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author | Piotr Dziwinski <piotrdz@gmail.com> | 2012-06-26 22:37:26 +0200 |
---|---|---|
committer | Piotr Dziwinski <piotrdz@gmail.com> | 2012-06-26 22:37:26 +0200 |
commit | 6a059b437dca706a72233a57ba4c22011aba6dde (patch) | |
tree | 4d4bbef5e19bbde38ccd173c661377cdc9167ba7 /src/object/auto/autoconvert.cpp | |
parent | b696edaed3e21839315d639590402e22f90fe195 (diff) | |
parent | bf06998ece3ba9d47b595e3761beba54b3793036 (diff) | |
download | colobot-6a059b437dca706a72233a57ba4c22011aba6dde.tar.gz colobot-6a059b437dca706a72233a57ba4c22011aba6dde.tar.bz2 colobot-6a059b437dca706a72233a57ba4c22011aba6dde.zip |
Merge branch 'dev-opengl' into dev
Diffstat (limited to 'src/object/auto/autoconvert.cpp')
-rw-r--r-- | src/object/auto/autoconvert.cpp | 1054 |
1 files changed, 527 insertions, 527 deletions
diff --git a/src/object/auto/autoconvert.cpp b/src/object/auto/autoconvert.cpp index ffe7d59..b5ad43a 100644 --- a/src/object/auto/autoconvert.cpp +++ b/src/object/auto/autoconvert.cpp @@ -1,527 +1,527 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-
-#include <stdio.h>
-
-#include "object/auto/autoconvert.h"
-
-#include "common/iman.h"
-#include "math/geometry.h"
-#include "script/cmdtoken.h"
-#include "ui/interface.h"
-#include "ui/window.h"
-#include "ui/displaytext.h"
-
-
-
-
-// Object's constructor.
-
-CAutoConvert::CAutoConvert(CInstanceManager* iMan, CObject* object)
- : CAuto(iMan, object)
-{
- Init();
- m_phase = ACP_STOP;
- m_bResetDelete = false;
- m_soundChannel = -1;
-}
-
-// Object's destructor.
-
-CAutoConvert::~CAutoConvert()
-{
-}
-
-
-// Destroys the object.
-
-void CAutoConvert::DeleteObject(bool bAll)
-{
- CObject* fret;
-
- if ( !bAll )
- {
- fret = SearchStone(OBJECT_STONE);
- if ( fret != 0 )
- {
- fret->DeleteObject(); // destroy the stone
- delete fret;
- }
- }
-
- if ( m_soundChannel != -1 )
- {
- m_sound->FlushEnvelope(m_soundChannel);
- m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
- m_soundChannel = -1;
- }
-
- CAuto::DeleteObject(bAll);
-}
-
-
-// Initialize the object.
-
-void CAutoConvert::Init()
-{
- m_phase = ACP_WAIT;
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
- m_time = 0.0f;
- m_timeVirus = 0.0f;
- m_lastParticule = 0.0f;
-
- CAuto::Init();
-}
-
-
-// Management of an event.
-
-bool CAutoConvert::EventProcess(const Event &event)
-{
- CObject* fret;
- Math::Vector pos, speed;
- Math::Point dim, c, p;
- float angle;
-
- CAuto::EventProcess(event);
-
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
-
- m_progress += event.rTime*m_speed;
- m_timeVirus -= event.rTime;
-
- if ( m_object->RetVirusMode() ) // contaminated by a virus?
- {
- if ( m_timeVirus <= 0.0f )
- {
- m_timeVirus = 0.1f+Math::Rand()*0.3f;
-
- angle = (Math::Rand()-0.5f)*0.3f;
- m_object->SetAngleY(1, angle);
- m_object->SetAngleY(2, angle);
- m_object->SetAngleY(3, angle+Math::PI);
-
- m_object->SetAngleX(2, -Math::PI*0.35f*(0.8f+Math::Rand()*0.2f));
- m_object->SetAngleX(3, -Math::PI*0.35f*(0.8f+Math::Rand()*0.2f));
- }
- return true;
- }
-
- EventProgress(event.rTime);
-
- if ( m_phase == ACP_STOP ) return true;
-
- if ( m_phase == ACP_WAIT )
- {
- if ( m_progress >= 1.0f )
- {
- fret = SearchStone(OBJECT_STONE); // Has stone transformed?
