
+ m_baseObjects[baseObjRank].bboxMin.z = Math::Min(vertices[i].coord.z, m_baseObjects[baseObjRank].bboxMin.z);
+ m_baseObjects[baseObjRank].bboxMax.x = Math::Max(vertices[i].coord.x, m_baseObjects[baseObjRank].bboxMax.x);
+ m_baseObjects[baseObjRank].bboxMax.y = Math::Max(vertices[i].coord.y, m_baseObjects[baseObjRank].bboxMax.y);
+ m_baseObjects[baseObjRank].bboxMax.z = Math::Max(vertices[i].coord.z, m_baseObjects[baseObjRank].bboxMax.z);
}
- m_objects[objRank].radius = Math::Max(m_objects[objRank].bboxMin.Length(),
- m_objects[objRank].bboxMax.Length());
+ m_baseObjects[baseObjRank].radius = Math::Max(m_baseObjects[baseObjRank].bboxMin.Length(),
+ m_baseObjects[baseObjRank].bboxMax.Length());
}
- m_objects[objRank].totalTriangles += vertices.size() - 2;
-
- return true;
+ if (triangleType == ENG_TRIANGLE_TYPE_TRIANGLES)
+ m_baseObjects[baseObjRank].totalTriangles += vertices.size() / 3;
+ else
+ m_baseObjects[baseObjRank].totalTriangles += vertices.size() - 2;
}
-bool CEngine::AddQuick(int objRank, const EngineObjLevel4& buffer,
- std::string tex1Name, std::string tex2Name,
- float min, float max, bool globalUpdate)
+void CEngine::AddBaseObjQuick(int baseObjRank, const EngineBaseObjDataTier& buffer,
+ std::string tex1Name, std::string tex2Name,
+ float min, float max, bool globalUpdate)
{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- {
- GetLogger()->Error("AddQuick(): invalid object rank %d\n", objRank);
- return false;
- }
+ assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() ));
- EngineObjLevel1& p1 = AddLevel1(tex1Name, tex2Name);
- EngineObjLevel2& p2 = AddLevel2(p1, objRank);
- EngineObjLevel3& p3 = AddLevel3(p2, min, max);
+ EngineBaseObjTexTier& p2 = AddLevel2(baseObjRank, tex1Name, tex2Name);
+ EngineBaseObjLODTier& p3 = AddLevel3(p2, min, max);
p3.next.push_back(buffer);
- EngineObjLevel4& p4 = p3.next.back();
- p4.used = true; // ensure that it is used
-
- if (m_objects[objRank].staticBuffer)
- {
- if (p4.staticBufferId != 0)
- {
- m_device->DestroyStaticObject(p4.staticBufferId);
- p4.staticBufferId = 0;
- }
+ EngineBaseObjDataTier& p4 = p3.next.back();
- PrimitiveType type;
- if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES)
- type = PRIMITIVE_TRIANGLES;
- else
- type = PRIMITIVE_TRIANGLE_STRIP;
+ p4.used = true;
- p4.staticBufferId = m_device->CreateStaticObject(type, &p4.vertices[0], p4.vertices.size());
- }
+ p4.updateStaticBuffer = true;
+ m_updateStaticBuffers = true;
if (globalUpdate)
{
@@ -998,68 +699,197 @@ bool CEngine::AddQuick(int objRank, const EngineObjLevel4& buffer,
{
for (int i = 0; i < static_cast<int>( p4.vertices.size() ); i++)
{
- m_objects[objRank].bboxMin.x = Math::Min(p4.vertices[i].coord.x, m_objects[objRank].bboxMin.x);
- m_objects[objRank].bboxMin.y = Math::Min(p4.vertices[i].coord.y, m_objects[objRank].bboxMin.y);
- m_objects[objRank].bboxMin.z = Math::Min(p4.vertices[i].coord.z, m_objects[objRank].bboxMin.z);
- m_objects[objRank].bboxMax.x = Math::Max(p4.vertices[i].coord.x, m_objects[objRank].bboxMax.x);
- m_objects[objRank].bboxMax.y = Math::Max(p4.vertices[i].coord.y, m_objects[objRank].bboxMax.y);
- m_objects[objRank].bboxMax.z = Math::Max(p4.vertices[i].coord.z, m_objects[objRank].bboxMax.z);
+ m_baseObjects[baseObjRank].bboxMin.x = Math::Min(p4.vertices[i].coord.x, m_baseObjects[baseObjRank].bboxMin.x);
+ m_baseObjects[baseObjRank].bboxMin.y = Math::Min(p4.vertices[i].coord.y, m_baseObjects[baseObjRank].bboxMin.y);
+ m_baseObjects[baseObjRank].bboxMin.z = Math::Min(p4.vertices[i].coord.z, m_baseObjects[baseObjRank].bboxMin.z);
+ m_baseObjects[baseObjRank].bboxMax.x = Math::Max(p4.vertices[i].coord.x, m_baseObjects[baseObjRank].bboxMax.x);
+ m_baseObjects[baseObjRank].bboxMax.y = Math::Max(p4.vertices[i].coord.y, m_baseObjects[baseObjRank].bboxMax.y);
+ m_baseObjects[baseObjRank].bboxMax.z = Math::Max(p4.vertices[i].coord.z, m_baseObjects[baseObjRank].bboxMax.z);
}
- m_objects[objRank].radius = Math::Max(m_objects[objRank].bboxMin.Length(),
- m_objects[objRank].bboxMax.Length());
+ m_baseObjects[baseObjRank].radius = Math::Max(m_baseObjects[baseObjRank].bboxMin.Length(),
+ m_baseObjects[baseObjRank].bboxMax.Length());
}
if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES)
- m_objects[objRank].totalTriangles += p4.vertices.size() / 3;
+ m_baseObjects[baseObjRank].totalTriangles += p4.vertices.size() / 3;
else if (p4.type == ENG_TRIANGLE_TYPE_SURFACE)
- m_objects[objRank].totalTriangles += p4.vertices.size() - 2;
-
- return true;
+ m_baseObjects[baseObjRank].totalTriangles += p4.vertices.size() - 2;
}
-EngineObjLevel4* CEngine::FindTriangles(int objRank, const Material& material,
- int state, std::string tex1Name,
- std::string tex2Name, float min, float max)
+
+int CEngine::CreateObject()
{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
+ int i = 0;
+ for ( ; i < static_cast<int>( m_objects.size() ); i++)
{
- GetLogger()->Error("FindTriangles(): invalid object rank %d\n", objRank);
- return nullptr;
+ if (! m_objects[i].used)
+ {
+ m_objects[i].LoadDefault();
+ break;
+ }
}
- for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
+ if (i == static_cast<int>( m_objects.size() ))
+ m_objects.push_back(EngineObject());
+
+
+ m_objects[i].used = true;
+
+ Math::Matrix mat;
+ mat.LoadIdentity();
+ SetObjectTransform(i, mat);
+
+ m_objects[i].drawWorld = true;
+ m_objects[i].distance = 0.0f;
+ m_objects[i].shadowRank = -1;
+
+ return i;
+}
+
+void CEngine::DeleteAllObjects()
+{
+ m_objects.clear();
+ m_shadows.clear();
+
+ DeleteAllGroundSpots();
+}
+
+void CEngine::DeleteObject(int objRank)
+{
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
+
+ // Mark object as deleted
+ m_objects[objRank].used = false;
+
+ // Delete associated shadows
+ DeleteShadow(objRank);
+}
+
+void CEngine::SetObjectBaseRank(int objRank, int baseObjRank)
+{
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
+
+ m_objects[objRank].baseObjRank = baseObjRank;
+}
+
+int CEngine::GetObjectBaseRank(int objRank)
+{
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
+
+ return m_objects[objRank].baseObjRank;
+}
+
+void CEngine::SetObjectType(int objRank, EngineObjectType type)
+{
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
+
+ m_objects[objRank].type = type;
+}
+
+EngineObjectType CEngine::GetObjectType(int objRank)
+{
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
+
+ return m_objects[objRank].type;
+}
+
+
+void CEngine::SetObjectTransform(int objRank, const Math::Matrix& transform)
+{
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
+
+ m_objects[objRank].transform = transform;
+}
+
+void CEngine::GetObjectTransform(int objRank, Math::Matrix& transform)
+{
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
+
+ transform = m_objects[objRank].transform;
+}
+
+void CEngine::SetObjectDrawWorld(int objRank, bool draw)
+{
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
+
+ m_objects[objRank].drawWorld = draw;
+}
+
+void CEngine::SetObjectDrawFront(int objRank, bool draw)
+{
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
+
+ m_objects[objRank].drawFront = draw;
+}
+
+void CEngine::SetObjectTransparency(int objRank, float value)
+{
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
+
+ m_objects[objRank].transparency = value;
+}
+
+void CEngine::GetObjectBBox(int objRank, Math::Vector& min, Math::Vector& max)
+{
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
+
+ int baseObjRank = m_objects[objRank].baseObjRank;
+ assert(baseObjRank >= 0 && baseObjRank < static_cast<int>(m_baseObjects.size()));
+
+ min = m_baseObjects[baseObjRank].bboxMin;
+ max = m_baseObjects[baseObjRank].bboxMax;
+}
+
+
+int CEngine::GetObjectTotalTriangles(int objRank)
+{
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
+
+ int baseObjRank = m_objects[objRank].baseObjRank;
+ assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() ));
+
+ return m_baseObjects[baseObjRank].totalTriangles;
+}
+
+EngineBaseObjDataTier* CEngine::FindTriangles(int objRank, const Material& material,
+ int state, std::string tex1Name,
+ std::string tex2Name, float min, float max)
+{
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
+
+ int baseObjRank = m_objects[objRank].baseObjRank;
+ assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() ));
+
+ for (int l2 = 0; l2 < static_cast<int>( m_baseObjects[baseObjRank].next.size() ); l2++)
{
- EngineObjLevel1& p1 = m_objectTree[l1];
- if (! p1.used) continue;
+ EngineBaseObjTexTier& p2 = m_baseObjects[baseObjRank].next[l2];
+ if (! p2.used)
+ continue;
- if (p1.tex1Name != tex1Name) continue;
+ if (p2.tex1Name != tex1Name)
+ continue;
- for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
+ for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- EngineObjLevel2& p2 = p1.next[l2];
- if (! p2.used) continue;
+ EngineBaseObjLODTier& p3 = p2.next[l3];
+ if (! p3.used)
+ continue;
- if (p2.objRank != objRank) continue;
+ if (p3.min != min || p3.max != max)
+ continue;
- for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
+ for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
{
- EngineObjLevel3& p3 = p2.next[l3];
- if (! p3.used) continue;
-
- if (p3.min != min || p3.max != max) continue;
-
- for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
- {
- EngineObjLevel4& p4 = p3.next[l4];
- if (! p4.used) continue;
+ EngineBaseObjDataTier& p4 = p3.next[l4];
+ if (! p4.used)
+ continue;
- if ( (p4.state & (~(ENG_RSTATE_DUAL_BLACK|ENG_RSTATE_DUAL_WHITE))) != state ||
- p4.material != material )
- continue;
+ if ( (p4.state & (~(ENG_RSTATE_DUAL_BLACK|ENG_RSTATE_DUAL_WHITE))) != state ||
+ p4.material != material )
+ continue;
- return &p4;
- }
+ return &p4;
}
}
}
@@ -1068,91 +898,86 @@ EngineObjLevel4* CEngine::FindTriangles(int objRank, const Material& material,
}
int CEngine::GetPartialTriangles(int objRank, float min, float max, float percent, int maxCount,
- std::vector<EngineTriangle>& triangles)
+ std::vector<EngineTriangle>& triangles)
{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- {
- GetLogger()->Error("GetPartialTriangles(): invalid object rank %d\n", objRank);
- return 0;
- }
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
- int total = m_objects[objRank].totalTriangles;
+ int baseObjRank = m_objects[objRank].baseObjRank;
+ assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() ));
+
+ int total = m_baseObjects[baseObjRank].totalTriangles;
int expectedCount = static_cast<int>(percent * total);
triangles.reserve(Math::Min(maxCount, expectedCount));
int actualCount = 0;
- for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
+ for (int l2 = 0; l2 < static_cast<int>( m_baseObjects[baseObjRank].next.size() ); l2++)
{
- EngineObjLevel1& p1 = m_objectTree[l1];
- if (! p1.used) continue;
+ EngineBaseObjTexTier& p2 = m_baseObjects[baseObjRank].next[l2];
+ if (! p2.used)
+ continue;
- for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
+ for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- EngineObjLevel2& p2 = p1.next[l2];
- if (! p2.used) continue;
+ EngineBaseObjLODTier& p3 = p2.next[l3];
+ if (! p3.used)
+ continue;
- if (p2.objRank != objRank) continue;
+ if (p3.min != min || p3.max != max)
+ continue;
- for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
+ for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
{
- EngineObjLevel3& p3 = p2.next[l3];
- if (! p3.used) continue;
-
- if (p3.min != min || p3.max != max) continue;
+ EngineBaseObjDataTier& p4 = p3.next[l4];
+ if (! p4.used)
+ continue;
- for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
+ if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES)
{
- EngineObjLevel4& p4 = p3.next[l4];
- if (! p4.used) continue;
-
- if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES)
+ for (int i = 0; i < static_cast<int>( p4.vertices.size() ); i += 3)
{
- for (int i = 0; i < static_cast<int>( p4.vertices.size() ); i += 3)
- {
- if (static_cast<float>(actualCount) / total >= percent)
- break;
+ if (static_cast<float>(actualCount) / total >= percent)
+ break;
- if (actualCount >= maxCount)
- break;
+ if (actualCount >= maxCount)
+ break;
- EngineTriangle t;
- t.triangle[0] = p4.vertices[i];
- t.triangle[1] = p4.vertices[i+1];
- t.triangle[2] = p4.vertices[i+2];
- t.material = p4.material;
- t.state = p4.state;
- t.tex1Name = p1.tex1Name;
- t.tex2Name = p1.tex2Name;
+ EngineTriangle t;
+ t.triangle[0] = p4.vertices[i];
+ t.triangle[1] = p4.vertices[i+1];
+ t.triangle[2] = p4.vertices[i+2];
+ t.material = p4.material;
+ t.state = p4.state;
+ t.tex1Name = p2.tex1Name;
+ t.tex2Name = p2.tex2Name;
- triangles.push_back(t);
+ triangles.push_back(t);
- ++actualCount;
- }
+ ++actualCount;
}
- else if (p4.type == ENG_TRIANGLE_TYPE_SURFACE)
+ }
+ else if (p4.type == ENG_TRIANGLE_TYPE_SURFACE)
+ {
+ for (int i = 0; i < static_cast<int>( p4.vertices.size() ); i += 1)
{
- for (int i = 0; i < static_cast<int>( p4.vertices.size() ); i += 1)
- {
- if (static_cast<float>(actualCount) / total >= percent)
- break;
