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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/object.cpp
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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diff --git a/src/object.cpp b/src/object.cpp
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-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// object.cpp
-
-#define STRICT
-#define D3D_OVERLOADS
-
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
-#include "CBot/CBotDll.h"
-#include "struct.h"
-#include "d3dengine.h"
-#include "d3dmath.h"
-#include "d3dutil.h"
-#include "global.h"
-#include "event.h"
-#include "misc.h"
-#include "iman.h"
-#include "restext.h"
-#include "math3d.h"
-#include "mainmovie.h"
-#include "robotmain.h"
-#include "light.h"
-#include "terrain.h"
-#include "water.h"
-#include "blitz.h"
-#include "camera.h"
-#include "particule.h"
-#include "physics.h"
-#include "brain.h"
-#include "motion.h"
-#include "motionhuman.h"
-#include "motiontoto.h"
-#include "motionvehicle.h"
-#include "motionmother.h"
-#include "motionant.h"
-#include "motionspider.h"
-#include "motionbee.h"
-#include "motionworm.h"
-#include "modfile.h"
-#include "auto.h"
-#include "autobase.h"
-#include "autoportico.h"
-#include "autoderrick.h"
-#include "autofactory.h"
-#include "autorepair.h"
-#include "autodestroyer.h"
-#include "autostation.h"
-#include "autoenergy.h"
-#include "autoconvert.h"
-#include "autotower.h"
-#include "autoresearch.h"
-#include "autolabo.h"
-#include "autonuclear.h"
-#include "autoradar.h"
-#include "autoegg.h"
-#include "autonest.h"
-#include "autoroot.h"
-#include "autoflag.h"
-#include "autoinfo.h"
-#include "autojostle.h"
-#include "autopara.h"
-#include "autosafe.h"
-#include "autohuston.h"
-#include "automush.h"
-#include "autokid.h"
-#include "task.h"
-#include "pyro.h"
-#include "displaytext.h"
-#include "cmdtoken.h"
-#include "cbottoken.h"
-#include "sound.h"
-#include "object.h"
-
-
-
-#define ADJUST_ONBOARD FALSE // TRUE -> adjusts the camera ONBOARD
-#define ADJUST_ARM FALSE // TRUE -> adjusts the manipulator arm
-#define VIRUS_DELAY 60.0f // duration of virus infection
-#define LOSS_SHIELD 0.24f // loss of the shield by shot
-#define LOSS_SHIELD_H 0.10f // loss of the shield for humans
-#define LOSS_SHIELD_M 0.02f // loss of the shield for the laying
-
-#if ADJUST_ONBOARD
-static float debug_x = 0.0f;
-static float debug_y = 0.0f;
-static float debug_z = 0.0f;
-#endif
-
-#if ADJUST_ARM
-static float debug_arm1 = 0.0f;
-static float debug_arm2 = 0.0f;
-static float debug_arm3 = 0.0f;
-#endif
-
-
-
-
-// Updates the class Object.
-
-void uObject(CBotVar* botThis, void* user)
-{
- CObject* object = (CObject*)user;
- CObject* power;
- CObject* fret;
- CPhysics* physics;
- CBotVar *pVar, *pSub;
- ObjectType type;
- D3DVECTOR pos;
- float value;
- int iValue;
-
- if ( object == 0 ) return;
-
- physics = object->RetPhysics();
-
- // Updates the object's type.
- pVar = botThis->GivItemList(); // "category"
- type = object->RetType();
- pVar->SetValInt(type, object->RetName());
-
- // Updates the position of the object.
- pVar = pVar->GivNext(); // "position"
- if ( object->RetTruck() == 0 )
- {
- pos = object->RetPosition(0);
- pos.y -= object->RetWaterLevel(); // relative to sea level!
- pSub = pVar->GivItemList(); // "x"
- pSub->SetValFloat(pos.x/g_unit);
- pSub = pSub->GivNext(); // "y"
- pSub->SetValFloat(pos.z/g_unit);
- pSub = pSub->GivNext(); // "z"
- pSub->SetValFloat(pos.y/g_unit);
- }
- else // object transported?
- {
- pSub = pVar->GivItemList(); // "x"
- pSub->SetInit(IS_NAN);
- pSub = pSub->GivNext(); // "y"
- pSub->SetInit(IS_NAN);
- pSub = pSub->GivNext(); // "z"
- pSub->SetInit(IS_NAN);
- }
-
- // Updates the angle.
- pos = object->RetAngle(0);
- pos += object->RetInclinaison();
- pVar = pVar->GivNext(); // "orientation"
- pVar->SetValFloat(360.0f-Mod(pos.y*180.0f/PI, 360.0f));
- pVar = pVar->GivNext(); // "pitch"
- pVar->SetValFloat(pos.z*180.0f/PI);
- pVar = pVar->GivNext(); // "roll"
- pVar->SetValFloat(pos.x*180.0f/PI);
-
- // Updates the energy level of the object.
- pVar = pVar->GivNext(); // "energyLevel"
- value = object->RetEnergy();
- pVar->SetValFloat(value);
-
- // Updates the shield level of the object.
- pVar = pVar->GivNext(); // "shieldLevel"
- value = object->RetShield();
- pVar->SetValFloat(value);
-
- // Updates the temperature of the reactor.
- pVar = pVar->GivNext(); // "temperature"
- if ( physics == 0 ) value = 0.0f;
- else value = 1.0f-physics->RetReactorRange();
- pVar->SetValFloat(value);
-
- // Updates the height above the ground.
- pVar = pVar->GivNext(); // "altitude"
- if ( physics == 0 ) value = 0.0f;
- else value = physics->RetFloorHeight();
- pVar->SetValFloat(value/g_unit);
-
- // Updates the lifetime of the object.
- pVar = pVar->GivNext(); // "lifeTime"
- value = object->RetAbsTime();
- pVar->SetValFloat(value);
-
- // Updates the material of the object.
- pVar = pVar->GivNext(); // "material"
- iValue = object->RetMaterial();
- pVar->SetValInt(iValue);
-
- // Updates the type of battery.
- pVar = pVar->GivNext(); // "energyCell"
- power = object->RetPower();
- if ( power == 0 ) pVar->SetPointer(0);
- else pVar->SetPointer(power->RetBotVar());
-
- // Updates the transported object's type.
- pVar = pVar->GivNext(); // "load"
- fret = object->RetFret();
- if ( fret == 0 ) pVar->SetPointer(0);
- else pVar->SetPointer(fret->RetBotVar());
-}
-
-
-
-
-// Object's constructor.
-
-CObject::CObject(CInstanceManager* iMan)
-{
- int i;
-
- m_iMan = iMan;
- m_iMan->AddInstance(CLASS_OBJECT, this, 500);
-
- m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
- m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT);
- m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
- m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
- m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE);
- m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA);
- m_displayText = (CDisplayText*)m_iMan->SearchInstance(CLASS_DISPLAYTEXT);
- m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
- m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND);
- m_physics = 0;
- m_brain = 0;
- m_motion = 0;
- m_auto = 0;
- m_runScript = 0;
-
- m_type = OBJECT_FIX;
- m_id = ++g_id;
- m_option = 0;
- m_name[0] = 0;
- m_partiReactor = -1;
- m_shadowLight = -1;
- m_effectLight = -1;
- m_linVibration = D3DVECTOR(0.0f, 0.0f, 0.0f);
- m_cirVibration = D3DVECTOR(0.0f, 0.0f, 0.0f);
- m_inclinaison = D3DVECTOR(0.0f, 0.0f, 0.0f);
- m_lastParticule = 0.0f;
-
- m_power = 0;
- m_fret = 0;
- m_truck = 0;
- m_truckLink = 0;
- m_energy = 1.0f;
- m_capacity = 1.0f;
- m_shield = 1.0f;
- m_range = 0.0f;
- m_transparency = 0.0f;
- m_lastEnergy = 999.9f;
- m_bHilite = FALSE;
- m_bSelect = FALSE;
- m_bSelectable = TRUE;
- m_bCheckToken = TRUE;
- m_bVisible = TRUE;
- m_bEnable = TRUE;
- m_bGadget = FALSE;
- m_bProxyActivate = FALSE;
- m_bTrainer = FALSE;
- m_bToy = FALSE;
- m_bManual = FALSE;
- m_bFixed = FALSE;
- m_bClip = TRUE;
- m_bShowLimit = FALSE;
- m_showLimitRadius = 0.0f;
- m_aTime = 0.0f;
- m_shotTime = 0.0f;
- m_bVirusMode = FALSE;
- m_virusTime = 0.0f;
- m_lastVirusParticule = 0.0f;
- m_totalDesectList = 0;
- m_bLock = FALSE;
- m_bExplo = FALSE;
- m_bCargo = FALSE;
- m_bBurn = FALSE;
- m_bDead = FALSE;
- m_bFlat = FALSE;
- m_gunGoalV = 0.0f;
- m_gunGoalH = 0.0f;
- m_shieldRadius = 0.0f;
- m_defRank = -1;
- m_magnifyDamage = 1.0f;
- m_proxyDistance = 60.0f;
- m_param = 0.0f;
-
- ZeroMemory(&m_character, sizeof(Character));
- m_character.wheelFront = 1.0f;
- m_character.wheelBack = 1.0f;
- m_character.wheelLeft = 1.0f;
- m_character.wheelRight = 1.0f;
-
- m_resetCap = RESET_NONE;
- m_bResetBusy = FALSE;
- m_resetPosition = D3DVECTOR(0.0f, 0.0f, 0.0f);
- m_resetAngle = D3DVECTOR(0.0f, 0.0f, 0.0f);
- m_resetRun = -1;
-
- m_cameraType = CAMERA_BACK;
- m_cameraDist = 50.0f;
- m_bCameraLock = FALSE;
-
- m_infoTotal = 0;
- m_infoReturn = NAN;
- m_bInfoUpdate = FALSE;
-
- for ( i=0 ; i<OBJECTMAXPART ; i++ )
- {
- m_objectPart[i].bUsed = FALSE;
- }
- m_totalPart = 0;
-
- for ( i=0 ; i<4 ; i++ )
- {
- m_partiSel[i] = -1;
- }
-
- for ( i=0 ; i<OBJECTMAXCMDLINE ; i++ )
- {
- m_cmdLine[i] = NAN;
- }
-
- FlushCrashShere();
- m_globalSpherePos = D3DVECTOR(0.0f, 0.0f, 0.0f);
- m_globalSphereRadius = 0.0f;
- m_jotlerSpherePos = D3DVECTOR(0.0f, 0.0f, 0.0f);
- m_jotlerSphereRadius = 0.0f;
-
- CBotClass* bc = CBotClass::Find("object");
- if ( bc != 0 )
- {
- bc->AddUpdateFunc(uObject);
- }
-
- m_botVar = CBotVar::Create("", CBotTypResult(CBotTypClass, "object"));
- m_botVar->SetUserPtr(this);
- m_botVar->SetIdent(m_id);
-}
-
-// Object's destructor.
-
-CObject::~CObject()
-{
- if ( m_botVar != 0 )
- {
- m_botVar->SetUserPtr(OBJECTDELETED);
- delete m_botVar;
- }
-
- delete m_physics;
- delete m_brain;
- delete m_motion;
- delete m_auto;
-
- m_iMan->DeleteInstance(CLASS_OBJECT, this);
-}
-
-
-// Removes an object.
-// If bAll = TRUE, it does not help,
-// because all objects in the scene are quickly destroyed!
-
-void CObject::DeleteObject(BOOL bAll)
-{
- CObject* pObj;
- CPyro* pPyro;
- int i;
-
- if ( m_botVar != 0 )
- {
- m_botVar->SetUserPtr(OBJECTDELETED);
- }
-
- if ( m_camera->RetObject() == this )
- {
- m_camera->SetObject(0);
- }
-
- for ( i=0 ; i<1000000 ; i++ )
- {
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
- if ( pObj == 0 ) break;
-
- pObj->DeleteDeselList(this);
- }
-
- if ( !bAll )
- {
-#if 0
- type = m_camera->RetType();
- if ( (type == CAMERA_BACK ||
- type == CAMERA_FIX ||
- type == CAMERA_EXPLO ||
- type == CAMERA_ONBOARD) &&
- m_camera->RetObject() == this )
- {
- pObj = m_main->SearchNearest(RetPosition(0), this);
- if ( pObj == 0 )
- {
- m_camera->SetObject(0);
- m_camera->SetType(CAMERA_FREE);
- }
- else
- {
- m_camera->SetObject(pObj);
- m_camera->SetType(CAMERA_BACK);
- }
- }
-#endif
- for ( i=0 ; i<1000000 ; i++ )
- {
- pPyro = (CPyro*)m_iMan->SearchInstance(CLASS_PYRO, i);
- if ( pPyro == 0 ) break;
-
- pPyro->CutObjectLink(this); // the object no longer exists
- }
-
- if ( m_bSelect )
- {
- SetSelect(FALSE);
- }
-
- if ( m_type == OBJECT_BASE ||
- m_type == OBJECT_FACTORY ||
- m_type == OBJECT_REPAIR ||
- m_type == OBJECT_DESTROYER||
- m_type == OBJECT_DERRICK ||
- m_type == OBJECT_STATION ||
- m_type == OBJECT_CONVERT ||
- m_type == OBJECT_TOWER ||
- m_type == OBJECT_RESEARCH ||
- m_type == OBJECT_RADAR ||
- m_type == OBJECT_INFO ||
- m_type == OBJECT_ENERGY ||
- m_type == OBJECT_LABO ||
- m_type == OBJECT_NUCLEAR ||
- m_type == OBJECT_PARA ||
- m_type == OBJECT_SAFE ||
- m_type == OBJECT_HUSTON ||
- m_type == OBJECT_START ||
- m_type == OBJECT_END ) // building?
- {
- m_terrain->DeleteBuildingLevel(RetPosition(0)); // flattens the field
- }
- }
-
- m_type = OBJECT_NULL; // invalid object until complete destruction
-
- if ( m_partiReactor != -1 )
- {
- m_particule->DeleteParticule(m_partiReactor);
- m_partiReactor = -1;
- }
-
- if ( m_shadowLight != -1 )
- {
- m_light->DeleteLight(m_shadowLight);
- m_shadowLight = -1;
- }
-
- if ( m_effectLight != -1 )
- {
- m_light->DeleteLight(m_effectLight);
- m_effectLight = -1;
- }
-
- if ( m_physics != 0 )
- {
- m_physics->DeleteObject(bAll);
- }
-
- if ( m_brain != 0 )
- {
- m_brain->DeleteObject(bAll);
- }
-
- if ( m_motion != 0 )
- {
- m_motion->DeleteObject(bAll);
- }
-
- if ( m_auto != 0 )
- {
- m_auto->DeleteObject(bAll);
- }
-
- for ( i=0 ; i<OBJECTMAXPART ; i++ )
- {
- if ( m_objectPart[i].bUsed )
- {
- m_objectPart[i].bUsed = FALSE;
- m_engine->DeleteObject(m_objectPart[i].object);
-
- if ( m_objectPart[i].masterParti != -1 )
- {
- m_particule->DeleteParticule(m_objectPart[i].masterParti);
- m_objectPart[i].masterParti = -1;
- }
- }
- }
-
- if ( m_bShowLimit )
- {
- m_main->FlushShowLimit(0);
- m_bShowLimit = FALSE;
- }
-
- if ( !bAll ) m_main->CreateShortcuts();
-}
-
-// Simplifies a object (he was the brain, among others).
-
-void CObject::Simplify()
-{
- if ( m_brain != 0 )
- {
- m_brain->StopProgram();
- }
- m_main->SaveOneScript(this);
-
- if ( m_physics != 0 )
- {
- m_physics->DeleteObject();
- delete m_physics;
- m_physics = 0;
- }
-
- if ( m_brain != 0 )
- {
- m_brain->DeleteObject();
- delete m_brain;
- m_brain = 0;
- }
-
- if ( m_motion != 0 )
- {
- m_motion->DeleteObject();
- delete m_motion;
- m_motion = 0;
- }
-
- if ( m_auto != 0 )
- {
- m_auto->DeleteObject();
- delete m_auto;
- m_auto = 0;
- }
-
- m_main->CreateShortcuts();
-}
-
-
-// Detonates an object, when struck by a shot.
-// If FALSE is returned, the object is still screwed.
-// If TRUE is returned, the object is destroyed.
-
-BOOL CObject::ExploObject(ExploType type, float force, float decay)
-{
- PyroType pyroType;
- CPyro* pyro;
- float loss, shield;
-
- if ( type == EXPLO_BURN )
- {
- if ( m_type == OBJECT_MOBILEtg ||
- m_type == OBJECT_TEEN28 || // cylinder?
- m_type == OBJECT_METAL ||
- m_type == OBJECT_POWER ||
- m_type == OBJECT_ATOMIC ||
- m_type == OBJECT_TNT ||
- m_type == OBJECT_SCRAP1 ||
- m_type == OBJECT_SCRAP2 ||
- m_type == OBJECT_SCRAP3 ||
- m_type == OBJECT_SCRAP4 ||
- m_type == OBJECT_SCRAP5 ||
- m_type == OBJECT_BULLET ||
- m_type == OBJECT_EGG ) // object that isn't burning?
- {
- type = EXPLO_BOUM;
- force = 1.0f;
- decay = 1.0f;
- }
- }
-
- if ( EXPLO_BOUM )
- {
- if ( m_shotTime < 0.5f ) return FALSE;
- m_shotTime = 0.0f;
- }
-
- if ( m_type == OBJECT_HUMAN && m_bDead ) return FALSE;
-
- // Calculate the power lost by the explosion.
- if ( force == 0.0f )
- {
- if ( m_type == OBJECT_HUMAN )
- {
- loss = LOSS_SHIELD_H;
- }
- else if ( m_type == OBJECT_MOTHER )
- {
- loss = LOSS_SHIELD_M;
- }
- else
- {
- loss = LOSS_SHIELD;
- }
- }
- else
- {
- loss = force;
- }
- loss *= m_magnifyDamage;
- loss *= decay;
-
- // Decreases the power of the shield.
- shield = RetShield();
- shield -= loss;
- if ( shield < 0.0f ) shield = 0.0f;
- SetShield(shield);
-
- if ( shield > 0.0f ) // not dead yet?
- {
- if ( type == EXPLO_WATER )
- {
- if ( m_type == OBJECT_HUMAN )
- {
- pyroType = PT_SHOTH;
- }
- else
- {
- pyroType = PT_SHOTW;
- }
- }
- else
- {
- if ( m_type == OBJECT_HUMAN )
- {
- pyroType = PT_SHOTH;
- }
- else if ( m_type == OBJECT_MOTHER )
- {
- pyroType = PT_SHOTM;
- }
- else
- {
- pyroType = PT_SHOTT;
- }
- }
- }
- else // completely dead?
- {
- if ( type == EXPLO_BURN ) // burning?
- {
- if ( m_type == OBJECT_MOTHER ||
- m_type == OBJECT_ANT ||
- m_type == OBJECT_SPIDER ||
- m_type == OBJECT_BEE ||
- m_type == OBJECT_WORM ||
- m_type == OBJECT_BULLET )
- {
- pyroType = PT_BURNO;
- SetBurn(TRUE);
- }
- else if ( m_type == OBJECT_HUMAN )
- {
- pyroType = PT_DEADG;
- }
- else
- {
- pyroType = PT_BURNT;
- SetBurn(TRUE);
- }
- SetVirusMode(FALSE);
- }
- else if ( type == EXPLO_WATER )
- {
- if ( m_type == OBJECT_HUMAN )
- {
- pyroType = PT_DEADW;
- }
- else
- {
- pyroType = PT_FRAGW;
- }
- }
- else // explosion?
- {
- if ( m_type == OBJECT_ANT ||
- m_type == OBJECT_SPIDER ||
- m_type == OBJECT_BEE ||
- m_type == OBJECT_WORM )
- {
- pyroType = PT_EXPLOO;
- }
- else if ( m_type == OBJECT_MOTHER ||
- m_type == OBJECT_NEST ||
- m_type == OBJECT_BULLET )
- {
- pyroType = PT_FRAGO;
- }
- else if ( m_type == OBJECT_HUMAN )
- {
- pyroType = PT_DEADG;
- }
- else if ( m_type == OBJECT_BASE ||
- m_type == OBJECT_DERRICK ||
- m_type == OBJECT_FACTORY ||
- m_type == OBJECT_STATION ||
- m_type == OBJECT_CONVERT ||
- m_type == OBJECT_REPAIR ||
- m_type == OBJECT_DESTROYER||
- m_type == OBJECT_TOWER ||
- m_type == OBJECT_NEST ||
- m_type == OBJECT_RESEARCH ||
- m_type == OBJECT_RADAR ||
- m_type == OBJECT_INFO ||
- m_type == OBJECT_ENERGY ||
- m_type == OBJECT_LABO ||
- m_type == OBJECT_NUCLEAR ||
- m_type == OBJECT_PARA ||
- m_type == OBJECT_SAFE ||
- m_type == OBJECT_HUSTON ||
- m_type == OBJECT_START ||
- m_type == OBJECT_END ) // building?
- {
- pyroType = PT_FRAGT;
- }
- else if ( m_type == OBJECT_MOBILEtg ||
- m_type == OBJECT_TEEN28 || // cylinder?
- m_type == OBJECT_TEEN31 ) // basket?
- {
- pyroType = PT_FRAGT;
- }
- else
- {
- pyroType = PT_EXPLOT;
- }
- }
-
- loss = 1.0f;
- }
-
- pyro = new CPyro(m_iMan);
- pyro->Create(pyroType, this, loss);
-
- if ( shield == 0.0f ) // dead?
- {
- if ( m_brain != 0 )
- {
- m_brain->StopProgram();
- }
- m_main->SaveOneScript(this);
- }
-
- if ( shield > 0.0f ) return FALSE; // not dead yet
-
- if ( RetSelect() )
- {
- SetSelect(FALSE); // deselects the object
- m_camera->SetType(CAMERA_EXPLO);
- m_main->DeselectAll();
- }
- DeleteDeselList(this);
-
- if ( m_botVar != 0 )
- {
- if ( m_type == OBJECT_STONE ||
- m_type == OBJECT_URANIUM ||
- m_type == OBJECT_METAL ||
- m_type == OBJECT_POWER ||
- m_type == OBJECT_ATOMIC ||
- m_type == OBJECT_BULLET ||
- m_type == OBJECT_BBOX ||
- m_type == OBJECT_TNT ||
- m_type == OBJECT_SCRAP1 ||
- m_type == OBJECT_SCRAP2 ||
- m_type == OBJECT_SCRAP3 ||
- m_type == OBJECT_SCRAP4 ||
- m_type == OBJECT_SCRAP5 ) // (*)
- {
- m_botVar->SetUserPtr(OBJECTDELETED);
- }
- }
-
- return TRUE;
-}
-
-// (*) If a robot or cosmonaut dies, the subject must continue to exist,
-// so that programs of the ants continue to operate as usual.
-
-
-// Initializes a new part.
-
-void CObject::InitPart(int part)
-{
- m_objectPart[part].bUsed = TRUE;
- m_objectPart[part].object = -1;
- m_objectPart[part].parentPart = -1;
-
- m_objectPart[part].position = D3DVECTOR(0.0f, 0.0f, 0.0f);
- m_objectPart[part].angle.y = 0.0f;
- m_objectPart[part].angle.x = 0.0f;
- m_objectPart[part].angle.z = 0.0f;
- m_objectPart[part].zoom = D3DVECTOR(1.0f, 1.0f, 1.0f);
-
- m_objectPart[part].bTranslate = TRUE;
- m_objectPart[part].bRotate = TRUE;
- m_objectPart[part].bZoom = FALSE;
-
- D3DUtil_SetIdentityMatrix(m_objectPart[part].matTranslate);
- D3DUtil_SetIdentityMatrix(m_objectPart[part].matRotate);
- D3DUtil_SetIdentityMatrix(m_objectPart[part].matTransform);
- D3DUtil_SetIdentityMatrix(m_objectPart[part].matWorld);
-
- m_objectPart[part].masterParti = -1;
-}
-
-// Creates a new part, and returns its number.
-// Returns -1 on error.
-
-int CObject::CreatePart()
-{
- int i;
-
- for ( i=0 ; i<OBJECTMAXPART ; i++ )
- {
- if ( m_objectPart[i].bUsed ) continue;
-
- InitPart(i);
- UpdateTotalPart();
- return i;
- }
- return -1;
-}
-
-// Removes part.
-
-void CObject::DeletePart(int part)
-{
- if ( !m_objectPart[part].bUsed ) return;
-
- if ( m_objectPart[part].masterParti != -1 )
- {
- m_particule->DeleteParticule(m_objectPart[part].masterParti);
- m_objectPart[part].masterParti = -1;
- }
-
- m_objectPart[part].bUsed = FALSE;
- m_engine->DeleteObject(m_objectPart[part].object);
- UpdateTotalPart();
-}
-
-void CObject::UpdateTotalPart()
-{
- int i;
-
- m_totalPart = 0;
- for ( i=0 ; i<OBJECTMAXPART ; i++ )
- {
- if ( m_objectPart[i].bUsed )
- {
- m_totalPart = i+1;
- }
- }
-}
-
-
-// Specifies the number of the object of a part.
-
-void CObject::SetObjectRank(int part, int objRank)
-{
- if ( !m_objectPart[part].bUsed ) // object not created?
- {
- InitPart(part);
- UpdateTotalPart();
- }
- m_objectPart[part].object = objRank;
-}
-
-// Returns the number of part.
-
-int CObject::RetObjectRank(int part)
-{
- if ( !m_objectPart[part].bUsed ) return -1;
- return m_objectPart[part].object;
-}
-
-// Specifies what is the parent of a part.
-// Reminder: Part 0 is always the father of all
-// and therefore the main part (eg the chassis of a car).