- if ( fret == 0 || SearchVehicle() )
- {
- m_phase = ACP_WAIT; // still waiting ...
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
- }
- else
- {
- fret->SetLock(true); // stone usable
-
- SetBusy(true);
- InitProgressTotal(3.0f+10.0f+1.5f);
- UpdateInterface();
-
- m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 1.0f);
- m_bSoundClose = false;
-
- m_phase = ACP_CLOSE;
- m_progress = 0.0f;
- m_speed = 1.0f/3.0f;
- }
- }
- }
-
- if ( m_phase == ACP_CLOSE )
- {
- if ( m_progress < 1.0f )
- {
- if ( m_progress >= 0.8f && !m_bSoundClose )
- {
- m_bSoundClose = true;
- m_sound->Play(SOUND_CLOSE, m_object->RetPosition(0), 1.0f, 0.8f);
- }
- angle = -Math::PI*0.35f*(1.0f-Math::Bounce(m_progress, 0.85f, 0.05f));
- m_object->SetAngleX(2, angle);
- m_object->SetAngleX(3, angle);
- }
- else
- {
- m_object->SetAngleX(2, 0.0f);
- m_object->SetAngleX(3, 0.0f);
-
- m_soundChannel = m_sound->Play(SOUND_CONVERT, m_object->RetPosition(0), 0.0f, 0.25f, true);
- m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.25f, 0.5f, SOPER_CONTINUE);
- m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.00f, 4.5f, SOPER_CONTINUE);
- m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.25f, 4.5f, SOPER_CONTINUE);
- m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.25f, 0.5f, SOPER_STOP);
-
- m_phase = ACP_ROTATE;
- m_progress = 0.0f;
- m_speed = 1.0f/10.0f;
- }
- }
-
- if ( m_phase == ACP_ROTATE )
- {
- if ( m_progress < 1.0f )
- {
- if ( m_progress < 0.5f )
- {
- angle = powf((m_progress*2.0f)*5.0f, 2.0f); // accelerates
- }
- else
- {
- angle = -powf((2.0f-m_progress*2.0f)*5.0f, 2.0f); // slows
- }
- m_object->SetAngleY(1, angle);
- m_object->SetAngleY(2, angle);
- m_object->SetAngleY(3, angle+Math::PI);
-
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
- {
- m_lastParticule = m_time;
-
- pos = m_object->RetPosition(0);
- c.x = pos.x;
- c.y = pos.z;
- p.x = c.x;
- p.y = c.y+6.0f;
- p = Math::RotatePoint(c, Math::Rand()*Math::PI*2.0f, p);
- pos.x = p.x;
- pos.z = p.y;
- pos.y += 1.0f;
- speed = Math::Vector(0.0f, 0.0f, 0.0f);
- dim.x = Math::Rand()*2.0f+1.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 1.0f, 0.0f, 0.0f);
- }
- }
- else
- {
- m_object->SetAngleY(1, 0.0f);
- m_object->SetAngleY(2, 0.0f);
- m_object->SetAngleY(3, Math::PI);
-
- fret = SearchStone(OBJECT_STONE);
- if ( fret != 0 )
- {
- m_bResetDelete = ( fret->RetResetCap() != RESET_NONE );
- fret->DeleteObject(); // destroy the stone
- delete fret;
- }
-
- CreateMetal(); // Create the metal
- m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 1.5f);
-
- m_phase = ACP_OPEN;
- m_progress = 0.0f;
- m_speed = 1.0f/1.5f;
- }
- }
-
- if ( m_phase == ACP_OPEN )
- {
- if ( m_progress < 1.0f )
- {
- angle = -Math::PI*0.35f*Math::Bounce(m_progress, 0.7f, 0.2f);
- m_object->SetAngleX(2, angle);
- m_object->SetAngleX(3, angle);
-
- if ( m_progress < 0.9f &&
- m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
- {
- m_lastParticule = m_time;
-
- pos = m_object->RetPosition(0);
- pos.x += (Math::Rand()-0.5f)*6.0f;
- pos.z += (Math::Rand()-0.5f)*6.0f;
- pos.y += Math::Rand()*4.0f;
- speed = Math::Vector(0.0f, 0.0f, 0.0f);
- dim.x = Math::Rand()*4.0f+3.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f);
- }
- }
- else
- {
- m_soundChannel = -1;
- m_object->SetAngleX(2, -Math::PI*0.35f);
- m_object->SetAngleX(3, -Math::PI*0.35f);
-
- SetBusy(false);
- UpdateInterface();
-
- m_phase = ACP_WAIT;
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
- }
- }
-
- return true;
-}
-
-// Returns an error due the state of the automation.
