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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/key.cpp
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
Diffstat (limited to 'src/key.cpp')
-rw-r--r--src/key.cpp290
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diff --git a/src/key.cpp b/src/key.cpp
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-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// key.cpp
-
-#define STRICT
-#define D3D_OVERLOADS
-
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
-#include "struct.h"
-#include "d3dengine.h"
-#include "math3d.h"
-#include "event.h"
-#include "misc.h"
-#include "iman.h"
-#include "restext.h"
-#include "sound.h"
-#include "text.h"
-#include "key.h"
-
-
-
-
-// Constructs the name of a button.
-
-void GetKeyName(char *name, int key)
-{
- if ( !GetResource(RES_KEY, key, name) )
- {
- if ( (key >= '0' && key <= '9') ||
- (key >= 'A' && key <= 'Z') ||
- (key >= 'a' && key <= 'z') )
- {
- name[0] = key;
- name[1] = 0;
- }
- else
- {
- sprintf(name, "Code %d", key);
- }
- }
-}
-
-
-
-
-// Object's constructor.
-
-CKey::CKey(CInstanceManager* iMan) : CControl(iMan)
-{
- m_key[0] = 0;
- m_key[1] = 0;
- m_bCatch = FALSE;
-}
-
-// Object's destructor.
-
-CKey::~CKey()
-{
-}
-
-
-// Creates a new button.
-
-BOOL CKey::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
-{
- char name[100];
- char* p;
-
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- CControl::Create(pos, dim, icon, eventMsg);
-
- GetResource(RES_EVENT, eventMsg, name);
- p = strchr(name, '\\');
- if ( p != 0 ) *p = 0;
- SetName(name);
-
- return TRUE;
-}
-
-
-// Management of an event.
-
-BOOL CKey::EventProcess(const Event &event)
-{
- if ( m_state & STATE_DEAD ) return TRUE;
-
- CControl::EventProcess(event);
-
- if ( event.event == EVENT_LBUTTONDOWN )
- {
- if ( Detect(event.pos) )
- {
- m_bCatch = TRUE;
- }
- else
- {
- m_bCatch = FALSE;
- }
- }
-
- if ( event.event == EVENT_KEYDOWN && m_bCatch )
- {
- m_bCatch = FALSE;
-
- if ( TestKey(event.param) ) // impossible ?
- {
- m_sound->Play(SOUND_TZOING);
- }
- else
- {
- if ( event.param == m_key[0] ||
- event.param == m_key[1] )
- {
- m_key[0] = event.param;
- m_key[1] = 0;
- }
- else
- {
- m_key[1] = m_key[0];
- m_key[0] = event.param;
- }
- m_sound->Play(SOUND_CLICK);
-
- Event newEvent = event;
- newEvent.event = m_eventMsg;
- m_event->AddEvent(newEvent);
- }
- return FALSE;
- }
-
- return TRUE;
-}
-
-
-// Seeks when a key is already used.
-
-BOOL CKey::TestKey(int key)
-{
- int i, j;
-
- if ( key == VK_PAUSE ||
- key == VK_SNAPSHOT ) return TRUE; // blocked key
-
- for ( i=0 ; i<20 ; i++ )
- {
- for ( j=0 ; j<2 ; j++ )
- {
- if ( key == m_engine->RetKey(i, j) ) // key used?
- {
- m_engine->SetKey(i, j, 0); // nothing!
- }
- }
-
- if ( m_engine->RetKey(i, 0) == 0 ) // first free option?
- {
- m_engine->SetKey(i, 0, m_engine->RetKey(i, 1)); // shift
- m_engine->SetKey(i, 1, 0);
- }
- }
-
- return FALSE; // not used
-}
-
-
-// Draws button.
-
-void CKey::Draw()
-{
- FPOINT iDim, pos;
- float zoomExt, zoomInt, h;
- int icon;
- char text[100];
-
- if ( (m_state & STATE_VISIBLE) == 0 ) return;
-
- iDim = m_dim;
- m_dim.x = 200.0f/640.0f;
-
- if ( m_state & STATE_SHADOW )
- {
- DrawShadow(m_pos, m_dim);
- }
-
- m_engine->SetTexture("button1.tga");
- m_engine->SetState(D3DSTATENORMAL);
-
- zoomExt = 1.00f;
- zoomInt = 0.95f;
-
- icon = 2;
- if ( m_key[0] == 0 &&
- m_key[1] == 0 ) // no shortcut?
- {
- icon = 3;
- }
- if ( m_state & STATE_DEFAULT )
- {
- DrawPart(23, 1.3f, 0.0f);
-
- zoomExt *= 1.15f;
- zoomInt *= 1.15f;
- }
- if ( m_state & STATE_HILIGHT )
- {
- icon = 1;
- }
- if ( m_state & STATE_CHECK )
- {
- icon = 0;
- }
- if ( m_state & STATE_PRESS )
- {
- icon = 3;
- zoomInt *= 0.9f;
- }
- if ( (m_state & STATE_ENABLE) == 0 )
- {
- icon = 7;
- }
- if ( m_state & STATE_DEAD )
- {
- icon = 17;
- }
- if ( m_bCatch )
- {
- icon = 23;
- }
- DrawPart(icon, zoomExt, 8.0f/256.0f); // draws the button
-
- h = m_engine->RetText()->RetHeight(m_fontSize, m_fontType)/2.0f;
-
- GetKeyName(text, m_key[0]);
- if ( m_key[1] != 0 )
- {
- GetResource(RES_TEXT, RT_KEY_OR, text+strlen(text));
- GetKeyName(text+strlen(text), m_key[1]);
- }
-
- pos.x = m_pos.x+m_dim.x*0.5f;
- pos.y = m_pos.y+m_dim.y*0.5f;
- pos.y -= h;
- m_engine->RetText()->DrawText(text, pos, m_dim.x, 0, m_fontSize, m_fontStretch, m_fontType, 0);
-
- m_dim = iDim;
-
- if ( m_state & STATE_DEAD ) return;
-
- // Draws the name.
- pos.x = m_pos.x+(214.0f/640.0f);
- pos.y = m_pos.y+m_dim.y*0.5f;
- pos.y -= h;
- m_engine->RetText()->DrawText(m_name, pos, m_dim.x, 1, m_fontSize, m_fontStretch, m_fontType, 0);
-}
-
-
-
-void CKey::SetKey(int option, int key)
-{
- if ( option < 0 ||
- option > 1 ) return;
-
- m_key[option] = key;
-}
-
-int CKey::RetKey(int option)
-{
- if ( option < 0 ||
- option > 1 ) return 0;
-
- return m_key[option];
-}
-