-
-void CObject::SetObjectParent(int part, int parent)
-{
- m_objectPart[part].parentPart = parent;
-}
-
-
-// Specifies the type of the object.
-
-void CObject::SetType(ObjectType type)
-{
- m_type = type;
- strcpy(m_name, RetObjectName(m_type));
-
- if ( m_type == OBJECT_MOBILErs )
- {
- m_param = 1.0f; // shield up to default
- }
-
- if ( m_type == OBJECT_ATOMIC )
- {
- m_capacity = 10.0f;
- }
- else
- {
- m_capacity = 1.0f;
- }
-
- if ( m_type == OBJECT_MOBILEwc ||
- m_type == OBJECT_MOBILEtc ||
- m_type == OBJECT_MOBILEfc ||
- m_type == OBJECT_MOBILEic ||
- m_type == OBJECT_MOBILEwi ||
- m_type == OBJECT_MOBILEti ||
- m_type == OBJECT_MOBILEfi ||
- m_type == OBJECT_MOBILEii ||
- m_type == OBJECT_MOBILErc ) // cannon vehicle?
- {
- m_cameraType = CAMERA_ONBOARD;
- }
-}
-
-ObjectType CObject::RetType()
-{
- return m_type;
-}
-
-char* CObject::RetName()
-{
- return m_name;
-}
-
-
-// Choosing the option to use.
-
-void CObject::SetOption(int option)
-{
- m_option = option;
-}
-
-int CObject::RetOption()
-{
- return m_option;
-}
-
-
-// Management of the unique identifier of an object.
-
-void CObject::SetID(int id)
-{
- m_id = id;
-
- if ( m_botVar != 0 )
- {
- m_botVar->SetIdent(m_id);
- }
-}
-
-int CObject::RetID()
-{
- return m_id;
-}
-
-
-// Saves all the parameters of the object.
-
-BOOL CObject::Write(char *line)
-{
- D3DVECTOR pos;
- Info info;
- char name[100];
- float value;
- int i;
-
- sprintf(name, " camera=%s", GetCamera(RetCameraType()));
- strcat(line, name);
-
- if ( RetCameraLock() != 0 )
- {
- sprintf(name, " cameraLock=%d", RetCameraLock());
- strcat(line, name);
- }
-
- if ( RetEnergy() != 0.0f )
- {
- sprintf(name, " energy=%.2f", RetEnergy());
- strcat(line, name);
- }
-
- if ( RetCapacity() != 1.0f )
- {
- sprintf(name, " capacity=%.2f", RetCapacity());
- strcat(line, name);
- }
-
- if ( RetShield() != 1.0f )
- {
- sprintf(name, " shield=%.2f", RetShield());
- strcat(line, name);
- }
-
- if ( RetRange() != 1.0f )
- {
- sprintf(name, " range=%.2f", RetRange());
- strcat(line, name);
- }
-
- if ( RetSelectable() != 1 )
- {
- sprintf(name, " selectable=%d", RetSelectable());
- strcat(line, name);
- }
-
- if ( RetEnable() != 1 )
- {
- sprintf(name, " enable=%d", RetEnable());
- strcat(line, name);
- }
-
- if ( RetFixed() != 0 )
- {
- sprintf(name, " fixed=%d", RetFixed());
- strcat(line, name);
- }
-
- if ( RetClip() != 1 )
- {
- sprintf(name, " clip=%d", RetClip());
- strcat(line, name);
- }
-
- if ( RetLock() != 0 )
- {
- sprintf(name, " lock=%d", RetLock());
- strcat(line, name);
- }
-
- if ( RetProxyActivate() != 0 )
- {
- sprintf(name, " proxyActivate=%d", RetProxyActivate());
- strcat(line, name);
-
- sprintf(name, " proxyDistance=%.2f", RetProxyDistance()/g_unit);
- strcat(line, name);
- }
-
- if ( RetMagnifyDamage() != 1.0f )
- {
- sprintf(name, " magnifyDamage=%.2f", RetMagnifyDamage());
- strcat(line, name);
- }
-
- if ( RetGunGoalV() != 0.0f )
- {
- sprintf(name, " aimV=%.2f", RetGunGoalV());
- strcat(line, name);
- }
- if ( RetGunGoalH() != 0.0f )
- {
- sprintf(name, " aimH=%.2f", RetGunGoalH());
- strcat(line, name);
- }
-
- if ( RetParam() != 0.0f )
- {
- sprintf(name, " param=%.2f", RetParam());
- strcat(line, name);
- }
-
- if ( RetResetCap() != 0 )
- {
- sprintf(name, " resetCap=%d", RetResetCap());
- strcat(line, name);
-
- pos = RetResetPosition()/g_unit;
- sprintf(name, " resetPos=%.2f;%.2f;%.2f", pos.x, pos.y, pos.z);
- strcat(line, name);
-
- pos = RetResetAngle()/(PI/180.0f);
- sprintf(name, " resetAngle=%.2f;%.2f;%.2f", pos.x, pos.y, pos.z);
- strcat(line, name);
-
- sprintf(name, " resetRun=%d", RetResetRun());
- strcat(line, name);
- }
-
- if ( m_bVirusMode != 0 )
- {
- sprintf(name, " virusMode=%d", m_bVirusMode);
- strcat(line, name);
- }
-
- if ( m_virusTime != 0.0f )
- {
- sprintf(name, " virusTime=%.2f", m_virusTime);
- strcat(line, name);
- }
-
- // Puts information in terminal (OBJECT_INFO).
- for ( i=0 ; i<m_infoTotal ; i++ )
- {
- info = RetInfo(i);
- if ( info.name[0] == 0 ) break;
-
- sprintf(name, " info%d=\"%s=%.2f\"", i+1, info.name, info.value);
- strcat(line, name);
- }
-
- // Sets the parameters of the command line.
- for ( i=0 ; i<OBJECTMAXCMDLINE ; i++ )
- {
- value = RetCmdLine(i);
- if ( value == NAN ) break;
-
- if ( i == 0 ) sprintf(name, " cmdline=%.2f", value);
- else sprintf(name, ";%.2f", value);
- strcat(line, name);
- }
-
- if ( m_motion != 0 )
- {
- m_motion->Write(line);
- }
-
- if ( m_brain != 0 )
- {
- m_brain->Write(line);
- }
-
- if ( m_physics != 0 )
- {
- m_physics->Write(line);
- }
-
- if ( m_auto != 0 )
- {
- m_auto->Write(line);
- }
-
- return TRUE;
-}
-
-// Returns all parameters of the object.
-
-BOOL CObject::Read(char *line)
-{
- D3DVECTOR pos, dir;
- Info info;
- CameraType cType;
- char op[20];
- char text[100];
- char* p;
- float value;
- int i;
-
- cType = OpCamera(line, "camera");
- if ( cType != CAMERA_NULL )
- {
- SetCameraType(cType);
- }
-
- SetCameraLock(OpInt(line, "cameraLock", 0));
- SetEnergy(OpFloat(line, "energy", 0.0f));
- SetCapacity(OpFloat(line, "capacity", 1.0f));
- SetShield(OpFloat(line, "shield", 1.0f));
- SetRange(OpFloat(line, "range", 1.0f));
- SetSelectable(OpInt(line, "selectable", 1));
- SetEnable(OpInt(line, "enable", 1));
- SetFixed(OpInt(line, "fixed", 0));
- SetClip(OpInt(line, "clip", 1));
- SetLock(OpInt(line, "lock", 0));
- SetProxyActivate(OpInt(line, "proxyActivate", 0));
- SetProxyDistance(OpFloat(line, "proxyDistance", 15.0f)*g_unit);
- SetRange(OpFloat(line, "range", 30.0f));
- SetMagnifyDamage(OpFloat(line, "magnifyDamage", 1.0f));
- SetGunGoalV(OpFloat(line, "aimV", 0.0f));
- SetGunGoalH(OpFloat(line, "aimH", 0.0f));
- SetParam(OpFloat(line, "param", 0.0f));
- SetResetCap((ResetCap)OpInt(line, "resetCap", 0));
- SetResetPosition(OpDir(line, "resetPos")*g_unit);
- SetResetAngle(OpDir(line, "resetAngle")*(PI/180.0f));
- SetResetRun(OpInt(line, "resetRun", 0));
- m_bBurn = OpInt(line, "burnMode", 0);
- m_bVirusMode = OpInt(line, "virusMode", 0);
- m_virusTime = OpFloat(line, "virusTime", 0.0f);
-
- // Puts information in terminal (OBJECT_INFO).
- for ( i=0 ; i<OBJECTMAXINFO ; i++ )
- {
- sprintf(op, "info%d", i+1);
- OpString(line, op, text);
- if ( text[0] == 0 ) break;
- p = strchr(text, '=');
- if ( p == 0 ) break;
- *p = 0;
- strcpy(info.name, text);
- sscanf(p+1, "%f", &info.value);
- SetInfo(i, info);
- }
-
- // Sets the parameters of the command line.
- p = SearchOp(line, "cmdline");
- for ( i=0 ; i<OBJECTMAXCMDLINE ; i++ )
- {
- value = GetFloat(p, i, NAN);
- if ( value == NAN ) break;
- SetCmdLine(i, value);
- }
-
- if ( m_motion != 0 )
- {
- m_motion->Read(line);
- }
-
- if ( m_brain != 0 )
- {
- m_brain->Read(line);
- }
-
- if ( m_physics != 0 )
- {
- m_physics->Read(line);
- }
-
- if ( m_auto != 0 )
- {
- m_auto->Read(line);
- }
-
- return TRUE;
-}
-
-
-
-// Seeking the nth son of a father.
-
-int CObject::SearchDescendant(int parent, int n)
-{
- int i;
-
- for ( i=0 ; i<m_totalPart ; i++ )
- {
- if ( !m_objectPart[i].bUsed ) continue;
-
- if ( parent == m_objectPart[i].parentPart )
- {
- if ( n-- == 0 ) return i;
- }
- }
- return -1;
-}
-
-
-// Removes all spheres used for collisions.
-
-void CObject::FlushCrashShere()
-{
- m_crashSphereUsed = 0;
-}
-
-// Adds a new sphere.
-
-int CObject::CreateCrashSphere(D3DVECTOR pos, float radius, Sound sound,
- float hardness)
-{
- float zoom;
-
- if ( m_crashSphereUsed >= MAXCRASHSPHERE ) return -1;
-
- zoom = RetZoomX(0);
- m_crashSpherePos[m_crashSphereUsed] = pos;
- m_crashSphereRadius[m_crashSphereUsed] = radius*zoom;
- m_crashSphereHardness[m_crashSphereUsed] = hardness;
- m_crashSphereSound[m_crashSphereUsed] = sound;
- return m_crashSphereUsed++;
-}
-
-// Returns the number of spheres.
-
-int CObject::RetCrashSphereTotal()
-{
- return m_crashSphereUsed;
-}
-
-// Returns a sphere for collisions.
-// The position is absolute in the world.
-
-BOOL CObject::GetCrashSphere(int rank, D3DVECTOR &pos, float &radius)
-{
- if ( rank < 0 || rank >= m_crashSphereUsed )
- {
- pos = m_objectPart[0].position;
- radius = 0.0f;
- return FALSE;
- }
-
- // Returns to the sphere collisions,
- // which ignores the inclination of the vehicle.
- // This is necessary to collisions with vehicles,
- // so as not to reflect SetInclinaison, for example.
- // The sphere must necessarily have a center (0, y, 0).
- if ( rank == 0 && m_crashSphereUsed == 1 &&
- m_crashSpherePos[0].x == 0.0f &&
- m_crashSpherePos[0].z == 0.0f )
- {
- pos = m_objectPart[0].position + m_crashSpherePos[0];
- radius = m_crashSphereRadius[0];
- return TRUE;
- }
-
- if ( m_objectPart[0].bTranslate ||
- m_objectPart[0].bRotate )
- {
- UpdateTransformObject();
- }
- pos = Transform(m_objectPart[0].matWorld, m_crashSpherePos[rank]);
- radius = m_crashSphereRadius[rank];
- return TRUE;
-}
-
-// Returns the hardness of a sphere.
-
-Sound CObject::RetCrashSphereSound(int rank)
-{
- return m_crashSphereSound[rank];
-}
-
-// Returns the hardness of a sphere.
-
-float CObject::RetCrashSphereHardness(int rank)
-{
- return m_crashSphereHardness[rank];
-}
-
-// Deletes a sphere.
-
-void CObject::DeleteCrashSphere(int rank)
-{
- int i;
-
- if ( rank < 0 || rank >= m_crashSphereUsed ) return;
-
- for ( i=rank+1 ; i<MAXCRASHSPHERE ; i++ )
- {
- m_crashSpherePos[i-1] = m_crashSpherePos[i];
- m_crashSphereRadius[i-1] = m_crashSphereRadius[i];
- }
- m_crashSphereUsed --;
-}
-
-// Specifies the global sphere, relative to the object.
-
-void CObject::SetGlobalSphere(D3DVECTOR pos, float radius)
-{
- float zoom;
-
- zoom = RetZoomX(0);
- m_globalSpherePos = pos;
- m_globalSphereRadius = radius*zoom;
-}
-
-// Returns the global sphere, in the world.
-
-void CObject::GetGlobalSphere(D3DVECTOR &pos, float &radius)
-{
- pos = Transform(m_objectPart[0].matWorld, m_globalSpherePos);
- radius = m_globalSphereRadius;
-}
-
-
-// Specifies the sphere of jostling, relative to the object.
-
-void CObject::SetJotlerSphere(D3DVECTOR pos, float radius)
-{
- m_jotlerSpherePos = pos;
- m_jotlerSphereRadius = radius;
-}
-
-// Specifies the sphere of jostling, in the world.
-
-void CObject::GetJotlerSphere(D3DVECTOR &pos, float &radius)
-{
- pos = Transform(m_objectPart[0].matWorld, m_jotlerSpherePos);
- radius = m_jotlerSphereRadius;
-}
-
-
-// Specifies the radius of the shield.
-
-void CObject::SetShieldRadius(float radius)
-{
- m_shieldRadius = radius;
-}
-
-// Returns the radius of the shield.
-
-float CObject::RetShieldRadius()
-{
- return m_shieldRadius;
-}
-
-
-// Positioning an object on a certain height, above the ground.
-
-void CObject::SetFloorHeight(float height)
-{
- D3DVECTOR pos;
-
- pos = m_objectPart[0].position;
- m_terrain->MoveOnFloor(pos);
-
- if ( m_physics != 0 )
- {
- m_physics->SetLand(height == 0.0f);
- m_physics->SetMotor(height != 0.0f);
- }
-
- m_objectPart[0].position.y = pos.y+height+m_character.height;
- m_objectPart[0].bTranslate = TRUE; // it will recalculate the matrices
-}
-
-// Adjust the inclination of an object laying on the ground.
-
-void CObject::FloorAdjust()
-{
- D3DVECTOR pos, n;
- FPOINT nn;
- float a;
-
- pos = RetPosition(0);
- if ( m_terrain->GetNormal(n, pos) )
- {
-#if 0
- SetAngleX(0, sinf(n.z));
- SetAngleZ(0, -sinf(n.x));
- SetAngleY(0, 0.0f);
-#else
- a = RetAngleY(0);
- nn = RotatePoint(-a, FPOINT(n.z, n.x));
- SetAngleX(0, sinf(nn.x));
- SetAngleZ(0, -sinf(nn.y));
-#endif
- }
-}
-
-
-// Gives the linear vibration.
-
-void CObject::SetLinVibration(D3DVECTOR dir)
-{
- if ( m_linVibration.x != dir.x ||
- m_linVibration.y != dir.y ||
- m_linVibration.z != dir.z )
- {
- m_linVibration = dir;
- m_objectPart[0].bTranslate = TRUE;
- }
-}
-
-D3DVECTOR CObject::RetLinVibration()
-{
- return m_linVibration;
-}
-
-// Gives the circular vibration.
-
-void CObject::SetCirVibration(D3DVECTOR dir)
-{
- if ( m_cirVibration.x != dir.x ||
- m_cirVibration.y != dir.y ||
- m_cirVibration.z != dir.z )
- {
- m_cirVibration = dir;
- m_objectPart[0].bRotate = TRUE;
- }
-}
-
-D3DVECTOR CObject::RetCirVibration()
-{
- return m_cirVibration;
-}
-
-// Gives the inclination.
-
-void CObject::SetInclinaison(D3DVECTOR dir)
-{
- if ( m_inclinaison.x != dir.x ||
- m_inclinaison.y != dir.y ||
- m_inclinaison.z != dir.z )
- {
- m_inclinaison = dir;
- m_objectPart[0].bRotate = TRUE;
- }
-}
-
-D3DVECTOR CObject::RetInclinaison()
-{
- return m_inclinaison;
-}
-
-
-// Gives the position of center of the object.
-
-void CObject::SetPosition(int part, const D3DVECTOR &pos)
-{
- D3DVECTOR shPos, n[20], norm;
- float height, radius;
- int rank, i, j;
-
- m_objectPart[part].position = pos;
- m_objectPart[part].bTranslate = TRUE; // it will recalculate the matrices
-
- if ( part == 0 && !m_bFlat ) // main part?
- {
- rank = m_objectPart[0].object;
-
- shPos = pos;
- m_terrain->MoveOnFloor(shPos, TRUE);
- m_engine->SetObjectShadowPos(rank, shPos);
-
- if ( m_physics != 0 && m_physics->RetType() == TYPE_FLYING )
- {
- height = pos.y-shPos.y;
- }
- else
- {
- height = 0.0f;
- }
- m_engine->SetObjectShadowHeight(rank, height);
-
- // Calculating the normal to the ground in nine strategic locations,
- // then perform a weighted average (the dots in the center are more important).
- radius = m_engine->RetObjectShadowRadius(rank);
- i = 0;
-
- m_terrain->GetNormal(norm, pos);
- n[i++] = norm;
- n[i++] = norm;
- n[i++] = norm;
-
- shPos = pos;
- shPos.x += radius*0.6f;
- shPos.z += radius*0.6f;
- m_terrain->GetNormal(norm, shPos);
- n[i++] = norm;
- n[i++] = norm;
-
- shPos = pos;
- shPos.x -= radius*0.6f;
- shPos.z += radius*0.6f;
- m_terrain->GetNormal(norm, shPos);
- n[i++] = norm;
- n[i++] = norm;
-
- shPos = pos;
- shPos.x += radius*0.6f;
- shPos.z -= radius*0.6f;
- m_terrain->GetNormal(norm, shPos);
- n[i++] = norm;
- n[i++] = norm;
-
- shPos = pos;
- shPos.x -= radius*0.6f;
- shPos.z -= radius*0.6f;
- m_terrain->GetNormal(norm, shPos);
- n[i++] = norm;
- n[i++] = norm;
-
- shPos = pos;
- shPos.x += radius;
- shPos.z += radius;
- m_terrain->GetNormal(norm, shPos);
- n[i++] = norm;
-
- shPos = pos;
- shPos.x -= radius;
- shPos.z += radius;
- m_terrain->GetNormal(norm, shPos);
- n[i++] = norm;
-
- shPos = pos;
- shPos.x += radius;
- shPos.z -= radius;
- m_terrain->GetNormal(norm, shPos);
- n[i++] = norm;
-
- shPos = pos;
- shPos.x -= radius;
- shPos.z -= radius;
- m_terrain->GetNormal(norm, shPos);
- n[i++] = norm;
-
- norm = 0.0f;
- for ( j=0 ; j<i ; j++ )
- {
- norm += n[j];
- }
- norm /= (float)i; // average vector
-
- m_engine->SetObjectShadowNormal(rank, norm);
-
- if ( m_shadowLight != -1 )
- {
- shPos = pos;
- shPos.y += m_shadowHeight;
- m_light->SetLightPos(m_shadowLight, shPos);
- }
-
- if ( m_effectLight != -1 )
- {
- shPos = pos;
- shPos.y += m_effectHeight;
- m_light->SetLightPos(m_effectLight, shPos);
- }
-
- if ( m_bShowLimit )
- {
- m_main->AdjustShowLimit(0, pos);
- }
- }
-}
-
-D3DVECTOR CObject::RetPosition(int part)
-{
- return m_objectPart[part].position;
-}
-
-// Gives the rotation around three axis.
-
-void CObject::SetAngle(int part, const D3DVECTOR &angle)
-{
- m_objectPart[part].angle = angle;
- m_objectPart[part].bRotate = TRUE; // it will recalculate the matrices
-
- if ( part == 0 && !m_bFlat ) // main part?
- {
- m_engine->SetObjectShadowAngle(m_objectPart[0].object, m_objectPart[0].angle.y);
- }
-}
-
-D3DVECTOR CObject::RetAngle(int part)
-{
- return m_objectPart[part].angle;
-}
-
-// Gives the rotation about the axis Y.
-
-void CObject::SetAngleY(int part, float angle)
-{
- m_objectPart[part].angle.y = angle;
- m_objectPart[part].bRotate = TRUE; // it will recalculate the matrices
-
- if ( part == 0 && !m_bFlat ) // main part?
- {
- m_engine->SetObjectShadowAngle(m_objectPart[0].object, m_objectPart[0].angle.y);
- }
-}
-
-// Gives the rotation about the axis X.
-
-void CObject::SetAngleX(int part, float angle)
-{
- m_objectPart[part].angle.x = angle;
- m_objectPart[part].bRotate = TRUE; // it will recalculate the matrices
-}
-
-// Gives the rotation about the axis Z.
-
-void CObject::SetAngleZ(int part, float angle)
-{
- m_objectPart[part].angle.z = angle;
- m_objectPart[part].bRotate = TRUE; //it will recalculate the matrices
-}
-
-float CObject::RetAngleY(int part)
-{
- return m_objectPart[part].angle.y;
-}
-
-float CObject::RetAngleX(int part)
-{
- return m_objectPart[part].angle.x;
-}
-
-float CObject::RetAngleZ(int part)
-{
- return m_objectPart[part].angle.z;
-}
-
-
-// Gives the global zoom.
-
-void CObject::SetZoom(int part, float zoom)
-{
- m_objectPart[part].bTranslate = TRUE; // it will recalculate the matrices
- m_objectPart[part].zoom.x = zoom;
- m_objectPart[part].zoom.y = zoom;
- m_objectPart[part].zoom.z = zoom;
-
- m_objectPart[part].bZoom = ( m_objectPart[part].zoom.x != 1.0f ||
- m_objectPart[part].zoom.y != 1.0f ||
- m_objectPart[part].zoom.z != 1.0f );
-}
-
-void CObject::SetZoom(int part, D3DVECTOR zoom)
-{
- m_objectPart[part].bTranslate = TRUE; // it will recalculate the matrices
- m_objectPart[part].zoom = zoom;
-
- m_objectPart[part].bZoom = ( m_objectPart[part].zoom.x != 1.0f ||
- m_objectPart[part].zoom.y != 1.0f ||
- m_objectPart[part].zoom.z != 1.0f );
-}
-
-D3DVECTOR CObject::RetZoom(int part)
-{
- return m_objectPart[part].zoom;
-}
-
-void CObject::SetZoomX(int part, float zoom)
-{
- m_objectPart[part].bTranslate = TRUE; // it will recalculate the matrices
- m_objectPart[part].zoom.x = zoom;
-
- m_objectPart[part].bZoom = ( m_objectPart[part].zoom.x != 1.0f ||
- m_objectPart[part].zoom.y != 1.0f ||
- m_objectPart[part].zoom.z != 1.0f );
-}
-
-void CObject::SetZoomY(int part, float zoom)
-{
- m_objectPart[part].bTranslate = TRUE; // it will recalculate the matrices
- m_objectPart[part].zoom.y = zoom;
-
- m_objectPart[part].bZoom = ( m_objectPart[part].zoom.x != 1.0f ||
- m_objectPart[part].zoom.y != 1.0f ||
- m_objectPart[part].zoom.z != 1.0f );
-}
-
-void CObject::SetZoomZ(int part, float zoom)
-{
- m_objectPart[part].bTranslate = TRUE; // it will recalculate the matrices
- m_objectPart[part].zoom.z = zoom;
-
- m_objectPart[part].bZoom = ( m_objectPart[part].zoom.x != 1.0f ||
- m_objectPart[part].zoom.y != 1.0f ||
- m_objectPart[part].zoom.z != 1.0f );
-}
-
-float CObject::RetZoomX(int part)
-{
- return m_objectPart[part].zoom.x;
-}
-
-float CObject::RetZoomY(int part)
-{
- return m_objectPart[part].zoom.y;
-}
-
-float CObject::RetZoomZ(int part)
-{
- return m_objectPart[part].zoom.z;
-}
-
-
-// Returns the water level.
-
-float CObject::RetWaterLevel()
-{
- return m_water->RetLevel();
-}
-
-
-void CObject::SetTrainer(BOOL bEnable)
-{
- m_bTrainer = bEnable;
-
- if ( m_bTrainer ) // training?
- {
- m_cameraType = CAMERA_FIX;
- }
-}
-
-BOOL CObject::RetTrainer()
-{
- return m_bTrainer;
-}
-
-void CObject::SetToy(BOOL bEnable)
-{
- m_bToy = bEnable;
-}
-
-BOOL CObject::RetToy()
-{
- return m_bToy;
-}
-
-void CObject::SetManual(BOOL bManual)
-{
- m_bManual = bManual;
-}
-
-BOOL CObject::RetManual()
-{
- return m_bManual;
-}
-
-void CObject::SetResetCap(ResetCap cap)
-{
- m_resetCap = cap;
-}
-
-ResetCap CObject::RetResetCap()
-{
- return m_resetCap;
-}
-
-void CObject::SetResetBusy(BOOL bBusy)
-{
- m_bResetBusy = bBusy;
-}
-
-BOOL CObject::RetResetBusy()
-{
- return m_bResetBusy;
-}
-
-void CObject::SetResetPosition(const D3DVECTOR &pos)
-{
- m_resetPosition = pos;
-}
-
-D3DVECTOR CObject::RetResetPosition()
-{
- return m_resetPosition;
-}
-
-void CObject::SetResetAngle(const D3DVECTOR &angle)
-{
- m_resetAngle = angle;
-}
-
-D3DVECTOR CObject::RetResetAngle()
-{
- return m_resetAngle;
-}
-
-int CObject::RetResetRun()
-{
- return m_resetRun;
-}
-
-void CObject::SetResetRun(int run)
-{
- m_resetRun = run;
-}
-
-
-// Management of the particle master.