+ if (static_cast<float>(actualCount) / total >= percent)
+ break;
- if (actualCount >= maxCount)
- break;
+ if (actualCount >= maxCount)
+ break;
- EngineTriangle t;
- t.triangle[0] = p4.vertices[i];
- t.triangle[1] = p4.vertices[i+1];
- t.triangle[2] = p4.vertices[i+2];
- t.material = p4.material;
- t.state = p4.state;
- t.tex1Name = p1.tex1Name;
- t.tex2Name = p1.tex2Name;
+ EngineTriangle t;
+ t.triangle[0] = p4.vertices[i];
+ t.triangle[1] = p4.vertices[i+1];
+ t.triangle[2] = p4.vertices[i+2];
+ t.material = p4.material;
+ t.state = p4.state;
+ t.tex1Name = p2.tex1Name;
+ t.tex2Name = p2.tex2Name;
- triangles.push_back(t);
+ triangles.push_back(t);
- ++actualCount;
- }
+ ++actualCount;
}
}
}
@@ -1179,20 +1004,22 @@ void CEngine::ChangeLOD()
float oldTerrain = m_terrainVision * m_lastClippingDistance;
float newTerrain = m_terrainVision * m_clippingDistance;
- for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
+ for (int baseObjRank = 0; baseObjRank < static_cast<int>( m_baseObjects.size() ); baseObjRank++)
{
- EngineObjLevel1& p1 = m_objectTree[l1];
- if (! p1.used) continue;
+ if (! m_baseObjects[baseObjRank].used)
+ continue;
- for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
+ for (int l2 = 0; l2 < static_cast<int>( m_baseObjects[baseObjRank].next.size() ); l2++)
{
- EngineObjLevel2& p2 = p1.next[l2];
- if (! p2.used) continue;
+ EngineBaseObjTexTier& p2 = m_baseObjects[baseObjRank].next[l2];
+ if (! p2.used)
+ continue;
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- EngineObjLevel3& p3 = p2.next[l3];
- if (! p3.used) continue;
+ EngineBaseObjLODTier& p3 = p2.next[l3];
+ if (! p3.used)
+ continue;
if ( Math::IsEqual(p3.min, 0.0f ) &&
Math::IsEqual(p3.max, oldLimit[0]) )
@@ -1224,43 +1051,40 @@ void CEngine::ChangeLOD()
m_lastClippingDistance = m_clippingDistance;
}
-bool CEngine::ChangeSecondTexture(int objRank, const std::string& tex2Name)
+void CEngine::ChangeSecondTexture(int objRank, const std::string& tex2Name)
{
- for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
- {
- EngineObjLevel1& p1 = m_objectTree[l1];
- if (! p1.used) continue;
-
- if (p1.tex2Name == tex2Name) continue; // already new
-
- for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
- {
- EngineObjLevel2& p2 = p1.next[l2];
- if (! p2.used) continue;
-
- if (p2.objRank != objRank) continue;
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
- EngineObjLevel1& newP1 = AddLevel1(p1.tex1Name, tex2Name);
+ int baseObjRank = m_objects[objRank].baseObjRank;
+ assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() ));
+
+ EngineBaseObject& p1 = m_baseObjects[baseObjRank];
- newP1.next.push_back(EngineObjLevel2(true, objRank));
+ for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
+ {
+ EngineBaseObjTexTier& p2 = p1.next[l2];
+ if (! p2.used)
+ continue;
- EngineObjLevel2& newP2 = newP1.next.back();
- newP2.next.swap(p2.next);
+ if (p2.tex2Name == tex2Name)
+ continue; // already new
- p2.used = false;
- }
+ EngineBaseObjTexTier& newP2 = AddLevel2(baseObjRank, p2.tex1Name, tex2Name);
+ newP2.next.swap(p2.next);
+ p2.used = false;
}
- return true;
}
-bool CEngine::ChangeTextureMapping(int objRank, const Material& mat, int state,
- const std::string& tex1Name, const std::string& tex2Name,
- float min, float max, EngineTextureMapping mode,
- float au, float bu, float av, float bv)
+void CEngine::ChangeTextureMapping(int objRank, const Material& mat, int state,
+ const std::string& tex1Name, const std::string& tex2Name,
+ float min, float max, EngineTextureMapping mode,
+ float au, float bu, float av, float bv)
{
- EngineObjLevel4* p4 = FindTriangles(objRank, mat, state, tex1Name, tex2Name, min, max);
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
+
+ EngineBaseObjDataTier* p4 = FindTriangles(objRank, mat, state, tex1Name, tex2Name, min, max);
if (p4 == nullptr)
- return false;
+ return;
int nb = p4->vertices.size();
@@ -1310,21 +1134,25 @@ bool CEngine::ChangeTextureMapping(int objRank, const Material& mat, int state,
}
}
- return true;
+ UpdateStaticBuffer(*p4);
}
-bool CEngine::TrackTextureMapping(int objRank, const Material& mat, int state,
+void CEngine::TrackTextureMapping(int objRank, const Material& mat, int state,
const std::string& tex1Name, const std::string& tex2Name,
float min, float max, EngineTextureMapping mode,
float pos, float factor, float tl, float ts, float tt)
{
- EngineObjLevel4* triangles = FindTriangles(objRank, mat, state, tex1Name, tex2Name, min, max);
- if (triangles == nullptr) return false;
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
+
+ EngineBaseObjDataTier* p4 = FindTriangles(objRank, mat, state, tex1Name, tex2Name, min, max);
+ if (p4 == nullptr)
+ return;
- int tNum = triangles->vertices.size();
- if (tNum < 12 || tNum % 6 != 0) return false;
+ int tNum = p4->vertices.size();
+ if (tNum < 12 || tNum % 6 != 0)
+ return;
- std::vector<Gfx::VertexTex2>& vs = triangles->vertices;
+ std::vector<Gfx::VertexTex2>& vs = p4->vertices;
while (pos < 0.0f)
pos += 1.0f; // never negative!
@@ -1402,17 +1230,17 @@ bool CEngine::TrackTextureMapping(int objRank, const Material& mat, int state,
tBase += 6;
}
- return true;
+ UpdateStaticBuffer(*p4);
}
-bool CEngine::CreateShadow(int objRank)
+void CEngine::CreateShadow(int objRank)
{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return false;
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
// Already allocated?
- if (m_objects[objRank].shadowRank != -1) return true;
+ if (m_objects[objRank].shadowRank != -1)
+ return;
int index = 0;
for ( ; index < static_cast<int>( m_shadows.size() ); index++)
@@ -1424,146 +1252,147 @@ bool CEngine::CreateShadow(int objRank)
}
}
- m_shadows.push_back(EngineShadow());
+ if (index == static_cast<int>( m_shadows.size() ))
+ m_shadows.push_back(EngineShadow());
m_shadows[index].used = true;
m_shadows[index].objRank = objRank;
m_shadows[index].height = 0.0f;
m_objects[objRank].shadowRank = index;
-
- return true;
}
void CEngine::DeleteShadow(int objRank)
{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return;
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
- int i = m_objects[objRank].shadowRank;
- if (i == -1)
+ int shadowRank = m_objects[objRank].shadowRank;
+ if (shadowRank == -1)
return;
- m_shadows[i].used = false;
- m_shadows[i].objRank = -1;
+ assert(shadowRank >= 0 && shadowRank < static_cast<int>( m_shadows.size() ));
+
+ m_shadows[shadowRank].used = false;
+ m_shadows[shadowRank].objRank = -1;
m_objects[objRank].shadowRank = -1;
}
-bool CEngine::SetObjectShadowHide(int objRank, bool hide)
+void CEngine::SetObjectShadowHide(int objRank, bool hide)
{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return false;
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
- int i = m_objects[objRank].shadowRank;
- if (i == -1)
- return false;
+ int shadowRank = m_objects[objRank].shadowRank;
+ if (shadowRank == -1)
+ return;
- m_shadows[i].hide = hide;
- return true;
+ assert(shadowRank >= 0 && shadowRank < static_cast<int>( m_shadows.size() ));
+
+ m_shadows[shadowRank].hide = hide;
}
-bool CEngine::SetObjectShadowType(int objRank, EngineShadowType type)
+void CEngine::SetObjectShadowType(int objRank, EngineShadowType type)
{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return false;
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
- int i = m_objects[objRank].shadowRank;
- if (i == -1)
- return false;
+ int shadowRank = m_objects[objRank].shadowRank;
+ if (shadowRank == -1)
+ return;
- m_shadows[i].type = type;
- return true;
+ assert(shadowRank >= 0 && shadowRank < static_cast<int>( m_shadows.size() ));
+
+ m_shadows[shadowRank].type = type;
}
-bool CEngine::SetObjectShadowPos(int objRank, const Math::Vector& pos)
+void CEngine::SetObjectShadowPos(int objRank, const Math::Vector& pos)
{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return false;
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
- int i = m_objects[objRank].shadowRank;
- if (i == -1)
- return false;
+ int shadowRank = m_objects[objRank].shadowRank;
+ if (shadowRank == -1)
+ return;
- m_shadows[i].pos = pos;
- return true;
+ assert(shadowRank >= 0 && shadowRank < static_cast<int>( m_shadows.size() ));
+
+ m_shadows[shadowRank].pos = pos;
}
-bool CEngine::SetObjectShadowNormal(int objRank, const Math::Vector& normal)
+void CEngine::SetObjectShadowNormal(int objRank, const Math::Vector& normal)
{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return false;
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
- int i = m_objects[objRank].shadowRank;
- if (i == -1)
- return false;
+ int shadowRank = m_objects[objRank].shadowRank;
+ if (shadowRank == -1)
+ return;
- m_shadows[i].normal = normal;
- return true;
+ assert(shadowRank >= 0 && shadowRank < static_cast<int>( m_shadows.size() ));
+
+ m_shadows[shadowRank].normal = normal;
}
-bool CEngine::SetObjectShadowAngle(int objRank, float angle)
+void CEngine::SetObjectShadowAngle(int objRank, float angle)
{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return false;
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
- int i = m_objects[objRank].shadowRank;
- if (i == -1)
- return false;
+ int shadowRank = m_objects[objRank].shadowRank;
+ if (shadowRank == -1)
+ return;
- m_shadows[i].angle = angle;
- return true;
+ assert(shadowRank >= 0 && shadowRank < static_cast<int>( m_shadows.size() ));
+
+ m_shadows[shadowRank].angle = angle;
}
-bool CEngine::SetObjectShadowRadius(int objRank, float radius)
+void CEngine::SetObjectShadowRadius(int objRank, float radius)
{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return false;
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
- int i = m_objects[objRank].shadowRank;
- if (i == -1)
- return false;
+ int shadowRank = m_objects[objRank].shadowRank;
+ if (shadowRank == -1)
+ return;
- m_shadows[i].radius = radius;
- return true;
+ assert(shadowRank >= 0 && shadowRank < static_cast<int>( m_shadows.size() ));
+
+ m_shadows[shadowRank].radius = radius;
}
-bool CEngine::SetObjectShadowIntensity(int objRank, float intensity)
+void CEngine::SetObjectShadowIntensity(int objRank, float intensity)
{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return false;
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
- int i = m_objects[objRank].shadowRank;
- if (i == -1)
- return false;
+ int shadowRank = m_objects[objRank].shadowRank;
+ if (shadowRank == -1)
+ return;
- m_shadows[i].intensity = intensity;
- return true;
+ assert(shadowRank >= 0 && shadowRank < static_cast<int>( m_shadows.size() ));
+
+ m_shadows[shadowRank].intensity = intensity;
}
-bool CEngine::SetObjectShadowHeight(int objRank, float height)
+void CEngine::SetObjectShadowHeight(int objRank, float height)
{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return false;
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
- int i = m_objects[objRank].shadowRank;
- if (i == -1)
- return false;
+ int shadowRank = m_objects[objRank].shadowRank;
+ if (shadowRank == -1)
+ return;
- m_shadows[i].height = height;
- return true;
+ assert(shadowRank >= 0 && shadowRank < static_cast<int>( m_shadows.size() ));
+
+ m_shadows[shadowRank].height = height;
}
float CEngine::GetObjectShadowRadius(int objRank)
{
- if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) )
- return 0.0f;
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
- int i = m_objects[objRank].shadowRank;
- if (i == -1)
+ int shadowRank = m_objects[objRank].shadowRank;
+ if (shadowRank == -1)
return 0.0f;
- return m_shadows[i].radius;
+ assert(shadowRank >= 0 && shadowRank < static_cast<int>( m_shadows.size() ));
+
+ return m_shadows[shadowRank].radius;
}
bool CEngine::GetHighlight(Math::Point &p1, Math::Point &p2)
@@ -1585,21 +1414,26 @@ void CEngine::SetHighlightRank(int *rankList)
bool CEngine::GetBBox2D(int objRank, Math::Point &min, Math::Point &max)
{
+ assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() ));
+
min.x = 1000000.0f;
min.y = 1000000.0f;
max.x = -1000000.0f;
max.y = -1000000.0f;
+ int baseObjRank = m_objects[objRank].baseObjRank;
+ assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() ));
+
for (int i = 0; i < 8; i++)
{
Math::Vector p;
- if ( i & (1<<0) ) p.x = m_objects[objRank].bboxMin.x;
- else p.x = m_objects[objRank].bboxMax.x;
- if ( i & (1<<1) ) p.y = m_objects[objRank].bboxMin.y;
- else p.y = m_objects[objRank].bboxMax.y;
- if ( i & (1<<2) ) p.z = m_objects[objRank].bboxMin.z;
- else p.z = m_objects[objRank].bboxMax.z;
+ if ( i & (1<<0) ) p.x = m_baseObjects[baseObjRank].bboxMin.x;
+ else p.x = m_baseObjects[baseObjRank].bboxMax.x;
+ if ( i & (1<<1) ) p.y = m_baseObjects[baseObjRank].bboxMin.y;
+ else p.y = m_baseObjects[baseObjRank].bboxMax.y;
+ if ( i & (1<<2) ) p.z = m_baseObjects[baseObjRank].bboxMin.z;
+ else p.z = m_baseObjects[baseObjRank].bboxMax.z;
Math::Vector pp;
if (TransformPoint(pp, objRank, p))
@@ -1611,15 +1445,16 @@ bool CEngine::GetBBox2D(int objRank, Math::Point &min, Math::Point &max)
