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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/light.cpp
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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diff --git a/src/light.cpp b/src/light.cpp
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-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// light.cpp
-
-#define STRICT
-#define D3D_OVERLOADS
-
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
-#include "struct.h"
-#include "d3dengine.h"
-#include "event.h"
-#include "misc.h"
-#include "iman.h"
-#include "math3d.h"
-#include "light.h"
-
-
-
-
-
-// Initializes a progression.
-
-void ProgInit(LightProg &p, float value)
-{
- p.starting = value;
- p.ending = value;
- p.current = value;
- p.progress = 0.0f;
- p.speed = 100.0f;
-}
-
-// Makes evolve a progression.
-
-void ProgFrame(LightProg &p, float rTime)
-{
- if ( p.speed < 100.0f )
- {
- if ( p.progress < 1.0f )
- {
- p.progress += p.speed*rTime;
- if ( p.progress > 1.0f )
- {
- p.progress = 1.0f;
- }
- }
-
- p.current = (p.ending-p.starting)*p.progress + p.starting;
- }
- else
- {
- p.current = p.ending;
- }
-}
-
-// Change the current value.
-
-void ProgSet(LightProg &p, float value)
-{
- p.starting = p.current;
- p.ending = value;
- p.progress = 0.0f;
-}
-
-
-
-
-
-// Object's constructor.
-
-CLight::CLight(CInstanceManager* iMan, CD3DEngine* engine)
-{
- m_iMan = iMan;
- m_iMan->AddInstance(CLASS_LIGHT, this);
-
- m_pD3DDevice = 0;
- m_engine = engine;
-
- m_lightUsed = 0;
- m_lightTable = (Light*)malloc(sizeof(Light)*D3DMAXLIGHT);
- ZeroMemory(m_lightTable, sizeof(Light)*D3DMAXLIGHT);
-
- m_time = 0.0f;
-}
-
-// Object's destructor.
-
-CLight::~CLight()
-{
- free(m_lightTable);
- m_iMan->DeleteInstance(CLASS_LIGHT, this);
-}
-
-
-void CLight::SetD3DDevice(LPDIRECT3DDEVICE7 device)
-{
- m_pD3DDevice = device;
-}
-
-
-// Removes all the lights.
-
-void CLight::FlushLight()
-{
- int i;
-
- for ( i=0 ; i<D3DMAXLIGHT ; i++ )
- {
- m_lightTable[i].bUsed = FALSE;
- m_pD3DDevice->LightEnable(i, FALSE);
- }
- m_lightUsed = 0;
-}
-
-
-// Creates a new light. Returns its rank or -1 on error.
-
-int CLight::CreateLight()
-{
- int i;
-
- for ( i=0 ; i<D3DMAXLIGHT ; i++ )
- {
- if ( m_lightTable[i].bUsed == FALSE )
- {
- ZeroMemory(&m_lightTable[i], sizeof(Light));
- m_lightTable[i].bUsed = TRUE;
- m_lightTable[i].bEnable = TRUE;
-
- m_lightTable[i].incluType = TYPENULL;
- m_lightTable[i].excluType = TYPENULL;
-
- m_lightTable[i].light.dltType = D3DLIGHT_DIRECTIONAL;
- m_lightTable[i].light.dcvDiffuse.r = 0.5f;
- m_lightTable[i].light.dcvDiffuse.g = 0.5f;
- m_lightTable[i].light.dcvDiffuse.b = 0.5f; // white
- m_lightTable[i].light.dvPosition.x =-100.0f;
- m_lightTable[i].light.dvPosition.y = 100.0f;
- m_lightTable[i].light.dvPosition.z =-100.0f;
- m_lightTable[i].light.dvDirection.x = 1.0f;
- m_lightTable[i].light.dvDirection.y = -1.0f;
- m_lightTable[i].light.dvDirection.z = 1.0f;
-
- ProgInit(m_lightTable[i].intensity, 1.0f); // maximum
- ProgInit(m_lightTable[i].colorRed, 0.5f);
- ProgInit(m_lightTable[i].colorGreen, 0.5f);
- ProgInit(m_lightTable[i].colorBlue, 0.5f); // gray
-
- if ( m_lightUsed < i+1 )
- {
- m_lightUsed = i+1;
- }
- return i;
- }
- }
- return -1;
-}
-
-// Deletes a light.