-
-void CObject::SetMasterParticule(int part, int parti)
-{
- m_objectPart[part].masterParti = parti;
-}
-
-int CObject::RetMasterParticule(int part)
-{
- return m_objectPart[part].masterParti;
-}
-
-
-// Management of the stack transport.
-
-void CObject::SetPower(CObject* power)
-{
- m_power = power;
-}
-
-CObject* CObject::RetPower()
-{
- return m_power;
-}
-
-// Management of the object transport.
-
-void CObject::SetFret(CObject* fret)
-{
- m_fret = fret;
-}
-
-CObject* CObject::RetFret()
-{
- return m_fret;
-}
-
-// Management of the object "truck" that transports it.
-
-void CObject::SetTruck(CObject* truck)
-{
- m_truck = truck;
-
- // Invisible shadow if the object is transported.
- m_engine->SetObjectShadowHide(m_objectPart[0].object, (m_truck != 0));
-}
-
-CObject* CObject::RetTruck()
-{
- return m_truck;
-}
-
-// Management of the conveying portion.
-
-void CObject::SetTruckPart(int part)
-{
- m_truckLink = part;
-}
-
-int CObject::RetTruckPart()
-{
- return m_truckLink;
-}
-
-
-// Management of user information.
-
-void CObject::InfoFlush()
-{
- m_infoTotal = 0;
- m_bInfoUpdate = TRUE;
-}
-
-void CObject::DeleteInfo(int rank)
-{
- int i;
-
- if ( rank < 0 || rank >= m_infoTotal ) return;
-
- for ( i=rank ; i<m_infoTotal-1 ; i++ )
- {
- m_info[i] = m_info[i+1];
- }
- m_infoTotal --;
- m_bInfoUpdate = TRUE;
-}
-
-void CObject::SetInfo(int rank, Info info)
-{
- if ( rank < 0 || rank >= OBJECTMAXINFO ) return;
- m_info[rank] = info;
-
- if ( rank+1 > m_infoTotal ) m_infoTotal = rank+1;
- m_bInfoUpdate = TRUE;
-}
-
-Info CObject::RetInfo(int rank)
-{
- if ( rank < 0 || rank >= OBJECTMAXINFO ) rank = 0;
- return m_info[rank];
-}
-
-int CObject::RetInfoTotal()
-{
- return m_infoTotal;
-}
-
-void CObject::SetInfoReturn(float value)
-{
- m_infoReturn = value;
-}
-
-float CObject::RetInfoReturn()
-{
- return m_infoReturn;
-}
-
-void CObject::SetInfoUpdate(BOOL bUpdate)
-{
- m_bInfoUpdate = bUpdate;
-}
-
-BOOL CObject::RetInfoUpdate()
-{
- return m_bInfoUpdate;
-}
-
-
-BOOL CObject::SetCmdLine(int rank, float value)
-{
- if ( rank < 0 || rank >= OBJECTMAXCMDLINE ) return FALSE;
- m_cmdLine[rank] = value;
- return TRUE;
-}
-
-float CObject::RetCmdLine(int rank)
-{
- if ( rank < 0 || rank >= OBJECTMAXCMDLINE ) return 0.0f;
- return m_cmdLine[rank];
-}
-
-
-// Returns matrices of an object portion.
-
-D3DMATRIX* CObject::RetRotateMatrix(int part)
-{
- return &m_objectPart[part].matRotate;
-}
-
-D3DMATRIX* CObject::RetTranslateMatrix(int part)
-{
- return &m_objectPart[part].matTranslate;
-}
-
-D3DMATRIX* CObject::RetTransformMatrix(int part)
-{
- return &m_objectPart[part].matTransform;
-}
-
-D3DMATRIX* CObject::RetWorldMatrix(int part)
-{
- if ( m_objectPart[0].bTranslate ||
- m_objectPart[0].bRotate )
- {
- UpdateTransformObject();
- }
-
- return &m_objectPart[part].matWorld;
-}
-
-
-// Indicates whether the object should be drawn below the interface.
-
-void CObject::SetDrawWorld(BOOL bDraw)
-{
- int i;
-
- for ( i=0 ; i<OBJECTMAXPART ; i++ )
- {
- if ( m_objectPart[i].bUsed )
- {
- m_engine->SetDrawWorld(m_objectPart[i].object, bDraw);
- }
- }
-}
-
-// Indicates whether the object should be drawn over the interface.
-
-void CObject::SetDrawFront(BOOL bDraw)
-{
- int i;
-
- for ( i=0 ; i<OBJECTMAXPART ; i++ )
- {
- if ( m_objectPart[i].bUsed )
- {
- m_engine->SetDrawFront(m_objectPart[i].object, bDraw);
- }
- }
-}
-
-
-// Creates a vehicle traveling any pose on the floor.
-
-BOOL CObject::CreateVehicle(D3DVECTOR pos, float angle, ObjectType type,
- float power, BOOL bTrainer, BOOL bToy)
-{
- m_type = type;
-
- if ( type == OBJECT_TOTO )
- {
- m_motion = new CMotionToto(m_iMan, this);
- m_motion->Create(pos, angle, type, 1.0f);
- return TRUE;
- }
-
- SetTrainer(bTrainer);
- SetToy(bToy);
-
- m_physics = new CPhysics(m_iMan, this);
- m_brain = new CBrain(m_iMan, this);
-
- m_physics->SetBrain(m_brain);
- m_brain->SetPhysics(m_physics);
-
-#if 0
- if ( type == OBJECT_MOBILEfc ||
- type == OBJECT_MOBILEtc ||
- type == OBJECT_MOBILEwc ||
- type == OBJECT_MOBILEic ) // fireball cannon?
- {
- m_showLimitRadius = 160.0f;
- }
- if ( type == OBJECT_MOBILEfi ||
- type == OBJECT_MOBILEti ||
- type == OBJECT_MOBILEwi ||
- type == OBJECT_MOBILEii ) // orgaball cannon?
- {
- m_showLimitRadius = 160.0f;
- }
- if ( type == OBJECT_MOBILErc ) // phazer cannon?
- {
- m_showLimitRadius = 160.0f;
- }
- if ( type == OBJECT_MOBILErs ) // robot shield?
- {
- m_showLimitRadius = 50.0f;
- }
-#endif
- if ( type == OBJECT_MOBILErt ) // robot thumper?
- {
- m_showLimitRadius = 400.0f;
- }
-
- if ( type == OBJECT_HUMAN ||
- type == OBJECT_TECH )
- {
- m_motion = new CMotionHuman(m_iMan, this);
- }
- else
- {
- m_motion = new CMotionVehicle(m_iMan, this);
- }
- if ( m_motion == 0 ) return FALSE;
-
- m_physics->SetMotion(m_motion);
- m_brain->SetMotion(m_motion);
- m_motion->SetPhysics(m_physics);
- m_motion->SetBrain(m_brain);
- if ( !m_motion->Create(pos, angle, type, power) )
- {
- if ( m_physics != 0 )
- {
- m_physics->DeleteObject();
- delete m_physics;
- m_physics = 0;
- }
- if ( m_brain != 0 )
- {
- m_brain->DeleteObject();
- delete m_brain;
- m_brain = 0;
- }
- if ( m_motion != 0 )
- {
- m_motion->DeleteObject();
- delete m_motion;
- m_motion = 0;
- }
- return FALSE;
- }
-
- return TRUE;
-}
-
-// Creates an insect lands on any ground.
-
-BOOL CObject::CreateInsect(D3DVECTOR pos, float angle, ObjectType type)
-{
- m_type = type;
-
- m_physics = new CPhysics(m_iMan, this);
- m_brain = new CBrain(m_iMan, this);
-
- m_physics->SetBrain(m_brain);
- m_brain->SetPhysics(m_physics);
-
- if ( type == OBJECT_MOTHER )
- {
- m_motion = new CMotionMother(m_iMan, this);
- }
- if ( type == OBJECT_ANT )
- {
- m_motion = new CMotionAnt(m_iMan, this);
- }
- if ( type == OBJECT_SPIDER )
- {
- m_motion = new CMotionSpider(m_iMan, this);
- }
- if ( type == OBJECT_BEE )
- {
- m_motion = new CMotionBee(m_iMan, this);
- }
- if ( type == OBJECT_WORM )
- {
- m_motion = new CMotionWorm(m_iMan, this);
- }
- if ( m_motion == 0 ) return FALSE;
-
- m_physics->SetMotion(m_motion);
- m_brain->SetMotion(m_motion);
- m_motion->SetPhysics(m_physics);
- m_motion->SetBrain(m_brain);
- if ( !m_motion->Create(pos, angle, type, 0.0f) )
- {
- if ( m_physics != 0 )
- {
- m_physics->DeleteObject();
- delete m_physics;
- m_physics = 0;
- }
- if ( m_brain != 0 )
- {
- m_brain->DeleteObject();
- delete m_brain;
- m_brain = 0;
- }
- if ( m_motion != 0 )
- {
- m_motion->DeleteObject();
- delete m_motion;
- m_motion = 0;
- }
- return FALSE;
- }
-
- return TRUE;
-}
-
-// Creates shade under a vehicle as a negative light.
-
-BOOL CObject::CreateShadowLight(float height, D3DCOLORVALUE color)
-{
- D3DLIGHT7 light;
- D3DVECTOR pos;
-
- if ( !m_engine->RetLightMode() ) return TRUE;
-
- pos = RetPosition(0);
- m_shadowHeight = height;
-
- ZeroMemory( &light, sizeof(light) );
- light.dltType = D3DLIGHT_SPOT;
- light.dcvDiffuse.r = color.r;
- light.dcvDiffuse.g = color.g;
- light.dcvDiffuse.b = color.b;
- light.dvPosition.x = pos.x;
- light.dvPosition.y = pos.y+height;
- light.dvPosition.z = pos.z;
- light.dvDirection.x = 0.0f;
- light.dvDirection.y = -1.0f; // against the bottom
- light.dvDirection.z = 0.0f;
- light.dvRange = D3DLIGHT_RANGE_MAX;
- light.dvFalloff = 1.0f;
- light.dvAttenuation0 = 1.0f;
- light.dvAttenuation1 = 0.0f;
- light.dvAttenuation2 = 0.0f;
- light.dvTheta = 0.0f;
- light.dvPhi = PI/4.0f;
-
- m_shadowLight = m_light->CreateLight();
- if ( m_shadowLight == -1 ) return FALSE;
-
- m_light->SetLight(m_shadowLight, light);
-
- // Only illuminates the objects on the ground.
- m_light->SetLightIncluType(m_shadowLight, TYPETERRAIN);
-
- return TRUE;
-}
-
-// Returns the number of negative light shade.
-
-int CObject::RetShadowLight()
-{
- return m_shadowLight;
-}
-
-// Creates light for the effects of a vehicle.
-
-BOOL CObject::CreateEffectLight(float height, D3DCOLORVALUE color)
-{
- D3DLIGHT7 light;
-
- if ( !m_engine->RetLightMode() ) return TRUE;
-
- m_effectHeight = height;
-
- ZeroMemory( &light, sizeof(light) );
- light.dltType = D3DLIGHT_SPOT;
- light.dcvDiffuse.r = color.r;
- light.dcvDiffuse.g = color.g;
- light.dcvDiffuse.b = color.b;
- light.dvPosition.x = 0.0f;
- light.dvPosition.y = 0.0f+height;
- light.dvPosition.z = 0.0f;
- light.dvDirection.x = 0.0f;
- light.dvDirection.y = -1.0f; // against the bottom
- light.dvDirection.z = 0.0f;
- light.dvRange = D3DLIGHT_RANGE_MAX;
- light.dvFalloff = 1.0f;
- light.dvAttenuation0 = 1.0f;
- light.dvAttenuation1 = 0.0f;
- light.dvAttenuation2 = 0.0f;
- light.dvTheta = 0.0f;
- light.dvPhi = PI/4.0f;
-
- m_effectLight = m_light->CreateLight();
- if ( m_effectLight == -1 ) return FALSE;
-
- m_light->SetLight(m_effectLight, light);
- m_light->SetLightIntensity(m_effectLight, 0.0f);
-
- return TRUE;
-}
-
-// Returns the number of light effects.
-
-int CObject::RetEffectLight()
-{
- return m_effectLight;
-}
-
-// Creates the circular shadow underneath a vehicle.
-
-BOOL CObject::CreateShadowCircle(float radius, float intensity,
- D3DShadowType type)
-{
- float zoom;
-
- if ( intensity == 0.0f ) return TRUE;
-
- zoom = RetZoomX(0);
-
- m_engine->ShadowCreate(m_objectPart[0].object);
-
- m_engine->SetObjectShadowRadius(m_objectPart[0].object, radius*zoom);
- m_engine->SetObjectShadowIntensity(m_objectPart[0].object, intensity);
- m_engine->SetObjectShadowHeight(m_objectPart[0].object, 0.0f);
- m_engine->SetObjectShadowAngle(m_objectPart[0].object, m_objectPart[0].angle.y);
- m_engine->SetObjectShadowType(m_objectPart[0].object, type);
-
- return TRUE;
-}
-
-// Creates a building laying on the ground.
-
-BOOL CObject::CreateBuilding(D3DVECTOR pos, float angle, float height,
- ObjectType type, float power)
-{
- CModFile* pModFile;
- FPOINT p;
- int rank, i;
-
- if ( m_engine->RetRestCreate() < 20 ) return FALSE;
-
- pModFile = new CModFile(m_iMan);
-
- SetType(type);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
- SetObjectRank(0, rank);
-
- if ( m_type == OBJECT_PORTICO )
- {
- pModFile->ReadModel("objects\\portico1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(1, rank);
- SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\portico2.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(1, D3DVECTOR(0.0f, 67.0f, 0.0f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(2, rank);
- SetObjectParent(2, 1);
- pModFile->ReadModel("objects\\portico3.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(2, D3DVECTOR(0.0f, 0.0f, -33.0f));
- SetAngleY(2, 45.0f*PI/180.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(3, rank);
- SetObjectParent(3, 2);
- pModFile->ReadModel("objects\\portico4.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(3, D3DVECTOR(50.0f, 0.0f, 0.0f));
- SetAngleY(3, -60.0f*PI/180.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(4, rank);
- SetObjectParent(4, 3);
- pModFile->ReadModel("objects\\portico5.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(4, D3DVECTOR(35.0f, 0.0f, 0.0f));
- SetAngleY(4, -55.0f*PI/180.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(5, rank);
- SetObjectParent(5, 1);
- pModFile->ReadModel("objects\\portico3.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(5, D3DVECTOR(0.0f, 0.0f, 33.0f));
- SetAngleY(5, -45.0f*PI/180.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(6, rank);
- SetObjectParent(6, 5);
- pModFile->ReadModel("objects\\portico4.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(6, D3DVECTOR(50.0f, 0.0f, 0.0f));
- SetAngleY(6, 60.0f*PI/180.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(7, rank);
- SetObjectParent(7, 6);
- pModFile->ReadModel("objects\\portico5.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(7, D3DVECTOR(35.0f, 0.0f, 0.0f));
- SetAngleY(7, 55.0f*PI/180.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(8, rank);
- SetObjectParent(8, 0);
- pModFile->ReadModel("objects\\portico6.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(8, D3DVECTOR(-35.0f, 50.0f, -35.0f));
- SetAngleY(8, -PI/2.0f);
- SetZoom(8, 2.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(9, rank);
- SetObjectParent(9, 8);
- pModFile->ReadModel("objects\\portico7.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(9, D3DVECTOR(0.0f, 4.5f, 1.9f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(10, rank);
- SetObjectParent(10, 0);
- pModFile->ReadModel("objects\\portico6.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(10, D3DVECTOR(-35.0f, 50.0f, 35.0f));
- SetAngleY(10, -PI/2.0f);
- SetZoom(10, 2.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(11, rank);
- SetObjectParent(11, 10);
- pModFile->ReadModel("objects\\portico7.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(11, D3DVECTOR(0.0f, 4.5f, 1.9f));
-
- CreateCrashSphere(D3DVECTOR( 0.0f, 28.0f, 0.0f), 45.5f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 27.0f, 10.0f, -42.0f), 15.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 10.0f, -42.0f), 15.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-27.0f, 10.0f, -42.0f), 15.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 27.0f, 10.0f, 42.0f), 15.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 10.0f, 42.0f), 15.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-27.0f, 10.0f, 42.0f), 15.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-32.0f, 45.0f, -32.0f), 10.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-32.0f, 45.0f, 32.0f), 10.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 32.0f, 45.0f, -32.0f), 10.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 32.0f, 45.0f, 32.0f), 10.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 35.0f, 0.0f), 50.0f);
-
- CreateShadowCircle(50.0f, 1.0f);
- }
-
- if ( m_type == OBJECT_BASE )
- {
- pModFile->ReadModel("objects\\base1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- for ( i=0 ; i<8 ; i++ )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(1+i, rank);
- SetObjectParent(1+i, 0);
- pModFile->ReadModel("objects\\base2.mod");
- pModFile->CreateEngineObject(rank);
- p = RotatePoint(-PI/4.0f*i, 27.8f);
- SetPosition(1+i, D3DVECTOR(p.x, 30.0f, p.y));
- SetAngleY(1+i, PI/4.0f*i);
- SetAngleZ(1+i, PI/2.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(10+i, rank);
- SetObjectParent(10+i, 1+i);
- pModFile->ReadModel("objects\\base4.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(10+i, D3DVECTOR(23.5f, 0.0f, 7.0f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(18+i, rank);
- SetObjectParent(18+i, 1+i);
- pModFile->ReadModel("objects\\base4.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- SetPosition(18+i, D3DVECTOR(23.5f, 0.0f, -7.0f));
- }
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(9, rank);
- SetObjectParent(9, 0);
- pModFile->ReadModel("objects\\base3.mod"); // central pillar
- pModFile->CreateEngineObject(rank);
-
- CreateCrashSphere(D3DVECTOR( 0.0f, 33.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 39.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 45.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 51.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 57.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 63.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 69.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 82.0f, 0.0f), 8.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 18.0f, 94.0f, 0.0f), 10.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-18.0f, 94.0f, 0.0f), 10.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 94.0f, 18.0f), 10.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 94.0f, -18.0f), 10.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 13.0f, 94.0f, 13.0f), 10.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-13.0f, 94.0f, 13.0f), 10.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 13.0f, 94.0f, -13.0f), 10.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-13.0f, 94.0f, -13.0f), 10.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f,104.0f, 0.0f), 14.0f, SOUND_BOUMm, 0.45f);
-
- SetGlobalSphere(D3DVECTOR(0.0f, 45.0f, 0.0f), 10.0f);
-
- CreateShadowCircle(60.0f, 1.0f);
- m_showLimitRadius = 200.0f;
-
- m_terrain->AddBuildingLevel(pos, 28.6f, 73.4f, 30.0f, 0.4f);
- }
-
- if ( m_type == OBJECT_DERRICK )
- {
- pModFile->ReadModel("objects\\derrick1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(1, rank);
- SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\derrick2.mod");
- pModFile->CreateEngineObject(rank);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(0.0f, 10.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(0.0f, 17.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(0.0f, 26.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(7.0f, 17.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 10.0f, 0.0f), 10.0f);
-
- CreateShadowCircle(10.0f, 0.4f);
- }
-
- if ( m_type == OBJECT_RESEARCH )
- {
- pModFile->ReadModel("objects\\search1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(1, rank);
- SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\search2.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(1, D3DVECTOR(0.0f, 13.0f, 0.0f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(2, rank);
- SetObjectParent(2, 1);
- pModFile->ReadModel("objects\\search3.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(2, D3DVECTOR(0.0f, 4.0f, 0.0f));
- SetAngleZ(2, 35.0f*PI/180.0f);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 9.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(0.0f, 6.0f, 0.0f), 9.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(0.0f, 14.0f, 0.0f), 7.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 8.0f, 0.0f), 12.0f);
-
- m_character.posPower = D3DVECTOR(7.5f, 3.0f, 0.0f);
-
- CreateShadowCircle(12.0f, 1.0f);
- }
-
- if ( m_type == OBJECT_RADAR )
- {
- pModFile->ReadModel("objects\\radar1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(1, rank);
- SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\radar2.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(1, D3DVECTOR(0.0f, 5.0f, 0.0f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(2, rank);
- SetObjectParent(2, 0);
- pModFile->ReadModel("objects\\radar3.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(2, D3DVECTOR(0.0f, 11.0f, 0.0f));
- SetAngleY(2, -PI/2.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(3, rank);
- SetObjectParent(3, 2);
- pModFile->ReadModel("objects\\radar4.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(3, D3DVECTOR(0.0f, 4.5f, 1.9f));
-
- CreateCrashSphere(D3DVECTOR(0.0f, 3.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(0.0f, 11.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 7.0f, 0.0f), 7.0f);
-
- CreateShadowCircle(8.0f, 1.0f);
- }
-
- if ( m_type == OBJECT_INFO )
- {
- pModFile->ReadModel("objects\\info1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(1, rank);
- SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\info2.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(1, D3DVECTOR(0.0f, 5.0f, 0.0f));
-
- for ( i=0 ; i<3 ; i++ )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(2+i*2, rank);
- SetObjectParent(2+i*2, 1);
- pModFile->ReadModel("objects\\info3.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(2+i*2, D3DVECTOR(0.0f, 4.5f, 0.0f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(3+i*2, rank);
- SetObjectParent(3+i*2, 2+i*2);
- pModFile->ReadModel("objects\\radar4.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(3+i*2, D3DVECTOR(0.0f, 0.0f, -4.0f));
-
- SetAngleY(2+i*2, 2.0f*PI/3.0f*i);
- }
-
- CreateCrashSphere(D3DVECTOR(0.0f, 3.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(0.0f, 11.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 5.0f, 0.0f), 6.0f);
-
- CreateShadowCircle(8.0f, 1.0f);
- }
-
- if ( m_type == OBJECT_ENERGY )
- {
- pModFile->ReadModel("objects\\energy.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- CreateCrashSphere(D3DVECTOR(-2.0f, 13.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-7.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 1.0f, 0.0f), 1.5f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(-7.0f, 5.0f, 0.0f), 5.0f);
-
- m_character.posPower = D3DVECTOR(0.0f, 3.0f, 0.0f);
- m_energy = power; // initializes the energy level
-
- CreateShadowCircle(6.0f, 0.5f);
- }
-
- if ( m_type == OBJECT_LABO )
- {
- pModFile->ReadModel("objects\\labo1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(1, rank);
- SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\labo2.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(1, D3DVECTOR(-9.0f, 3.0f, 0.0f));
- SetAngleZ(1, PI/2.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(2, rank);
- SetObjectParent(2, 1);
- pModFile->ReadModel("objects\\labo3.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(2, D3DVECTOR(9.0f, -1.0f, 0.0f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(3, rank);
- SetObjectParent(3, 2);
- pModFile->ReadModel("objects\\labo4.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(3, D3DVECTOR(0.0f, 0.0f, 0.0f));
- SetAngleZ(3, 80.0f*PI/180.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(4, rank);
- SetObjectParent(4, 2);
- pModFile->ReadModel("objects\\labo4.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(4, D3DVECTOR(0.0f, 0.0f, 0.0f));
- SetAngleZ(4, 80.0f*PI/180.0f);
- SetAngleY(4, PI*2.0f/3.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(5, rank);
- SetObjectParent(5, 2);
- pModFile->ReadModel("objects\\labo4.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(5, D3DVECTOR(0.0f, 0.0f, 0.0f));
- SetAngleZ(5, 80.0f*PI/180.0f);
- SetAngleY(5, -PI*2.0f/3.0f);
-
- CreateCrashSphere(D3DVECTOR( 0.0f, 1.0f, 0.0f), 1.5f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 11.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-10.0f, 10.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-12.0f, 3.0f, 3.0f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-12.0f, 3.0f, -3.0f), 4.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(-10.0f, 5.0f, 0.0f), 7.0f);
-
- m_character.posPower = D3DVECTOR(0.0f, 3.0f, 0.0f);
-
- CreateShadowCircle(7.0f, 0.5f);
- }
-
- if ( m_type == OBJECT_FACTORY )
- {
- pModFile->ReadModel("objects\\factory1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- for ( i=0 ; i<9 ; i++ )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(1+i, rank);
- SetObjectParent(1+i, 0);
- pModFile->ReadModel("objects\\factory2.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(1+i, D3DVECTOR(10.0f, 2.0f*i, 10.0f));
- SetAngleZ(1+i, PI/2.0f);
- SetZoomZ(1+i, 0.30f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(10+i, rank);
- SetObjectParent(10+i, 0);
- pModFile->ReadModel("objects\\factory2.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(10+i, D3DVECTOR(10.0f, 2.0f*i, -10.0f));
- SetAngleZ(10+i, -PI/2.0f);
- SetAngleY(10+i, PI);
- SetZoomZ(10+i, 0.30f);
- }
-
- for ( i=0 ; i<2 ; i++ )
- {
- float s = (float)(i*2-1);
- CreateCrashSphere(D3DVECTOR(-10.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( -3.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 3.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 10.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-10.0f, 9.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( -3.0f, 9.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 3.0f, 9.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 10.0f, 9.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-10.0f, 16.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( -3.0f, 16.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 3.0f, 16.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 10.0f, 16.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-10.0f, 16.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( -3.0f, 16.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 3.0f, 16.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 10.0f, 16.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-10.0f, 2.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-10.0f, 9.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
- }
- CreateCrashSphere(D3DVECTOR(-10.0f, 21.0f, -4.0f), 3.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 10.0f, 0.0f), 18.0f);
-
- CreateShadowCircle(24.0f, 0.3f);
- }
-
- if ( m_type == OBJECT_REPAIR )
- {
- pModFile->ReadModel("objects\\repair1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(1, rank);
- SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\repair2.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(1, D3DVECTOR(-11.0f, 13.5f, 0.0f));
- SetAngleZ(1, PI/2.0f);
-
- m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f);
-
- CreateCrashSphere(D3DVECTOR(-11.0f, 0.0f, 4.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-11.0f, 0.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-11.0f, 0.0f, -4.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-11.0f, 10.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(-11.0f, 13.0f, 0.0f), 15.0f);
- }
-
- if ( m_type == OBJECT_DESTROYER )
- {
- pModFile->ReadModel("objects\\destroy1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(1, rank);
- SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\destroy2.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(1, D3DVECTOR(0.0f, 0.0f, 0.0f));