}
}
- if ( min.x == 1000000.0f ||
- min.y == 1000000.0f ||
- max.x == -1000000.0f ||
- max.y == -1000000.0f ) return false;
+ if (min.x == 1000000.0f ||
+ min.y == 1000000.0f ||
+ max.x == -1000000.0f ||
+ max.y == -1000000.0f)
+ return false;
return true;
}
-void CEngine::FlushGroundSpot()
+void CEngine::DeleteAllGroundSpots()
{
m_groundSpots.clear();
m_firstGroundSpot = true;
@@ -1664,54 +1499,46 @@ int CEngine::CreateGroundSpot()
void CEngine::DeleteGroundSpot(int rank)
{
+ assert(rank >= 0 && rank < static_cast<int>( m_groundSpots.size() ));
+
m_groundSpots[rank].used = false;
m_groundSpots[rank].pos = Math::Vector(0.0f, 0.0f, 0.0f);
}
-bool CEngine::SetObjectGroundSpotPos(int rank, const Math::Vector& pos)
+void CEngine::SetObjectGroundSpotPos(int rank, const Math::Vector& pos)
{
- if ( rank < 0 || rank >= static_cast<int>( m_groundSpots.size() ) )
- return 0.0f;
+ assert(rank >= 0 && rank < static_cast<int>( m_groundSpots.size() ));
m_groundSpots[rank].pos = pos;
- return true;
}
-bool CEngine::SetObjectGroundSpotRadius(int rank, float radius)
+void CEngine::SetObjectGroundSpotRadius(int rank, float radius)
{
- if ( rank < 0 || rank >= static_cast<int>( m_groundSpots.size() ) )
- return 0.0f;
+ assert(rank >= 0 && rank < static_cast<int>( m_groundSpots.size() ));
m_groundSpots[rank].radius = radius;
- return true;
}
-bool CEngine::SetObjectGroundSpotColor(int rank, const Color& color)
+void CEngine::SetObjectGroundSpotColor(int rank, const Color& color)
{
- if ( rank < 0 || rank >= static_cast<int>( m_groundSpots.size() ) )
- return 0.0f;
+ assert(rank >= 0 && rank < static_cast<int>( m_groundSpots.size() ));
m_groundSpots[rank].color = color;
- return true;
}
-bool CEngine::SetObjectGroundSpotMinMax(int rank, float min, float max)
+void CEngine::SetObjectGroundSpotMinMax(int rank, float min, float max)
{
- if ( rank < 0 || rank >= static_cast<int>( m_groundSpots.size() ) )
- return 0.0f;
+ assert(rank >= 0 && rank < static_cast<int>( m_groundSpots.size() ));
m_groundSpots[rank].min = min;
m_groundSpots[rank].max = max;
- return true;
}
-bool CEngine::SetObjectGroundSpotSmooth(int rank, float smooth)
+void CEngine::SetObjectGroundSpotSmooth(int rank, float smooth)
{
- if ( rank < 0 || rank >= static_cast<int>( m_groundSpots.size() ) )
- return 0.0f;
+ assert(rank >= 0 && rank < static_cast<int>( m_groundSpots.size() ));
m_groundSpots[rank].smooth = smooth;
- return true;
}
void CEngine::CreateGroundMark(Math::Vector pos, float radius,
@@ -1758,51 +1585,45 @@ void CEngine::UpdateGeometry()
if (! m_updateGeometry)
return;
- for (int i = 0; i < static_cast<int>( m_objects.size() ); i++)
+ for (int baseObjRank = 0; baseObjRank < static_cast<int>( m_baseObjects.size() ); baseObjRank++)
{
- m_objects[i].bboxMin.x = 0;
- m_objects[i].bboxMin.y = 0;
- m_objects[i].bboxMin.z = 0;
- m_objects[i].bboxMax.x = 0;
- m_objects[i].bboxMax.y = 0;
- m_objects[i].bboxMax.z = 0;
- m_objects[i].radius = 0;
- }
+ EngineBaseObject &p1 = m_baseObjects[baseObjRank];
+ if (! p1.used)
+ continue;
- for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
- {
- EngineObjLevel1& p1 = m_objectTree[l1];
- if (! p1.used) continue;
+ p1.bboxMin.LoadZero();
+ p1.bboxMax.LoadZero();
+ p1.radius = 0;
for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
{
- EngineObjLevel2& p2 = p1.next[l2];
- if (! p2.used) continue;
+ EngineBaseObjTexTier& p2 = p1.next[l2];
+ if (! p2.used)
+ continue;
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- EngineObjLevel3& p3 = p2.next[l3];
- if (! p3.used) continue;
+ EngineBaseObjLODTier& p3 = p2.next[l3];
+ if (! p3.used)
+ continue;
for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
{
- EngineObjLevel4& p4 = p3.next[l4];
- if (! p4.used) continue;
-
- int objRank = p2.objRank;
+ EngineBaseObjDataTier& p4 = p3.next[l4];
+ if (! p4.used)
+ continue;
for (int i = 0; i < static_cast<int>( p4.vertices.size() ); i++)
{
- m_objects[objRank].bboxMin.x = Math::Min(p4.vertices[i].coord.x, m_objects[objRank].bboxMin.x);
- m_objects[objRank].bboxMin.y = Math::Min(p4.vertices[i].coord.y, m_objects[objRank].bboxMin.y);
- m_objects[objRank].bboxMin.z = Math::Min(p4.vertices[i].coord.z, m_objects[objRank].bboxMin.z);
- m_objects[objRank].bboxMax.x = Math::Max(p4.vertices[i].coord.x, m_objects[objRank].bboxMax.x);
- m_objects[objRank].bboxMax.y = Math::Max(p4.vertices[i].coord.y, m_objects[objRank].bboxMax.y);
- m_objects[objRank].bboxMax.z = Math::Max(p4.vertices[i].coord.z, m_objects[objRank].bboxMax.z);
+ p1.bboxMin.x = Math::Min(p4.vertices[i].coord.x, p1.bboxMin.x);
+ p1.bboxMin.y = Math::Min(p4.vertices[i].coord.y, p1.bboxMin.y);
+ p1.bboxMin.z = Math::Min(p4.vertices[i].coord.z, p1.bboxMin.z);
+ p1.bboxMax.x = Math::Max(p4.vertices[i].coord.x, p1.bboxMax.x);
+ p1.bboxMax.y = Math::Max(p4.vertices[i].coord.y, p1.bboxMax.y);
+ p1.bboxMax.z = Math::Max(p4.vertices[i].coord.z, p1.bboxMax.z);
}
- m_objects[objRank].radius = Math::Max(m_objects[objRank].bboxMin.Length(),
- m_objects[objRank].bboxMax.Length());
+ p1.radius = Math::Max(p1.bboxMin.Length(), p1.bboxMax.Length());
}
}
}
@@ -1811,46 +1632,57 @@ void CEngine::UpdateGeometry()
m_updateGeometry = false;
}
-void CEngine::UpdateStaticObjects()
+void CEngine::UpdateStaticBuffer(EngineBaseObjDataTier& p4)
+{
+ PrimitiveType type;
+ if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES)
+ type = PRIMITIVE_TRIANGLES;
+ else
+ type = PRIMITIVE_TRIANGLE_STRIP;
+
+ if (p4.staticBufferId == 0)
+ p4.staticBufferId = m_device->CreateStaticBuffer(type, &p4.vertices[0], p4.vertices.size());
+ else
+ m_device->UpdateStaticBuffer(p4.staticBufferId, type, &p4.vertices[0], p4.vertices.size());
+
+ p4.updateStaticBuffer = false;
+}
+
+void CEngine::UpdateStaticBuffers()
{
- if (!m_updateStaticObjects)
+ if (!m_updateStaticBuffers)
return;
- for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
+ m_updateStaticBuffers = false;
+
+ for (int baseObjRank = 0; baseObjRank < static_cast<int>( m_baseObjects.size() ); baseObjRank++)
{
- EngineObjLevel1& p1 = m_objectTree[l1];
- if (! p1.used) continue;
+ EngineBaseObject& p1 = m_baseObjects[baseObjRank];
+ if (! p1.used)
+ continue;
for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
{
- EngineObjLevel2& p2 = p1.next[l2];
- if (! p2.used) continue;
-
- int objRank = p2.objRank;
-
- if (!m_objects[objRank].staticBuffer)
+ EngineBaseObjTexTier& p2 = p1.next[l2];
+ if (! p2.used)
continue;
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- EngineObjLevel3& p3 = p2.next[l3];
- if (! p3.used) continue;
+ EngineBaseObjLODTier& p3 = p2.next[l3];
+ if (! p3.used)
+ continue;
for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
{
- EngineObjLevel4& p4 = p3.next[l4];
- if (! p4.used) continue;
-
- if (p4.staticBufferId != 0)
+ EngineBaseObjDataTier& p4 = p3.next[l4];
+ if (! p4.used)
continue;
- PrimitiveType type;
- if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES)
- type = PRIMITIVE_TRIANGLES;
- else
- type = PRIMITIVE_TRIANGLE_STRIP;
+ if (! p4.updateStaticBuffer)
+ continue;
- p4.staticBufferId = m_device->CreateStaticObject(type, &p4.vertices[0], p4.vertices.size());
+ UpdateStaticBuffer(p4);
}
}
}
@@ -1861,11 +1693,16 @@ void CEngine::Update()
{
ComputeDistance();
UpdateGeometry();
- UpdateStaticObjects();
+ UpdateStaticBuffers();
}
bool CEngine::DetectBBox(int objRank, Math::Point mouse)
{
+ assert(objRank >= 0 && objRank < static_cast<int>(m_objects.size()));
+
+ int baseObjRank = m_objects[objRank].baseObjRank;
+ assert(baseObjRank >= 0 && baseObjRank < static_cast<int>(m_baseObjects.size()));
+
Math::Point min, max;
min.x = 1000000.0f;
min.y = 1000000.0f;
@@ -1876,12 +1713,12 @@ bool CEngine::DetectBBox(int objRank, Math::Point mouse)
{
Math::Vector p;
- if ( i & (1<<0) ) p.x = m_objects[objRank].bboxMin.x;
- else p.x = m_objects[objRank].bboxMax.x;
- if ( i & (1<<1) ) p.y = m_objects[objRank].bboxMin.y;
- else p.y = m_objects[objRank].bboxMax.y;
- if ( i & (1<<2) ) p.z = m_objects[objRank].bboxMin.z;
- else p.z = m_objects[objRank].bboxMax.z;
+ if ( i & (1<<0) ) p.x = m_baseObjects[baseObjRank].bboxMin.x;
+ else p.x = m_baseObjects[baseObjRank].bboxMax.x;
+ if ( i & (1<<1) ) p.y = m_baseObjects[baseObjRank].bboxMin.y;
+ else p.y = m_baseObjects[baseObjRank].bboxMax.y;
+ if ( i & (1<<2) ) p.z = m_baseObjects[baseObjRank].bboxMin.z;
+ else p.z = m_baseObjects[baseObjRank].bboxMax.z;
Math::Vector pp;
if ( TransformPoint(pp, objRank, p) )
@@ -1904,41 +1741,54 @@ int CEngine::DetectObject(Math::Point mouse)
float min = 1000000.0f;
int nearest = -1;
- for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
+ for (int objRank = 0; objRank < static_cast<int>( m_objects.size() ); objRank++)
{
- EngineObjLevel1& p1 = m_objectTree[l1];
- if (! p1.used) continue;
+ if (! m_objects[objRank].used)
+ continue;
- for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
- {
- EngineObjLevel2& p2 = p1.next[l2];
- if (! p2.used) continue;
+ if (m_objects[objRank].type == ENG_OBJTYPE_TERRAIN)
+ continue;
+
+ if (! DetectBBox(objRank, mouse))
+ continue;
+
+ int baseObjRank = m_objects[objRank].baseObjRank;
+ assert(baseObjRank >= 0 && baseObjRank < static_cast<int>(m_baseObjects.size()));
- if (m_objects[p2.objRank].type == ENG_OBJTYPE_TERRAIN) continue;
+ EngineBaseObject& p1 = m_baseObjects[baseObjRank];
+ if (! p1.used)
+ continue;
- if (! DetectBBox(p2.objRank, mouse)) continue;
+ for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
+ {
+ EngineBaseObjTexTier& p2 = p1.next[l2];
+ if (! p2.used)
+ continue;
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- EngineObjLevel3& p3 = p2.next[l3];
- if (! p3.used) continue;
+ EngineBaseObjLODTier& p3 = p2.next[l3];
+ if (! p3.used)
+ continue;
- if (p3.min != 0.0f) continue; // LOD B or C?
+ if (p3.min != 0.0f)
+ continue; // LOD B or C?
for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
{
- EngineObjLevel4& p4 = p3.next[l4];
- if (! p4.used) continue;
+ EngineBaseObjDataTier& p4 = p3.next[l4];
+ if (! p4.used)
+ continue;
if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES)
{
for (int i = 0; i < static_cast<int>( p4.vertices.size() ); i += 3)
{
float dist = 0.0f;
- if (DetectTriangle(mouse, &p4.vertices[i], p2.objRank, dist) && dist < min)
+ if (DetectTriangle(mouse, &p4.vertices[i], objRank, dist) && dist < min)
{
min = dist;
- nearest = p2.objRank;
+ nearest = objRank;
}
}
}
@@ -1947,10 +1797,10 @@ int CEngine::DetectObject(Math::Point mouse)
for (int i = 0; i < static_cast<int>( p4.vertices.size() ) - 2; i += 1)
{
float dist = 0.0f;
- if (DetectTriangle(mouse, &p4.vertices[i], p2.objRank, dist) && dist < min)
+ if (DetectTriangle(mouse, &p4.vertices[i], objRank, dist) && dist < min)
{
min = dist;
- nearest = p2.objRank;
+ nearest = objRank;
}
}
}
@@ -1964,6 +1814,8 @@ int CEngine::DetectObject(Math::Point mouse)
bool CEngine::DetectTriangle(Math::Point mouse, VertexTex2* triangle, int objRank, float& dist)
{
+ assert(objRank >= 0 && objRank < static_cast<int>(m_objects.size()));
+
Math::Vector p2D[3], p3D;
for (int i = 0; i < 3; i++)
@@ -1976,18 +1828,25 @@ bool CEngine::DetectTriangle(Math::Point mouse, VertexTex2* triangle, int objRan
return false;
}
- if ( mouse.x < p2D[0].x &&
- mouse.x < p2D[1].x &&
- mouse.x < p2D[2].x ) return false;
- if ( mouse.x > p2D[0].x &&
- mouse.x > p2D[1].x &&
- mouse.x > p2D[2].x ) return false;
- if ( mouse.y < p2D[0].y &&
- mouse.y < p2D[1].y &&
- mouse.y < p2D[2].y ) return false;
- if ( mouse.y > p2D[0].y &&
- mouse.y > p2D[1].y &&
- mouse.y > p2D[2].y ) return false;
+ if (mouse.x < p2D[0].x &&
+ mouse.x < p2D[1].x &&
+ mouse.x < p2D[2].x)
+ return false;
+
+ if (mouse.x > p2D[0].x &&
+ mouse.x > p2D[1].x &&
+ mouse.x > p2D[2].x)
+ return false;
+
+ if (mouse.y < p2D[0].y &&
+ mouse.y < p2D[1].y &&
+ mouse.y < p2D[2].y)
+ return false;
+
+ if (mouse.y > p2D[0].y &&
+ mouse.y > p2D[1].y &&
+ mouse.y > p2D[2].y)
+ return false;
Math::Point a, b, c;
a.x = p2D[0].x;
@@ -2007,7 +1866,12 @@ bool CEngine::DetectTriangle(Math::Point mouse, VertexTex2* triangle, int objRan
//! Use only after world transform already set
bool CEngine::IsVisible(int objRank)
{
- float radius = m_objects[objRank].radius;
+ assert(objRank >= 0 && objRank < static_cast<int>(m_objects.size()));
+
+ int baseObjRank = m_objects[objRank].baseObjRank;
+ assert(baseObjRank >= 0 && baseObjRank < static_cast<int>(m_baseObjects.size()));
+
+ float radius = m_baseObjects[baseObjRank].radius;
Math::Vector center(0.0f, 0.0f, 0.0f);
if (m_device->ComputeSphereVisibility(center, radius) == Gfx::FRUSTUM_PLANE_ALL)
{
@@ -2016,15 +1880,18 @@ bool CEngine::IsVisible(int objRank)
}
m_objects[objRank].visible = false;
- return true;
+ return false;
}
bool CEngine::TransformPoint(Math::Vector& p2D, int objRank, Math::Vector p3D)
{
+ assert(objRank >= 0 && objRank < static_cast<int>(m_objects.size()));
+
p3D = Math::Transform(m_objects[objRank].transform, p3D);
p3D = Math::Transform(m_matView, p3D);
- if (p3D.z < 2.0f) return false; // behind?