-
-Error CAutoConvert::RetError()
-{
- if ( m_object->RetVirusMode() )
- {
- return ERR_BAT_VIRUS;
- }
-
- if ( m_phase == ACP_WAIT ) return ERR_CONVERT_EMPTY;
- return ERR_OK;
-}
-
-// Cancels the current transformation.
-
-bool CAutoConvert::Abort()
-{
- if ( m_soundChannel != -1 )
- {
- m_sound->FlushEnvelope(m_soundChannel);
- m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
- m_soundChannel = -1;
- }
-
- m_object->SetAngleY(1, 0.0f);
- m_object->SetAngleY(2, 0.0f);
- m_object->SetAngleY(3, Math::PI);
- m_object->SetAngleX(2, -Math::PI*0.35f);
- m_object->SetAngleX(3, -Math::PI*0.35f);
-
- m_phase = ACP_WAIT;
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
-
- SetBusy(false);
- UpdateInterface();
-
- return true;
-}
-
-
-// Creates all the interface when the object is selected.
-
-bool CAutoConvert::CreateInterface(bool bSelect)
-{
- CWindow* pw;
- Math::Point pos, ddim;
- float ox, oy, sx, sy;
-
- CAuto::CreateInterface(bSelect);
-
- if ( !bSelect ) return true;
-
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
- if ( pw == 0 ) return false;
-
- ox = 3.0f/640.0f;
- oy = 3.0f/480.0f;
- sx = 33.0f/640.0f;
- sy = 33.0f/480.0f;
-
- pos.x = ox+sx*0.0f;
- pos.y = oy+sy*0;
- ddim.x = 66.0f/640.0f;
- ddim.y = 66.0f/480.0f;
- pw->CreateGroup(pos, ddim, 103, EVENT_OBJECT_TYPE);
-
- return true;
-}
-
-
-// Saves all parameters of the controller.
-
-bool CAutoConvert::Write(char *line)
-{
- char name[100];
-
- if ( m_phase == ACP_STOP ||
- m_phase == ACP_WAIT ) return false;
-
- sprintf(name, " aExist=%d", 1);
- strcat(line, name);
-
- CAuto::Write(line);
-
- sprintf(name, " aPhase=%d", m_phase);
- strcat(line, name);
-
- sprintf(name, " aProgress=%.2f", m_progress);
- strcat(line, name);
-
- sprintf(name, " aSpeed=%.2f", m_speed);
- strcat(line, name);
-
- return true;
-}
-
-// Restores all parameters of the controller.
-
-bool CAutoConvert::Read(char *line)
-{
- if ( OpInt(line, "aExist", 0) == 0 ) return false;
-
- CAuto::Read(line);
-
- m_phase = (AutoConvertPhase)OpInt(line, "aPhase", ACP_WAIT);
- m_progress = OpFloat(line, "aProgress", 0.0f);
- m_speed = OpFloat(line, "aSpeed", 1.0f);
-
- m_lastParticule = 0.0f;
-
- return true;
-}
-
-
-// Searches for the object before or during processing.
-
-CObject* CAutoConvert::SearchStone(ObjectType type)
-{
- CObject* pObj;
- Math::Vector cPos, oPos;
- ObjectType oType;
- float dist;
- int i;
-
- cPos = m_object->RetPosition(0);
-
- for ( i=0 ; i<1000000 ; i++ )
- {
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
- if ( pObj == 0 ) break;
-
- oType = pObj->RetType();
- if ( oType != type ) continue;
- if ( pObj->RetTruck() != 0 ) continue;
-
- oPos = pObj->RetPosition(0);
- dist = Math::Distance(oPos, cPos);
-
- if ( dist <= 5.0f ) return pObj;
- }
-
- return 0;
-}
-
-// Search if a vehicle is too close.