-
- m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f);
-
- CreateCrashSphere(D3DVECTOR(-3.5f, 0.0f, -13.5f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 3.5f, 0.0f, -13.5f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-3.5f, 0.0f, 13.5f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 3.5f, 0.0f, 13.5f), 4.0f, SOUND_BOUMm, 0.45f);
-
- CreateShadowCircle(19.0f, 1.0f);
- }
-
- if ( m_type == OBJECT_STATION )
- {
- pModFile->ReadModel("objects\\station.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f);
-
- CreateCrashSphere(D3DVECTOR(-15.0f, 2.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-15.0f, 6.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(-15.0f, 5.0f, 0.0f), 6.0f);
-
- m_energy = power; // initialise le niveau d'�nergie
- }
-
- if ( m_type == OBJECT_CONVERT )
- {
- pModFile->ReadModel("objects\\convert1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(1, rank);
- SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\convert2.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(1, D3DVECTOR(0.0f, 14.0f, 0.0f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(2, rank);
- SetObjectParent(2, 0);
- pModFile->ReadModel("objects\\convert3.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(2, D3DVECTOR(0.0f, 11.5f, 0.0f));
- SetAngleX(2, -PI*0.35f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(3, rank);
- SetObjectParent(3, 0);
- pModFile->ReadModel("objects\\convert3.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(3, D3DVECTOR(0.0f, 11.5f, 0.0f));
- SetAngleY(3, PI);
- SetAngleX(3, -PI*0.35f);
-
- m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f);
-
- CreateCrashSphere(D3DVECTOR(-10.0f, 2.0f, 4.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-10.0f, 2.0f, -4.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-10.0f, 9.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 14.0f, 0.0f), 1.5f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(-3.0f, 8.0f, 0.0f), 14.0f);
- }
-
- if ( m_type == OBJECT_TOWER )
- {
- pModFile->ReadModel("objects\\tower.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(1, rank);
- SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\roller2c.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(1, D3DVECTOR(0.0f, 20.0f, 0.0f));
- SetAngleZ(1, PI/2.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(2, rank);
- SetObjectParent(2, 1);
- pModFile->ReadModel("objects\\roller3c.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(2, D3DVECTOR(4.5f, 0.0f, 0.0f));
- SetAngleZ(2, 0.0f);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 6.5f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(0.0f, 8.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(0.0f, 15.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(0.0f, 24.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 5.0f, 0.0f), 7.0f);
-
- m_character.posPower = D3DVECTOR(5.0f, 3.0f, 0.0f);
-
- CreateShadowCircle(6.0f, 1.0f);
- m_showLimitRadius = BLITZPARA;
- }
-
- if ( m_type == OBJECT_NUCLEAR )
- {
- pModFile->ReadModel("objects\\nuclear1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(1, rank);
- SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\nuclear2.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(1, D3DVECTOR(20.0f, 10.0f, 0.0f));
- SetAngleZ(1, 135.0f*PI/180.0f);
-
- CreateCrashSphere(D3DVECTOR( 0.0f, 0.0f, 0.0f), 19.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 24.0f, 0.0f), 15.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(22.0f, 1.0f, 0.0f), 1.5f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 17.0f, 0.0f), 26.0f);
-
- m_character.posPower = D3DVECTOR(22.0f, 3.0f, 0.0f);
-
- CreateShadowCircle(21.0f, 1.0f);
- }
-
- if ( m_type == OBJECT_PARA )
- {
- pModFile->ReadModel("objects\\para.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- m_terrain->AddBuildingLevel(pos, 16.0f, 18.0f, 1.0f, 0.5f);
-
- CreateCrashSphere(D3DVECTOR( 13.0f, 3.0f, 13.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 11.0f, 15.0f, 11.0f), 2.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-13.0f, 3.0f, 13.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-11.0f, 15.0f, -11.0f), 2.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 13.0f, 3.0f, -13.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 11.0f, 15.0f, -11.0f), 2.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-13.0f, 3.0f, -13.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-11.0f, 15.0f, -11.0f), 2.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 26.0f, 0.0f), 9.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 54.0f, 0.0f), 14.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 10.0f, 0.0f), 20.0f);
-
- CreateShadowCircle(21.0f, 1.0f);
- m_showLimitRadius = BLITZPARA;
- }
-
- if ( m_type == OBJECT_SAFE )
- {
- pModFile->ReadModel("objects\\safe1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(1, rank);
- SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\safe2.mod");
- pModFile->CreateEngineObject(rank);
- SetZoom(1, 1.05f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(2, rank);
- SetObjectParent(2, 0);
- pModFile->ReadModel("objects\\safe3.mod");
- pModFile->CreateEngineObject(rank);
- SetZoom(2, 1.05f);
-
- m_terrain->AddBuildingLevel(pos, 18.0f, 20.0f, 1.0f, 0.5f);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 1.0f, 0.0f), 13.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 1.0f, 0.0f), 13.0f);
-
- CreateShadowCircle(23.0f, 1.0f);
- }
-
- if ( m_type == OBJECT_HUSTON )
- {
- pModFile->ReadModel("objects\\huston1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(1, rank);
- SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\huston2.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(1, D3DVECTOR(0.0f, 39.0f, 30.0f));
- SetAngleY(1, -PI/2.0f);
- SetZoom(1, 3.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(2, rank);
- SetObjectParent(2, 1);
- pModFile->ReadModel("objects\\huston3.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(2, D3DVECTOR(0.0f, 4.5f, 1.9f));
-
- CreateCrashSphere(D3DVECTOR( 15.0f, 6.0f, -53.0f), 16.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-15.0f, 6.0f, -53.0f), 16.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 15.0f, 6.0f, -26.0f), 16.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-15.0f, 6.0f, -26.0f), 16.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 15.0f, 6.0f, 0.0f), 16.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-15.0f, 6.0f, 0.0f), 16.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 15.0f, 6.0f, 26.0f), 16.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-15.0f, 6.0f, 26.0f), 16.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 15.0f, 6.0f, 53.0f), 16.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-15.0f, 6.0f, 53.0f), 16.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 27.0f, 30.0f), 12.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 45.0f, 30.0f), 14.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 26.0f, 4.0f, -61.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-26.0f, 4.0f, -61.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 26.0f, 4.0f, 61.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-26.0f, 4.0f, 61.0f), 5.0f, SOUND_BOUMm, 0.45f);
- }
-
- if ( m_type == OBJECT_TARGET1 )
- {
- pModFile->ReadModel("objects\\target1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, 1.5f);
- SetFloorHeight(0.0f);
-
- CreateCrashSphere(D3DVECTOR( 0.0f, 50.0f+14.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( -7.0f, 50.0f+12.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 7.0f, 50.0f+12.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-12.0f, 50.0f+ 7.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 12.0f, 50.0f+ 7.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-14.0f, 50.0f+ 0.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 14.0f, 50.0f+ 0.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-12.0f, 50.0f- 7.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 12.0f, 50.0f- 7.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( -7.0f, 50.0f-12.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 7.0f, 50.0f-12.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 50.0f-14.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 30.0f, 0.0f), 2.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(0.0f, 24.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(0.0f, 16.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(0.0f, 4.0f, 0.0f), 8.0f, SOUND_BOUMm, 0.45f);
-
- CreateShadowCircle(15.0f, 1.0f);
- }
-
- if ( m_type == OBJECT_TARGET2 )
- {
- pModFile->ReadModel("objects\\target2.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- height += 50.0f*1.5f;
- }
-
- if ( m_type == OBJECT_NEST )
- {
- pModFile->ReadModel("objects\\nest.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- m_terrain->AddBuildingLevel(pos, 3.0f, 5.0f, 1.0f, 0.5f);
-
- CreateShadowCircle(4.0f, 1.0f);
- }
-
- if ( m_type == OBJECT_START )
- {
- pModFile->ReadModel("objects\\start.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f);
- }
-
- if ( m_type == OBJECT_END )
- {
- pModFile->ReadModel("objects\\end.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f);
- }
-
-#if 0
- if ( power > 0.0f ) // creates a battery?
- {
- CObject* pPower;
-
- pPower = new CObject(m_iMan);
- pPower->SetType(power<=1.0f?OBJECT_POWER:OBJECT_ATOMIC);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- pPower->SetObjectRank(0, rank);
-
- if ( power <= 1.0f ) pModFile->ReadModel("objects\\power.mod");
- else pModFile->ReadModel("objects\\atomic.mod");
- pModFile->CreateEngineObject(rank);
-
- pPower->SetPosition(0, RetCharacter()->posPower);
- pPower->CreateCrashSphere(D3DVECTOR(0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- pPower->SetGlobalSphere(D3DVECTOR(0.0f, 1.0f, 0.0f), 1.5f);
-
- pPower->SetTruck(this);
- SetPower(pPower);
-
- if ( power <= 1.0f ) pPower->SetEnergy(power);
- else pPower->SetEnergy(power/100.0f);
- }
-#endif
-
- pos = RetPosition(0);
- pos.y += height;
- SetPosition(0, pos); // to display the shadows immediately
-
- CreateOtherObject(type);
- m_engine->LoadAllTexture();
-
- delete pModFile;
- return TRUE;
-}
-
-// Creates a small resource set on the ground.
-
-BOOL CObject::CreateResource(D3DVECTOR pos, float angle, ObjectType type,
- float power)
-{
- CModFile* pModFile;
- char name[50];
- int rank;
- float radius, height;
-
- if ( type != OBJECT_SHOW )
- {
- if ( m_engine->RetRestCreate() < 1 ) return FALSE;
- }
-
- pModFile = new CModFile(m_iMan);
-
- SetType(type);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
- SetObjectRank(0, rank);
- SetEnergy(power);
-
- name[0] = 0;
- if ( type == OBJECT_STONE ) strcpy(name, "objects\\stone.mod");
- if ( type == OBJECT_URANIUM ) strcpy(name, "objects\\uranium.mod");
- if ( type == OBJECT_METAL ) strcpy(name, "objects\\metal.mod");
- if ( type == OBJECT_POWER ) strcpy(name, "objects\\power.mod");
- if ( type == OBJECT_ATOMIC ) strcpy(name, "objects\\atomic.mod");
- if ( type == OBJECT_BULLET ) strcpy(name, "objects\\bullet.mod");
- if ( type == OBJECT_BBOX ) strcpy(name, "objects\\bbox.mod");
- if ( type == OBJECT_KEYa ) strcpy(name, "objects\\keya.mod");
- if ( type == OBJECT_KEYb ) strcpy(name, "objects\\keyb.mod");
- if ( type == OBJECT_KEYc ) strcpy(name, "objects\\keyc.mod");
- if ( type == OBJECT_KEYd ) strcpy(name, "objects\\keyd.mod");
- if ( type == OBJECT_TNT ) strcpy(name, "objects\\tnt.mod");
- if ( type == OBJECT_SCRAP1 ) strcpy(name, "objects\\scrap1.mod");
- if ( type == OBJECT_SCRAP2 ) strcpy(name, "objects\\scrap2.mod");
- if ( type == OBJECT_SCRAP3 ) strcpy(name, "objects\\scrap3.mod");
- if ( type == OBJECT_SCRAP4 ) strcpy(name, "objects\\scrap4.mod");
- if ( type == OBJECT_SCRAP5 ) strcpy(name, "objects\\scrap5.mod");
- if ( type == OBJECT_BOMB ) strcpy(name, "objects\\bomb.mod");
- if ( type == OBJECT_WAYPOINT ) strcpy(name, "objects\\waypoint.mod");
- if ( type == OBJECT_SHOW ) strcpy(name, "objects\\show.mod");
- if ( type == OBJECT_WINFIRE ) strcpy(name, "objects\\winfire.mod");
- if ( type == OBJECT_BAG ) strcpy(name, "objects\\bag.mod");
- if ( type == OBJECT_MARKSTONE ) strcpy(name, "objects\\cross1.mod");
- if ( type == OBJECT_MARKURANIUM ) strcpy(name, "objects\\cross3.mod");
- if ( type == OBJECT_MARKPOWER ) strcpy(name, "objects\\cross2.mod");
- if ( type == OBJECT_MARKKEYa ) strcpy(name, "objects\\crossa.mod");
- if ( type == OBJECT_MARKKEYb ) strcpy(name, "objects\\crossb.mod");
- if ( type == OBJECT_MARKKEYc ) strcpy(name, "objects\\crossc.mod");
- if ( type == OBJECT_MARKKEYd ) strcpy(name, "objects\\crossd.mod");
- if ( type == OBJECT_EGG ) strcpy(name, "objects\\egg.mod");
-
- pModFile->ReadModel(name);
- pModFile->CreateEngineObject(rank);
-
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
- if ( type == OBJECT_SHOW ) // remains in the air?
- {
- delete pModFile;
- return TRUE;
- }
-
- radius = 1.5f;
- height = 0.0f;
-
- if ( type == OBJECT_MARKSTONE ||
- type == OBJECT_MARKURANIUM ||
- type == OBJECT_MARKKEYa ||
- type == OBJECT_MARKKEYb ||
- type == OBJECT_MARKKEYc ||
- type == OBJECT_MARKKEYd ||
- type == OBJECT_MARKPOWER ||
- type == OBJECT_WAYPOINT )
- {
- }
- else if ( type == OBJECT_EGG )
- {
- CreateCrashSphere(D3DVECTOR(-1.0f, 2.8f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 5.0f, 0.0f), 10.0f);
- radius = 3.0f;
- }
- else if ( type == OBJECT_BOMB )
- {
- CreateCrashSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 3.0f);
- radius = 3.0f;
- }
- else if ( type == OBJECT_BAG )
- {
- CreateCrashSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 4.0f);
- SetZoom(0, 1.5f);
- radius = 5.0f;
- height = -1.4f;
- }
- else
- {
- CreateCrashSphere(D3DVECTOR(0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 1.0f, 0.0f), 1.5f);
- }
- CreateShadowCircle(radius, 1.0f);
-
- SetFloorHeight(0.0f);
- CreateOtherObject(type);
- m_engine->LoadAllTexture();
- FloorAdjust();
-
- pos = RetPosition(0);
- pos.y += height;
- SetPosition(0, pos); // to display the shadows immediately
-
- delete pModFile;
- return TRUE;
-}
-
-// Creates a flag placed on the ground.
-
-BOOL CObject::CreateFlag(D3DVECTOR pos, float angle, ObjectType type)
-{
- CModFile* pModFile;
- char name[50];
- int rank, i;
-
- if ( m_engine->RetRestCreate() < 1+4 ) return FALSE;
-
- pModFile = new CModFile(m_iMan);
-
- SetType(type);
-
- name[0] = 0;
- if ( type == OBJECT_FLAGb ) strcpy(name, "objects\\flag1b.mod");
- if ( type == OBJECT_FLAGr ) strcpy(name, "objects\\flag1r.mod");
- if ( type == OBJECT_FLAGg ) strcpy(name, "objects\\flag1g.mod");
- if ( type == OBJECT_FLAGy ) strcpy(name, "objects\\flag1y.mod");
- if ( type == OBJECT_FLAGv ) strcpy(name, "objects\\flag1v.mod");
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
- SetObjectRank(0, rank);
- pModFile->ReadModel(name);
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
- name[0] = 0;
- if ( type == OBJECT_FLAGb ) strcpy(name, "objects\\flag2b.mod");
- if ( type == OBJECT_FLAGr ) strcpy(name, "objects\\flag2r.mod");
- if ( type == OBJECT_FLAGg ) strcpy(name, "objects\\flag2g.mod");
- if ( type == OBJECT_FLAGy ) strcpy(name, "objects\\flag2y.mod");
- if ( type == OBJECT_FLAGv ) strcpy(name, "objects\\flag2v.mod");
-
- for ( i=0 ; i<4 ; i++ )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(1+i, rank);
- SetObjectParent(1+i, i);
- pModFile->ReadModel(name);
- pModFile->CreateEngineObject(rank);
- if ( i == 0 ) SetPosition(1+i, D3DVECTOR(0.15f, 5.0f, 0.0f));
- else SetPosition(1+i, D3DVECTOR(0.79f, 0.0f, 0.0f));
- }
-
- SetJotlerSphere(D3DVECTOR(0.0f, 4.0f, 0.0f), 1.0f);
- CreateShadowCircle(2.0f, 0.3f);
-
- SetFloorHeight(0.0f);
- CreateOtherObject(type);
- m_engine->LoadAllTexture();
- FloorAdjust();
-
- pos = RetPosition(0);
- SetPosition(0, pos); // to display the shadows immediately
-
- delete pModFile;
- return TRUE;
-}
-
-// Creates a barrier placed on the ground.
-
-BOOL CObject::CreateBarrier(D3DVECTOR pos, float angle, float height,
- ObjectType type)
-{
- CModFile* pModFile;
- int rank;
-
- if ( m_engine->RetRestCreate() < 1 ) return FALSE;
-
- pModFile = new CModFile(m_iMan);
-
- SetType(type);
-
- if ( type == OBJECT_BARRIER0 )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\barrier0.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
- CreateCrashSphere(D3DVECTOR( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
-
- CreateShadowCircle(6.0f, 0.5f, D3DSHADOWWORM);
- }
-
- if ( type == OBJECT_BARRIER1 )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\barrier1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
- CreateCrashSphere(D3DVECTOR( 8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
-
- CreateShadowCircle(12.0f, 0.5f, D3DSHADOWWORM);
- }
-
- if ( type == OBJECT_BARRIER2 ) // cardboard?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\barrier2.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
- CreateCrashSphere(D3DVECTOR( 8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
-
- CreateShadowCircle(12.0f, 0.8f, D3DSHADOWWORM);
- }
-
- if ( type == OBJECT_BARRIER3 ) // match + straw?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\barrier3.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
- CreateCrashSphere(D3DVECTOR( 8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
-
- CreateShadowCircle(10.0f, 0.5f, D3DSHADOWWORM);
- }
-
- pos = RetPosition(0);
- SetPosition(0, pos); // to display the shadows immediately
-
- SetFloorHeight(0.0f);
- CreateOtherObject(type);
- FloorAdjust();
-
- pos = RetPosition(0);
- pos.y += height;
- SetPosition(0, pos);
-
- delete pModFile;
- return TRUE;
-}
-
-// Creates a plant placed on the ground.
-
-BOOL CObject::CreatePlant(D3DVECTOR pos, float angle, float height,
- ObjectType type)
-{
- CModFile* pModFile;
- int rank;
-
- if ( m_engine->RetRestCreate() < 1 ) return FALSE;
-
- pModFile = new CModFile(m_iMan);
-
- SetType(type);
-
- if ( type == OBJECT_PLANT0 ||
- type == OBJECT_PLANT1 ||
- type == OBJECT_PLANT2 ||
- type == OBJECT_PLANT3 ||
- type == OBJECT_PLANT4 ) // standard?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- if ( type == OBJECT_PLANT0 ) pModFile->ReadModel("objects\\plant0.mod");
- if ( type == OBJECT_PLANT1 ) pModFile->ReadModel("objects\\plant1.mod");
- if ( type == OBJECT_PLANT2 ) pModFile->ReadModel("objects\\plant2.mod");
- if ( type == OBJECT_PLANT3 ) pModFile->ReadModel("objects\\plant3.mod");
- if ( type == OBJECT_PLANT4 ) pModFile->ReadModel("objects\\plant4.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
- height -= 2.0f;
-
- CreateCrashSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f);
- SetGlobalSphere(D3DVECTOR(0.0f, 3.0f, 0.0f), 6.0f);
- SetJotlerSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 8.0f);
-
- CreateShadowCircle(8.0f, 0.5f);
- }
-
- if ( type == OBJECT_PLANT5 ||
- type == OBJECT_PLANT6 ||
- type == OBJECT_PLANT7 ) // clover?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- if ( type == OBJECT_PLANT5 ) pModFile->ReadModel("objects\\plant5.mod");
- if ( type == OBJECT_PLANT6 ) pModFile->ReadModel("objects\\plant6.mod");
- if ( type == OBJECT_PLANT7 ) pModFile->ReadModel("objects\\plant7.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
-//? CreateCrashSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 3.0f, SOUND_BOUM, 0.10f);
- SetJotlerSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 4.0f);
-
- CreateShadowCircle(5.0f, 0.3f);
- }
-
- if ( type == OBJECT_PLANT8 ||
- type == OBJECT_PLANT9 ) // squash?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- if ( type == OBJECT_PLANT8 ) pModFile->ReadModel("objects\\plant8.mod");
- if ( type == OBJECT_PLANT9 ) pModFile->ReadModel("objects\\plant9.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 2.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f);
- CreateCrashSphere(D3DVECTOR(0.0f, 10.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f);
-
- CreateShadowCircle(10.0f, 0.5f);
- }
-
- if ( type == OBJECT_PLANT10 ||
- type == OBJECT_PLANT11 ||
- type == OBJECT_PLANT12 ||
- type == OBJECT_PLANT13 ||
- type == OBJECT_PLANT14 ) // succulent?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- if ( type == OBJECT_PLANT10 ) pModFile->ReadModel("objects\\plant10.mod");
- if ( type == OBJECT_PLANT11 ) pModFile->ReadModel("objects\\plant11.mod");
- if ( type == OBJECT_PLANT12 ) pModFile->ReadModel("objects\\plant12.mod");
- if ( type == OBJECT_PLANT13 ) pModFile->ReadModel("objects\\plant13.mod");
- if ( type == OBJECT_PLANT14 ) pModFile->ReadModel("objects\\plant14.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 12.0f, 0.0f), 5.0f, SOUND_BOUM, 0.10f);
- SetGlobalSphere(D3DVECTOR(0.0f, 6.0f, 0.0f), 6.0f);
- SetJotlerSphere(D3DVECTOR(0.0f, 4.0f, 0.0f), 8.0f);
-
- CreateShadowCircle(8.0f, 0.3f);
- }
-
- if ( type == OBJECT_PLANT15 ||
- type == OBJECT_PLANT16 ||
- type == OBJECT_PLANT17 ||
- type == OBJECT_PLANT18 ||
- type == OBJECT_PLANT19 ) // fern?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- if ( type == OBJECT_PLANT15 ) pModFile->ReadModel("objects\\plant15.mod");
- if ( type == OBJECT_PLANT16 ) pModFile->ReadModel("objects\\plant16.mod");
- if ( type == OBJECT_PLANT17 ) pModFile->ReadModel("objects\\plant17.mod");
- if ( type == OBJECT_PLANT18 ) pModFile->ReadModel("objects\\plant18.mod");
- if ( type == OBJECT_PLANT19 ) pModFile->ReadModel("objects\\plant19.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
- if ( type != OBJECT_PLANT19 )
- {
- CreateCrashSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f);
- SetGlobalSphere(D3DVECTOR(0.0f, 3.0f, 0.0f), 6.0f);
- }
- SetJotlerSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 8.0f);
-
- CreateShadowCircle(8.0f, 0.5f);
- }
-
- if ( type == OBJECT_TREE0 )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\tree0.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
- CreateCrashSphere(D3DVECTOR( 0.0f, 3.0f, 2.0f), 3.0f, SOUND_BOUMs, 0.20f);
- CreateCrashSphere(D3DVECTOR(-1.0f, 10.0f, 1.0f), 2.0f, SOUND_BOUMs, 0.20f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 17.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f);
- CreateCrashSphere(D3DVECTOR( 1.0f, 27.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f);
-
- CreateShadowCircle(8.0f, 0.5f);
- }
-
- if ( type == OBJECT_TREE1 )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\tree1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
- CreateCrashSphere(D3DVECTOR( 0.0f, 3.0f, 2.0f), 3.0f, SOUND_BOUMs, 0.20f);
- CreateCrashSphere(D3DVECTOR(-2.0f, 11.0f, 1.0f), 2.0f, SOUND_BOUMs, 0.20f);
- CreateCrashSphere(D3DVECTOR(-2.0f, 19.0f, 2.0f), 2.0f, SOUND_BOUMs, 0.20f);
- CreateCrashSphere(D3DVECTOR( 2.0f, 26.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f);
- CreateCrashSphere(D3DVECTOR( 2.0f, 34.0f,-2.0f), 2.0f, SOUND_BOUMs, 0.20f);
-
- CreateShadowCircle(8.0f, 0.5f);
- }
-
- if ( type == OBJECT_TREE2 )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\tree2.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
- CreateCrashSphere(D3DVECTOR( 0.0f, 3.0f, 1.0f), 3.0f, SOUND_BOUMs, 0.20f);
- CreateCrashSphere(D3DVECTOR(-2.0f, 10.0f, 1.0f), 2.0f, SOUND_BOUMs, 0.20f);
- CreateCrashSphere(D3DVECTOR(-2.0f, 19.0f, 2.0f), 2.0f, SOUND_BOUMs, 0.20f);
- CreateCrashSphere(D3DVECTOR( 2.0f, 25.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f);
- CreateCrashSphere(D3DVECTOR( 3.0f, 32.0f,-2.0f), 2.0f, SOUND_BOUMs, 0.20f);
-
- CreateShadowCircle(8.0f, 0.5f);
- }
-
- if ( type == OBJECT_TREE3 )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\tree3.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
- CreateCrashSphere(D3DVECTOR(-2.0f, 3.0f, 2.0f), 3.0f, SOUND_BOUMs, 0.20f);
- CreateCrashSphere(D3DVECTOR(-3.0f, 9.0f, 1.0f), 2.0f, SOUND_BOUMs, 0.20f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 18.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 27.0f, 7.0f), 2.0f, SOUND_BOUMs, 0.20f);
-
- CreateShadowCircle(8.0f, 0.5f);
- }
-
- if ( type == OBJECT_TREE4 )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\tree4.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 10.0f, 0.0f), 10.0f, SOUND_BOUMs, 0.20f);
- CreateCrashSphere(D3DVECTOR(0.0f, 21.0f, 0.0f), 8.0f, SOUND_BOUMs, 0.20f);
- CreateCrashSphere(D3DVECTOR(0.0f, 32.0f, 0.0f), 7.0f, SOUND_BOUMs, 0.20f);
-
- CreateShadowCircle(8.0f, 0.5f);
- }
-
- if ( type == OBJECT_TREE5 ) // giant tree (for the world "teen")
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\tree5.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
- CreateCrashSphere(D3DVECTOR( 0.0f, 5.0f,-10.0f), 25.0f, SOUND_BOUMs, 0.20f);
- CreateCrashSphere(D3DVECTOR(-65.0f, 5.0f, 65.0f), 20.0f, SOUND_BOUMs, 0.20f);
- CreateCrashSphere(D3DVECTOR( 38.0f, 5.0f, 21.0f), 18.0f, SOUND_BOUMs, 0.20f);
-
- CreateShadowCircle(50.0f, 0.5f);
- }
-
- pos = RetPosition(0);
- SetPosition(0, pos); // to display the shadows immediately
-
- SetFloorHeight(0.0f);
- CreateOtherObject(type);
-
- pos = RetPosition(0);
- pos.y += height;
- SetPosition(0, pos);
-
- delete pModFile;
- return TRUE;
-}
-
-// Creates a mushroom placed on the ground.