+ if (p3D.z < 2.0f)
+ return false; // behind?
p2D.x = (p3D.x/p3D.z)*m_matProj.Get(1,1);
p2D.y = (p3D.y/p3D.z)*m_matProj.Get(2,2);
@@ -2387,42 +2254,49 @@ bool CEngine::LoadAllTextures()
bool ok = true;
- for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
+ for (int objRank = 0; objRank < static_cast<int>( m_objects.size() ); objRank++)
{
- EngineObjLevel1& p1 = m_objectTree[l1];
- if (! p1.used) continue;
+ if (! m_objects[objRank].used)
+ continue;
bool terrain = false;
+ if (m_objects[objRank].type == ENG_OBJTYPE_TERRAIN)
+ terrain = true;
- for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
- {
- EngineObjLevel2& p2 = p1.next[l2];
- if (! p2.used) continue;
+ int baseObjRank = m_objects[objRank].baseObjRank;
+ assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() ));
- if (m_objects[p2.objRank].type == ENG_OBJTYPE_TERRAIN)
- terrain = true;
- }
+ EngineBaseObject& p1 = m_baseObjects[baseObjRank];
+ if (! p1.used)
+ continue;
- if (! p1.tex1Name.empty())
+ for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
{
- if (terrain)
- p1.tex1 = LoadTexture(p1.tex1Name, m_terrainTexParams);
- else
- p1.tex1 = LoadTexture(p1.tex1Name);
+ EngineBaseObjTexTier& p2 = p1.next[l2];
+ if (! p2.used)
+ continue;
- if (! p1.tex1.Valid())
- ok = false;
- }
+ if (! p2.tex1Name.empty())
+ {
+ if (terrain)
+ p2.tex1 = LoadTexture(p2.tex1Name, m_terrainTexParams);
+ else
+ p2.tex1 = LoadTexture(p2.tex1Name);
- if (! p1.tex2Name.empty())
- {
- if (terrain)
- p1.tex2 = LoadTexture(p1.tex2Name, m_terrainTexParams);
- else
- p1.tex2 = LoadTexture(p1.tex2Name);
+ if (! p2.tex1.Valid())
+ ok = false;
+ }
+
+ if (! p2.tex2Name.empty())
+ {
+ if (terrain)
+ p2.tex2 = LoadTexture(p2.tex2Name, m_terrainTexParams);
+ else
+ p2.tex2 = LoadTexture(p2.tex2Name);
- if (! p1.tex2.Valid())
- ok = false;
+ if (! p2.tex2.Valid())
+ ok = false;
+ }
}
}
@@ -2438,7 +2312,8 @@ bool IsExcludeColor(Math::Point *exclude, int x, int y)
if ( x >= static_cast<int>(exclude[i+0].x*256.0f) &&
x < static_cast<int>(exclude[i+1].x*256.0f) &&
y >= static_cast<int>(exclude[i+0].y*256.0f) &&
- y < static_cast<int>(exclude[i+1].y*256.0f) ) return true; // exclude
+ y < static_cast<int>(exclude[i+1].y*256.0f) )
+ return true; // exclude
i += 2;
}
@@ -2454,12 +2329,13 @@ bool CEngine::ChangeTextureColor(const std::string& texName,
Math::Point ts, Math::Point ti,
Math::Point *exclude, float shift, bool hsv)
{
- if ( colorRef1.r == colorNew1.r &&
- colorRef1.g == colorNew1.g &&
- colorRef1.b == colorNew1.b &&
- colorRef2.r == colorNew2.r &&
- colorRef2.g == colorNew2.g &&
- colorRef2.b == colorNew2.b ) return true;
+ if (colorRef1.r == colorNew1.r &&
+ colorRef1.g == colorNew1.g &&
+ colorRef1.b == colorNew1.b &&
+ colorRef2.r == colorNew2.r &&
+ colorRef2.g == colorNew2.g &&
+ colorRef2.b == colorNew2.b)
+ return true;
DeleteTexture(texName);
@@ -2494,7 +2370,8 @@ bool CEngine::ChangeTextureColor(const std::string& texName,
{
for (int x = sx; x < ex; x++)
{
- if (exclude != nullptr && IsExcludeColor(exclude, x,y) ) continue;
+ if (exclude != nullptr && IsExcludeColor(exclude, x,y) )
+ continue;
Color color = img.GetPixel(Math::IntPoint(x, y));
@@ -3124,7 +3001,8 @@ void CEngine::ApplyChange()
viewport, and renders the scene. */
void CEngine::Render()
{
- if (! m_render) return;
+ if (! m_render)
+ return;
m_statisticTriangle = 0;
m_lastState = -1;
@@ -3187,35 +3065,44 @@ void CEngine::Draw3DScene()
{
m_lightMan->UpdateDeviceLights(ENG_OBJTYPE_TERRAIN);
- for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
+ for (int objRank = 0; objRank < static_cast<int>(m_objects.size()); objRank++)
{
- EngineObjLevel1& p1 = m_objectTree[l1];
- if (! p1.used) continue;
+ if (! m_objects[objRank].used)
+ continue;
- // Should be loaded by now
- SetTexture(p1.tex1, 0);
- SetTexture(p1.tex2, 1);
+ if (m_objects[objRank].type != ENG_OBJTYPE_TERRAIN)
+ continue;
- for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
- {
- EngineObjLevel2& p2 = p1.next[l2];
- if (! p2.used) continue;
+ if (! m_objects[objRank].drawWorld)
+ continue;
- int objRank = p2.objRank;
- if (m_objects[objRank].type != ENG_OBJTYPE_TERRAIN)
- continue;
- if (! m_objects[objRank].drawWorld)
- continue;
+ m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform);
- m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform);
+ if (! IsVisible(objRank))
+ continue;
+
+ int baseObjRank = m_objects[objRank].baseObjRank;
+ assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() ));
+
+ EngineBaseObject& p1 = m_baseObjects[baseObjRank];
+ if (! p1.used)
+ continue;
- if (! IsVisible(objRank))
+ for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
+ {
+ EngineBaseObjTexTier& p2 = p1.next[l2];
+ if (! p2.used)
continue;
+ // Should be loaded by now
+ SetTexture(p2.tex1, 0);
+ SetTexture(p2.tex2, 1);
+
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- EngineObjLevel3& p3 = p2.next[l3];
- if (! p3.used) continue;
+ EngineBaseObjLODTier& p3 = p2.next[l3];
+ if (! p3.used)
+ continue;
if ( m_objects[objRank].distance < p3.min ||
m_objects[objRank].distance >= p3.max )
@@ -3223,13 +3110,14 @@ void CEngine::Draw3DScene()
for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
{
- EngineObjLevel4& p4 = p3.next[l4];
- if (! p4.used) continue;
+ EngineBaseObjDataTier& p4 = p3.next[l4];
+ if (! p4.used)
+ continue;
SetMaterial(p4.material);
SetState(p4.state);
- DrawObject(p4, m_objects[objRank].staticBuffer);
+ DrawObject(p4);
}
}
}
@@ -3247,47 +3135,56 @@ void CEngine::Draw3DScene()
bool transparent = false;
- for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
+ for (int objRank = 0; objRank < static_cast<int>(m_objects.size()); objRank++)
{
- EngineObjLevel1& p1 = m_objectTree[l1];
- if (! p1.used) continue;
+ if (! m_objects[objRank].used)
+ continue;
- // Should be loaded by now
- SetTexture(p1.tex1, 0);
- SetTexture(p1.tex2, 1);
+ if (m_objects[objRank].type == ENG_OBJTYPE_TERRAIN)
+ continue;
- for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
- {
- EngineObjLevel2& p2 = p1.next[l2];
- if (! p2.used) continue;
+ if (! m_objects[objRank].drawWorld)
+ continue;
- int objRank = p2.objRank;
+ m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform);
- if (m_shadowVisible && m_objects[objRank].type == ENG_OBJTYPE_TERRAIN)
- continue;
+ if (! IsVisible(objRank))
+ continue;
- if (! m_objects[objRank].drawWorld)
- continue;
+ int baseObjRank = m_objects[objRank].baseObjRank;
+ assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() ));
- m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform);
+ EngineBaseObject& p1 = m_baseObjects[baseObjRank];
+ if (! p1.used)
+ continue;
- if (! IsVisible(objRank))
+ m_lightMan->UpdateDeviceLights(m_objects[objRank].type);
+
+ for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
+ {
+ EngineBaseObjTexTier& p2 = p1.next[l2];
+ if (! p2.used)
continue;
- m_lightMan->UpdateDeviceLights(m_objects[objRank].type);
+ // Should be loaded by now
+ SetTexture(p2.tex1, 0);
+ SetTexture(p2.tex2, 1);
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- EngineObjLevel3& p3 = p2.next[l3];
- if (! p3.used) continue;
+ EngineBaseObjLODTier& p3 = p2.next[l3];
+ if (! p3.used)
+ continue;
if ( m_objects[objRank].distance < p3.min ||
- m_objects[objRank].distance >= p3.max ) continue;
+ m_objects[objRank].distance >= p3.max )
+ continue;
for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
{
- EngineObjLevel4& p4 = p3.next[l4];
- if (! p4.used) continue;
+ EngineBaseObjDataTier& p4 = p3.next[l4];
+ if (! p4.used)
+ continue;
if (m_objects[objRank].transparency != 0.0f) // transparent ?
{
@@ -3298,7 +3195,7 @@ void CEngine::Draw3DScene()
SetMaterial(p4.material);
SetState(p4.state);
- DrawObject(p4, m_objects[objRank].staticBuffer);
+ DrawObject(p4);
}
}
}
@@ -3311,47 +3208,56 @@ void CEngine::Draw3DScene()
int tState = ENG_RSTATE_TTEXTURE_BLACK | ENG_RSTATE_2FACE;
Color tColor = Color(68.0f / 255.0f, 68.0f / 255.0f, 68.0f / 255.0f, 68.0f / 255.0f);
- for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
+ for (int objRank = 0; objRank < static_cast<int>(m_objects.size()); objRank++)
{
- EngineObjLevel1& p1 = m_objectTree[l1];
- if (! p1.used) continue;
+ if (! m_objects[objRank].used)
+ continue;
- // Should be loaded by now
- SetTexture(p1.tex1, 0);
- SetTexture(p1.tex2, 1);
+ if (m_objects[objRank].type == ENG_OBJTYPE_TERRAIN)
+ continue;
- for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
- {
- EngineObjLevel2& p2 = p1.next[l2];
- if (! p2.used) continue;
+ if (! m_objects[objRank].drawWorld)
+ continue;
- int objRank = p2.objRank;
+ m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform);
- if (m_shadowVisible && m_objects[objRank].type == ENG_OBJTYPE_TERRAIN)
- continue;
+ if (! IsVisible(objRank))
+ continue;
- if (! m_objects[objRank].drawWorld)
- continue;
+ int baseObjRank = m_objects[objRank].baseObjRank;
+ assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() ));
+
+ EngineBaseObject& p1 = m_baseObjects[baseObjRank];
+ if (! p1.used)
+ continue;
- m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform);
+ m_lightMan->UpdateDeviceLights(m_objects[objRank].type);
- if (! IsVisible(objRank))
+ for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
+ {
+ EngineBaseObjTexTier& p2 = p1.next[l2];
+ if (! p2.used)
continue;
- m_lightMan->UpdateDeviceLights(m_objects[objRank].type);
+ // Should be loaded by now
+ SetTexture(p2.tex1, 0);
+ SetTexture(p2.tex2, 1);
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- EngineObjLevel3& p3 = p2.next[l3];
- if (! p3.used) continue;
+ EngineBaseObjLODTier& p3 = p2.next[l3];
+ if (! p3.used)
+ continue;
- if ( m_objects[objRank].distance < p3.min ||
- m_objects[objRank].distance >= p3.max ) continue;
+ if (m_objects[objRank].distance < p3.min ||
+ m_objects[objRank].distance >= p3.max)
+ continue;
for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
{
- EngineObjLevel4& p4 = p3.next[l4];
- if (! p4.used) continue;
+ EngineBaseObjDataTier& p4 = p3.next[l4];
+ if (! p4.used)
+ continue;
if (m_objects[objRank].transparency == 0.0f)
continue;
@@ -3359,7 +3265,7 @@ void CEngine::Draw3DScene()
SetMaterial(p4.material);
SetState(tState, tColor);
- DrawObject(p4, m_objects[objRank].staticBuffer);
+ DrawObject(p4);
}
}
}
@@ -3388,28 +3294,28 @@ void CEngine::Draw3DScene()
if (! m_overFront) DrawOverColor(); // draws the foreground color
}
-void CEngine::DrawObject(const EngineObjLevel4& obj, bool staticBuffer)
+void CEngine::DrawObject(const EngineBaseObjDataTier& p4)
{
- if (staticBuffer)
+ if (p4.staticBufferId != 0)
{
- m_device->DrawStaticObject(obj.staticBufferId);
+ m_device->DrawStaticBuffer(p4.staticBufferId);
- if (obj.type == ENG_TRIANGLE_TYPE_TRIANGLES)
- m_statisticTriangle += obj.vertices.size() / 3;
+ if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES)
+ m_statisticTriangle += p4.vertices.size() / 3;
else
- m_statisticTriangle += obj.vertices.size() - 2;
+ m_statisticTriangle += p4.vertices.size() - 2;
}
else
{
- if (obj.type == ENG_TRIANGLE_TYPE_TRIANGLES)
+ if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES)
{
- m_device->DrawPrimitive(PRIMITIVE_TRIANGLES, &obj.vertices[0], obj.vertices.size());
- m_statisticTriangle += obj.vertices.size() / 3;
+ m_device->DrawPrimitive(PRIMITIVE_TRIANGLES, &p4.vertices[0], p4.vertices.size());
+ m_statisticTriangle += p4.vertices.size() / 3;
}
else
{
- m_device->DrawPrimitive(PRIMITIVE_TRIANGLE_STRIP, &obj.vertices[0], obj.vertices.size() );
- m_statisticTriangle += obj.vertices.size() - 2;
+ m_device->DrawPrimitive(PRIMITIVE_TRIANGLE_STRIP, &p4.vertices[0], p4.vertices.size() );
+ m_statisticTriangle += p4.vertices.size() - 2;
}
}
}
@@ -3459,52 +3365,60 @@ void CEngine::DrawInterface()
m_device->SetTransform(TRANSFORM_VIEW, m_matView);
- for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++)
+ for (int objRank = 0; objRank < static_cast<int>(m_objects.size()); objRank++)
{
- EngineObjLevel1& p1 = m_objectTree[l1];
- if (! p1.used) continue;
+ if (! m_objects[objRank].used)
+ continue;
- // Should be loaded by now
- SetTexture(p1.tex1, 0);
- SetTexture(p1.tex2, 1);
+ if (m_shadowVisible && m_objects[objRank].type == ENG_OBJTYPE_TERRAIN)
+ continue;
- for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
- {
- EngineObjLevel2& p2 = p1.next[l2];
- if (! p2.used) continue;
+ if (! m_objects[objRank].drawFront)
+ continue;
- int objRank = p2.objRank;
+ m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform);
- if (m_shadowVisible && m_objects[objRank].type == ENG_OBJTYPE_TERRAIN)
- continue;
+ if (! IsVisible(objRank))
+ continue;
- if (! m_objects[objRank].drawFront)
- continue;
+ int baseObjRank = m_objects[objRank].baseObjRank;
+ assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() ));
- m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform);
+ EngineBaseObject& p1 = m_baseObjects[baseObjRank];
+ if (! p1.used)
+ continue;
- if (! IsVisible(objRank))
+ m_lightMan->UpdateDeviceLights(m_objects[objRank].type);
+
+ for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
+ {
+ EngineBaseObjTexTier& p2 = p1.next[l2];
+ if (! p2.used)
continue;
- m_lightMan->UpdateDeviceLights(m_objects[objRank].type);
+ SetTexture(p2.tex1, 0);
+ SetTexture(p2.tex2, 1);
for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- EngineObjLevel3& p3 = p2.next[l3];
- if (! p3.used) continue;
+ EngineBaseObjLODTier& p3 = p2.next[l3];
+ if (! p3.used)
+ continue;
- if ( m_objects[objRank].distance < p3.min ||
- m_objects[objRank].distance >= p3.max ) continue;
+ if (m_objects[objRank].distance < p3.min ||
+ m_objects[objRank].distance >= p3.max)
+ continue;
for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
{
- EngineObjLevel4& p4 = p3.next[l4];
- if (! p4.used) continue;
+ EngineBaseObjDataTier& p4 = p3.next[l4];
+ if (! p4.used)
+ continue;
SetMaterial(p4.material);
SetState(p4.state);
- DrawObject(p4, m_objects[objRank].staticBuffer);
+ DrawObject(p4);
}
}
}
@@ -3537,7 +3451,8 @@ void CEngine::UpdateGroundSpotTextures()
m_groundMark.drawPos.x == m_groundMark.pos.x &&
m_groundMark.drawPos.z == m_groundMark.pos.z &&
m_groundMark.drawRadius == m_groundMark.radius &&
- m_groundMark.drawIntensity == m_groundMark.intensity) return;
+ m_groundMark.drawIntensity == m_groundMark.intensity)
+ return;
for (int s = 0; s < 16; s++)
{
@@ -3612,11 +3527,12 @@ void CEngine::UpdateGroundSpotTextures()
// Draw the new shadows.
