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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-07 13:35:59 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-07 13:35:59 +0200
commit6d754dc45e14d4b56998a8266b764dd02d9ada51 (patch)
tree5318590dc47636739e047e6e34fc52830a92abf6 /src/math/math3d.h
parent5dee2731e6fb3deb2c44e269d12c2b7db62c74cb (diff)
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Moved old math files
Diffstat (limited to 'src/math/math3d.h')
-rw-r--r--src/math/math3d.h106
1 files changed, 0 insertions, 106 deletions
diff --git a/src/math/math3d.h b/src/math/math3d.h
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-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// math3d.h
-
-#ifndef _MATH3D_H_
-#define _MATH3D_H_
-
-
-#define STRICT
-#define D3D_OVERLOADS
-#include <math.h>
-
-
-#define PI 3.14159265358979323846f
-#define CHOUIA 1e-6f
-#define BEAUCOUP 1e6f
-
-
-
-BOOL IsEqual(float a, float b);
-
-float Min(float a, float b);
-float Min(float a, float b, float c);
-float Min(float a, float b, float c, float d);
-float Min(float a, float b, float c, float d, float e);
-
-float Max(float a, float b);
-float Max(float a, float b, float c);
-float Max(float a, float b, float c, float d);
-float Max(float a, float b, float c, float d, float e);
-
-float Norm(float a);
-float Abs(float a);
-
-void Swap(int &a, int &b);
-void Swap(float &a, float &b);
-void Swap(FPOINT &a, FPOINT &b);
-
-float Mod(float a, float m);
-float NormAngle(float angle);
-BOOL TestAngle(float angle, float min, float max);
-
-float Direction(float a, float g);
-FPOINT RotatePoint(FPOINT center, float angle, FPOINT p);
-FPOINT RotatePoint(float angle, FPOINT p);
-FPOINT RotatePoint(float angle, float dist);
-float RotateAngle(float x, float y);
-float RotateAngle(FPOINT center, FPOINT p1, FPOINT p2);
-float MidPoint(FPOINT a, FPOINT b, float px);
-D3DVECTOR SegmentDist(const D3DVECTOR &p1, const D3DVECTOR &p2, float dist);
-BOOL IsInsideTriangle(FPOINT a, FPOINT b, FPOINT c, FPOINT p);
-BOOL Intersect(D3DVECTOR a, D3DVECTOR b, D3DVECTOR c, D3DVECTOR d, D3DVECTOR e, D3DVECTOR &i);
-BOOL IntersectY(D3DVECTOR a, D3DVECTOR b, D3DVECTOR c, D3DVECTOR &p);
-void RotatePoint(float cx, float cy, float angle, float &px, float &py);
-void RotatePoint(D3DVECTOR center, float angleH, float angleV, D3DVECTOR &p);
-void RotatePoint2(D3DVECTOR center, float angleH, float angleV, D3DVECTOR &p);
-D3DVECTOR RotateView(D3DVECTOR center, float angleH, float angleV, float dist);
-D3DVECTOR LookatPoint( D3DVECTOR eye, float angleH, float angleV, float length );
-float Length(FPOINT a, FPOINT b);
-float Length(float x, float y);
-float Length(const D3DVECTOR &u);
-float Length(const D3DVECTOR &a, const D3DVECTOR &b);
-float Length2d(const D3DVECTOR &a, const D3DVECTOR &b);
-float Angle( D3DVECTOR u, D3DVECTOR v );
-D3DVECTOR Cross( D3DVECTOR u, D3DVECTOR v );
-D3DVECTOR ComputeNormal( D3DVECTOR p1, D3DVECTOR p2, D3DVECTOR p3 );
-D3DVECTOR Transform(const D3DMATRIX &m, D3DVECTOR p);
-D3DVECTOR Projection(const D3DVECTOR &a, const D3DVECTOR &b, const D3DVECTOR &p);
-
-void MappingObject( D3DVERTEX2* pVertices, int nb, float scale );
-void SmoothObject( D3DVERTEX2* pVertices, int nb );
-BOOL LineFunction(FPOINT p1, FPOINT p2, float &a, float &b);
-float DistancePlanPoint(const D3DVECTOR &a, const D3DVECTOR &b, const D3DVECTOR &c, const D3DVECTOR &p);
-BOOL IsSamePlane(D3DVECTOR *plan1, D3DVECTOR *plan2);
-void MatRotateXZY(D3DMATRIX &mat, D3DVECTOR angle);
-void MatRotateZXY(D3DMATRIX &mat, D3DVECTOR angle);
-
-float Rand();
-float Neutral(float value, float dead);
-
-float Prop(int a, int b, float p);
-float Smooth(float actual, float hope, float time);
-float Bounce(float progress, float middle=0.3f, float bounce=0.4f);
-
-D3DCOLOR RetColor(float intensity);
-D3DCOLOR RetColor(D3DCOLORVALUE intensity);
-D3DCOLORVALUE RetColor(D3DCOLOR intensity);
-
-void RGB2HSV(D3DCOLORVALUE src, ColorHSV &dest);
-void HSV2RGB(ColorHSV src, D3DCOLORVALUE &dest);
-
-#endif //_MATH3D_H_