-
-BOOL CObject::CreateMushroom(D3DVECTOR pos, float angle, float height,
- ObjectType type)
-{
- CModFile* pModFile;
- int rank;
-
- if ( m_engine->RetRestCreate() < 1 ) return FALSE;
-
- pModFile = new CModFile(m_iMan);
-
- SetType(type);
-
- if ( type == OBJECT_MUSHROOM1 )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\mush1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 4.0f, 0.0f), 3.0f, SOUND_BOUM, 0.10f);
- SetGlobalSphere(D3DVECTOR(0.0f, 3.0f, 0.0f), 5.5f);
- SetJotlerSphere(D3DVECTOR(0.0f, 3.0f, 0.0f), 5.5f);
-
- CreateShadowCircle(6.0f, 0.5f);
- }
-
- if ( type == OBJECT_MUSHROOM2 )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\mush2.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 5.0f, 0.0f), 3.0f, SOUND_BOUM, 0.10f);
- SetGlobalSphere(D3DVECTOR(0.0f, 4.0f, 0.0f), 5.5f);
- SetJotlerSphere(D3DVECTOR(0.0f, 4.0f, 0.0f), 5.5f);
-
- CreateShadowCircle(5.0f, 0.5f);
- }
-
- pos = RetPosition(0);
- SetPosition(0, pos); // to display the shadows immediately
-
- SetFloorHeight(0.0f);
- CreateOtherObject(type);
-
- pos = RetPosition(0);
- pos.y += height;
- SetPosition(0, pos);
-
- delete pModFile;
- return TRUE;
-}
-
-// Creates a toy placed on the ground.
-
-BOOL CObject::CreateTeen(D3DVECTOR pos, float angle, float zoom, float height,
- ObjectType type)
-{
- CModFile* pModFile;
- D3DMATRIX* mat;
- D3DCOLORVALUE color;
- int rank;
- float fShadow;
- BOOL bFloorAdjust = TRUE;
-
- if ( m_engine->RetRestCreate() < 1 ) return FALSE;
-
- pModFile = new CModFile(m_iMan);
-
- SetType(type);
-
- fShadow = Norm(1.0f-height/10.0f);
-
- if ( type == OBJECT_TEEN0 ) // orange pencil lg=10
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen0.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR( 5.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 2.5f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-2.5f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-5.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
-
- CreateShadowCircle(5.0f, 0.8f*fShadow, D3DSHADOWWORM);
- }
-
- if ( type == OBJECT_TEEN1 ) // blue pencil lg=14
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR( 6.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 4.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 2.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-2.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-4.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-6.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
-
- CreateShadowCircle(6.0f, 0.8f*fShadow, D3DSHADOWWORM);
- }
-
- if ( type == OBJECT_TEEN2 ) // red pencil lg=16
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen2.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR( 7.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 4.7f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 2.3f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-2.3f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-4.7f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-7.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
-
- CreateShadowCircle(6.0f, 0.8f*fShadow, D3DSHADOWWORM);
- }
-
- if ( type == OBJECT_TEEN3 ) // jar with pencils
- {
- rank = m_engine->CreateObject();
-//? m_engine->SetObjectType(rank, TYPEFIX);
- m_engine->SetObjectType(rank, TYPEMETAL);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen3.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR( 0.0f, 4.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 4.0f, 0.0f), 4.0f);
- CreateShadowCircle(6.0f, 0.5f*fShadow);
- }
-
- if ( type == OBJECT_TEEN4 ) // scissors
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen4.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(-9.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-6.0f, 1.0f, 0.0f), 1.1f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-3.0f, 1.0f, 0.0f), 1.2f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 1.0f, 0.0f), 1.3f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 5.1f, 1.0f,-1.3f), 2.6f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 8.0f, 1.0f, 2.2f), 2.3f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 9.4f, 1.0f,-2.0f), 2.0f, SOUND_BOUMm, 0.45f);
-
- CreateShadowCircle(10.0f, 0.5f*fShadow, D3DSHADOWWORM);
- }
-
- if ( type == OBJECT_TEEN5 ) // CD
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen5.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
- SetFloorHeight(0.0f);
- bFloorAdjust = FALSE;
-
- m_terrain->AddBuildingLevel(pos, 5.9f, 6.1f, 0.2f, 0.5f);
- CreateShadowCircle(8.0f, 0.2f*fShadow);
- }
-
- if ( type == OBJECT_TEEN6 ) // book 1
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen6.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(-5.0f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 4.5f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-5.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 4.5f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-5.0f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 4.5f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
-
- CreateShadowCircle(20.0f, 0.2f*fShadow);
- }
-
- if ( type == OBJECT_TEEN7 ) // book 2
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen7.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(-5.0f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 4.5f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-5.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 4.5f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-5.0f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 4.5f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
-
- CreateShadowCircle(20.0f, 0.2f*fShadow);
- }
-
- if ( type == OBJECT_TEEN8 ) // a stack of books 1
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen8.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(-5.0f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 4.5f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-5.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 4.5f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-5.0f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 4.5f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
-
- SetGlobalSphere(D3DVECTOR(0.0f, 10.0f, 0.0f), 12.0f);
- CreateShadowCircle(20.0f, 0.2f*fShadow);
- }
-
- if ( type == OBJECT_TEEN9 ) // a stack of books 2
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen9.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(-5.0f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 4.5f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-5.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 4.5f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-5.0f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 4.5f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
-
- SetGlobalSphere(D3DVECTOR(0.0f, 10.0f, 0.0f), 12.0f);
- CreateShadowCircle(20.0f, 0.2f*fShadow);
- }
-
- if ( type == OBJECT_TEEN10 ) // bookcase
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen10.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(-26.0f, 3.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-15.0f, 3.0f,-4.0f), 6.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-15.0f, 3.0f, 5.0f), 6.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( -4.0f, 3.0f,-4.0f), 6.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( -4.0f, 3.0f, 5.0f), 6.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 6.0f, 3.0f,-4.0f), 6.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 6.0f, 3.0f, 4.0f), 6.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 14.0f, 3.0f,-3.0f), 6.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 14.0f, 3.0f, 2.0f), 6.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 24.0f, 3.0f, 5.0f), 6.0f, SOUND_BOUMm, 0.45f);
-
- SetGlobalSphere(D3DVECTOR(0.0f, 6.0f, 0.0f), 20.0f);
- CreateShadowCircle(40.0f, 0.2f*fShadow);
- }
-
- if ( type == OBJECT_TEEN11 ) // lamp
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen11.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
- SetZoom(0, zoom);
-
- mat = RetWorldMatrix(0);
- pos = Transform(*mat, D3DVECTOR(-56.0f, 22.0f, 0.0f));
- m_particule->CreateParticule(pos, D3DVECTOR(0.0f, 0.0f, 0.0f), FPOINT(20.0f, 20.0f), PARTISELY, 1.0f, 0.0f, 0.0f);
-
- pos = Transform(*mat, D3DVECTOR(-65.0f, 40.0f, 0.0f));
- color.r = 4.0f;
- color.g = 2.0f;
- color.b = 0.0f; // yellow-orange
- color.a = 0.0f;
- m_main->CreateSpot(pos, color);
- }
-
- if ( type == OBJECT_TEEN12 ) // coke
- {
- rank = m_engine->CreateObject();
-//? m_engine->SetObjectType(rank, TYPEFIX);
- m_engine->SetObjectType(rank, TYPEMETAL);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen12.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR( 0.0f, 4.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 9.0f, 0.0f), 5.0f);
- CreateShadowCircle(4.5f, 1.0f*fShadow);
- }
-
- if ( type == OBJECT_TEEN13 ) // cardboard farm
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen13.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(-10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
-
- SetGlobalSphere(D3DVECTOR(0.0f, 5.0f, 0.0f), 15.0f);
- CreateShadowCircle(20.0f, 1.0f*fShadow);
- }
-
- if ( type == OBJECT_TEEN14 ) // open box
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen14.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(-10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
-
- SetGlobalSphere(D3DVECTOR(0.0f, 5.0f, 0.0f), 15.0f);
- CreateShadowCircle(20.0f, 1.0f*fShadow);
- }
-
- if ( type == OBJECT_TEEN15 ) // stack of cartons
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen15.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(-10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
-
- SetGlobalSphere(D3DVECTOR(0.0f, 5.0f, 0.0f), 15.0f);
- CreateShadowCircle(20.0f, 1.0f*fShadow);
- }
-
- if ( type == OBJECT_TEEN16 ) // watering can
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen16.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(-8.0f, 4.0f, 0.0f), 12.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 8.0f, 4.0f, 0.0f), 12.0f, SOUND_BOUMm, 0.45f);
-
- SetGlobalSphere(D3DVECTOR(0.0f, 13.0f, 0.0f), 20.0f);
- CreateShadowCircle(18.0f, 1.0f*fShadow);
- }
-
- if ( type == OBJECT_TEEN17 ) // wheel |
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen17.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR( 0.0f, 31.0f, 0.0f), 31.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 31.0f, 0.0f), 31.0f);
- CreateShadowCircle(24.0f, 0.5f*fShadow);
- }
-
- if ( type == OBJECT_TEEN18 ) // wheel /
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen18.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR( 0.0f, 31.0f, 0.0f), 31.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 31.0f, 0.0f), 31.0f);
- CreateShadowCircle(24.0f, 0.5f*fShadow);
- }
-
- if ( type == OBJECT_TEEN19 ) // wheel =
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen19.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR( 0.0f, 10.0f, 0.0f), 32.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 10.0f, 0.0f), 32.0f);
- CreateShadowCircle(33.0f, 1.0f*fShadow);
- }
-
- if ( type == OBJECT_TEEN20 ) // wall with shelf
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen20.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(-175.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-175.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( -55.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( -55.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( -37.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( -37.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 83.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 83.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f);
- }
-
- if ( type == OBJECT_TEEN21 ) // wall with window
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen21.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
- }
-
- if ( type == OBJECT_TEEN22 ) // wall with door and shelf
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen22.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(-135.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-135.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( -15.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( -15.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f);
- }
-
- if ( type == OBJECT_TEEN23 ) // skateboard on wheels
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen23.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- if ( m_option == 1 ) // passage under the prohibited skateboard?
- {
- CreateCrashSphere(D3DVECTOR(-10.0f, 2.0f, 0.0f), 11.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 10.0f, 2.0f, 0.0f), 11.0f, SOUND_BOUMm, 0.45f);
- }
-
- CreateCrashSphere(D3DVECTOR(-23.0f, 2.0f, 7.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-23.0f, 2.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-23.0f, 2.0f,-7.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 23.0f, 2.0f, 7.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 23.0f, 2.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 23.0f, 2.0f,-7.0f), 3.0f, SOUND_BOUMm, 0.45f);
-
- CreateShadowCircle(35.0f, 0.8f*fShadow, D3DSHADOWWORM);
- }
-
- if ( type == OBJECT_TEEN24 ) // skate /
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen24.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(-12.0f, 0.0f, -3.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-12.0f, 0.0f, 3.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(20.0f, 0.2f*fShadow);
- }
-
- if ( type == OBJECT_TEEN25 ) // skate /
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen25.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(-12.0f, 0.0f, -3.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-12.0f, 0.0f, 3.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(20.0f, 0.2f*fShadow);
- }
-
- if ( type == OBJECT_TEEN26 ) // ceiling lamp
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen26.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
- SetFloorHeight(0.0f);
-
- mat = RetWorldMatrix(0);
- pos = Transform(*mat, D3DVECTOR(0.0f, 50.0f, 0.0f));
- m_particule->CreateParticule(pos, D3DVECTOR(0.0f, 0.0f, 0.0f), FPOINT(100.0f, 100.0f), PARTISELY, 1.0f, 0.0f, 0.0f);
-
- pos = Transform(*mat, D3DVECTOR(0.0f, 50.0f, 0.0f));
- color.r = 4.0f;
- color.g = 2.0f;
- color.b = 0.0f; // yellow-orange
- color.a = 0.0f;
- m_main->CreateSpot(pos, color);
- }
-
- if ( type == OBJECT_TEEN27 ) // large plant?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen27.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f);
- CreateShadowCircle(40.0f, 0.5f);
- }
-
- if ( type == OBJECT_TEEN28 ) // bottle?
- {
- rank = m_engine->CreateObject();
-//? m_engine->SetObjectType(rank, TYPEFIX);
- m_engine->SetObjectType(rank, TYPEMETAL);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen28.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 2.0f, 0.0f), 5.0f, SOUND_BOUM, 0.10f);
- CreateShadowCircle(7.0f, 0.6f*fShadow);
- }
-
- if ( type == OBJECT_TEEN29 ) // bridge?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen29.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
- bFloorAdjust = FALSE;
- }
-
- if ( type == OBJECT_TEEN30 ) // jump?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen30.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 4.0f, 0.0f), 15.0f, SOUND_BOUM, 0.10f);
- SetGlobalSphere(D3DVECTOR(0.0f, 15.0f, 0.0f), 17.0f);
- CreateShadowCircle(20.0f, 1.0f*fShadow);
- }
-
- if ( type == OBJECT_TEEN31 ) // basket?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen31.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(-10.0f, 2.0f, 0.0f), 5.0f, SOUND_BOUM, 0.10f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 2.0f, 0.0f), 6.0f, SOUND_BOUM, 0.10f);
- CreateCrashSphere(D3DVECTOR( 9.0f, 4.0f, 1.0f), 6.0f, SOUND_BOUM, 0.10f);
-
- SetGlobalSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 10.0f);
- CreateShadowCircle(16.0f, 0.6f*fShadow);
- }
-
- if ( type == OBJECT_TEEN32 ) // chair?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen32.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR( 17.5f, 1.0f, 17.5f), 3.5f, SOUND_BOUM, 0.10f);
- CreateCrashSphere(D3DVECTOR( 17.5f, 1.0f, -17.5f), 3.5f, SOUND_BOUM, 0.10f);
- CreateCrashSphere(D3DVECTOR(-17.5f, 1.0f, 17.5f), 3.5f, SOUND_BOUM, 0.10f);
- CreateCrashSphere(D3DVECTOR(-17.5f, 1.0f, -17.5f), 3.5f, SOUND_BOUM, 0.10f);
- SetGlobalSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 26.0f);
- CreateShadowCircle(35.0f, 0.3f*fShadow);
- }
-
- if ( type == OBJECT_TEEN33 ) // panel?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen33.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 2.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f);
- CreateShadowCircle(10.0f, 0.3f*fShadow);
- }
-
- if ( type == OBJECT_TEEN34 ) // stone?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen34.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 2.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f);
- CreateShadowCircle(3.0f, 1.0f*fShadow);
- }
-
- if ( type == OBJECT_TEEN35 ) // pipe?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen35.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(-40.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
- CreateCrashSphere(D3DVECTOR(-20.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
- CreateCrashSphere(D3DVECTOR( 20.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
- CreateCrashSphere(D3DVECTOR( 40.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
- CreateShadowCircle(40.0f, 0.8f*fShadow, D3DSHADOWWORM);
- }
-
- if ( type == OBJECT_TEEN36 ) // trunk?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen36.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
- bFloorAdjust = FALSE;
- }
-
- if ( type == OBJECT_TEEN37 ) // boat?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen37.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
- bFloorAdjust = FALSE;
- }
-
- if ( type == OBJECT_TEEN38 ) // fan?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen38a.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(1, rank);
- SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\teen38b.mod"); // engine
- pModFile->CreateEngineObject(rank);
- SetPosition(1, D3DVECTOR(0.0f, 30.0f, 0.0f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(2, rank);
- SetObjectParent(2, 1);
- pModFile->ReadModel("objects\\teen38c.mod"); // propeller
- pModFile->CreateEngineObject(rank);
- SetPosition(2, D3DVECTOR(0.0f, 0.0f, 0.0f));
-
- CreateCrashSphere(D3DVECTOR(0.0f, 2.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
- SetGlobalSphere(D3DVECTOR(0.0f, 2.0f, 0.0f), 10.0f);
- CreateShadowCircle(15.0f, 0.5f*fShadow);
- }
-
- if ( type == OBJECT_TEEN39 ) // potted plant?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen39.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 2.0f, 0.0f), 8.5f, SOUND_BOUM, 0.10f);
- SetGlobalSphere(D3DVECTOR(0.0f, 2.0f, 0.0f), 8.5f);
- CreateShadowCircle(10.0f, 1.0f*fShadow);
- }
-
- if ( type == OBJECT_TEEN40 ) // balloon?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen40.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 5.0f, 0.0f), 11.0f, SOUND_BOUM, 0.10f);
- SetGlobalSphere(D3DVECTOR(0.0f, 14.0f, 0.0f), 15.0f);
- CreateShadowCircle(15.0f, 0.7f*fShadow);
- }
-
- if ( type == OBJECT_TEEN41 ) // fence?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen41.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
- }
-
- if ( type == OBJECT_TEEN42 ) // clover?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen42.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 2.0f, 0.0f), 2.0f, SOUND_BOUM, 0.10f);
- CreateShadowCircle(15.0f, 0.4f*fShadow);
- }
-
- if ( type == OBJECT_TEEN43 ) // clover?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen43.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 2.0f, 0.0f), 2.0f, SOUND_BOUM, 0.10f);
- CreateShadowCircle(15.0f, 0.4f*fShadow);
- }
-
- if ( type == OBJECT_TEEN44 ) // car?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\teen44.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, zoom);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 10.0f, 0.0f), 55.0f, SOUND_BOUM, 0.10f);
- SetGlobalSphere(D3DVECTOR(0.0f, 10.0f, 0.0f), 55.0f);
- CreateShadowCircle(55.0f, 1.0f*fShadow);
- }
-
- pos = RetPosition(0);
- SetPosition(0, pos); // to display the shadows immediately
-
- if ( bFloorAdjust )
- {
- SetFloorHeight(0.0f);
- FloorAdjust();
- }
-
- CreateOtherObject(type);
-
- pos = RetPosition(0);
- pos.y += height;
- SetPosition(0, pos);
-
- delete pModFile;
- return TRUE;
-}
-
-// Creates a crystal placed on the ground.
-
-BOOL CObject::CreateQuartz(D3DVECTOR pos, float angle, float height,
- ObjectType type)
-{
- CModFile* pModFile;
- float radius;
- int rank;
-
- if ( m_engine->RetRestCreate() < 1 ) return FALSE;
-
- pModFile = new CModFile(m_iMan);
-
- SetType(type);
-
- if ( type == OBJECT_QUARTZ0 )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEQUARTZ);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\quartz0.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 2.0f, 0.0f), 3.5f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 2.0f, 0.0f), 3.5f);
-
- CreateShadowCircle(4.0f, 0.5f);
- }
- if ( type == OBJECT_QUARTZ1 )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEQUARTZ);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\quartz1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 4.0f, 0.0f), 5.0f);
-
- CreateShadowCircle(5.0f, 0.5f);
- }
- if ( type == OBJECT_QUARTZ2 )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEQUARTZ);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\quartz2.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 6.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 6.0f, 0.0f), 6.0f);
-
- CreateShadowCircle(6.0f, 0.5f);
- }
- if ( type == OBJECT_QUARTZ3 )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEQUARTZ);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\quartz3.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 10.0f, 0.0f), 10.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 10.0f, 0.0f), 10.0f);
-
- CreateShadowCircle(10.0f, 0.5f);
- }
-
- pos = RetPosition(0);
- SetPosition(0, pos); // to display the shadows immediately
-
- SetFloorHeight(0.0f);
- CreateOtherObject(type);
-
- pos = RetPosition(0);
- pos.y += height;
- SetPosition(0, pos);
-
- if ( type == OBJECT_QUARTZ0 )
- {
- pos.y += 4.0f;
- radius = 2.0f;
- }
- if ( type == OBJECT_QUARTZ1 )
- {
- pos.y += 6.0f;
- radius = 4.0f;
- }
- if ( type == OBJECT_QUARTZ2 )
- {
- pos.y += 10.0f;
- radius = 5.0f;
- }
- if ( type == OBJECT_QUARTZ3 )
- {
- pos.y += 16.0f;
- radius = 8.0f;
- }
- m_particule->CreateParticule(pos, pos, FPOINT(2.0f, 2.0f), PARTIQUARTZ, 0.7f+Rand()*0.7f, radius, 0.0f);
- m_particule->CreateParticule(pos, pos, FPOINT(2.0f, 2.0f), PARTIQUARTZ, 0.7f+Rand()*0.7f, radius, 0.0f);
-
- delete pModFile;
- return TRUE;
-}
-
-// Creates a root placed on the ground.
-
-BOOL CObject::CreateRoot(D3DVECTOR pos, float angle, float height,
- ObjectType type)
-{
- CModFile* pModFile;
- int rank;
-
- if ( m_engine->RetRestCreate() < 1 ) return FALSE;
-
- pModFile = new CModFile(m_iMan);
-
- SetType(type);
-
- if ( type == OBJECT_ROOT0 )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\root0.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, 2.0f);
-
- CreateCrashSphere(D3DVECTOR(-5.0f, 1.0f, 0.0f), 2.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 4.0f, 1.0f, 2.0f), 2.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 4.0f, 1.0f, -3.0f), 2.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 2.0f, 5.0f, -1.0f), 1.5f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR(-4.0f, 5.0f, -1.0f), 1.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR(-2.0f, 8.0f, -0.5f), 1.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 10.0f, -0.5f), 1.0f, SOUND_BOUMv, 0.15f);
-//? SetGlobalSphere(D3DVECTOR(0.0f, 6.0f, 0.0f), 11.0f);
-
- CreateShadowCircle(16.0f, 0.5f);
- }
- if ( type == OBJECT_ROOT1 )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\root1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, 2.0f);
-
- CreateCrashSphere(D3DVECTOR(-4.0f, 1.0f, 1.0f), 2.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 1.0f, 2.0f), 1.5f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 3.0f, 1.0f, -2.0f), 2.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR(-2.0f, 5.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 2.0f, 5.0f, 0.0f), 1.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 8.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 12.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f);
-//? SetGlobalSphere(D3DVECTOR(0.0f, 6.0f, 0.0f), 12.0f);
-
- CreateShadowCircle(16.0f, 0.5f);
- }
- if ( type == OBJECT_ROOT2 )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\root2.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, 2.0f);
-
- CreateCrashSphere(D3DVECTOR(-3.0f, 1.0f, 0.5f), 2.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 3.0f, 1.0f, -1.0f), 2.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR(-1.0f, 4.5f, 0.0f), 1.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 3.0f, 7.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 7.0f, -1.0f), 1.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 4.0f, 11.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f);
-//? SetGlobalSphere(D3DVECTOR(0.0f, 6.0f, 0.0f), 10.0f);
-
- CreateShadowCircle(16.0f, 0.5f);
- }
- if ( type == OBJECT_ROOT3 )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\root3.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, 2.0f);
-
- CreateCrashSphere(D3DVECTOR(-4.0f, 1.0f, 1.0f), 3.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 4.0f, 1.0f, -3.0f), 3.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 6.0f, 1.0f, 4.0f), 3.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR(-2.5f, 7.0f, 2.0f), 2.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 4.0f, 7.0f, 2.0f), 2.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 3.0f, 6.0f, -1.0f), 1.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 12.0f, 0.0f), 2.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 1.0f, 16.0f, 0.0f), 1.0f, SOUND_BOUMv, 0.15f);
-//? SetGlobalSphere(D3DVECTOR(0.0f, 10.0f, 0.0f), 14.0f);
-
- CreateShadowCircle(22.0f, 0.5f);
- }
- if ( type == OBJECT_ROOT4 )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\root4.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, 2.0f);
-
- CreateCrashSphere(D3DVECTOR( -7.0f, 2.0f, 3.0f), 4.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 5.0f, 2.0f, -6.0f), 4.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 6.0f, 2.0f, 6.0f), 3.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR(-11.0f, 1.0f, -2.0f), 2.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 1.0f, 1.0f, -7.0f), 2.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( -4.0f, 10.0f, 3.0f), 2.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 1.0f, 11.0f, 7.0f), 2.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 3.0f, 11.0f, -3.0f), 2.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( -3.0f, 17.0f, 1.0f), 2.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( -3.0f, 23.0f, -1.0f), 2.0f, SOUND_BOUMv, 0.15f);
-//? SetGlobalSphere(D3DVECTOR(0.0f, 12.0f, 0.0f), 20.0f);
-
- CreateShadowCircle(30.0f, 0.5f);
- }
- if ( type == OBJECT_ROOT5 ) // gravity root ?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\root4.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, 2.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(1, rank);
- SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\root5.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(1, D3DVECTOR(-5.0f, 28.0f, -4.0f));
- SetAngleX(1, -30.0f*PI/180.0f);
- SetAngleZ(1, 20.0f*PI/180.0f);
-
- CreateCrashSphere(D3DVECTOR( -7.0f, 2.0f, 3.0f), 4.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 5.0f, 2.0f, -6.0f), 4.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 6.0f, 2.0f, 6.0f), 3.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR(-11.0f, 1.0f, -2.0f), 2.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 1.0f, 1.0f, -7.0f), 2.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( -4.0f, 10.0f, 3.0f), 2.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 1.0f, 11.0f, 7.0f), 2.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( 3.0f, 11.0f, -3.0f), 2.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( -3.0f, 17.0f, 1.0f), 2.0f, SOUND_BOUMv, 0.15f);
- CreateCrashSphere(D3DVECTOR( -3.0f, 23.0f, -1.0f), 2.0f, SOUND_BOUMv, 0.15f);
-//? SetGlobalSphere(D3DVECTOR(0.0f, 12.0f, 0.0f), 20.0f);
-
- CreateShadowCircle(30.0f, 0.5f);
- }
-
- pos = RetPosition(0);
- SetPosition(0, pos); // to display the shadows immediately
-
- SetFloorHeight(0.0f);
- CreateOtherObject(type);
-
- pos = RetPosition(0);
- pos.y += height;
- SetPosition(0, pos);
-
- delete pModFile;
- return TRUE;
-}
-
-// Creates a small home.