for (int i = 0; i < static_cast<int>( m_groundSpots.size() ); i++)
{
- if ( m_groundSpots[i].used == false ||
- m_groundSpots[i].radius == 0.0f ) continue;
+ if (m_groundSpots[i].used == false ||
+ m_groundSpots[i].radius == 0.0f)
+ continue;
- if ( m_groundSpots[i].min == 0.0f &&
- m_groundSpots[i].max == 0.0f )
+ if (m_groundSpots[i].min == 0.0f &&
+ m_groundSpots[i].max == 0.0f)
{
dot = static_cast<int>(m_groundSpots[i].radius/2.0f);
@@ -3635,8 +3551,9 @@ void CEngine::UpdateGroundSpotTextures()
px = cx-Math::Mod(cx, 1.0f);
py = cy-Math::Mod(cy, 1.0f); // multiple of 1
- if ( px+dot < min.x || py+dot < min.y ||
- px-dot > max.x || py-dot > max.y ) continue;
+ if (px+dot < min.x || py+dot < min.y ||
+ px-dot > max.x || py-dot > max.y)
+ continue;
for (int iy = -dot; iy <= dot; iy++)
{
@@ -3645,8 +3562,9 @@ void CEngine::UpdateGroundSpotTextures()
float ppx = px+ix;
float ppy = py+iy;
- if ( ppx < min.x || ppy < min.y ||
- ppx >= max.x || ppy >= max.y ) continue;
+ if (ppx < min.x || ppy < min.y ||
+ ppx >= max.x || ppy >= max.y)
+ continue;
float intensity;
if (dot == 0)
@@ -3678,8 +3596,9 @@ void CEngine::UpdateGroundSpotTextures()
pos.y = 0.0f;
float level = m_terrain->GetFloorLevel(pos, true);
- if ( level < m_groundSpots[i].min ||
- level > m_groundSpots[i].max ) continue;
+ if (level < m_groundSpots[i].min ||
+ level > m_groundSpots[i].max)
+ continue;
float intensity;
if (level > (m_groundSpots[i].max+m_groundSpots[i].min)/2.0f)
@@ -3727,13 +3646,16 @@ void CEngine::UpdateGroundSpotTextures()
float ppy = py+iy;
if (ppx < min.x || ppy < min.y ||
- ppx >= max.x || ppy >= max.y) continue;
+ ppx >= max.x || ppy >= max.y)
+ continue;
ppx -= min.x; // on the texture
ppy -= min.y;
float intensity = 1.0f - Math::Point(ix, iy).Length() / dot;
- if (intensity <= 0.0f) continue;
+ if (intensity <= 0.0f)
+ continue;
+
intensity *= m_groundMark.intensity;
int j = (ix+dot) + (iy+dot) * m_groundMark.dx;
@@ -3825,11 +3747,13 @@ void CEngine::DrawShadow()
float lastIntensity = -1.0f;
for (int i = 0; i < static_cast<int>( m_shadows.size() ); i++)
{
- if (m_shadows[i].hide) continue;
+ if (m_shadows[i].hide)
+ continue;
Math::Vector pos = m_shadows[i].pos; // pos = center of the shadow on the ground
- if (m_eyePt.y == pos.y) continue; // camera at the same level?
+ if (m_eyePt.y == pos.y)
+ continue; // camera at the same level?
float d = 0.0f;
float D = 0.0f;
@@ -3845,7 +3769,9 @@ void CEngine::DrawShadow()
if ( h > 4.0f ) h = 4.0f;
D = Math::Distance(m_eyePt, pos);
- if ( D >= endDeepView ) continue;
+ if (D >= endDeepView)
+ continue;
+
d = D*h/height;
pos.x += (m_eyePt.x-pos.x)*d/D;
@@ -3861,7 +3787,9 @@ void CEngine::DrawShadow()
if ( h > 4.0f ) h = 4.0f;
D = Math::Distance(m_eyePt, pos);
- if ( D >= endDeepView ) continue;
+ if (D >= endDeepView)
+ continue;
+
d = D*h/height;
pos.x += (m_eyePt.x-pos.x)*d/D;
@@ -3969,7 +3897,8 @@ void CEngine::DrawShadow()
if ( D > startDeepView )
intensity *= 1.0f-(D-startDeepView)/(endDeepView-startDeepView);
- if (intensity == 0.0f) continue;
+ if (intensity == 0.0f)
+ continue;
if (lastIntensity != intensity) // intensity changed?
{
@@ -4091,7 +4020,8 @@ void CEngine::DrawBackgroundImage()
void CEngine::DrawPlanet()
{
- if (! m_planet->PlanetExist()) return;
+ if (! m_planet->PlanetExist())
+ return;
m_device->SetRenderState(RENDER_STATE_DEPTH_WRITE, false);
m_device->SetRenderState(RENDER_STATE_LIGHTING, false);
@@ -4106,7 +4036,8 @@ void CEngine::DrawPlanet()
void CEngine::DrawForegroundImage()
{
- if (m_foregroundName.empty()) return;
+ if (m_foregroundName.empty())
+ return;
Math::Vector n = Math::Vector(0.0f, 0.0f, -1.0f); // normal
@@ -4141,8 +4072,9 @@ void CEngine::DrawForegroundImage()
void CEngine::DrawOverColor()
{
- if ( (m_overColor == Color(0.0f, 0.0f, 0.0f, 0.0f) && m_overMode == ENG_RSTATE_TCOLOR_BLACK) ||
- (m_overColor == Color(1.0f, 1.0f, 1.0f, 1.0f) && m_overMode == ENG_RSTATE_TCOLOR_WHITE) ) return;
+ if ((m_overColor == Color(0.0f, 0.0f, 0.0f, 0.0f) && m_overMode == ENG_RSTATE_TCOLOR_BLACK) ||
+ (m_overColor == Color(1.0f, 1.0f, 1.0f, 1.0f) && m_overMode == ENG_RSTATE_TCOLOR_WHITE))
+ return;
Math::Point p1(0.0f, 0.0f);
Math::Point p2(1.0f, 1.0f);
diff --git a/src/graphics/engine/engine.h b/src/graphics/engine/engine.h
index de57e4d..ad934a6 100644
--- a/src/graphics/engine/engine.h
+++ b/src/graphics/engine/engine.h
@@ -151,7 +151,7 @@ struct EngineTriangle
//! 2nd texture
std::string tex2Name;
- EngineTriangle()
+ inline EngineTriangle()
{
state = ENG_RSTATE_NORMAL;
}
@@ -178,6 +178,97 @@ enum EngineObjectType
ENG_OBJTYPE_METAL = 6
};
+
+/**
+ * \struct EngineBaseObjDataTier
+ * \brief Tier 4 of object tree (data)
+ */
+struct EngineBaseObjDataTier
+{
+ bool used;
+ EngineTriangleType type;
+ Material material;
+ int state;
+ std::vector<VertexTex2> vertices;
+ unsigned int staticBufferId;
+ bool updateStaticBuffer;
+
+ inline EngineBaseObjDataTier(bool used = false,
+ EngineTriangleType type = ENG_TRIANGLE_TYPE_TRIANGLES,
+ const Material& material = Material(),
+ int state = ENG_RSTATE_NORMAL)
+ : used(used), type(type), material(material), state(state), staticBufferId(0), updateStaticBuffer(false) {}
+};
+
+/**
+ * \struct EngineBaseObjLODTier
+ * \brief Tier 3 of base object tree (LOD)
+ */
+struct EngineBaseObjLODTier
+{
+ bool used;
+ float min;
+ float max;
+ std::vector<EngineBaseObjDataTier> next;
+
+ inline EngineBaseObjLODTier(bool used = false, float min = 0.0f, float max = 0.0f)
+ : used(used), min(min), max(max) {}
+};
+
+/**
+ * \struct EngineBaseObjTexTier
+ * \brief Tier 2 of base object tree (textures)
+ */
+struct EngineBaseObjTexTier
+{
+ bool used;
+ std::string tex1Name;
+ Texture tex1;
+ std::string tex2Name;
+ Texture tex2;
+ std::vector<EngineBaseObjLODTier> next;
+
+ inline EngineBaseObjTexTier(bool used = false, const std::string& tex1Name = "",
+ const std::string& tex2Name = "")
+ : used(used), tex1Name(tex1Name), tex2Name(tex2Name) {}
+};
+
+/**
+ * \struct BaseEngineObject
+ * \brief Base (template) object - geometry for engine objects
+ *
+ * This is also the tier 1 of base object tree.