-
-BOOL CLight::DeleteLight(int lightRank)
-{
- int i;
-
- if ( lightRank < 0 || lightRank >= D3DMAXLIGHT ) return FALSE;
-
- m_lightTable[lightRank].bUsed = FALSE;
- m_pD3DDevice->LightEnable(lightRank, FALSE);
-
- m_lightUsed = 0;
- for ( i=0 ; i<D3DMAXLIGHT ; i++ )
- {
- if ( m_lightTable[i].bUsed == TRUE )
- {
- m_lightUsed = i+1;
- }
- }
-
- return TRUE;
-}
-
-
-// Specifies a light.
-
-BOOL CLight::SetLight(int lightRank, const D3DLIGHT7 &light)
-{
- if ( lightRank < 0 || lightRank >= D3DMAXLIGHT ) return FALSE;
-
- m_lightTable[lightRank].light = light;
-
- ProgInit(m_lightTable[lightRank].colorRed, m_lightTable[lightRank].light.dcvDiffuse.r);
- ProgInit(m_lightTable[lightRank].colorGreen, m_lightTable[lightRank].light.dcvDiffuse.g);
- ProgInit(m_lightTable[lightRank].colorBlue, m_lightTable[lightRank].light.dcvDiffuse.b);
-
- return TRUE;
-}
-
-// Gives the specifications of a light.
-
-BOOL CLight::GetLight(int lightRank, D3DLIGHT7 &light)
-{
- if ( lightRank < 0 || lightRank >= D3DMAXLIGHT ) return FALSE;
-
- light = m_lightTable[lightRank].light;
- return TRUE;
-}
-
-
-// Lights up or put out a light.
-
-BOOL CLight::LightEnable(int lightRank, BOOL bEnable)
-{
- if ( lightRank < 0 || lightRank >= D3DMAXLIGHT ) return FALSE;
-
- m_lightTable[lightRank].bEnable = bEnable;
- return TRUE;
-}
-
-
-// Specifies the type (TYPE *) items included in this light.
-// This light does not light up so that this type of objects.
-
-BOOL CLight::SetLightIncluType(int lightRank, D3DTypeObj type)
-{
- if ( lightRank < 0 || lightRank >= D3DMAXLIGHT ) return FALSE;
-
- m_lightTable[lightRank].incluType = type;
- return TRUE;
-}
-
-// Specifies the type (TYPE *) items excluded by this light.
-// This light does not illuminate then ever these objects.
-
-BOOL CLight::SetLightExcluType(int lightRank, D3DTypeObj type)
-{
- if ( lightRank < 0 || lightRank >= D3DMAXLIGHT ) return FALSE;
-
- m_lightTable[lightRank].excluType = type;
- return TRUE;
-}
-
-
-// Management of the position of the light.
-
-BOOL CLight::SetLightPos(int lightRank, D3DVECTOR pos)
-{
- if ( lightRank < 0 || lightRank >= D3DMAXLIGHT ) return FALSE;
-
- m_lightTable[lightRank].light.dvPosition = pos;
- return TRUE;
-}
-
-D3DVECTOR CLight::RetLightPos(int lightRank)
-{
- if ( lightRank < 0 || lightRank >= D3DMAXLIGHT ) return D3DVECTOR(0.0f, 0.0f, 0.0f);
-
- return m_lightTable[lightRank].light.dvPosition;
-}
-
-
-// Management direction of the light.