-
-BOOL CObject::CreateHome(D3DVECTOR pos, float angle, float height,
- ObjectType type)
-{
- CModFile* pModFile;
- int rank;
-
- if ( m_engine->RetRestCreate() < 1 ) return FALSE;
-
- pModFile = new CModFile(m_iMan);
-
- SetType(type);
-
- if ( type == OBJECT_HOME1 )
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX);
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\home1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, 1.3f);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUMs, 0.25f);
-//? SetGlobalSphere(D3DVECTOR(0.0f, 6.0f, 0.0f), 11.0f);
- CreateShadowCircle(16.0f, 0.5f);
- }
-
- pos = RetPosition(0);
- SetPosition(0, pos); // to display the shadows immediately
-
- SetFloorHeight(0.0f);
- CreateOtherObject(type);
-
- pos = RetPosition(0);
- pos.y += height;
- SetPosition(0, pos);
-
- delete pModFile;
- return TRUE;
-}
-
-// Creates ruin placed on the ground.
-
-BOOL CObject::CreateRuin(D3DVECTOR pos, float angle, float height,
- ObjectType type)
-{
- CModFile* pModFile;
- char name[50];
- int rank;
-
- if ( m_engine->RetRestCreate() < 1+4 ) return FALSE;
-
- pModFile = new CModFile(m_iMan);
-
- SetType(type);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
- SetObjectRank(0, rank);
-
- name[0] = 0;
- if ( type == OBJECT_RUINmobilew1 ) strcpy(name, "objects\\ruin1.mod");
- if ( type == OBJECT_RUINmobilew2 ) strcpy(name, "objects\\ruin1.mod");
- if ( type == OBJECT_RUINmobilet1 ) strcpy(name, "objects\\ruin2.mod");
- if ( type == OBJECT_RUINmobilet2 ) strcpy(name, "objects\\ruin2.mod");
- if ( type == OBJECT_RUINmobiler1 ) strcpy(name, "objects\\ruin3.mod");
- if ( type == OBJECT_RUINmobiler2 ) strcpy(name, "objects\\ruin3.mod");
- if ( type == OBJECT_RUINfactory ) strcpy(name, "objects\\ruin4.mod");
- if ( type == OBJECT_RUINdoor ) strcpy(name, "objects\\ruin5.mod");
- if ( type == OBJECT_RUINsupport ) strcpy(name, "objects\\ruin6.mod");
- if ( type == OBJECT_RUINradar ) strcpy(name, "objects\\ruin7.mod");
- if ( type == OBJECT_RUINconvert ) strcpy(name, "objects\\ruin8.mod");
- if ( type == OBJECT_RUINbase ) strcpy(name, "objects\\ruin9.mod");
- if ( type == OBJECT_RUINhead ) strcpy(name, "objects\\ruin10.mod");
-
- pModFile->ReadModel(name);
- pModFile->CreateEngineObject(rank);
-
- SetPosition(0, pos);
- SetAngleY(0, angle);
-
- if ( type == OBJECT_RUINmobilew1 ) // vehicle had wheels?
- {
- // Creates the right-back wheel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(6, rank);
- SetObjectParent(6, 0);
-
- pModFile->ReadModel("objects\\ruin1w.mod");
- pModFile->CreateEngineObject(rank);
-
- SetPosition(6, D3DVECTOR(-3.0f, 1.8f, -4.0f));
- SetAngleX(6, -PI/2.0f);
-
- // Creates the left-back wheel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(7, rank);
- SetObjectParent(7, 0);
-
- pModFile->ReadModel("objects\\ruin1w.mod");
- pModFile->CreateEngineObject(rank);
-
- SetPosition(7, D3DVECTOR(-3.0f, 1.0f, 3.0f));
- SetAngleY(7, PI-0.3f);
- SetAngleX(7, -0.3f);
-
- // Creates the right-front wheel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(8, rank);
- SetObjectParent(8, 0);
-
- pModFile->ReadModel("objects\\ruin1w.mod");
- pModFile->CreateEngineObject(rank);
-
- SetPosition(8, D3DVECTOR(2.0f, 1.6f, -3.0f));
- SetAngleY(8, 0.3f);
-
- // Creates the left-front wheel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(9, rank);
- SetObjectParent(9, 0);
-
- pModFile->ReadModel("objects\\ruin1w.mod");
- pModFile->CreateEngineObject(rank);
-
- SetPosition(9, D3DVECTOR(2.0f, 1.0f, 3.0f));
- SetAngleY(9, PI-0.2f);
- SetAngleX(9, 0.2f);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 2.8f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
-//? SetGlobalSphere(D3DVECTOR(0.0f, 5.0f, 0.0f), 10.0f);
-
- CreateShadowCircle(4.0f, 1.0f);
- }
-
- if ( type == OBJECT_RUINmobilew2 ) // vehicle has wheels?
- {
- // Creates the left-back wheel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(7, rank);
- SetObjectParent(7, 0);
-
- pModFile->ReadModel("objects\\ruin1w.mod");
- pModFile->CreateEngineObject(rank);
-
- SetPosition(7, D3DVECTOR(-3.0f, 1.0f, 3.0f));
- SetAngleY(7, PI+0.3f);
- SetAngleX(7, 0.4f);
-
- // Creates the left-front wheel.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(9, rank);
- SetObjectParent(9, 0);
-
- pModFile->ReadModel("objects\\ruin1w.mod");
- pModFile->CreateEngineObject(rank);
-
- SetPosition(9, D3DVECTOR(2.0f, 1.0f, 3.0f));
- SetAngleY(9, PI+0.3f);
- SetAngleX(9, -0.3f);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 2.8f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
-//? SetGlobalSphere(D3DVECTOR(0.0f, 5.0f, 0.0f), 10.0f);
-
- CreateShadowCircle(4.0f, 1.0f);
- }
-
- if ( type == OBJECT_RUINmobilet1 ) // vehicle have caterpillars?
- {
- // Creates the cannon.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(1, rank);
- SetObjectParent(1, 0);
-
- pModFile->ReadModel("objects\\ruin2c.mod");
- pModFile->CreateEngineObject(rank);
-
- SetPosition(1, D3DVECTOR(3.0f, 5.0f, -2.5f));
- SetAngleX(1, -PI*0.85f);
- SetAngleY(1, -0.4f);
- SetAngleZ(1, -0.1f);
-
- CreateCrashSphere(D3DVECTOR(1.0f, 2.8f, -1.0f), 5.0f, SOUND_BOUMm, 0.45f);
-//? SetGlobalSphere(D3DVECTOR(1.0f, 5.0f, -1.0f), 10.0f);
-
- CreateShadowCircle(5.0f, 1.0f);
- }
-
- if ( type == OBJECT_RUINmobilet2 ) // vehicle have caterpillars?
- {
- CreateCrashSphere(D3DVECTOR(0.0f, 2.8f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
-//? SetGlobalSphere(D3DVECTOR(0.0f, 5.0f, 0.0f), 10.0f);
-
- CreateShadowCircle(5.0f, 1.0f);
- }
-
- if ( type == OBJECT_RUINmobiler1 ) // vehicle skating?
- {
- CreateCrashSphere(D3DVECTOR(1.0f, 2.8f, -1.0f), 5.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(1.0f, 5.0f, -1.0f), 10.0f);
-
- CreateShadowCircle(5.0f, 1.0f);
- }
-
- if ( type == OBJECT_RUINmobiler2 ) // vehicle skating?
- {
- CreateCrashSphere(D3DVECTOR(0.0f, 1.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 5.0f, 0.0f), 10.0f);
-
- CreateShadowCircle(6.0f, 1.0f);
- }
-
- if ( type == OBJECT_RUINfactory ) // factory ?
- {
- CreateCrashSphere(D3DVECTOR( 9.0f, 1.0f, -11.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 2.0f, -11.0f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-10.0f, 4.0f, -10.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-12.0f, 11.0f, -4.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-10.0f, 4.0f, -2.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-11.0f, 8.0f, 3.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-11.0f, 2.0f, 4.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-11.0f, 2.0f, 10.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( -4.0f, 0.0f, 10.0f), 3.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 18.0f);
-
- CreateShadowCircle(20.0f, 0.7f);
- }
-
- if ( type == OBJECT_RUINdoor ) // converter holder?
- {
- CreateCrashSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
-//? SetGlobalSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 6.0f);
-
- CreateShadowCircle(6.0f, 1.0f);
- }
-
- if ( type == OBJECT_RUINsupport ) // radar holder?
- {
- CreateCrashSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
-//? SetGlobalSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 4.0f);
-
- CreateShadowCircle(3.0f, 1.0f);
- }
-
- if ( type == OBJECT_RUINradar ) // radar base?
- {
- CreateCrashSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
-//? SetGlobalSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 6.0f);
-
- CreateShadowCircle(6.0f, 1.0f);
- }
-
- if ( type == OBJECT_RUINconvert ) // converter?
- {
- m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f);
-
- CreateCrashSphere(D3DVECTOR(-10.0f, 0.0f, 4.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-10.0f, 0.0f, -4.0f), 5.0f, SOUND_BOUMm, 0.45f);
-//? SetGlobalSphere(D3DVECTOR(-3.0f, 0.0f, 0.0f), 14.0f);
- }
-
- if ( type == OBJECT_RUINbase ) // base?
- {
- CreateCrashSphere(D3DVECTOR( 0.0f, 15.0f, 0.0f),28.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 17.0f, 6.0f, 42.0f), 6.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 17.0f, 17.0f, 42.0f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-17.0f, 6.0f, 42.0f), 6.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-17.0f, 17.0f, 42.0f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-42.0f, 6.0f, 17.0f), 6.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-42.0f, 17.0f, 17.0f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-42.0f, 6.0f, -17.0f), 6.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-42.0f, 17.0f, -17.0f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-17.0f, 6.0f, -42.0f), 6.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-17.0f, 10.0f, -42.0f), 4.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 15.0f, 13.0f, -34.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 31.0f, 15.0f, -13.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 21.0f, 8.0f, -39.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 26.0f, 8.0f, -33.0f), 5.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 48.0f);
-
- CreateShadowCircle(40.0f, 1.0f);
- }
-
- if ( type == OBJECT_RUINhead ) // base cap?
- {
- CreateCrashSphere(D3DVECTOR( 0.0f, 13.0f, 0.0f),20.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, -8.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f,-16.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f,-22.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-21.0f, 7.0f, 9.0f), 8.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( -9.0f, 7.0f, 21.0f), 8.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 21.0f, 7.0f, 9.0f), 8.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 9.0f, 7.0f, 21.0f), 8.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-21.0f, 7.0f, -9.0f), 8.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( -9.0f, 7.0f, -21.0f), 8.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 21.0f, 7.0f, -9.0f), 8.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 9.0f, 7.0f, -21.0f), 8.0f, SOUND_BOUMm, 0.45f);
- SetGlobalSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 35.0f);
-
- CreateShadowCircle(30.0f, 1.0f);
- }
-
- pos = RetPosition(0);
- SetPosition(0, pos); //to display the shadows immediately
-
- SetFloorHeight(0.0f);
- CreateOtherObject(type);
-
- if ( type != OBJECT_RUINfactory &&
- type != OBJECT_RUINconvert &&
- type != OBJECT_RUINbase )
- {
- FloorAdjust();
- }
-
- pos = RetPosition(0);
- pos.y += height;
- SetPosition(0, pos); //to display the shadows immediately
-
- if ( type == OBJECT_RUINmobilew1 )
- {
- pos = RetPosition(0);
- pos.y -= 0.5f;
- SetPosition(0, pos);
-
- angle = RetAngleX(0)-0.1f;
- SetAngleX(0, angle);
- }
-
- if ( type == OBJECT_RUINmobilew2 )
- {
- pos = RetPosition(0);
- pos.y -= 1.5f;
- SetPosition(0, pos);
-
- angle = RetAngleX(0)-0.9f;
- SetAngleX(0, angle);
-
- angle = RetAngleZ(0)-0.1f;
- SetAngleZ(0, angle);
- }
-
- if ( type == OBJECT_RUINmobilet1 )
- {
- pos = RetPosition(0);
- pos.y -= 0.9f;
- SetPosition(0, pos);
-
- angle = RetAngleX(0)-0.3f;
- SetAngleX(0, angle);
- }
-
- if ( type == OBJECT_RUINmobilet2 )
- {
- pos = RetPosition(0);
- pos.y -= 1.5f;
- SetPosition(0, pos);
-
- angle = RetAngleX(0)-0.3f;
- SetAngleX(0, angle);
-
- angle = RetAngleZ(0)+0.8f;
- SetAngleZ(0, angle);
- }
-
- if ( type == OBJECT_RUINmobiler1 )
- {
- pos = RetPosition(0);
- pos.y += 4.0f;
- SetPosition(0, pos);
-
- angle = RetAngleX(0)-PI*0.6f;
- SetAngleX(0, angle);
-
- angle = RetAngleZ(0)-0.2f;
- SetAngleZ(0, angle);
- }
-
- if ( type == OBJECT_RUINmobiler2 )
- {
- pos = RetPosition(0);
- pos.y += 2.0f;
- SetPosition(0, pos);
-
- angle = RetAngleX(0)-0.1f;
- SetAngleX(0, angle);
-
- angle = RetAngleZ(0)-0.3f;
- SetAngleZ(0, angle);
- }
-
- if ( type == OBJECT_RUINdoor )
- {
- pos = RetPosition(0);
- pos.y -= 0.5f;
- SetPosition(0, pos);
-
- angle = RetAngleZ(0)-0.1f;
- SetAngleZ(0, angle);
- }
-
- if ( type == OBJECT_RUINsupport )
- {
- pos = RetPosition(0);
- pos.y += 0.5f;
- SetPosition(0, pos);
-
-//? angle = RetAngleY(0)+0.1f;
-//? SetAngleY(0, angle);
-
- angle = RetAngleX(0)+0.1f;
- SetAngleX(0, angle);
-
- angle = RetAngleZ(0)+0.1f;
- SetAngleZ(0, angle);
- }
-
- if ( type == OBJECT_RUINradar )
- {
- pos = RetPosition(0);
- pos.y -= 0.5f;
- SetPosition(0, pos);
-
- angle = RetAngleX(0)+0.15f;
- SetAngleX(0, angle);
-
- angle = RetAngleZ(0)+0.1f;
- SetAngleZ(0, angle);
- }
-
- if ( type == OBJECT_RUINconvert )
- {
- pos = RetPosition(0);
- pos.y -= 1.0f;
- SetPosition(0, pos);
- }
-
- if ( type == OBJECT_RUINbase )
- {
- pos = RetPosition(0);
- pos.y -= 1.0f;
- SetPosition(0, pos);
-
- angle = RetAngleX(0)+0.15f;
- SetAngleX(0, angle);
- }
-
- if ( type == OBJECT_RUINhead )
- {
- pos = RetPosition(0);
- pos.y += 8.0f;
- SetPosition(0, pos);
-
- angle = RetAngleX(0)+PI*0.4f;
- SetAngleX(0, angle);
- }
-
- delete pModFile;
- return TRUE;
-}
-
-// Creates a gadget apollo.
-
-BOOL CObject::CreateApollo(D3DVECTOR pos, float angle, ObjectType type)
-{
- CModFile* pModFile;
- int rank, i;
-
- if ( m_engine->RetRestCreate() < 6 ) return FALSE;
-
- pModFile = new CModFile(m_iMan);
-
- SetType(type);
-
- if ( type == OBJECT_APOLLO1 ) // LEM ?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\apollol1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetZoom(0, 1.2f);
- SetFloorHeight(0.0f);
-
- for ( i=0 ; i<4 ; i++ ) // creates feet
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(i+1, rank);
- SetObjectParent(i+1, 0);
- pModFile->ReadModel("objects\\apollol2.mod");
- pModFile->CreateEngineObject(rank);
- SetAngleY(i+1, PI/2.0f*i);
- }
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(5, rank);
- SetObjectParent(5, 0);
- pModFile->ReadModel("objects\\apollol3.mod"); // ladder
- pModFile->CreateEngineObject(rank);
-
-//? m_terrain->AddBuildingLevel(pos, 10.0f, 13.0f, 12.0f, 0.0f);
-
- CreateCrashSphere(D3DVECTOR( 0.0f, 4.0f, 0.0f), 9.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 11.0f, 5.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-11.0f, 5.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 5.0f, -11.0f), 3.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 0.0f, 5.0f, 11.0f), 3.0f, SOUND_BOUMm, 0.45f);
-
- SetGlobalSphere(D3DVECTOR(0.0f, 4.0f, 0.0f), 9.0f);
-
- CreateShadowCircle(16.0f, 0.5f);
- }
-
- if ( type == OBJECT_APOLLO2 ) // jeep
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); //it is a stationary object
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\apolloj1.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- // Wheels.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(1, rank);
- SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
- pModFile->CreateEngineObject(rank);
- SetPosition(1, D3DVECTOR(-5.75f, 1.65f, -5.0f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(2, rank);
- SetObjectParent(2, 0);
- pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
- pModFile->CreateEngineObject(rank);
- SetPosition(2, D3DVECTOR(-5.75f, 1.65f, 5.0f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(3, rank);
- SetObjectParent(3, 0);
- pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
- pModFile->CreateEngineObject(rank);
- SetPosition(3, D3DVECTOR(5.75f, 1.65f, -5.0f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(4, rank);
- SetObjectParent(4, 0);
- pModFile->ReadModel("objects\\apolloj4.mod"); // wheel
- pModFile->CreateEngineObject(rank);
- SetPosition(4, D3DVECTOR(5.75f, 1.65f, 5.0f));
-
- // Accessories:
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(5, rank);
- SetObjectParent(5, 0);
- pModFile->ReadModel("objects\\apolloj2.mod"); // antenna
- pModFile->CreateEngineObject(rank);
- SetPosition(5, D3DVECTOR(5.5f, 8.8f, 2.0f));
- SetAngleY(5, -120.0f*PI/180.0f);
- SetAngleZ(5, 45.0f*PI/180.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(6, rank);
- SetObjectParent(6, 0);
- pModFile->ReadModel("objects\\apolloj3.mod"); // camera
- pModFile->CreateEngineObject(rank);
- SetPosition(6, D3DVECTOR(5.5f, 2.8f, -2.0f));
- SetAngleY(6, 30.0f*PI/180.0f);
-
- CreateCrashSphere(D3DVECTOR( 3.0f, 2.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR(-3.0f, 2.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
- CreateCrashSphere(D3DVECTOR( 7.0f, 9.0f, 2.0f), 2.0f, SOUND_BOUMm, 0.20f);
-
- CreateShadowCircle(7.0f, 0.8f);
-
- FloorAdjust();
- }
-
- if ( type == OBJECT_APOLLO3 ) // flag?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\apollof.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- SetJotlerSphere(D3DVECTOR(0.0f, 4.0f, 0.0f), 1.0f);
- CreateShadowCircle(2.0f, 0.3f);
- }
-
- if ( type == OBJECT_APOLLO4 ) // module?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\apollom.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 2.0f, 0.0f), 2.0f, SOUND_BOUMm, 0.45f);
- CreateShadowCircle(5.0f, 0.8f);
-
- FloorAdjust();
- }
-
- if ( type == OBJECT_APOLLO5 ) // antenna?
- {
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object
- SetObjectRank(0, rank);
- pModFile->ReadModel("objects\\apolloa.mod");
- pModFile->CreateEngineObject(rank);
- SetPosition(0, pos);
- SetAngleY(0, angle);
- SetFloorHeight(0.0f);
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- SetObjectRank(1, rank);
- SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\apolloj2.mod"); // antenna
- pModFile->CreateEngineObject(rank);
- SetPosition(1, D3DVECTOR(0.0f, 5.0f, 0.0f));
- SetAngleY(1, -120.0f*PI/180.0f);
- SetAngleZ(1, 45.0f*PI/180.0f);
-
- CreateCrashSphere(D3DVECTOR(0.0f, 4.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.35f);
- CreateShadowCircle(3.0f, 0.7f);
- }
-
- CreateOtherObject(type);
-
- pos = RetPosition(0);
- SetPosition(0, pos); // to display the shadows immediately
-
- delete pModFile;
- return TRUE;
-}
-
-// Creates all sub-objects for managing the object.
-
-void CObject::CreateOtherObject(ObjectType type)
-{
- if ( type == OBJECT_BASE )
- {
- m_auto = new CAutoBase(m_iMan, this);
- }
- if ( type == OBJECT_PORTICO )
- {
- m_auto = new CAutoPortico(m_iMan, this);
- }
- if ( type == OBJECT_DERRICK )
- {
- m_auto = new CAutoDerrick(m_iMan, this);
- }
- if ( type == OBJECT_FACTORY )
- {
- m_auto = new CAutoFactory(m_iMan, this);
- }
- if ( type == OBJECT_REPAIR )
- {
- m_auto = new CAutoRepair(m_iMan, this);
- }
- if ( type == OBJECT_DESTROYER )
- {
- m_auto = new CAutoDestroyer(m_iMan, this);
- }
- if ( type == OBJECT_STATION )
- {
- m_auto = new CAutoStation(m_iMan, this);
- }
- if ( type == OBJECT_CONVERT )
- {
- m_auto = new CAutoConvert(m_iMan, this);
- }
- if ( type == OBJECT_TOWER )
- {
- m_auto = new CAutoTower(m_iMan, this);
- }
- if ( type == OBJECT_RESEARCH )
- {
- m_auto = new CAutoResearch(m_iMan, this);
- }
- if ( type == OBJECT_RADAR )
- {
- m_auto = new CAutoRadar(m_iMan, this);
- }
- if ( type == OBJECT_INFO )
- {
- m_auto = new CAutoInfo(m_iMan, this);
- }
- if ( type == OBJECT_ENERGY )
- {
- m_auto = new CAutoEnergy(m_iMan, this);
- }
- if ( type == OBJECT_LABO )
- {
- m_auto = new CAutoLabo(m_iMan, this);
- }
- if ( type == OBJECT_NUCLEAR )
- {
- m_auto = new CAutoNuclear(m_iMan, this);
- }
- if ( type == OBJECT_PARA )
- {
- m_auto = new CAutoPara(m_iMan, this);
- }
- if ( type == OBJECT_SAFE )
- {
- m_auto = new CAutoSafe(m_iMan, this);
- }
- if ( type == OBJECT_HUSTON )
- {
- m_auto = new CAutoHuston(m_iMan, this);
- }
- if ( type == OBJECT_EGG )
- {
- m_auto = new CAutoEgg(m_iMan, this);
- }
- if ( type == OBJECT_NEST )
- {
- m_auto = new CAutoNest(m_iMan, this);
- }
- if ( type == OBJECT_ROOT5 )
- {
- m_auto = new CAutoRoot(m_iMan, this);
- }
- if ( type == OBJECT_MUSHROOM2 )
- {
- m_auto = new CAutoMush(m_iMan, this);
- }
- if ( type == OBJECT_FLAGb ||
- type == OBJECT_FLAGr ||
- type == OBJECT_FLAGg ||
- type == OBJECT_FLAGy ||
- type == OBJECT_FLAGv )
- {
- m_auto = new CAutoFlag(m_iMan, this);
- }
- if ( type == OBJECT_TEEN36 || // trunk?
- type == OBJECT_TEEN37 || // boat?
- type == OBJECT_TEEN38 ) // fan?
- {
- m_auto = new CAutoKid(m_iMan, this);
- }
-}
-
-
-// Reads a program.
-
-BOOL CObject::ReadProgram(int rank, char* filename)
-{
- if ( m_brain != 0 )
- {
- return m_brain->ReadProgram(rank, filename);
- }
- return FALSE;
-}
-
-// Writes a program.