+ */
+struct EngineBaseObject
+{
+ //! If true, base object is valid in objects vector
+ bool used;
+ //! Number of triangles
+ int totalTriangles;
+ //! Bounding box min (origin 0,0,0 always included)
+ Math::Vector bboxMin;
+ //! bounding box max (origin 0,0,0 always included)
+ Math::Vector bboxMax;
+ //! Radius of the sphere at the origin
+ float radius;
+ //! Next tier (LOD)
+ std::vector<EngineBaseObjTexTier> next;
+
+ inline EngineBaseObject()
+ {
+ LoadDefault();
+ }
+
+ inline void LoadDefault()
+ {
+ used = false;
+ totalTriangles = 0;
+ bboxMax.LoadZero();
+ bboxMin.LoadZero();
+ radius = 0.0f;
+ }
+};
+
/**
* \struct EngineObject
* \brief Object drawn by the graphics engine
@@ -186,35 +277,27 @@ struct EngineObject
{
//! If true, object is valid in objects vector
bool used;
+ //! Rank of associated base engine object
+ int baseObjRank;
//! If true, the object is drawn
bool visible;
//! If true, object is behind the 2D interface
bool drawWorld;
//! If true, the shape is before the 2D interface
bool drawFront;
- //! Number of triangles
- int totalTriangles;
//! Type of object
EngineObjectType type;
- //! Whether the object is stored and rendered as static buffer
- bool staticBuffer;
//! Transformation matrix
Math::Matrix transform;
//! Distance to object from eye point
float distance;
- //! Bounding box min (origin 0,0,0 always included)
- Math::Vector bboxMin;
- //! bounding box max (origin 0,0,0 always included)
- Math::Vector bboxMax;
- //! Radius of the sphere at the origin
- float radius;
//! Rank of the associated shadow
int shadowRank;
//! Transparency of the object [0, 1]
float transparency;
//! Calls LoadDefault()
- EngineObject()
+ inline EngineObject()
{
LoadDefault();
}
@@ -223,90 +306,18 @@ struct EngineObject
inline void LoadDefault()
{
used = false;
+ baseObjRank = -1;
visible = false;
drawWorld = false;
drawFront = false;
- totalTriangles = 0;
- staticBuffer = false;
type = ENG_OBJTYPE_NULL;
transform.LoadIdentity();
- bboxMax.LoadZero();
- bboxMin.LoadZero();
distance = 0.0f;
- radius = 0.0f;
shadowRank = -1;
transparency = 0.0f;
}
};
-struct EngineObjLevel1;
-struct EngineObjLevel2;
-struct EngineObjLevel3;
-struct EngineObjLevel4;
-
-/**
- * \struct EngineObjLevel4
- * \brief Tier 4 of object tree
- */
-struct EngineObjLevel4
-{
- bool used;
- EngineTriangleType type;
- Material material;
- int state;
- std::vector<VertexTex2> vertices;
- unsigned int staticBufferId;
-
- EngineObjLevel4(bool used = false,
- EngineTriangleType type = ENG_TRIANGLE_TYPE_TRIANGLES,
- const Material& material = Material(),
- int state = ENG_RSTATE_NORMAL);
-};
-
-/**
- * \struct EngineObjLevel3
- * \brief Tier 3 of object tree
- */
-struct EngineObjLevel3
-{
- bool used;
- float min;
- float max;
- std::vector<EngineObjLevel4> next;
-
- EngineObjLevel3(bool used = false, float min = 0.0f, float max = 0.0f);
-};
-
-/**
- * \struct EngineObjLevel2
- * \brief Tier 2 of object tree
- */
-struct EngineObjLevel2
-{
- bool used;
- int objRank;
- std::vector<EngineObjLevel3> next;
-
- EngineObjLevel2(bool used = false, int objRank = -1);
-};
-
-/**
- * \struct EngineObjLevel1
- * \brief Tier 1 of object tree
- */
-struct EngineObjLevel1
-{
- bool used;
- std::string tex1Name;
- Texture tex1;
- std::string tex2Name;
- Texture tex2;
- std::vector<EngineObjLevel2> next;
-
- EngineObjLevel1(bool used = false, const std::string& tex1Name = "",
- const std::string& tex2Name = "");
-};
-
/**
* \struct EngineShadowType
* \brief Type of shadow drawn by the graphics engine
@@ -346,12 +357,12 @@ struct EngineShadow
//! Height from the ground
float height;
- EngineShadow()
+ inline EngineShadow()
{
LoadDefault();
}
- void LoadDefault()
+ inline void LoadDefault()
{
used = false;
hide = false;
@@ -388,12 +399,12 @@ struct EngineGroundSpot
//! Radius of the shadow drawn
float drawRadius;
- EngineGroundSpot()
+ inline EngineGroundSpot()
{
LoadDefault();
}
- void LoadDefault()
+ inline void LoadDefault()
{
used = false;
color = Color();
@@ -452,12 +463,12 @@ struct EngineGroundMark
//! Pointer to the table
char* table;
- EngineGroundMark()
+ inline EngineGroundMark()
{
LoadDefault();
}
- void LoadDefault()
+ inline void LoadDefault()
{
draw = false;
phase = ENG_GR_MARK_PHASE_NULL;
@@ -549,10 +560,10 @@ struct EngineMouse
//! Hot point
Math::Point hotPoint;
- EngineMouse(int icon1 = -1, int icon2 = -1, int iconShadow = -1,
- EngineRenderState mode1 = ENG_RSTATE_NORMAL,
- EngineRenderState mode2 = ENG_RSTATE_NORMAL,
- Math::Point hotPoint = Math::Point())
+ inline EngineMouse(int icon1 = -1, int icon2 = -1, int iconShadow = -1,
+ EngineRenderState mode1 = ENG_RSTATE_NORMAL,
+ EngineRenderState mode2 = ENG_RSTATE_NORMAL,
+ Math::Point hotPoint = Math::Point())
{
this->icon1 = icon1;
this->icon2 = icon2;
@@ -745,64 +756,73 @@ public:
/* *************** Object management *************** */
+ // Base objects
+
+ //! Creates a base object and returns its rank
+ int CreateBaseObject();
+ //! Deletes a base object
+ void DeleteBaseObject(int baseObjRank);
+ //! Deletes all base objects
+ void DeleteAllBaseObjects();
+
+ //! Copies geometry between two base objects
+ void CopyBaseObject(int sourceBaseObjRank, int destBaseObjRank);
+
+ //! Adds triangles to given object with the specified params
+ void AddBaseObjTriangles(int baseObjRank, const std::vector<VertexTex2>& vertices,
+ EngineTriangleType triangleType,
+ const Material& material, int state,
+ std::string tex1Name, std::string tex2Name,
+ float min, float max, bool globalUpdate);
+
+ //! Adds a tier 4 engine object directly
+ void AddBaseObjQuick(int baseObjRank, const EngineBaseObjDataTier& buffer,
+ std::string tex1Name, std::string tex2Name,
+ float min, float max, bool globalUpdate);
+
+ // Objects
+
//! Creates a new object and returns its rank
int CreateObject();
//! Deletes all objects, shadows and ground spots
- void FlushObject();
+ void DeleteAllObjects();
//! Deletes the given object
- bool DeleteObject(int objRank);
+ void DeleteObject(int objRank);
//@{
- //! Management of engine object type
- bool SetObjectType(int objRank, EngineObjectType type);
- EngineObjectType GetObjectType(int objRank);
+ //! Management of the base object rank for engine object
+ void SetObjectBaseRank(int objRank, int baseObjRank);
+ int GetObjectBaseRank(int objRank);
//@}
//@{
- //! Management of object transform
- bool SetObjectTransform(int objRank, const Math::Matrix& transform);
- bool GetObjectTransform(int objRank, Math::Matrix& transform);
+ //! Management of engine object type
+ void SetObjectType(int objRank, EngineObjectType type);
+ EngineObjectType GetObjectType(int objRank);
//@}
//@{
- //! Management of object static drawing flag
- void SetObjectStatic(int objRank, bool staticBuffer);
- bool GetObjectStatic(int objRank);
+ //! Management of object transform
+ void SetObjectTransform(int objRank, const Math::Matrix& transform);
+ void GetObjectTransform(int objRank, Math::Matrix& transform);
//@}
//! Sets drawWorld for given object
- bool SetObjectDrawWorld(int objRank, bool draw);
+ void SetObjectDrawWorld(int objRank, bool draw);
//! Sets drawFront for given object
- bool SetObjectDrawFront(int objRank, bool draw);
+ void SetObjectDrawFront(int objRank, bool draw);
//! Sets the transparency level for given object
- bool SetObjectTransparency(int objRank, float value);
+ void SetObjectTransparency(int objRank, float value);
//! Returns the bounding box for an object
- bool GetObjectBBox(int objRank, Math::Vector& min, Math::Vector& max);
+ void GetObjectBBox(int objRank, Math::Vector& min, Math::Vector& max);
//! Returns the total number of triangles of given object
int GetObjectTotalTriangles(int objRank);
- //! Adds triangles to given object with the specified params
- bool AddTriangles(int objRank, const std::vector<VertexTex2>& vertices,
- const Material& material, int state,
- std::string tex1Name, std::string tex2Name,
- float min, float max, bool globalUpdate);
-
- //! Adds a surface to given object with the specified params
- bool AddSurface(int objRank, const std::vector<VertexTex2>& vertices,
- const Material& material, int state,
- std::string tex1Name, std::string tex2Name,
- float min, float max, bool globalUpdate);
-
- //! Adds a tier 4 engine object directly
- bool AddQuick(int objRank, const EngineObjLevel4& buffer,
- std::string tex1Name, std::string tex2Name,
- float min, float max, bool globalUpdate);
-
//! Returns the first found tier 4 engine object for the given params or nullptr if not found
- EngineObjLevel4* FindTriangles(int objRank, const Material& material,
+ EngineBaseObjDataTier* FindTriangles(int objRank, const Material& material,
int state, std::string tex1Name, std::string tex2Name,
float min, float max);
@@ -814,16 +834,16 @@ public:
void ChangeLOD();
//! Changes the 2nd texure for given object
- bool ChangeSecondTexture(int objRank, const std::string& tex2Name);
+ void ChangeSecondTexture(int objRank, const std::string& tex2Name);
//! Changes (recalculates) texture mapping for given object
- bool ChangeTextureMapping(int objRank, const Material& mat, int state,
+ void ChangeTextureMapping(int objRank, const Material& mat, int state,
const std::string& tex1Name, const std::string& tex2Name,
float min, float max, EngineTextureMapping mode,
float au, float bu, float av, float bv);
//! Changes texture mapping for robot tracks
- bool TrackTextureMapping(int objRank, const Material& mat, int state,
+ void TrackTextureMapping(int objRank, const Material& mat, int state,
const std::string& tex1Name, const std::string& tex2Name,
float min, float max, EngineTextureMapping mode,
float pos, float factor, float tl, float ts, float tt);
@@ -833,20 +853,20 @@ public:
int DetectObject(Math::Point mouse);
//! Creates a shadow for the given object
- bool CreateShadow(int objRank);
+ void CreateShadow(int objRank);
//! Deletes the shadow for given object
void DeleteShadow(int objRank);
//@{
//! Management of different shadow params
- bool SetObjectShadowHide(int objRank, bool hide);
- bool SetObjectShadowType(int objRank, EngineShadowType type);
- bool SetObjectShadowPos(int objRank, const Math::Vector& pos);
- bool SetObjectShadowNormal(int objRank, const Math::Vector& normal);
- bool SetObjectShadowAngle(int objRank, float angle);
- bool SetObjectShadowRadius(int objRank, float radius);
- bool SetObjectShadowIntensity(int objRank, float intensity);
- bool SetObjectShadowHeight(int objRank, float height);
+ void SetObjectShadowHide(int objRank, bool hide);
+ void SetObjectShadowType(int objRank, EngineShadowType type);
+ void SetObjectShadowPos(int objRank, const Math::Vector& pos);
+ void SetObjectShadowNormal(int objRank, const Math::Vector& normal);
+ void SetObjectShadowAngle(int objRank, float angle);
+ void SetObjectShadowRadius(int objRank, float radius);
+ void SetObjectShadowIntensity(int objRank, float intensity);
+ void SetObjectShadowHeight(int objRank, float height);
float GetObjectShadowRadius(int objRank);
//@}
@@ -856,7 +876,7 @@ public:
bool GetHighlight(Math::Point& p1, Math::Point& p2);
//! Deletes all ground spots
- void FlushGroundSpot();
+ void DeleteAllGroundSpots();
//! Creates a new ground spot and returns its rank
int CreateGroundSpot();
//! Deletes the given ground spot
@@ -864,11 +884,11 @@ public:
//@{
//! Management of different ground spot params
- bool SetObjectGroundSpotPos(int rank, const Math::Vector& pos);
- bool SetObjectGroundSpotRadius(int rank, float radius);
- bool SetObjectGroundSpotColor(int rank, const Color& color);
- bool SetObjectGroundSpotMinMax(int rank, float min, float max);
- bool SetObjectGroundSpotSmooth(int rank, float smooth);
+ void SetObjectGroundSpotPos(int rank, const Math::Vector& pos);
+ void SetObjectGroundSpotRadius(int rank, float radius);
+ void SetObjectGroundSpotColor(int rank, const Color& color);
+ void SetObjectGroundSpotMinMax(int rank, float min, float max);
+ void SetObjectGroundSpotSmooth(int rank, float smooth);
//@}
//! Creates the ground mark with the given params
@@ -1162,7 +1182,7 @@ protected:
//! Prepares the interface for 3D scene
void Draw3DScene();
//! Draw 3D object
- void DrawObject(const EngineObjLevel4& obj, bool staticBuffer);
+ void DrawObject(const EngineBaseObjDataTier& p4);
//! Draws the user interface over the scene
void DrawInterface();
@@ -1192,15 +1212,13 @@ protected:
//! Draw statistic texts
void DrawStats();
- //! Creates new tier 1 object
- EngineObjLevel1& AddLevel1(const std::string& tex1Name, const std::string& tex2Name);
- //! Creates a new tier 2 object
- EngineObjLevel2& AddLevel2(EngineObjLevel1 &p1, int objRank);
- //! Creates a new tier 3 object
- EngineObjLevel3& AddLevel3(EngineObjLevel2 &p2, float min, float max);
- //! Creates a new tier 4 object
- EngineObjLevel4& AddLevel4(EngineObjLevel3 &p3, EngineTriangleType type,
- const Material& mat, int state);
+ //! Creates a new tier 2 object (texture)
+ EngineBaseObjTexTier& AddLevel2(int baseObjRank, const std::string& tex1Name, const std::string& tex2Name);
+ //! Creates a new tier 3 object (LOD)
+ EngineBaseObjLODTier& AddLevel3(EngineBaseObjTexTier &p2, float min, float max);
+ //! Creates a new tier 4 object (data)
+ EngineBaseObjDataTier& AddLevel4(EngineBaseObjLODTier &p3, EngineTriangleType type,
+ const Material& mat, int state);
//! Create texture and add it to cache
Texture CreateTexture(const std::string &texName, const TextureCreateParams &params, CImage* image = nullptr);
@@ -1227,8 +1245,11 @@ protected:
//! Updates geometric parameters of objects (bounding box and radius)
void UpdateGeometry();
+ //! Updates a given static buffer
+ void UpdateStaticBuffer(EngineBaseObjDataTier& p4);
+
//! Updates static buffers of changed objects
- void UpdateStaticObjects();
+ void UpdateStaticBuffers();
protected:
CInstanceManager* m_iMan;
@@ -1282,8 +1303,8 @@ protected:
//! Previous size of viewport window
Math::IntPoint m_lastSize;
- //! Root of tree object structure (level 1 list)
- std::vector<EngineObjLevel1> m_objectTree;
+ //! Base objects (also level 1 tier list)
+ std::vector<EngineBaseObject> m_baseObjects;
//! Object parameters
std::vector<EngineObject> m_objects;
//! Shadow list
@@ -1308,7 +1329,7 @@ protected:
Color m_waterAddColor;
int m_statisticTriangle;
bool m_updateGeometry;
- bool m_updateStaticObjects;
+ bool m_updateStaticBuffers;
int m_alphaMode;
bool m_groundSpotVisible;
bool m_shadowVisible;
diff --git a/src/graphics/engine/modelfile.cpp b/src/graphics/engine/modelfile.cpp
index a9972fe..a942b08 100644
--- a/src/graphics/engine/modelfile.cpp
+++ b/src/graphics/engine/modelfile.cpp
@@ -34,22 +34,10 @@
#include <sstream>
-/*
- * NOTE: #ifndef checking for MODELFILE_NO_ENGINE
- * is provided in this module to conditionally
- * disable dependence on CEngine.
- */
-
-
// Graphics module namespace
namespace Gfx {
-//! How big the triangle vector is by default
-const int TRIANGLE_PREALLOCATE_COUNT = 2000;
-
-
-
bool ReadBinaryVertex(std::istream& stream, Vertex& vertex)
{
vertex.coord.x = IOUtils::ReadBinaryFloat(stream);
@@ -322,15 +310,8 @@ bool ReadLineString(std::istream& stream, const std::string& prefix, std::string
}
-CModelFile::CModelFile(CInstanceManager* iMan)
+CModelFile::CModelFile()
{
- m_iMan = iMan;
-
-#ifndef MODELFILE_NO_ENGINE
- m_engine = static_cast<CEngine*>(m_iMan->SearchInstance(CLASS_ENGINE));
-#endif
-
- m_triangles.reserve(TRIANGLE_PREALLOCATE_COUNT);
}
CModelFile::~CModelFile()
@@ -1155,99 +1136,6 @@ bool CModelFile::WriteBinaryModel(std::ostream& stream)
Other stuff
*******************************************************/
-#ifndef MODELFILE_NO_ENGINE
-
-
-/**
- * TODO: move the function to CEngine or new class (CModelManager?)