-
-BOOL CLight::SetLightDir(int lightRank, D3DVECTOR dir)
-{
- if ( lightRank < 0 || lightRank >= D3DMAXLIGHT ) return FALSE;
-
- m_lightTable[lightRank].light.dvDirection = dir;
- return TRUE;
-}
-
-D3DVECTOR CLight::RetLightDir(int lightRank)
-{
- if ( lightRank < 0 || lightRank >= D3DMAXLIGHT ) return D3DVECTOR(0.0f, 0.0f, 0.0f);
-
- return m_lightTable[lightRank].light.dvDirection;
-}
-
-
-// Specifies the rate of change.
-
-BOOL CLight::SetLightIntensitySpeed(int lightRank, float speed)
-{
- if ( lightRank < 0 || lightRank >= D3DMAXLIGHT ) return FALSE;
-
- m_lightTable[lightRank].intensity.speed = speed;
- return TRUE;
-}
-
-// Management of the intensity of light.
-
-BOOL CLight::SetLightIntensity(int lightRank, float value)
-{
- if ( lightRank < 0 || lightRank >= D3DMAXLIGHT ) return FALSE;
-
- ProgSet(m_lightTable[lightRank].intensity, value);
- return TRUE;
-}
-
-float CLight::RetLightIntensity(int lightRank)
-{
- if ( lightRank < 0 || lightRank >= D3DMAXLIGHT ) return 0.0f;
-
- return m_lightTable[lightRank].intensity.current;
-}
-
-
-// Specifies the rate of change.
-
-BOOL CLight::SetLightColorSpeed(int lightRank, float speed)
-{
- if ( lightRank < 0 || lightRank >= D3DMAXLIGHT ) return FALSE;
-
- m_lightTable[lightRank].colorRed.speed = speed;
- m_lightTable[lightRank].colorGreen.speed = speed;
- m_lightTable[lightRank].colorBlue.speed = speed;
- return TRUE;
-}
-
-// Color management for light.
-
-BOOL CLight::SetLightColor(int lightRank, D3DCOLORVALUE color)
-{
- if ( lightRank < 0 || lightRank >= D3DMAXLIGHT ) return FALSE;
-
- ProgSet(m_lightTable[lightRank].colorRed, color.r);
- ProgSet(m_lightTable[lightRank].colorGreen, color.g);
- ProgSet(m_lightTable[lightRank].colorBlue, color.b);
- return TRUE;
-}
-
-D3DCOLORVALUE CLight::RetLightColor(int lightRank)
-{
- D3DCOLORVALUE color;
-
- if ( lightRank < 0 || lightRank >= D3DMAXLIGHT )
- {
- color.r = 0.5f;
- color.g = 0.5f;
- color.b = 0.5f;
- color.a = 0.5f;
- return color;
- }
-
- color.r = m_lightTable[lightRank].colorRed.current;
- color.g = m_lightTable[lightRank].colorGreen.current;
- color.b = m_lightTable[lightRank].colorBlue.current;
- return color;
-}
-
-
-// Adjusts the color of all lights.
-
-void CLight::AdaptLightColor(D3DCOLORVALUE color, float factor)
-{
- D3DCOLORVALUE value;
- int i;
-
- for ( i=0 ; i<m_lightUsed ; i++ )
- {
- if ( m_lightTable[i].bUsed == FALSE ) continue;
-
- value.r = m_lightTable[i].colorRed.current;
- value.g = m_lightTable[i].colorGreen.current;
- value.b = m_lightTable[i].colorBlue.current;
-
- value.r += color.r*factor;
- value.g += color.g*factor;
- value.b += color.b*factor;
-
- ProgInit(m_lightTable[i].colorRed, value.r);
- ProgInit(m_lightTable[i].colorGreen, value.g);
- ProgInit(m_lightTable[i].colorBlue, value.b);
- }
-
- LightUpdate();
-}
-
-
-
-// Makes all the lights evolve.