-
-BOOL CObject::WriteProgram(int rank, char* filename)
-{
- if ( m_brain != 0 )
- {
- return m_brain->WriteProgram(rank, filename);
- }
- return FALSE;
-}
-
-// Starts a program.
-
-BOOL CObject::RunProgram(int rank)
-{
- if ( m_brain != 0 )
- {
- m_brain->RunProgram(rank);
- return TRUE;
- }
- if ( m_auto != 0 )
- {
- m_auto->Start(rank);
- return TRUE;
- }
- return FALSE;
-}
-
-
-
-
-// Calculates the matrix for transforming the object.
-// Returns TRUE if the matrix has changed.
-// The rotations occur in the order Y, Z and X.
-
-BOOL CObject::UpdateTransformObject(int part, BOOL bForceUpdate)
-{
- D3DVECTOR position, angle, eye;
- BOOL bModif = FALSE;
- int parent;
-
- if ( m_truck != 0 ) // transported by truck?
- {
- m_objectPart[part].bTranslate = TRUE;
- m_objectPart[part].bRotate = TRUE;
- }
-
- if ( !bForceUpdate &&
- !m_objectPart[part].bTranslate &&
- !m_objectPart[part].bRotate ) return FALSE;
-
- position = m_objectPart[part].position;
- angle = m_objectPart[part].angle;
-
- if ( part == 0 ) // main part?
- {
- position += m_linVibration;
- angle += m_cirVibration+m_inclinaison;
- }
-
- if ( m_objectPart[part].bTranslate ||
- m_objectPart[part].bRotate )
- {
- if ( m_objectPart[part].bTranslate )
- {
- D3DUtil_SetIdentityMatrix(m_objectPart[part].matTranslate);
- m_objectPart[part].matTranslate._41 = position.x;
- m_objectPart[part].matTranslate._42 = position.y;
- m_objectPart[part].matTranslate._43 = position.z;
- }
-
- if ( m_objectPart[part].bRotate )
- {
- MatRotateZXY(m_objectPart[part].matRotate, angle);
- }
-
- if ( m_objectPart[part].bZoom )
- {
- D3DMATRIX mz;
- D3DUtil_SetIdentityMatrix(mz);
- mz._11 = m_objectPart[part].zoom.x;
- mz._22 = m_objectPart[part].zoom.y;
- mz._33 = m_objectPart[part].zoom.z;
- m_objectPart[part].matTransform = mz *
- m_objectPart[part].matRotate *
- m_objectPart[part].matTranslate;
- }
- else
- {
- m_objectPart[part].matTransform = m_objectPart[part].matRotate *
- m_objectPart[part].matTranslate;
- }
- bModif = TRUE;
- }
-
- if ( bForceUpdate ||
- m_objectPart[part].bTranslate ||
- m_objectPart[part].bRotate )
- {
- parent = m_objectPart[part].parentPart;
-
- if ( part == 0 && m_truck != 0 ) // transported by a truck?
- {
- D3DMATRIX* matWorldTruck;
- matWorldTruck = m_truck->RetWorldMatrix(m_truckLink);
- m_objectPart[part].matWorld = m_objectPart[part].matTransform *
- *matWorldTruck;
- }
- else
- {
- if ( parent == -1 ) // no parent?
- {
- m_objectPart[part].matWorld = m_objectPart[part].matTransform;
- }
- else
- {
- m_objectPart[part].matWorld = m_objectPart[part].matTransform *
- m_objectPart[parent].matWorld;
- }
- }
- bModif = TRUE;
- }
-
- if ( bModif )
- {
- m_engine->SetObjectTransform(m_objectPart[part].object,
- m_objectPart[part].matWorld);
- }
-
- m_objectPart[part].bTranslate = FALSE;
- m_objectPart[part].bRotate = FALSE;
-
- return bModif;
-}
-
-// Updates all matrices to transform the object father and all his sons.
-// Assume a maximum of 4 degrees of freedom.
-// Appropriate, for example, to a body, an arm, forearm, hand and fingers.
-
-BOOL CObject::UpdateTransformObject()
-{
- BOOL bUpdate1, bUpdate2, bUpdate3, bUpdate4;
- int level1, level2, level3, level4, rank;
- int parent1, parent2, parent3, parent4;
-
- if ( m_bFlat )
- {
- for ( level1=0 ; level1<m_totalPart ; level1++ )
- {
- if ( !m_objectPart[level1].bUsed ) continue;
- UpdateTransformObject(level1, FALSE);
- }
- }
- else
- {
- parent1 = 0;
- bUpdate1 = UpdateTransformObject(parent1, FALSE);
-
- for ( level1=0 ; level1<m_totalPart ; level1++ )
- {
- rank = SearchDescendant(parent1, level1);
- if ( rank == -1 ) break;
-
- parent2 = rank;
- bUpdate2 = UpdateTransformObject(rank, bUpdate1);
-
- for ( level2=0 ; level2<m_totalPart ; level2++ )
- {
- rank = SearchDescendant(parent2, level2);
- if ( rank == -1 ) break;
-
- parent3 = rank;
- bUpdate3 = UpdateTransformObject(rank, bUpdate2);
-
- for ( level3=0 ; level3<m_totalPart ; level3++ )
- {
- rank = SearchDescendant(parent3, level3);
- if ( rank == -1 ) break;
-
- parent4 = rank;
- bUpdate4 = UpdateTransformObject(rank, bUpdate3);
-
- for ( level4=0 ; level4<m_totalPart ; level4++ )
- {
- rank = SearchDescendant(parent4, level4);
- if ( rank == -1 ) break;
-
- UpdateTransformObject(rank, bUpdate4);
- }
- }
- }
- }
- }
-
- return TRUE;
-}
-
-
-// Puts all the progeny flat (there is more than fathers).
-// This allows for debris independently from each other in all directions.
-
-void CObject::FlatParent()
-{
- int i;
-
- for ( i=0 ; i<m_totalPart ; i++ )
- {
- m_objectPart[i].position.x = m_objectPart[i].matWorld._41;
- m_objectPart[i].position.y = m_objectPart[i].matWorld._42;
- m_objectPart[i].position.z = m_objectPart[i].matWorld._43;
-
- m_objectPart[i].matWorld._41 = 0.0f;
- m_objectPart[i].matWorld._42 = 0.0f;
- m_objectPart[i].matWorld._43 = 0.0f;
-
- m_objectPart[i].matTranslate._41 = 0.0f;
- m_objectPart[i].matTranslate._42 = 0.0f;
- m_objectPart[i].matTranslate._43 = 0.0f;
-
- m_objectPart[i].parentPart = -1; // more parents
- }
-
- m_bFlat = TRUE;
-}
-
-
-
-// Updates the mapping of the texture of the pile.
-
-void CObject::UpdateEnergyMapping()
-{
- D3DMATERIAL7 mat;
- float a, b, i, s, au, bu;
- float limit[6];
- int j;
-
- if ( Abs(m_energy-m_lastEnergy) < 0.01f ) return;
- m_lastEnergy = m_energy;
-
- ZeroMemory( &mat, sizeof(D3DMATERIAL7) );
- mat.diffuse.r = 1.0f;
- mat.diffuse.g = 1.0f;
- mat.diffuse.b = 1.0f; // white
- mat.ambient.r = 0.5f;
- mat.ambient.g = 0.5f;
- mat.ambient.b = 0.5f;
-
- if ( m_type == OBJECT_POWER ||
- m_type == OBJECT_ATOMIC )
- {
- a = 2.0f;
- b = 0.0f; // dimensions of the battery (according to y)
- }
- if ( m_type == OBJECT_STATION )
- {
- a = 10.0f;
- b = 4.0f; // dimensions of the battery (according to y)
- }
- if ( m_type == OBJECT_ENERGY )
- {
- a = 9.0f;
- b = 3.0f; // dimensions of the battery (according to y)
- }
-
- i = 0.50f+0.25f*m_energy; // origin
- s = i+0.25f; // width
-
- au = (s-i)/(b-a);
- bu = s-b*(s-i)/(b-a);
-
- limit[0] = 0.0f;
- limit[1] = m_engine->RetLimitLOD(0);
- limit[2] = limit[1];
- limit[3] = m_engine->RetLimitLOD(1);
- limit[4] = limit[3];
- limit[5] = 1000000.0f;
-
- for ( j=0 ; j<3 ; j++ )
- {
- m_engine->ChangeTextureMapping(m_objectPart[0].object,
- mat, D3DSTATEPART3, "lemt.tga", "",
- limit[j*2+0], limit[j*2+1], D3DMAPPING1Y,
- au, bu, 1.0f, 0.0f);
- }
-}
-
-
-// Manual action.
-
-BOOL CObject::EventProcess(const Event &event)
-{
- if ( event.event == EVENT_KEYDOWN )
- {
-#if ADJUST_ONBOARD
- if ( m_bSelect )
- {
- if ( event.param == 'E' ) debug_x += 0.1f;
- if ( event.param == 'D' ) debug_x -= 0.1f;
- if ( event.param == 'R' ) debug_y += 0.1f;
- if ( event.param == 'F' ) debug_y -= 0.1f;
- if ( event.param == 'T' ) debug_z += 0.1f;
- if ( event.param == 'G' ) debug_z -= 0.1f;
- }
-#endif
-#if ADJUST_ARM
- if ( m_bSelect )
- {
- if ( event.param == 'X' ) debug_arm1 += 5.0f*PI/180.0f;
- if ( event.param == 'C' ) debug_arm1 -= 5.0f*PI/180.0f;
- if ( event.param == 'V' ) debug_arm2 += 5.0f*PI/180.0f;
- if ( event.param == 'B' ) debug_arm2 -= 5.0f*PI/180.0f;
- if ( event.param == 'N' ) debug_arm3 += 5.0f*PI/180.0f;
- if ( event.param == 'M' ) debug_arm3 -= 5.0f*PI/180.0f;
- if ( event.param == 'X' ||
- event.param == 'C' ||
- event.param == 'V' ||
- event.param == 'B' ||
- event.param == 'N' ||
- event.param == 'M' )
- {
- SetAngleZ(1, debug_arm1);
- SetAngleZ(2, debug_arm2);
- SetAngleZ(3, debug_arm3);
- char s[100];
- sprintf(s, "a=%.2f b=%.2f c=%.2f", debug_arm1*180.0f/PI, debug_arm2*180.0f/PI, debug_arm3*180.0f/PI);
- m_engine->SetInfoText(5, s);
- }
- }
-#endif
- }
-
- if ( m_physics != 0 )
- {
- if ( !m_physics->EventProcess(event) ) // object destroyed?
- {
- if ( RetSelect() &&
- m_type != OBJECT_ANT &&
- m_type != OBJECT_SPIDER &&
- m_type != OBJECT_BEE )
- {
- if ( !m_bDead ) m_camera->SetType(CAMERA_EXPLO);
- m_main->DeselectAll();
- }
- return FALSE;
- }
- }
-
- if ( m_auto != 0 )
- {
- m_auto->EventProcess(event);
-
- if ( event.event == EVENT_FRAME &&
- m_auto->IsEnded() != ERR_CONTINUE )
- {
- m_auto->DeleteObject();
- delete m_auto;
- m_auto = 0;
- }
- }
-
- if ( m_motion != 0 )
- {
- m_motion->EventProcess(event);
- }
-
- if ( event.event == EVENT_FRAME )
- {
- return EventFrame(event);
- }
-
- return TRUE;
-}
-
-
-// Animates the object.
-
-BOOL CObject::EventFrame(const Event &event)
-{
- if ( m_type == OBJECT_HUMAN && m_main->RetMainMovie() == MM_SATCOMopen )
- {
- UpdateTransformObject();
- return TRUE;
- }
-
- if ( m_type != OBJECT_SHOW && m_engine->RetPause() ) return TRUE;
-
- m_aTime += event.rTime;
- m_shotTime += event.rTime;
-
- VirusFrame(event.rTime);
- PartiFrame(event.rTime);
-
- UpdateMapping();
- UpdateTransformObject();
- UpdateSelectParticule();
-
- if ( m_bProxyActivate ) // active if it is near?
- {
- CPyro* pyro;
- D3DVECTOR eye;
- float dist;
-
- eye = m_engine->RetLookatPt();
- dist = Length(eye, RetPosition(0));
- if ( dist < m_proxyDistance )
- {
- m_bProxyActivate = FALSE;
- m_main->CreateShortcuts();
- m_sound->Play(SOUND_FINDING);
- pyro = new CPyro(m_iMan);
- pyro->Create(PT_FINDING, this, 0.0f);
- m_displayText->DisplayError(INFO_FINDING, this);
- }
- }
-
- return TRUE;
-}
-
-// Updates the mapping of the object.
-
-void CObject::UpdateMapping()
-{
- if ( m_type == OBJECT_POWER ||
- m_type == OBJECT_ATOMIC ||
- m_type == OBJECT_STATION ||
- m_type == OBJECT_ENERGY )
- {
- UpdateEnergyMapping();
- }
-}
-
-
-// Management of viruses.
-
-void CObject::VirusFrame(float rTime)
-{
- ParticuleType type;
- D3DVECTOR pos, speed;
- FPOINT dim;
- int r;
-
- if ( !m_bVirusMode ) return; // healthy object?
-
- m_virusTime += rTime;
- if ( m_virusTime >= VIRUS_DELAY )
- {
- m_bVirusMode = FALSE; // the virus is no longer active
- }
-
- if ( m_lastVirusParticule+m_engine->ParticuleAdapt(0.2f) <= m_aTime )
- {
- m_lastVirusParticule = m_aTime;
-
- r = rand()%10;
- if ( r == 0 ) type = PARTIVIRUS1;
- if ( r == 1 ) type = PARTIVIRUS2;
- if ( r == 2 ) type = PARTIVIRUS3;
- if ( r == 3 ) type = PARTIVIRUS4;
- if ( r == 4 ) type = PARTIVIRUS5;
- if ( r == 5 ) type = PARTIVIRUS6;
- if ( r == 6 ) type = PARTIVIRUS7;
- if ( r == 7 ) type = PARTIVIRUS8;
- if ( r == 8 ) type = PARTIVIRUS9;
- if ( r == 9 ) type = PARTIVIRUS10;
-
- pos = RetPosition(0);
- pos.x += (Rand()-0.5f)*10.0f;
- pos.z += (Rand()-0.5f)*10.0f;
- speed.x = (Rand()-0.5f)*2.0f;
- speed.z = (Rand()-0.5f)*2.0f;
- speed.y = Rand()*4.0f+4.0f;
- dim.x = Rand()*0.3f+0.3f;
- dim.y = dim.x;
-
- m_particule->CreateParticule(pos, speed, dim, type, 3.0f);
- }
-}
-
-// Management particles mistresses.
-
-void CObject::PartiFrame(float rTime)
-{
- D3DVECTOR pos, angle, factor;
- int i, channel;
-
- for ( i=0 ; i<OBJECTMAXPART ; i++ )
- {
- if ( !m_objectPart[i].bUsed ) continue;
-
- channel = m_objectPart[i].masterParti;
- if ( channel == -1 ) continue;
-
- if ( !m_particule->GetPosition(channel, pos) )
- {
- m_objectPart[i].masterParti = -1; // particle no longer exists!
- continue;
- }
-
- SetPosition(i, pos);
-
- // Each song spins differently.
- switch( i%5 )
- {
- case 0: factor = D3DVECTOR( 0.5f, 0.3f, 0.6f); break;
- case 1: factor = D3DVECTOR(-0.3f, 0.4f,-0.2f); break;
- case 2: factor = D3DVECTOR( 0.4f,-0.6f,-0.3f); break;
- case 3: factor = D3DVECTOR(-0.6f,-0.2f, 0.0f); break;
- case 4: factor = D3DVECTOR( 0.4f, 0.1f,-0.7f); break;
- }
-
- angle = RetAngle(i);
- angle += rTime*PI*factor;
- SetAngle(i, angle);
- }
-}
-
-
-// Changes the perspective to view if it was like in the vehicle,
-// or behind the vehicle.
-
-void CObject::SetViewFromHere(D3DVECTOR &eye, float &dirH, float &dirV,
- D3DVECTOR &lookat, D3DVECTOR &upVec,
- CameraType type)
-{
- float speed;
- int part;
-
- UpdateTransformObject();
-
- part = 0;
- if ( m_type == OBJECT_HUMAN ||
- m_type == OBJECT_TECH )
- {
- eye.x = -0.2f;
- eye.y = 3.3f;
- eye.z = 0.0f;
-//? eye.x = 1.0f;
-//? eye.y = 3.3f;
-//? eye.z = 0.0f;
- }
- else if ( m_type == OBJECT_MOBILErt ||
- m_type == OBJECT_MOBILErr ||
- m_type == OBJECT_MOBILErs )
- {
- eye.x = -1.1f; // on the cap
- eye.y = 7.9f;
- eye.z = 0.0f;
- }
- else if ( m_type == OBJECT_MOBILEwc ||
- m_type == OBJECT_MOBILEtc ||
- m_type == OBJECT_MOBILEfc ||
- m_type == OBJECT_MOBILEic ) // fireball?
- {
-//? eye.x = -0.9f; // on the cannon
-//? eye.y = 3.0f;
-//? eye.z = 0.0f;
-//? part = 1;
- eye.x = -0.9f; // on the cannon
- eye.y = 8.3f;
- eye.z = 0.0f;
- }
- else if ( m_type == OBJECT_MOBILEwi ||
- m_type == OBJECT_MOBILEti ||
- m_type == OBJECT_MOBILEfi ||
- m_type == OBJECT_MOBILEii ) // orgaball ?
- {
-//? eye.x = -3.5f; // on the cannon
-//? eye.y = 5.1f;
-//? eye.z = 0.0f;
-//? part = 1;
- eye.x = -2.5f; // on the cannon
- eye.y = 10.4f;
- eye.z = 0.0f;
- }
- else if ( m_type == OBJECT_MOBILErc )
- {
-//? eye.x = 2.0f; // in the cannon
-//? eye.y = 0.0f;
-//? eye.z = 0.0f;
-//? part = 2;
- eye.x = 4.0f; // on the cannon
- eye.y = 11.0f;
- eye.z = 0.0f;
- }
- else if ( m_type == OBJECT_MOBILEsa )
- {
- eye.x = 3.0f;
- eye.y = 4.5f;
- eye.z = 0.0f;
- }
- else if ( m_type == OBJECT_MOBILEdr )
- {
- eye.x = 1.0f;
- eye.y = 6.5f;
- eye.z = 0.0f;
- }
- else if ( m_type == OBJECT_APOLLO2 )
- {
- eye.x = -3.0f;
- eye.y = 6.0f;
- eye.z = -2.0f;
- }
- else
- {
- eye.x = 0.7f; // between the brackets
- eye.y = 4.8f;
- eye.z = 0.0f;
- }
-#if ADJUST_ONBOARD
- eye.x += debug_x;
- eye.y += debug_y;
- eye.z += debug_z;
- char s[100];
- sprintf(s, "x=%.2f y=%.2f z=%.2f", eye.x, eye.y, eye.z);
- m_engine->SetInfoText(4, s);
-#endif
-
- if ( type == CAMERA_BACK )
- {
- eye.x -= 20.0f;
- eye.y += 1.0f;
- }
-
- lookat.x = eye.x+1.0f;
- lookat.y = eye.y+0.0f;
- lookat.z = eye.z+0.0f;
-
- eye = Transform(m_objectPart[part].matWorld, eye);
- lookat = Transform(m_objectPart[part].matWorld, lookat);
-
- // Camera tilts when turning.
- upVec = D3DVECTOR(0.0f, 1.0f, 0.0f);
- if ( m_physics != 0 )
- {
- if ( m_physics->RetLand() ) // on ground?
- {
- speed = m_physics->RetLinMotionX(MO_REASPEED);
- lookat.y -= speed*0.002f;
-
- speed = m_physics->RetCirMotionY(MO_REASPEED);
- upVec.z -= speed*0.04f;
- }
- else // in flight?
- {
- speed = m_physics->RetLinMotionX(MO_REASPEED);
- lookat.y += speed*0.002f;
-
- speed = m_physics->RetCirMotionY(MO_REASPEED);
- upVec.z += speed*0.08f;
- }
- }
- upVec = Transform(m_objectPart[0].matRotate, upVec);
-
- dirH = -(m_objectPart[part].angle.y+PI/2.0f);
- dirV = 0.0f;
-
-}
-
-
-// Management of features.
-
-void CObject::SetCharacter(Character* character)
-{
- CopyMemory(&m_character, character, sizeof(Character));
-}
-
-void CObject::GetCharacter(Character* character)
-{
- CopyMemory(character, &m_character, sizeof(Character));
-}
-
-Character* CObject::RetCharacter()
-{
- return &m_character;
-}
-
-
-// Returns the absolute time.
-
-float CObject::RetAbsTime()
-{
- return m_aTime;
-}
-
-
-// Management of energy contained in a battery.
-// Single subject possesses the battery energy, but not the vehicle that carries the battery!
-
-void CObject::SetEnergy(float level)
-{
- if ( level < 0.0f ) level = 0.0f;
- if ( level > 1.0f ) level = 1.0f;
- m_energy = level;
-}
-
-float CObject::RetEnergy()
-{
- if ( m_type != OBJECT_POWER &&
- m_type != OBJECT_ATOMIC &&
- m_type != OBJECT_STATION &&
- m_type != OBJECT_ENERGY ) return 0.0f;
- return m_energy;
-}
-
-
-// Management of the capacity of a battery.
-// Single subject possesses a battery capacity,
-// but not the vehicle that carries the battery!
-
-void CObject::SetCapacity(float capacity)
-{
- m_capacity = capacity;
-}
-
-float CObject::RetCapacity()
-{
- return m_capacity;
-}
-
-
-// Management of the shield.
-
-void CObject::SetShield(float level)
-{
- m_shield = level;
-}
-
-float CObject::RetShield()
-{
- if ( m_type == OBJECT_FRET ||
- m_type == OBJECT_STONE ||
- m_type == OBJECT_URANIUM ||
- m_type == OBJECT_BULLET ||
- m_type == OBJECT_METAL ||
- m_type == OBJECT_BBOX ||
- m_type == OBJECT_KEYa ||
- m_type == OBJECT_KEYb ||
- m_type == OBJECT_KEYc ||
- m_type == OBJECT_KEYd ||
- m_type == OBJECT_TNT ||
- m_type == OBJECT_TEEN31 || // basket?
- m_type == OBJECT_SCRAP1 ||
- m_type == OBJECT_SCRAP2 ||
- m_type == OBJECT_SCRAP3 ||
- m_type == OBJECT_SCRAP4 ||
- m_type == OBJECT_SCRAP5 ||
- m_type == OBJECT_BOMB ||
- m_type == OBJECT_WAYPOINT ||
- m_type == OBJECT_FLAGb ||
- m_type == OBJECT_FLAGr ||
- m_type == OBJECT_FLAGg ||
- m_type == OBJECT_FLAGy ||
- m_type == OBJECT_FLAGv ||
- m_type == OBJECT_POWER ||
- m_type == OBJECT_ATOMIC ||
- m_type == OBJECT_ANT ||
- m_type == OBJECT_SPIDER ||
- m_type == OBJECT_BEE ||
- m_type == OBJECT_WORM ) return 0.0f;
- return m_shield;
-}
-
-
-// Management of flight range (zero = infinity).
-
-void CObject::SetRange(float delay)
-{
- m_range = delay;
-}
-
-float CObject::RetRange()
-{
- return m_range;
-}
-
-
-// Management of transparency of the object.
-
-void CObject::SetTransparency(float value)
-{
- int i;
-
- m_transparency = value;
-
- for ( i=0 ; i<m_totalPart ; i++ )
- {
- if ( m_objectPart[i].bUsed )
- {
- if ( m_type == OBJECT_BASE )
- {
- if ( i != 9 ) continue; // no central pillar?
- }
-
- m_engine->SetObjectTransparency(m_objectPart[i].object, value);
- }
- }
-}
-
-float CObject::RetTransparency()
-{
- return m_transparency;
-}
-
-
-// Management of the object matter.
-
-ObjectMaterial CObject::RetMaterial()
-{
- if ( m_type == OBJECT_HUMAN )
- {
- return OM_HUMAN;
- }
-
- if ( m_type == OBJECT_SCRAP4 ||
- m_type == OBJECT_SCRAP5 )
- {
- return OM_HUMAN;
- }
-
- return OM_METAL;
-}
-
-
-// Indicates whether the gadget is a nonessential.
-
-void CObject::SetGadget(BOOL bMode)
-{
- m_bGadget = bMode;
-}
-
-BOOL CObject::RetGadget()
-{
- return m_bGadget;
-}
-
-
-// Indicates whether an object is stationary (ant on the back).
-
-void CObject::SetFixed(BOOL bFixed)
-{
- m_bFixed = bFixed;
-}
-
-BOOL CObject::RetFixed()
-{
- return m_bFixed;
-}
-
-
-// Indicates whether an object is subjected to clipping (obstacles).
-
-void CObject::SetClip(BOOL bClip)
-{
- m_bClip = bClip;
-}
-
-BOOL CObject::RetClip()
-{
- return m_bClip;
-}
-
-
-
-// Pushes an object.
-
-BOOL CObject::JostleObject(float force)
-{
- CAutoJostle* pa;
-
- if ( m_type == OBJECT_FLAGb ||
- m_type == OBJECT_FLAGr ||
- m_type == OBJECT_FLAGg ||
- m_type == OBJECT_FLAGy ||
- m_type == OBJECT_FLAGv ) // flag?
- {
- if ( m_auto == 0 ) return FALSE;
-
- m_auto->Start(1);
- }
- else
- {
- if ( m_auto != 0 ) return FALSE;
-
- m_auto = new CAutoJostle(m_iMan, this);
- pa = (CAutoJostle*)m_auto;
- pa->Start(0, force);
- }
-
- return TRUE;
-}
-
-
-// Beginning of the effect when the instruction "detect" is used.