- * and make models shared static objects.
- */
-
-bool CModelFile::CreateEngineObject(int objRank)
-{
- std::vector<VertexTex2> vs(3, VertexTex2());
-
- m_engine->SetObjectStatic(objRank, true); // TODO: make optional in the future
-
- float limit[2];
- limit[0] = m_engine->GetLimitLOD(0); // frontier AB as config
- limit[1] = m_engine->GetLimitLOD(1); // frontier BC as config
-
- for (int i = 0; i < static_cast<int>( m_triangles.size() ); i++)
- {
- float min = m_triangles[i].min;
- float max = m_triangles[i].max;
-
- // Standard frontiers -> config
- if (min == 0.0f && max == 100.0f) // resolution A ?
- {
- max = limit[0];
- }
- else if (min == 100.0f && max == 200.0f) // resolution B ?
- {
- min = limit[0];
- max = limit[1];
- }
- else if (min == 200.0f && max == 1000000.0f) // resolution C ?
- {
- min = limit[1];
- }
-
- int state = m_triangles[i].state;
- std::string tex2Name = m_triangles[i].tex2Name;
-
- if (m_triangles[i].variableTex2)
- {
- int texNum = m_engine->GetSecondTexture();
-
- if (texNum >= 1 && texNum <= 10)
- state |= ENG_RSTATE_DUAL_BLACK;
-
- if (texNum >= 11 && texNum <= 20)
- state |= ENG_RSTATE_DUAL_WHITE;
-
- char name[20] = { 0 };
- sprintf(name, "dirty%.2d.png", texNum);
- tex2Name = name;
- }
-
- vs[0] = m_triangles[i].p1;
- vs[1] = m_triangles[i].p2;
- vs[2] = m_triangles[i].p3;
-
- bool ok = m_engine->AddTriangles(objRank, vs,
- m_triangles[i].material,
- state,
- m_triangles[i].tex1Name,
- tex2Name,
- min, max, false);
- if (!ok)
- return false;
- }
-
- return true;
-}
-
-#endif
-
-void CModelFile::Mirror()
-{
- for (int i = 0; i < static_cast<int>( m_triangles.size() ); i++)
- {
- VertexTex2 t = m_triangles[i].p1;
- m_triangles[i].p1 = m_triangles[i].p2;
- m_triangles[i].p2 = t;
-
- m_triangles[i].p1.coord.z = -m_triangles[i].p1.coord.z;
- m_triangles[i].p2.coord.z = -m_triangles[i].p2.coord.z;
- m_triangles[i].p3.coord.z = -m_triangles[i].p3.coord.z;
-
- m_triangles[i].p1.normal.z = -m_triangles[i].p1.normal.z;
- m_triangles[i].p2.normal.z = -m_triangles[i].p2.normal.z;
- m_triangles[i].p3.normal.z = -m_triangles[i].p3.normal.z;
- }
-}
-
const std::vector<ModelTriangle>& CModelFile::GetTriangles()
{
return m_triangles;
@@ -1258,28 +1146,6 @@ int CModelFile::GetTriangleCount()
return m_triangles.size();
}
-float CModelFile::GetHeight(Math::Vector pos)
-{
- float limit = 5.0f;
-
- for (int i = 0; i < static_cast<int>( m_triangles.size() ); i++)
- {
- if ( fabs(pos.x - m_triangles[i].p1.coord.x) < limit &&
- fabs(pos.z - m_triangles[i].p1.coord.z) < limit )
- return m_triangles[i].p1.coord.y;
-
- if ( fabs(pos.x - m_triangles[i].p2.coord.x) < limit &&
- fabs(pos.z - m_triangles[i].p2.coord.z) < limit )
- return m_triangles[i].p2.coord.y;
-
- if ( fabs(pos.x - m_triangles[i].p3.coord.x) < limit &&
- fabs(pos.z - m_triangles[i].p3.coord.z) < limit )
- return m_triangles[i].p3.coord.y;
- }
-
- return 0.0f;
-}
-
void CModelFile::CreateTriangle(Math::Vector p1, Math::Vector p2, Math::Vector p3, float min, float max)
{
ModelTriangle triangle;
diff --git a/src/graphics/engine/modelfile.h b/src/graphics/engine/modelfile.h
index 6c573b8..b2b5d87 100644
--- a/src/graphics/engine/modelfile.h
+++ b/src/graphics/engine/modelfile.h
@@ -33,14 +33,10 @@
#include <iostream>
-class CInstanceManager;
-
// Graphics module namespace
namespace Gfx {
-class CEngine;
-
/**
\struct ModelTriangle
@@ -79,14 +75,15 @@ struct ModelTriangle
/**
- \class CModelFile
- \brief Model file reader/writer
-
- Allows reading and writing model objects. Models are collections of ModelTriangle structs. */
+ * \class CModelFile
+ * \brief Model file reader/writer
+ *
+ * Allows reading and writing model objects. Models are collections of ModelTriangle structs.
+ */
class CModelFile
{
public:
- CModelFile(CInstanceManager* iMan);
+ CModelFile();
~CModelFile();
//! Reads a model in text format from file
@@ -128,23 +125,11 @@ public:
//! Returns the triangle vector
const std::vector<ModelTriangle>& GetTriangles();
- //! Returns the height of model -- closest point to X and Z coords of \a pos
- float GetHeight(Math::Vector pos);
-
- //! Mirrors the model along the Z axis
- void Mirror();
-
- //! Creates an object in the graphics engine from the model
- bool CreateEngineObject(int objRank);
-
protected:
//! Adds a triangle to the list
void CreateTriangle(Math::Vector p1, Math::Vector p2, Math::Vector p3, float min, float max);
protected:
- CInstanceManager* m_iMan;
- CEngine* m_engine;
-
//! Model triangles
std::vector<ModelTriangle> m_triangles;
};
diff --git a/src/graphics/engine/modelmanager.cpp b/src/graphics/engine/modelmanager.cpp
new file mode 100644
index 0000000..afaa718
--- /dev/null
+++ b/src/graphics/engine/modelmanager.cpp
@@ -0,0 +1,213 @@
+#include "graphics/engine/modelmanager.h"
+
+#include "app/app.h"
+
+#include "common/logger.h"
+
+#include "graphics/engine/engine.h"
+
+#include <cstdio>
+
+namespace Gfx {
+
+template<> CModelManager* CSingleton<CModelManager>::mInstance = nullptr;
+
+CModelManager::CModelManager(CEngine* engine)
+{
+ m_engine = engine;
+}
+
+CModelManager::~CModelManager()
+{
+}
+
+bool CModelManager::LoadModel(const std::string& fileName, bool mirrored)
+{
+ GetLogger()->Info("Loading model '%s'\n", fileName.c_str());
+
+ CModelFile modelFile;
+
+ std::string filePath = CApplication::GetInstance().GetDataFilePath(DIR_MODEL, fileName);
+
+ if (!modelFile.ReadModel(filePath))
+ {
+ GetLogger()->Error("Loading model '%s' failed\n", filePath.c_str());
+ return false;
+ }
+
+ ModelInfo modelInfo;
+ modelInfo.baseObjRank = m_engine->CreateBaseObject();
+ modelInfo.triangles = modelFile.GetTriangles();
+
+ if (mirrored)
+ Mirror(modelInfo.triangles);
+
+ FileInfo fileInfo(fileName, mirrored);
+ m_models[fileInfo] = modelInfo;
+
+ std::vector<VertexTex2> vs(3, VertexTex2());
+
+ float limit[2];
+ limit[0] = m_engine->GetLimitLOD(0); // frontier AB as config
+ limit[1] = m_engine->GetLimitLOD(1); // frontier BC as config
+
+ for (int i = 0; i < static_cast<int>( modelInfo.triangles.size() ); i++)
+ {
+ float min = modelInfo.triangles[i].min;
+ float max = modelInfo.triangles[i].max;
+
+ // Standard frontiers -> config
+ if (min == 0.0f && max == 100.0f) // resolution A ?
+ {
+ max = limit[0];
+ }
+ else if (min == 100.0f && max == 200.0f) // resolution B ?
+ {
+ min = limit[0];
+ max = limit[1];
+ }
+ else if (min == 200.0f && max == 1000000.0f) // resolution C ?
+ {
+ min = limit[1];
+ }
+
+ int state = modelInfo.triangles[i].state;
+ std::string tex2Name = modelInfo.triangles[i].tex2Name;
+
+ if (modelInfo.triangles[i].variableTex2)
+ {
+ int texNum = m_engine->GetSecondTexture();
+
+ if (texNum >= 1 && texNum <= 10)
+ state |= ENG_RSTATE_DUAL_BLACK;
+
+ if (texNum >= 11 && texNum <= 20)
+ state |= ENG_RSTATE_DUAL_WHITE;
+
+ char name[20] = { 0 };
+ sprintf(name, "dirty%.2d.png", texNum);
+ tex2Name = name;
+ }
+
+ vs[0] = modelInfo.triangles[i].p1;
+ vs[1] = modelInfo.triangles[i].p2;
+ vs[2] = modelInfo.triangles[i].p3;
+
+ m_engine->AddBaseObjTriangles(modelInfo.baseObjRank, vs, ENG_TRIANGLE_TYPE_TRIANGLES,
+ modelInfo.triangles[i].material, state,
+ modelInfo.triangles[i].tex1Name, tex2Name,
+ min, max, false);
+ }
+
+ return true;
+}
+
+bool CModelManager::AddModelReference(const std::string& fileName, bool mirrored, int objRank)
+{
+ auto it = m_models.find(FileInfo(fileName, mirrored));
+ if (it == m_models.end())
+ {
+ if (!LoadModel(fileName, mirrored))
+ return false;
+
+ it = m_models.find(FileInfo(fileName, mirrored));
+ }
+
+ m_engine->SetObjectBaseRank(objRank, (*it).second.baseObjRank);
+
+ return true;
+}
+
+bool CModelManager::AddModelCopy(const std::string& fileName, bool mirrored, int objRank)
+{
+ auto it = m_models.find(FileInfo(fileName, mirrored));
+ if (it == m_models.end())
+ {
+ if (!LoadModel(fileName, mirrored))
+ return false;
+
+ it = m_models.find(FileInfo(fileName, mirrored));
+ }
+
+ int copyBaseObjRank = m_engine->CreateBaseObject();
+ m_engine->CopyBaseObject((*it).second.baseObjRank, copyBaseObjRank);
+ m_engine->SetObjectBaseRank(objRank, copyBaseObjRank);
+
+ return true;
+}
+
+bool CModelManager::IsModelLoaded(const std::string& fileName, bool mirrored)
+{
+ return m_models.count(FileInfo(fileName, mirrored)) > 0;
+}
+
+int CModelManager::GetModelBaseObjRank(const std::string& fileName, bool mirrored)
+{
+ auto it = m_models.find(FileInfo(fileName, mirrored));
+ if (it == m_models.end())
+ return -1;
+
+ return (*it).second.baseObjRank;
+}
+
+void CModelManager::UnloadModel(const std::string& fileName, bool mirrored)
+{
+ auto it = m_models.find(FileInfo(fileName, mirrored));
+ if (it == m_models.end())
+ return;
+
+ m_engine->DeleteBaseObject((*it).second.baseObjRank);
+
+ m_models.erase(it);
+}
+
+void CModelManager::UnloadAllModels()
+{
+ for (auto& mf : m_models)
+ m_engine->DeleteBaseObject(mf.second.baseObjRank);
+
+ m_models.clear();
+}
+
+void CModelManager::Mirror(std::vector<ModelTriangle>& triangles)
+{
+ for (int i = 0; i < static_cast<int>( triangles.size() ); i++)
+ {
+ VertexTex2 t = triangles[i].p1;
+ triangles[i].p1 = triangles[i].p2;
+ triangles[i].p2 = t;
+
+ triangles[i].p1.coord.z = -triangles[i].p1.coord.z;
+ triangles[i].p2.coord.z = -triangles[i].p2.coord.z;
+ triangles[i].p3.coord.z = -triangles[i].p3.coord.z;
+
+ triangles[i].p1.normal.z = -triangles[i].p1.normal.z;
+ triangles[i].p2.normal.z = -triangles[i].p2.normal.z;
+ triangles[i].p3.normal.z = -triangles[i].p3.normal.z;
+ }
+}
+
+float CModelManager::GetHeight(std::vector<ModelTriangle>& triangles, Math::Vector pos)
+{
+ const float limit = 5.0f;
+
+ for (int i = 0; i < static_cast<int>( triangles.size() ); i++)
+ {
+ if ( fabs(pos.x - triangles[i].p1.coord.x) < limit &&
+ fabs(pos.z - triangles[i].p1.coord.z) < limit )
+ return triangles[i].p1.coord.y;
+
+ if ( fabs(pos.x - triangles[i].p2.coord.x) < limit &&
+ fabs(pos.z - triangles[i].p2.coord.z) < limit )
+ return triangles[i].p2.coord.y;
+
+ if ( fabs(pos.x - triangles[i].p3.coord.x) < limit &&
+ fabs(pos.z - triangles[i].p3.coord.z) < limit )
+ return triangles[i].p3.coord.y;
+ }
+
+ return 0.0f;
+}
+
+
+}
diff --git a/src/graphics/engine/modelmanager.h b/src/graphics/engine/modelmanager.h
new file mode 100644
index 0000000..601d636
--- /dev/null
+++ b/src/graphics/engine/modelmanager.h
@@ -0,0 +1,97 @@
+#pragma once
+
+#include "common/singleton.h"
+
+#include "graphics/engine/modelfile.h"
+
+#include <string>
+#include <vector>
+#include <map>
+
+namespace Gfx {
+
+class CEngine;
+class CModelFile;
+
+/**
+ * \class CModelManager
+ * \brief Manager for static models
+ *
+ * The manager allows for loading models as static objects and adding
+ * new instances of models to the engine.
+ *
+ * The models are loaded from stanard application model directory and
+ * they are identified by unique file names.
+ *
+ * The models are loaded by creating (if it doesn't exist yet)
+ * a base engine object from the model geometry. This base object
+ * is then shared among all instances of this model with the instances
+ * being engine objects linked to the shared base object.
+ *
+ * There is also a possibility of creating a copy of model so it has
+ * its own and unique base engine object. This is especially useful
+ * for models where the geometry must be altered.