-
-bool CAutoConvert::SearchVehicle()
-{
- CObject* pObj;
- Math::Vector cPos, oPos;
- ObjectType type;
- float oRadius, dist;
- int i;
-
- cPos = m_object->RetPosition(0);
-
- for ( i=0 ; i<1000000 ; i++ )
- {
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
- if ( pObj == 0 ) break;
-
- type = pObj->RetType();
- if ( type != OBJECT_HUMAN &&
- type != OBJECT_MOBILEfa &&
- type != OBJECT_MOBILEta &&
- type != OBJECT_MOBILEwa &&
- type != OBJECT_MOBILEia &&
- type != OBJECT_MOBILEfc &&
- type != OBJECT_MOBILEtc &&
- type != OBJECT_MOBILEwc &&
- type != OBJECT_MOBILEic &&
- type != OBJECT_MOBILEfi &&
- type != OBJECT_MOBILEti &&
- type != OBJECT_MOBILEwi &&
- type != OBJECT_MOBILEii &&
- type != OBJECT_MOBILEfs &&
- type != OBJECT_MOBILEts &&
- type != OBJECT_MOBILEws &&
- type != OBJECT_MOBILEis &&
- type != OBJECT_MOBILErt &&
- type != OBJECT_MOBILErc &&
- type != OBJECT_MOBILErr &&
- type != OBJECT_MOBILErs &&
- type != OBJECT_MOBILEsa &&
- type != OBJECT_MOBILEtg &&
- type != OBJECT_MOBILEft &&
- type != OBJECT_MOBILEtt &&
- type != OBJECT_MOBILEwt &&
- type != OBJECT_MOBILEit &&
- type != OBJECT_MOBILEdr &&
- type != OBJECT_METAL &&
- type != OBJECT_URANIUM &&
- type != OBJECT_POWER &&
- type != OBJECT_ATOMIC &&
- type != OBJECT_BULLET &&
- type != OBJECT_BBOX &&
- type != OBJECT_TNT &&
- type != OBJECT_MOTHER &&
- type != OBJECT_ANT &&
- type != OBJECT_SPIDER &&
- type != OBJECT_BEE &&
- type != OBJECT_WORM ) continue;
-
- if ( !pObj->GetCrashSphere(0, oPos, oRadius) ) continue;
- dist = Math::Distance(oPos, cPos)-oRadius;
-
- if ( dist < 8.0f ) return true;
- }
-
- return false;
-}
-
-// Creates an object metal.
-
-void CAutoConvert::CreateMetal()
-{
- Math::Vector pos;
- float angle;
- CObject* fret;
-
- pos = m_object->RetPosition(0);
- angle = m_object->RetAngleY(0);
-
- fret = new CObject(m_iMan);
- if ( !fret->CreateResource(pos, angle, OBJECT_METAL) )
- {
- delete fret;
- m_displayText->DisplayError(ERR_TOOMANY, m_object);
- return;
- }
-
- if ( m_bResetDelete )
- {
- fret->SetResetCap(RESET_DELETE);
- }
-
- m_displayText->DisplayError(INFO_CONVERT, m_object);
-}
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + + +#include <stdio.h> + +#include "object/auto/autoconvert.h" + +#include "common/iman.h" +#include "math/geometry.h" +#include "script/cmdtoken.h" +#include "ui/interface.h" +#include "ui/window.h" +#include "ui/displaytext.h" + + + + +// Object's constructor. + +CAutoConvert::CAutoConvert(CInstanceManager* iMan, CObject* object) + : CAuto(iMan, object) +{ + Init(); + m_phase = ACP_STOP; + m_bResetDelete = false; + m_soundChannel = -1; +} + +// Object's destructor. + +CAutoConvert::~CAutoConvert() +{ +} + + +// Destroys the object. + +void CAutoConvert::DeleteObject(bool bAll) +{ + CObject* fret; + + if ( !bAll ) + { + fret = SearchStone(OBJECT_STONE); + if ( fret != 0 ) + { + fret->DeleteObject(); // destroy the stone + delete fret; + } + } + + if ( m_soundChannel != -1 ) + { + m_sound->FlushEnvelope(m_soundChannel); + m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP); + m_soundChannel = -1; + } + + CAuto::DeleteObject(bAll); +} + + +// Initialize the object. + +void CAutoConvert::Init() +{ + m_phase = ACP_WAIT; + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + m_time = 0.0f; + m_timeVirus = 0.0f; + m_lastParticule = 0.0f; + + CAuto::Init(); +} + + +// Management of an event. + +bool CAutoConvert::EventProcess(const Event &event) +{ + CObject* fret; + Math::Vector pos, speed; + Math::Point dim, c, p; + float angle; + + CAuto::EventProcess(event); + + if ( m_engine->RetPause() ) return true; + if ( event.event != EVENT_FRAME ) return true; + + m_progress += event.rTime*m_speed; + m_timeVirus -= event.rTime; + + if ( m_object->RetVirusMode() ) // contaminated by a virus? + { + if ( m_timeVirus <= 0.0f ) + { + m_timeVirus = 0.1f+Math::Rand()*0.3f; + + angle = (Math::Rand()-0.5f)*0.3f; + m_object->SetAngleY(1, angle); + m_object->SetAngleY(2, angle); + m_object->SetAngleY(3, angle+Math::PI); + + m_object->SetAngleX(2, -Math::PI*0.35f*(0.8f+Math::Rand()*0.2f)); + m_object->SetAngleX(3, -Math::PI*0.35f*(0.8f+Math::Rand()*0.2f)); + } + return true; + } + + EventProgress(event.rTime); + + if ( m_phase == ACP_STOP ) return true; + + if ( m_phase == ACP_WAIT ) + { + if ( m_progress >= 1.0f ) + { + fret = SearchStone(OBJECT_STONE); // Has stone transformed? + if ( fret == 0 || SearchVehicle() ) + { + m_phase = ACP_WAIT; // still waiting ... + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + } + else + { + fret->SetLock(true); // stone usable + + SetBusy(true); + InitProgressTotal(3.0f+10.0f+1.5f); + UpdateInterface(); + + m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 1.0f); + m_bSoundClose = false; + + m_phase = ACP_CLOSE; + m_progress = 0.0f; + m_speed = 1.0f/3.0f; + } + } + } + + if ( m_phase == ACP_CLOSE ) + { + if ( m_progress < 1.0f ) + { + if ( m_progress >= 0.8f && !m_bSoundClose ) + { + m_bSoundClose = true; + m_sound->Play(SOUND_CLOSE, m_object->RetPosition(0), 1.0f, 0.8f); + } + angle = -Math::PI*0.35f*(1.0f-Math::Bounce(m_progress, 0.85f, 0.05f)); + m_object->SetAngleX(2, angle); + m_object->SetAngleX(3, angle); + } + else + { + m_object->SetAngleX(2, 0.0f); + m_object->SetAngleX(3, 0.0f); + + m_soundChannel = m_sound->Play(SOUND_CONVERT, m_object->RetPosition(0), 0.0f, 0.25f, true); + m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.25f, 0.5f, SOPER_CONTINUE); + m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.00f, 4.5f, SOPER_CONTINUE); + m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.25f, 4.5f, SOPER_CONTINUE); + m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.25f, 0.5f, SOPER_STOP); + + m_phase = ACP_ROTATE; + m_progress = 0.0f; + m_speed = 1.0f/10.0f; + } + } + + if ( m_phase == ACP_ROTATE ) + { + if ( m_progress < 1.0f ) + { + if ( m_progress < 0.5f ) + { + angle = powf((m_progress*2.0f)*5.0f, 2.0f); // accelerates + } + else + { + angle = -powf((2.0f-m_progress*2.0f)*5.0f, 2.0f); // slows + } + m_object->SetAngleY(1, angle); + m_object->SetAngleY(2, angle); + m_object->SetAngleY(3, angle+Math::PI); + + if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + + pos = m_object->RetPosition(0); + c.x = pos.x; + c.y = pos.z; + p.x = c.x; + p.y = c.y+6.0f; + p = Math::RotatePoint(c, Math::Rand()*Math::PI*2.0f, p); + pos.x = p.x; + pos.z = p.y; + pos.y += 1.0f; + speed = Math::Vector(0.0f, 0.0f, 0.0f); + dim.x = Math::Rand()*2.0f+1.0f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 1.0f, 0.0f, 0.0f); + } + } + else + { + m_object->SetAngleY(1, 0.0f); + m_object->SetAngleY(2, 0.0f); + m_object->SetAngleY(3, Math::PI); + + fret = SearchStone(OBJECT_STONE); + if ( fret != 0 ) + { + m_bResetDelete = ( fret->RetResetCap() != RESET_NONE ); + fret->DeleteObject(); // destroy the stone + delete fret; + } + + CreateMetal(); // Create the metal + m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 1.5f); + + m_phase = ACP_OPEN; + m_progress = 0.0f; + m_speed = 1.0f/1.5f; + } + } + + if ( m_phase == ACP_OPEN ) + { + if ( m_progress < 1.0f ) + { + angle = -Math::PI*0.35f*Math::Bounce(m_progress, 0.7f, 0.2f); + m_object->SetAngleX(2, angle); + m_object->SetAngleX(3, angle); + + if ( m_progress < 0.9f && + m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + + pos = m_object->RetPosition(0); + pos.x += (Math::Rand()-0.5f)*6.0f; + pos.z += (Math::Rand()-0.5f)*6.0f; + pos.y += Math::Rand()*4.0f; + speed = Math::Vector(0.0f, 0.0f, 0.0f); + dim.x = Math::Rand()*4.0f+3.0f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f); + } + } + else + { + m_soundChannel = -1; + m_object->SetAngleX(2, -Math::PI*0.35f); + m_object->SetAngleX(3, -Math::PI*0.35f); + + SetBusy(false); + UpdateInterface(); + + m_phase = ACP_WAIT; + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + } + } + + return true; +} + +// Returns an error due the state of the automation. + +Error CAutoConvert::RetError() +{ + if ( m_object->RetVirusMode() ) + { + return ERR_BAT_VIRUS; + } + + if ( m_phase == ACP_WAIT ) return ERR_CONVERT_EMPTY; + return ERR_OK; +} + +// Cancels the current transformation. + +bool CAutoConvert::Abort() +{ + if ( m_soundChannel != -1 ) + { + m_sound->FlushEnvelope(m_soundChannel); + m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP); + m_soundChannel = -1; + } + + m_object->SetAngleY(1, 0.0f); + m_object->SetAngleY(2, 0.0f); + m_object->SetAngleY(3, Math::PI); + m_object->SetAngleX(2, -Math::PI*0.35f); + m_object->SetAngleX(3, -Math::PI*0.35f); + + m_phase = ACP_WAIT; + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + + SetBusy(false); + UpdateInterface(); + + return true; +} + + +// Creates all the interface when the object is selected. + +bool CAutoConvert::CreateInterface(bool bSelect) +{ + CWindow* pw; + Math::Point pos, ddim; + float ox, oy, sx, sy; + + CAuto::CreateInterface(bSelect); + + if ( !bSelect ) return true; + + pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + if ( pw == 0 ) return false; + + ox = 3.0f/640.0f; + oy = 3.0f/480.0f; + sx = 33.0f/640.0f; + sy = 33.0f/480.0f; + + pos.x = ox+sx*0.0f; + pos.y = oy+sy*0; + ddim.x = 66.0f/640.0f; + ddim.y = 66.0f/480.0f; + pw->CreateGroup(pos, ddim, 103, EVENT_OBJECT_TYPE); + + return true; +} + + +// Saves all parameters of the controller. + +bool CAutoConvert::Write(char *line) +{ + char name[100]; + + if ( m_phase == ACP_STOP || + m_phase == ACP_WAIT ) return false; + + sprintf(name, " aExist=%d", 1); + strcat(line, name); + + CAuto::Write(line); + + sprintf(name, " aPhase=%d", m_phase); + strcat(line, name); + + sprintf(name, " aProgress=%.2f", m_progress); + strcat(line, name); + + sprintf(name, " aSpeed=%.2f", m_speed); + strcat(line, name); + + return