-
-void CLight::FrameLight(float rTime)
-{
- D3DVECTOR dir;
- float angle;
- int i;
-
- if ( m_engine->RetPause() ) return;
-
- m_time += rTime;
-
- for ( i=0 ; i<m_lightUsed ; i++ )
- {
- if ( m_lightTable[i].bUsed == FALSE ) continue;
-
- ProgFrame(m_lightTable[i].intensity, rTime);
- ProgFrame(m_lightTable[i].colorRed, rTime);
- ProgFrame(m_lightTable[i].colorGreen, rTime);
- ProgFrame(m_lightTable[i].colorBlue, rTime);
-
- if ( m_lightTable[i].incluType == TYPEQUARTZ )
- {
- m_lightTable[i].light.dvDirection.x = sinf((m_time+i*PI*0.5f)*1.0f);
- m_lightTable[i].light.dvDirection.z = cosf((m_time+i*PI*0.5f)*1.1f);
- m_lightTable[i].light.dvDirection.y = -1.0f+cosf((m_time+i*PI*0.5f)*2.7f)*0.5f;
- }
-
- if ( m_lightTable[i].incluType == TYPEMETAL )
- {
- dir = m_engine->RetEyePt()-m_engine->RetLookatPt();
- angle = RotateAngle(dir.x, dir.z);
- angle += PI*0.5f*i;
- m_lightTable[i].light.dvDirection.x = sinf(angle*2.0f);
- m_lightTable[i].light.dvDirection.z = cosf(angle*2.0f);
- }
- }
-}
-
-
-// Updates all the lights.
-
-void CLight::LightUpdate()
-{
- BOOL bEnable;
- float value;
- int i;
-
- for ( i=0 ; i<m_lightUsed ; i++ )
- {
- if ( m_lightTable[i].bUsed == FALSE ) continue;
-
- bEnable = m_lightTable[i].bEnable;
- if ( m_lightTable[i].intensity.current == 0.0f ) bEnable = FALSE;
-
- if ( bEnable )
- {
- value = m_lightTable[i].colorRed.current * m_lightTable[i].intensity.current;
- m_lightTable[i].light.dcvDiffuse.r = value;
-
- value = m_lightTable[i].colorGreen.current * m_lightTable[i].intensity.current;
- m_lightTable[i].light.dcvDiffuse.g = value;
-
- value = m_lightTable[i].colorBlue.current * m_lightTable[i].intensity.current;
- m_lightTable[i].light.dcvDiffuse.b = value;
-
- m_pD3DDevice->SetLight(i, &m_lightTable[i].light);
- m_pD3DDevice->LightEnable(i, bEnable);
- }
- else
- {
- m_lightTable[i].light.dcvDiffuse.r = 0.0f;
- m_lightTable[i].light.dcvDiffuse.g = 0.0f;
- m_lightTable[i].light.dcvDiffuse.b = 0.0f;
-
- m_pD3DDevice->LightEnable(i, bEnable);
- }
- }
-}
-
-// Updates the lights for a given type.
-
-void CLight::LightUpdate(D3DTypeObj type)
-{
- BOOL bEnable;
- int i;
-
- for ( i=0 ; i<m_lightUsed ; i++ )
- {
- if ( m_lightTable[i].bUsed == FALSE ) continue;
- if ( m_lightTable[i].bEnable == FALSE ) continue;
- if ( m_lightTable[i].intensity.current == 0.0f ) continue;
-
- if ( m_lightTable[i].incluType != TYPENULL )
- {
- bEnable = (m_lightTable[i].incluType == type);
- m_pD3DDevice->LightEnable(i, bEnable);
- }
-
- if ( m_lightTable[i].excluType != TYPENULL )
- {
- bEnable = (m_lightTable[i].excluType != type);
- m_pD3DDevice->LightEnable(i, bEnable);
- }
- }
-}
-
-