+ */
+class CModelManager : public CSingleton<CModelManager>
+{
+public:
+ CModelManager(CEngine* engine);
+ ~CModelManager();
+
+ //! Loads a model from given file
+ bool LoadModel(const std::string& fileName, bool mirrored);
+
+ //! Adds an instance of model to the given object rank as a reference to base object
+ bool AddModelReference(const std::string& fileName, bool mirrored, int objRank);
+
+ //! Adds an instance of model to the given object rank as a copy (copied base object)
+ bool AddModelCopy(const std::string& fileName, bool mirrored, int objRank);
+
+ //! Returns true if given model is loaded
+ bool IsModelLoaded(const std::string& fileName, bool mirrored);
+
+ //! Returns the rank of base engine object of given loaded model
+ int GetModelBaseObjRank(const std::string& fileName, bool mirrored);
+
+ //! Unloads the given model
+ void UnloadModel(const std::string& fileName, bool mirrored);
+ //! Unloads all models
+ void UnloadAllModels();
+
+protected:
+ //! Returns the height of model -- closest point to X and Z coords of \a pos
+ float GetHeight(std::vector<ModelTriangle>& triangles, Math::Vector pos);
+
+ //! Mirrors the model along the Z axis
+ void Mirror(std::vector<ModelTriangle>& triangles);
+
+private:
+ struct ModelInfo
+ {
+ std::vector<ModelTriangle> triangles;
+ int baseObjRank;
+ };
+ struct FileInfo
+ {
+ std::string fileName;
+ bool mirrored;
+
+ inline FileInfo(const std::string& fileName, bool mirrored)
+ : fileName(fileName), mirrored(mirrored) {}
+
+ inline bool operator<(const FileInfo& other) const
+ {
+ int compare = fileName.compare(other.fileName);
+ if (compare < 0)
+ return true;
+ if (compare > 0)
+ return false;
+
+ return !mirrored && mirrored != other.mirrored;
+ }
+ };
+ std::map<FileInfo, ModelInfo> m_models;
+ CEngine* m_engine;
+};
+
+} // namespace Gfx
diff --git a/src/graphics/engine/pyro.cpp b/src/graphics/engine/pyro.cpp
index 73c5cec..978471b 100644
--- a/src/graphics/engine/pyro.cpp
+++ b/src/graphics/engine/pyro.cpp
@@ -363,7 +363,6 @@ bool CPyro::Create(PyroType type, CObject* obj, float force)
m_type == PT_EXPLOW )
{
CreateTriangle(obj, oType, 0);
- m_engine->SetObjectStatic(m_object->GetObjectRank(0), false);
m_engine->DeleteShadow(m_object->GetObjectRank(0));
ExploStart();
}
@@ -1398,8 +1397,6 @@ void CPyro::CreateTriangle(CObject* obj, ObjectType oType, int part)
int objRank = obj->GetObjectRank(part);
if (objRank == -1) return;
- m_engine->SetObjectStatic(objRank, false);
-
float min = 0.0f;
float max = m_engine->GetLimitLOD(0);
int total = m_engine->GetObjectTotalTriangles(objRank);
diff --git a/src/graphics/engine/terrain.cpp b/src/graphics/engine/terrain.cpp
index 0e77ea2..a66b4b0 100644
--- a/src/graphics/engine/terrain.cpp
+++ b/src/graphics/engine/terrain.cpp
@@ -34,10 +34,6 @@
// Graphics module namespace
namespace Gfx {
-const int LEVEL_MAT_PREALLOCATE_COUNT = 101;
-const int FLYING_LIMIT_PREALLOCATE_COUNT = 10;
-const int BUILDING_LEVEL_PREALLOCATE_COUNT = 101;
-
CTerrain::CTerrain(CInstanceManager* iMan)
{
@@ -60,10 +56,6 @@ CTerrain::CTerrain(CInstanceManager* iMan)
m_defaultHardness = 0.5f;
m_useMaterials = false;
- m_materials.reserve(LEVEL_MAT_PREALLOCATE_COUNT);
- m_flyingLimits.reserve(FLYING_LIMIT_PREALLOCATE_COUNT);
- m_buildingLevels.reserve(BUILDING_LEVEL_PREALLOCATE_COUNT);
-
FlushBuildingLevel();
FlushFlyingLimit();
FlushMaterials();
@@ -498,6 +490,13 @@ bool CTerrain::CreateMosaic(int ox, int oy, int step, int objRank,
const Material &mat,
float min, float max)
{
+ int baseObjRank = m_engine->GetObjectBaseRank(objRank);
+ if (baseObjRank == -1)
+ {
+ baseObjRank = m_engine->CreateBaseObject();
+ m_engine->SetObjectBaseRank(objRank, baseObjRank);
+ }
+
std::string texName1;
std::string texName2;
@@ -547,7 +546,7 @@ bool CTerrain::CreateMosaic(int ox, int oy, int step, int objRank,
for (int y = 0; y < brick; y += step)
{
- EngineObjLevel4 buffer;
+ EngineBaseObjDataTier buffer;
buffer.vertices.reserve(total);
buffer.type = ENG_TRIANGLE_TYPE_SURFACE;
@@ -640,7 +639,8 @@ bool CTerrain::CreateMosaic(int ox, int oy, int step, int objRank,
buffer.vertices.push_back(p1);
buffer.vertices.push_back(p2);
}
- m_engine->AddQuick(objRank, buffer, texName1, texName2, min, max, true);
+
+ m_engine->AddBaseObjQuick(baseObjRank, buffer, texName1, texName2, min, max, true);
}
}
}
@@ -1168,10 +1168,6 @@ bool CTerrain::CreateSquare(int x, int y)
int objRank = m_engine->CreateObject();
m_engine->SetObjectType(objRank, ENG_OBJTYPE_TERRAIN);
- // TODO: create a static object, but not split into squares, but a single object for all terrain
- // Squares should be sub-objects accessing parts of triangle list
- // m_engine->SetObjectStatic(objRank, true);
-
m_objRanks[x+y*m_mosaicCount] = objRank;
float min = 0.0f;
@@ -1278,7 +1274,10 @@ bool CTerrain::Terraform(const Math::Vector &p1, const Math::Vector &p2, float h
{
for (int x = pp1.x; x <= pp2.x; x++)
{
- m_engine->DeleteObject(m_objRanks[x+y*m_mosaicCount]);
+ int objRank = m_objRanks[x+y*m_mosaicCount];
+ int baseObjRank = m_engine->GetObjectBaseRank(objRank);
+ m_engine->DeleteBaseObject(baseObjRank);
+ m_engine->DeleteObject(objRank);
CreateSquare(x, y); // recreates the square
}
}
diff --git a/src/graphics/engine/terrain.h b/src/graphics/engine/terrain.h
index 3012e62..e17144e 100644
--- a/src/graphics/engine/terrain.h
+++ b/src/graphics/engine/terrain.h
@@ -328,7 +328,7 @@ protected:
//! Calculates a vector of the terrain
Math::Vector GetVector(int x, int y);
//! Calculates a vertex of the terrain
- VertexTex2 GetVertex(int x, int y, int step);
+ VertexTex2 GetVertex(int x, int y, int step);
//! Creates all objects of a mosaic
bool CreateMosaic(int ox, int oy, int step, int objRank, const Material& mat, float min, float max);
//! Creates all objects in a mesh square ground
diff --git a/src/graphics/engine/test/CMakeLists.txt b/src/graphics/engine/test/CMakeLists.txt
index 4e3263b..b1db2c7 100644
--- a/src/graphics/engine/test/CMakeLists.txt
+++ b/src/graphics/engine/test/CMakeLists.txt
@@ -8,7 +8,6 @@ modelfile_test.cpp
../modelfile.cpp
../../../common/logger.cpp
../../../common/stringutils.cpp
-../../../common/iman.cpp
)
add_definitions(-DMODELFILE_NO_ENGINE)
diff --git a/src/graphics/engine/test/modelfile_test.cpp b/src/graphics/engine/test/modelfile_test.cpp
index 6879a1b..43cd43b 100644
--- a/src/graphics/engine/test/modelfile_test.cpp
+++ b/src/graphics/engine/test/modelfile_test.cpp
@@ -15,12 +15,11 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
-#include "common/iman.h"
#include "common/logger.h"
#include "graphics/engine/modelfile.h"
#include "math/func.h"
-#include "gtest/gtest.h"
+#include <gtest/gtest.h>
#include <cassert>
#include <sstream>
@@ -190,8 +189,7 @@ TEST(ModelFileTest, RWTxtModel)
std::stringstream str;
str.str(TEXT_MODEL);
- CInstanceManager iMan;
- Gfx::CModelFile modelFile(&iMan);
+ Gfx::CModelFile modelFile;
EXPECT_TRUE(modelFile.ReadTextModel(str));
@@ -216,8 +214,7 @@ TEST(ModelFileTest, RWBinModel)
std::stringstream str;
str.str(TEXT_MODEL);
- CInstanceManager iMan;
- Gfx::CModelFile modelFile(&iMan);
+ Gfx::CModelFile modelFile;
EXPECT_TRUE(modelFile.ReadTextModel(str));
@@ -242,8 +239,7 @@ TEST(ModelFileTest, RWOldModel)
std::stringstream str;
str.str(TEXT_MODEL);
- CInstanceManager iMan;
- Gfx::CModelFile modelFile(&iMan);
+ Gfx::CModelFile modelFile;
EXPECT_TRUE(modelFile.ReadTextModel(str));
diff --git a/src/graphics/opengl/gldevice.cpp b/src/graphics/opengl/gldevice.cpp
index 2d284d0..c1e18d3 100644
--- a/src/graphics/opengl/gldevice.cpp
+++ b/src/graphics/opengl/gldevice.cpp
@@ -949,7 +949,7 @@ void CGLDevice::DrawPrimitive(PrimitiveType type, const VertexCol *vertices, int
glDisableClientState(GL_COLOR_ARRAY);
}
-unsigned int CGLDevice::CreateStaticObject(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount)
+unsigned int CGLDevice::CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount)
{
unsigned int id = 0;
if (m_useVbo)
@@ -983,7 +983,7 @@ unsigned int CGLDevice::CreateStaticObject(PrimitiveType primitiveType, const Ve
return id;
}
-unsigned int CGLDevice::CreateStaticObject(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount)
+unsigned int CGLDevice::CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount)
{
unsigned int id = 0;
if (m_useVbo)
@@ -1017,7 +1017,7 @@ unsigned int CGLDevice::CreateStaticObject(PrimitiveType primitiveType, const Ve
return id;
}
-unsigned int CGLDevice::CreateStaticObject(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount)
+unsigned int CGLDevice::CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount)
{
unsigned int id = 0;
if (m_useVbo)
@@ -1051,11 +1051,92 @@ unsigned int CGLDevice::CreateStaticObject(PrimitiveType primitiveType, const Ve
return id;
}
-void CGLDevice::DrawStaticObject(unsigned int objectId)
+void CGLDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount)
{
if (m_useVbo)
{
- auto it = m_vboObjects.find(objectId);
+ auto it = m_vboObjects.find(bufferId);
+ if (it == m_vboObjects.end())
+ return;
+
+ VboObjectInfo& info = (*it).second;
+ info.primitiveType = primitiveType;
+ info.vertexType = VERTEX_TYPE_NORMAL;
+ info.vertexCount = vertexCount;
+
+ glBindBuffer(GL_ARRAY_BUFFER, info.bufferId);
+ glBufferData(GL_ARRAY_BUFFER, vertexCount * sizeof(Vertex), vertices, GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ }
+ else
+ {
+ glNewList(bufferId, GL_COMPILE);
+
+ DrawPrimitive(primitiveType, vertices, vertexCount);
+
+ glEndList();
+ }
+}
+
+void CGLDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount)
+{
+ if (m_useVbo)
+ {
+ auto it = m_vboObjects.find(bufferId);
+ if (it == m_vboObjects.end())
+ return;
+
+ VboObjectInfo& info = (*it).second;
+ info.primitiveType = primitiveType;
+ info.vertexType = VERTEX_TYPE_TEX2;
+ info.vertexCount = vertexCount;
+
+ glBindBuffer(GL_ARRAY_BUFFER, info.bufferId);
+ glBufferData(GL_ARRAY_BUFFER, vertexCount * sizeof(VertexTex2), vertices, GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ }
+ else
+ {
+ glNewList(bufferId, GL_COMPILE);
+
+ DrawPrimitive(primitiveType, vertices, vertexCount);
+
+ glEndList();
+ }
+}
+
+void CGLDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount)
+{
+ if (m_useVbo)
+ {
+ auto it = m_vboObjects.find(bufferId);
+ if (it == m_vboObjects.end())
+ return;
+
+ VboObjectInfo& info = (*it).second;
+ info.primitiveType = primitiveType;
+ info.vertexType = VERTEX_TYPE_COL;
+ info.vertexCount = vertexCount;
+
+ glBindBuffer(GL_ARRAY_BUFFER, info.bufferId);
+ glBufferData(GL_ARRAY_BUFFER, vertexCount * sizeof(VertexCol), vertices, GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ }
+ else
+ {
+ glNewList(bufferId, GL_COMPILE);
+
+ DrawPrimitive(primitiveType, vertices, vertexCount);
+
+ glEndList();
+ }
+}
+
+void CGLDevice::DrawStaticBuffer(unsigned int bufferId)
+{
+ if (m_useVbo)
+ {
+ auto it = m_vboObjects.find(bufferId);
if (it == m_vboObjects.end())
return;
@@ -1127,15 +1208,15 @@ void CGLDevice::DrawStaticObject(unsigned int objectId)
}
else
{
- glCallList(objectId);
+ glCallList(bufferId);
}
}
-void CGLDevice::DestroyStaticObject(unsigned int objectId)
+void CGLDevice::DestroyStaticBuffer(unsigned int bufferId)
{
if (m_useVbo)
{
- auto it = m_vboObjects.find(objectId);
+ auto it = m_vboObjects.find(bufferId);
if (it == m_vboObjects.end())
return;
@@ -1145,7 +1226,7 @@ void CGLDevice::DestroyStaticObject(unsigned int objectId)
}
else
{
- glDeleteLists(objectId, 1);
+ glDeleteLists(bufferId, 1);
}
}
diff --git a/src/graphics/opengl/gldevice.h b/src/graphics/opengl/gldevice.h
index adae41b..dd43f2c 100644
--- a/src/graphics/opengl/gldevice.h
+++ b/src/graphics/opengl/gldevice.h
@@ -129,11 +129,14 @@ public:
Color color = Color(1.0f, 1.0f, 1.0f, 1.0f));
virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount);
- virtual unsigned int CreateStaticObject(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount);
- virtual unsigned int CreateStaticObject(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount);
- virtual unsigned int CreateStaticObject(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount);
- virtual void DrawStaticObject(unsigned int objectId);
- virtual void DestroyStaticObject(unsigned int objectId);
+ virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount);
+ virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount);
+ virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount);
+ virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount);
+ virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount);
+ virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount);
+ virtual void DrawStaticBuffer(unsigned int bufferId);
+ virtual void DestroyStaticBuffer(unsigned int bufferId);
virtual int ComputeSphereVisibility(const Math::Vector &center, float radius);