true; +} + +// Restores all parameters of the controller. + +bool CAutoConvert::Read(char *line) +{ + if ( OpInt(line, "aExist", 0) == 0 ) return false; + + CAuto::Read(line); + + m_phase = (AutoConvertPhase)OpInt(line, "aPhase", ACP_WAIT); + m_progress = OpFloat(line, "aProgress", 0.0f); + m_speed = OpFloat(line, "aSpeed", 1.0f); + + m_lastParticule = 0.0f; + + return true; +} + + +// Searches for the object before or during processing. + +CObject* CAutoConvert::SearchStone(ObjectType type) +{ + CObject* pObj; + Math::Vector cPos, oPos; + ObjectType oType; + float dist; + int i; + + cPos = m_object->RetPosition(0); + + for ( i=0 ; i<1000000 ; i++ ) + { + pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + if ( pObj == 0 ) break; + + oType = pObj->RetType(); + if ( oType != type ) continue; + if ( pObj->RetTruck() != 0 ) continue; + + oPos = pObj->RetPosition(0); + dist = Math::Distance(oPos, cPos); + + if ( dist <= 5.0f ) return pObj; + } + + return 0; +} + +// Search if a vehicle is too close. + +bool CAutoConvert::SearchVehicle() +{ + CObject* pObj; + Math::Vector cPos, oPos; + ObjectType type; + float oRadius, dist; + int i; + + cPos = m_object->RetPosition(0); + + for ( i=0 ; i<1000000 ; i++ ) + { + pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + if ( pObj == 0 ) break; + + type = pObj->RetType(); + if ( type != OBJECT_HUMAN && + type != OBJECT_MOBILEfa && + type != OBJECT_MOBILEta && + type != OBJECT_MOBILEwa && + type != OBJECT_MOBILEia && + type != OBJECT_MOBILEfc && + type != OBJECT_MOBILEtc && + type != OBJECT_MOBILEwc && + type != OBJECT_MOBILEic && + type != OBJECT_MOBILEfi && + type != OBJECT_MOBILEti && + type != OBJECT_MOBILEwi && + type != OBJECT_MOBILEii && + type != OBJECT_MOBILEfs && + type != OBJECT_MOBILEts && + type != OBJECT_MOBILEws && + type != OBJECT_MOBILEis && + type != OBJECT_MOBILErt && + type != OBJECT_MOBILErc && + type != OBJECT_MOBILErr && + type != OBJECT_MOBILErs && + type != OBJECT_MOBILEsa && + type != OBJECT_MOBILEtg && + type != OBJECT_MOBILEft && + type != OBJECT_MOBILEtt && + type != OBJECT_MOBILEwt && + type != OBJECT_MOBILEit && + type != OBJECT_MOBILEdr && + type != OBJECT_METAL && + type != OBJECT_URANIUM && + type != OBJECT_POWER && + type != OBJECT_ATOMIC && + type != OBJECT_BULLET && + type != OBJECT_BBOX && + type != OBJECT_TNT && + type != OBJECT_MOTHER && + type != OBJECT_ANT && + type != OBJECT_SPIDER && + type != OBJECT_BEE && + type != OBJECT_WORM ) continue; + + if ( !pObj->GetCrashSphere(0, oPos, oRadius) ) continue; + dist = Math::Distance(oPos, cPos)-oRadius; + + if ( dist < 8.0f ) return true; + } + + return false; +} + +// Creates an object metal. + +void CAutoConvert::CreateMetal() +{ + Math::Vector pos; + float angle; + CObject* fret; + + pos = m_object->RetPosition(0); + angle = m_object->RetAngleY(0); + + fret = new CObject(m_iMan); + if ( !fret->CreateResource(pos, angle, OBJECT_METAL) ) + { + delete fret; + m_displayText->DisplayError(ERR_TOOMANY, m_object); + return; + } + + if ( m_bResetDelete ) + { + fret->SetResetCap(RESET_DELETE); + } + + m_displayText->DisplayError(INFO_CONVERT, m_object); +} + |