-
-void CObject::StartDetectEffect(CObject *target, BOOL bFound)
-{
- D3DMATRIX* mat;
- D3DVECTOR pos, goal;
- FPOINT dim;
-
- mat = RetWorldMatrix(0);
- pos = Transform(*mat, D3DVECTOR(2.0f, 3.0f, 0.0f));
-
- if ( target == 0 )
- {
- goal = Transform(*mat, D3DVECTOR(50.0f, 3.0f, 0.0f));
- }
- else
- {
- goal = target->RetPosition(0);
- goal.y += 3.0f;
- goal = SegmentDist(pos, goal, Length(pos, goal)-3.0f);
- }
-
- dim.x = 3.0f;
- dim.y = dim.x;
- m_particule->CreateRay(pos, goal, PARTIRAY2, dim, 0.2f);
-
- if ( target != 0 )
- {
- goal = target->RetPosition(0);
- goal.y += 3.0f;
- goal = SegmentDist(pos, goal, Length(pos, goal)-1.0f);
- dim.x = 6.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(goal, D3DVECTOR(0.0f, 0.0f, 0.0f), dim,
- bFound?PARTIGLINT:PARTIGLINTr, 0.5f);
- }
-
- m_sound->Play(bFound?SOUND_BUILD:SOUND_RECOVER);
-}
-
-
-// Management of time from which a virus is active.
-
-void CObject::SetVirusMode(BOOL bEnable)
-{
- m_bVirusMode = bEnable;
- m_virusTime = 0.0f;
-
- if ( m_bVirusMode && m_brain != 0 )
- {
- if ( !m_brain->IntroduceVirus() ) // tries to infect
- {
- m_bVirusMode = FALSE; // program was not contaminated!
- }
- }
-}
-
-BOOL CObject::RetVirusMode()
-{
- return m_bVirusMode;
-}
-
-float CObject::RetVirusTime()
-{
- return m_virusTime;
-}
-
-
-// Management mode of the camera.
-
-void CObject::SetCameraType(CameraType type)
-{
- m_cameraType = type;
-}
-
-CameraType CObject::RetCameraType()
-{
- return m_cameraType;
-}
-
-void CObject::SetCameraDist(float dist)
-{
- m_cameraDist = dist;
-}
-
-float CObject::RetCameraDist()
-{
- return m_cameraDist;
-}
-
-void CObject::SetCameraLock(BOOL bLock)
-{
- m_bCameraLock = bLock;
-}
-
-BOOL CObject::RetCameraLock()
-{
- return m_bCameraLock;
-}
-
-
-
-// Management of the demonstration of the object.
-
-void CObject::SetHilite(BOOL bMode)
-{
- int list[OBJECTMAXPART+1];
- int i, j;
-
- m_bHilite = bMode;
-
- if ( m_bHilite )
- {
- j = 0;
- for ( i=0 ; i<m_totalPart ; i++ )
- {
- if ( m_objectPart[i].bUsed )
- {
- list[j++] = m_objectPart[i].object;
- }
- }
- list[j] = -1; // terminate
-
- m_engine->SetHiliteRank(list); // gives the list of selected parts
- }
-}
-
-BOOL CObject::RetHilite()
-{
- return m_bHilite;
-}
-
-
-// Indicates whether the object is selected or not.
-
-void CObject::SetSelect(BOOL bMode, BOOL bDisplayError)
-{
- Error err;
-
- m_bSelect = bMode;
-
- if ( m_physics != 0 )
- {
- m_physics->CreateInterface(m_bSelect);
- }
-
- if ( m_auto != 0 )
- {
- m_auto->CreateInterface(m_bSelect);
- }
-
- CreateSelectParticule(); // creates / removes particles
-
- if ( !m_bSelect )
- {
- SetGunGoalH(0.0f); // puts the cannon right
- return; // selects if not finished
- }
-
- err = ERR_OK;
- if ( m_physics != 0 )
- {
- err = m_physics->RetError();
- }
- if ( m_auto != 0 )
- {
- err = m_auto->RetError();
- }
- if ( err != ERR_OK && bDisplayError )
- {
- m_displayText->DisplayError(err, this);
- }
-}
-
-// Indicates whether the object is selected or not.
-
-BOOL CObject::RetSelect(BOOL bReal)
-{
- if ( !bReal && m_main->RetFixScene() ) return FALSE;
- return m_bSelect;
-}
-
-
-// Indicates whether the object is selectable or not.
-
-void CObject::SetSelectable(BOOL bMode)
-{
- m_bSelectable = bMode;
-}
-
-// Indicates whether the object is selecionnable or not.
-
-BOOL CObject::RetSelectable()
-{
- return m_bSelectable;
-}
-
-
-// Management of the activities of an object.
-
-void CObject::SetActivity(BOOL bMode)
-{
- if ( m_brain != 0 )
- {
- m_brain->SetActivity(bMode);
- }
-}
-
-BOOL CObject::RetActivity()
-{
- if ( m_brain != 0 )
- {
- return m_brain->RetActivity();
- }
- return FALSE;
-}
-
-
-// Indicates if necessary to check the tokens of the object.
-
-void CObject::SetCheckToken(BOOL bMode)
-{
- m_bCheckToken = bMode;
-}
-
-// Indicates if necessary to check the tokens of the object.
-
-BOOL CObject::RetCheckToken()
-{
- return m_bCheckToken;
-}
-
-
-// Management of the visibility of an object.
-// The object is not hidden or visually disabled, but ignores detections!
-// For example: underground worm.
-
-void CObject::SetVisible(BOOL bVisible)
-{
- m_bVisible = bVisible;
-}
-
-BOOL CObject::RetVisible()
-{
- return m_bVisible;
-}
-
-
-// Management mode of operation of an object.
-// An inactive object is an object destroyed, nonexistent.
-// This mode is used for objects "resetables"
-// during training to simulate destruction.
-
-void CObject::SetEnable(BOOL bEnable)
-{
- m_bEnable = bEnable;
-}
-
-BOOL CObject::RetEnable()
-{
- return m_bEnable;
-}
-
-
-// Management mode or an object is only active when you're close.
-
-void CObject::SetProxyActivate(BOOL bActivate)
-{
- m_bProxyActivate = bActivate;
-}
-
-BOOL CObject::RetProxyActivate()
-{
- return m_bProxyActivate;
-}
-
-void CObject::SetProxyDistance(float distance)
-{
- m_proxyDistance = distance;
-}
-
-float CObject::RetProxyDistance()
-{
- return m_proxyDistance;
-}
-
-
-// Management of the method of increasing damage.
-
-void CObject::SetMagnifyDamage(float factor)
-{
- m_magnifyDamage = factor;
-}
-
-float CObject::RetMagnifyDamage()
-{
- return m_magnifyDamage;
-}
-
-
-// Management of free parameter.
-
-void CObject::SetParam(float value)
-{
- m_param = value;
-}
-
-float CObject::RetParam()
-{
- return m_param;
-}
-
-
-// Management of the mode "blocked" of an object.
-// For example, a cube of titanium is blocked while it is used to make something,
-//or a vehicle is blocked as its construction is not finished.
-
-void CObject::SetLock(BOOL bLock)
-{
- m_bLock = bLock;
-}
-
-BOOL CObject::RetLock()
-{
- return m_bLock;
-}
-
-// Management of the mode "current explosion" of an object.
-// An object in this mode is not saving.
-
-void CObject::SetExplo(BOOL bExplo)
-{
- m_bExplo = bExplo;
-}
-
-BOOL CObject::RetExplo()
-{
- return m_bExplo;
-}
-
-
-// Mode management "cargo ship" during movies.
-
-void CObject::SetCargo(BOOL bCargo)
-{
- m_bCargo = bCargo;
-}
-
-BOOL CObject::RetCargo()
-{
- return m_bCargo;
-}
-
-
-// Management of the HS mode of an object.
-
-void CObject::SetBurn(BOOL bBurn)
-{
- m_bBurn = bBurn;
-
-//? if ( m_botVar != 0 )
-//? {
-//? if ( m_bBurn ) m_botVar->SetUserPtr(OBJECTDELETED);
-//? else m_botVar->SetUserPtr(this);
-//? }
-}
-
-BOOL CObject::RetBurn()
-{
- return m_bBurn;
-}
-
-void CObject::SetDead(BOOL bDead)
-{
- m_bDead = bDead;
-
- if ( bDead && m_brain != 0 )
- {
- m_brain->StopProgram(); // stops the current task
- }
-
-//? if ( m_botVar != 0 )
-//? {
-//? if ( m_bDead ) m_botVar->SetUserPtr(OBJECTDELETED);
-//? else m_botVar->SetUserPtr(this);
-//? }
-}
-
-BOOL CObject::RetDead()
-{
- return m_bDead;
-}
-
-BOOL CObject::RetRuin()
-{
- return m_bBurn|m_bFlat;
-}
-
-BOOL CObject::RetActif()
-{
- return !m_bLock && !m_bBurn && !m_bFlat && m_bVisible && m_bEnable;
-}
-
-
-// Management of the point of aim.
-
-void CObject::SetGunGoalV(float gunGoal)
-{
- if ( m_type == OBJECT_MOBILEfc ||
- m_type == OBJECT_MOBILEtc ||
- m_type == OBJECT_MOBILEwc ||
- m_type == OBJECT_MOBILEic ) // fireball?
- {
- if ( gunGoal > 10.0f*PI/180.0f ) gunGoal = 10.0f*PI/180.0f;
- if ( gunGoal < -20.0f*PI/180.0f ) gunGoal = -20.0f*PI/180.0f;
- SetAngleZ(1, gunGoal);
- }
- else if ( m_type == OBJECT_MOBILEfi ||
- m_type == OBJECT_MOBILEti ||
- m_type == OBJECT_MOBILEwi ||
- m_type == OBJECT_MOBILEii ) // orgaball?
- {
- if ( gunGoal > 20.0f*PI/180.0f ) gunGoal = 20.0f*PI/180.0f;
- if ( gunGoal < -20.0f*PI/180.0f ) gunGoal = -20.0f*PI/180.0f;
- SetAngleZ(1, gunGoal);
- }
- else if ( m_type == OBJECT_MOBILErc ) // phazer?
- {
- if ( gunGoal > 45.0f*PI/180.0f ) gunGoal = 45.0f*PI/180.0f;
- if ( gunGoal < -20.0f*PI/180.0f ) gunGoal = -20.0f*PI/180.0f;
- SetAngleZ(2, gunGoal);
- }
- else
- {
- gunGoal = 0.0f;
- }
-
- m_gunGoalV = gunGoal;
-}
-
-void CObject::SetGunGoalH(float gunGoal)
-{
- if ( m_type == OBJECT_MOBILEfc ||
- m_type == OBJECT_MOBILEtc ||
- m_type == OBJECT_MOBILEwc ||
- m_type == OBJECT_MOBILEic ) // fireball?
- {
- if ( gunGoal > 40.0f*PI/180.0f ) gunGoal = 40.0f*PI/180.0f;
- if ( gunGoal < -40.0f*PI/180.0f ) gunGoal = -40.0f*PI/180.0f;
- SetAngleY(1, gunGoal);
- }
- else if ( m_type == OBJECT_MOBILEfi ||
- m_type == OBJECT_MOBILEti ||
- m_type == OBJECT_MOBILEwi ||
- m_type == OBJECT_MOBILEii ) // orgaball?
- {
- if ( gunGoal > 40.0f*PI/180.0f ) gunGoal = 40.0f*PI/180.0f;
- if ( gunGoal < -40.0f*PI/180.0f ) gunGoal = -40.0f*PI/180.0f;
- SetAngleY(1, gunGoal);
- }
- else if ( m_type == OBJECT_MOBILErc ) // phazer?
- {
- if ( gunGoal > 40.0f*PI/180.0f ) gunGoal = 40.0f*PI/180.0f;
- if ( gunGoal < -40.0f*PI/180.0f ) gunGoal = -40.0f*PI/180.0f;
- SetAngleY(2, gunGoal);
- }
- else
- {
- gunGoal = 0.0f;
- }
-
- m_gunGoalH = gunGoal;
-}
-
-float CObject::RetGunGoalV()
-{
- return m_gunGoalV;
-}
-
-float CObject::RetGunGoalH()
-{
- return m_gunGoalH;
-}
-
-
-
-// Shows the limits of the object.
-
-BOOL CObject::StartShowLimit()
-{
- if ( m_showLimitRadius == 0.0f ) return FALSE;
-
- m_main->SetShowLimit(0, PARTILIMIT1, this, RetPosition(0), m_showLimitRadius);
- m_bShowLimit = TRUE;
- return TRUE;
-}
-
-void CObject::StopShowLimit()
-{
- m_bShowLimit = FALSE;
-}
-
-
-
-// Indicates whether a program is under execution.
-
-BOOL CObject::IsProgram()
-{
- if ( m_brain == 0 ) return FALSE;
- return m_brain->IsProgram();
-}
-
-
-// Creates or removes particles associated to the object.
-
-void CObject::CreateSelectParticule()
-{
- D3DVECTOR pos, speed;
- FPOINT dim;
- int i;
-
- // Removes particles preceding.
- for ( i=0 ; i<4 ; i++ )
- {
- if ( m_partiSel[i] != -1 )
- {
- m_particule->DeleteParticule(m_partiSel[i]);
- m_partiSel[i] = -1;
- }
- }
-
- if ( m_bSelect || IsProgram() )
- {
- // Creates particles lens for the headlights.
- if ( m_type == OBJECT_MOBILEfa ||
- m_type == OBJECT_MOBILEta ||
- m_type == OBJECT_MOBILEwa ||
- m_type == OBJECT_MOBILEia ||
- m_type == OBJECT_MOBILEfc ||
- m_type == OBJECT_MOBILEtc ||
- m_type == OBJECT_MOBILEwc ||
- m_type == OBJECT_MOBILEic ||
- m_type == OBJECT_MOBILEfi ||
- m_type == OBJECT_MOBILEti ||
- m_type == OBJECT_MOBILEwi ||
- m_type == OBJECT_MOBILEii ||
- m_type == OBJECT_MOBILEfs ||
- m_type == OBJECT_MOBILEts ||
- m_type == OBJECT_MOBILEws ||
- m_type == OBJECT_MOBILEis ||
- m_type == OBJECT_MOBILErt ||
- m_type == OBJECT_MOBILErc ||
- m_type == OBJECT_MOBILErr ||
- m_type == OBJECT_MOBILErs ||
- m_type == OBJECT_MOBILEsa ||
- m_type == OBJECT_MOBILEtg ||
- m_type == OBJECT_MOBILEft ||
- m_type == OBJECT_MOBILEtt ||
- m_type == OBJECT_MOBILEwt ||
- m_type == OBJECT_MOBILEit ||
- m_type == OBJECT_MOBILEdr ) // vehicle?
- {
- pos = D3DVECTOR(0.0f, 0.0f, 0.0f);
- speed = D3DVECTOR(0.0f, 0.0f, 0.0f);
- dim.x = 0.0f;
- dim.y = 0.0f;
- m_partiSel[0] = m_particule->CreateParticule(pos, speed, dim, PARTISELY, 1.0f, 0.0f, 0.0f);
- m_partiSel[1] = m_particule->CreateParticule(pos, speed, dim, PARTISELY, 1.0f, 0.0f, 0.0f);
- m_partiSel[2] = m_particule->CreateParticule(pos, speed, dim, PARTISELR, 1.0f, 0.0f, 0.0f);
- m_partiSel[3] = m_particule->CreateParticule(pos, speed, dim, PARTISELR, 1.0f, 0.0f, 0.0f);
- UpdateSelectParticule();
- }
- }
-}
-
-// Updates the particles associated to the object.
-
-void CObject::UpdateSelectParticule()
-{
- D3DVECTOR pos[4];
- FPOINT dim[4];
- float zoom[4];
- float angle;
- int i;
-
- if ( !m_bSelect && !IsProgram() ) return;
-
- dim[0].x = 1.0f;
- dim[1].x = 1.0f;
- dim[2].x = 1.2f;
- dim[3].x = 1.2f;
-
- // Lens front yellow.
- if ( m_type == OBJECT_MOBILErt ||
- m_type == OBJECT_MOBILErc ||
- m_type == OBJECT_MOBILErr ||
- m_type == OBJECT_MOBILErs ) // large caterpillars?
- {
- pos[0] = D3DVECTOR(4.2f, 2.8f, 1.5f);
- pos[1] = D3DVECTOR(4.2f, 2.8f, -1.5f);
- dim[0].x = 1.5f;
- dim[1].x = 1.5f;
- }
- else if ( m_type == OBJECT_MOBILEwt ||
- m_type == OBJECT_MOBILEtt ||
- m_type == OBJECT_MOBILEft ||
- m_type == OBJECT_MOBILEit ) // trainer ?
- {
- pos[0] = D3DVECTOR(4.2f, 2.5f, 1.2f);
- pos[1] = D3DVECTOR(4.2f, 2.5f, -1.2f);
- dim[0].x = 1.5f;
- dim[1].x = 1.5f;
- }
- else if ( m_type == OBJECT_MOBILEsa ) // submarine?
- {
- pos[0] = D3DVECTOR(3.6f, 4.0f, 2.0f);
- pos[1] = D3DVECTOR(3.6f, 4.0f, -2.0f);
- }
- else if ( m_type == OBJECT_MOBILEtg ) // target?
- {
- pos[0] = D3DVECTOR(3.4f, 6.5f, 2.0f);
- pos[1] = D3DVECTOR(3.4f, 6.5f, -2.0f);
- }
- else if ( m_type == OBJECT_MOBILEdr ) // designer?
- {
- pos[0] = D3DVECTOR(4.9f, 3.5f, 2.5f);
- pos[1] = D3DVECTOR(4.9f, 3.5f, -2.5f);
- }
- else
- {
- pos[0] = D3DVECTOR(4.2f, 2.5f, 1.5f);
- pos[1] = D3DVECTOR(4.2f, 2.5f, -1.5f);
- }
-
- // Red back lens
- if ( m_type == OBJECT_MOBILEfa ||
- m_type == OBJECT_MOBILEfc ||
- m_type == OBJECT_MOBILEfi ||
- m_type == OBJECT_MOBILEfs ||
- m_type == OBJECT_MOBILEft ) // flying?
- {
- pos[2] = D3DVECTOR(-4.0f, 3.1f, 4.5f);
- pos[3] = D3DVECTOR(-4.0f, 3.1f, -4.5f);
- dim[2].x = 0.6f;
- dim[3].x = 0.6f;
- }
- if ( m_type == OBJECT_MOBILEwa ||
- m_type == OBJECT_MOBILEwc ||
- m_type == OBJECT_MOBILEwi ||
- m_type == OBJECT_MOBILEws ) // wheels?
- {
- pos[2] = D3DVECTOR(-4.5f, 2.7f, 2.8f);
- pos[3] = D3DVECTOR(-4.5f, 2.7f, -2.8f);
- }
- if ( m_type == OBJECT_MOBILEwt ) // wheels?
- {
- pos[2] = D3DVECTOR(-4.0f, 2.5f, 2.2f);
- pos[3] = D3DVECTOR(-4.0f, 2.5f, -2.2f);
- }
- if ( m_type == OBJECT_MOBILEia ||
- m_type == OBJECT_MOBILEic ||
- m_type == OBJECT_MOBILEii ||
- m_type == OBJECT_MOBILEis ||
- m_type == OBJECT_MOBILEit ) // legs?
- {
- pos[2] = D3DVECTOR(-4.5f, 2.7f, 2.8f);
- pos[3] = D3DVECTOR(-4.5f, 2.7f, -2.8f);
- }
- if ( m_type == OBJECT_MOBILEta ||
- m_type == OBJECT_MOBILEtc ||
- m_type == OBJECT_MOBILEti ||
- m_type == OBJECT_MOBILEts ||
- m_type == OBJECT_MOBILEtt ) // caterpillars?
- {
- pos[2] = D3DVECTOR(-3.6f, 4.2f, 3.0f);
- pos[3] = D3DVECTOR(-3.6f, 4.2f, -3.0f);
- }
- if ( m_type == OBJECT_MOBILErt ||
- m_type == OBJECT_MOBILErc ||
- m_type == OBJECT_MOBILErr ||
- m_type == OBJECT_MOBILErs ) // large caterpillars?
- {
- pos[2] = D3DVECTOR(-5.0f, 5.2f, 2.5f);
- pos[3] = D3DVECTOR(-5.0f, 5.2f, -2.5f);
- }
- if ( m_type == OBJECT_MOBILEsa ) // submarine?
- {
- pos[2] = D3DVECTOR(-3.6f, 4.0f, 2.0f);
- pos[3] = D3DVECTOR(-3.6f, 4.0f, -2.0f);
- }
- if ( m_type == OBJECT_MOBILEtg ) // target?
- {
- pos[2] = D3DVECTOR(-2.4f, 6.5f, 2.0f);
- pos[3] = D3DVECTOR(-2.4f, 6.5f, -2.0f);
- }
- if ( m_type == OBJECT_MOBILEdr ) // designer?
- {
- pos[2] = D3DVECTOR(-5.3f, 2.7f, 1.8f);
- pos[3] = D3DVECTOR(-5.3f, 2.7f, -1.8f);
- }
-
- angle = RetAngleY(0)/PI;
-
- zoom[0] = 1.0f;
- zoom[1] = 1.0f;
- zoom[2] = 1.0f;
- zoom[3] = 1.0f;
-
- if ( IsProgram() && // current program?
- Mod(m_aTime, 0.7f) < 0.3f )
- {
- zoom[0] = 0.0f; // blinks
- zoom[1] = 0.0f;
- zoom[2] = 0.0f;
- zoom[3] = 0.0f;
- }
-
- // Updates lens.
- for ( i=0 ; i<4 ; i++ )
- {
- pos[i] = Transform(m_objectPart[0].matWorld, pos[i]);
- dim[i].y = dim[i].x;
- m_particule->SetParam(m_partiSel[i], pos[i], dim[i], zoom[i], angle, 1.0f);
- }
-}
-
-
-// Gives the pointer to the current script execution.
-
-void CObject::SetRunScript(CScript* script)
-{
- m_runScript = script;
-}
-
-CScript* CObject::RetRunScript()
-{
- return m_runScript;
-}
-
-// Returns the variables of "this" for CBOT.
-
-CBotVar* CObject::RetBotVar()
-{
- return m_botVar;
-}
-
-// Returns the physics associated to the object.
-
-CPhysics* CObject::RetPhysics()
-{
- return m_physics;
-}
-
-// Returns the brain associated to the object.
-
-CBrain* CObject::RetBrain()
-{
- return m_brain;
-}
-
-// Returns the movement associated to the object.
-
-CMotion* CObject::RetMotion()
-{
- return m_motion;
-}
-
-// Returns the controller associated to the object.
-
-CAuto* CObject::RetAuto()
-{
- return m_auto;
-}
-
-void CObject::SetAuto(CAuto* automat)
-{
- m_auto = automat;
-}
-
-
-
-// Management of the position in the file definition.
-
-void CObject::SetDefRank(int rank)
-{
- m_defRank = rank;
-}
-
-int CObject::RetDefRank()
-{
- return m_defRank;
-}
-
-
-// Gives the object name for the tooltip.
-
-BOOL CObject::GetTooltipName(char* name)
-{
- GetResource(RES_OBJECT, m_type, name);
- return ( name[0] != 0 );
-}
-
-
-// Adds the object previously selected in the list.
-
-void CObject::AddDeselList(CObject* pObj)
-{
- int i;
-
- if ( m_totalDesectList >= OBJECTMAXDESELLIST )
- {
- for ( i=0 ; i<OBJECTMAXDESELLIST-1 ; i++ )
- {
- m_objectDeselectList[i] = m_objectDeselectList[i+1];
- }
- m_totalDesectList --;
- }
-
- m_objectDeselectList[m_totalDesectList++] = pObj;
-}
-
-// Removes the previously selected object in the list.
-
-CObject* CObject::SubDeselList()
-{
- if ( m_totalDesectList == 0 ) return 0;
-
- return m_objectDeselectList[--m_totalDesectList];
-}
-
-// Removes an object reference if it is in the list.
-
-void CObject::DeleteDeselList(CObject* pObj)
-{
- int i, j;
-
- j = 0;
- for ( i=0 ; i<m_totalDesectList ; i++ )
- {
- if ( m_objectDeselectList[i] != pObj )
- {
- m_objectDeselectList[j++] = m_objectDeselectList[i];
- }
- }
- m_totalDesectList = j;
-}
-
-
-
-// Management of the state of the pencil drawing robot.
-
-BOOL CObject::RetTraceDown()
-{
- CMotionVehicle* mv;
- if ( m_motion == 0 ) return FALSE;
- mv = (CMotionVehicle*)m_motion;
- return mv->RetTraceDown();
-}
-
-void CObject::SetTraceDown(BOOL bDown)
-{
- CMotionVehicle* mv;
- if ( m_motion == 0 ) return;
- mv = (CMotionVehicle*)m_motion;
- mv->SetTraceDown(bDown);
-}
-
-int CObject::RetTraceColor()
-{
- CMotionVehicle* mv;
- if ( m_motion == 0 ) return 0;
- mv = (CMotionVehicle*)m_motion;
- return mv->RetTraceColor();
-}
-
-void CObject::SetTraceColor(int color)
-{
- CMotionVehicle* mv;
- if ( m_motion == 0 ) return;
- mv = (CMotionVehicle*)m_motion;
- mv->SetTraceColor(color);
-}
-
-float CObject::RetTraceWidth()
-{
- CMotionVehicle* mv;
- if ( m_motion == 0 ) return 0.0f;
- mv = (CMotionVehicle*)m_motion;
- return mv->RetTraceWidth();
-}
-
-void CObject::SetTraceWidth(float width)
-{
- CMotionVehicle* mv;
- if ( m_motion == 0 ) return;
- mv = (CMotionVehicle*)m_motion;
- mv->SetTraceWidth(width);
-}
-
-