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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-13 22:48:35 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-13 22:48:35 +0200
commitb735913debff93c1a6444ec731cd4bf99ae2a5c2 (patch)
treeefa532d3b4231e5ffd6df8eddcb0ec8cf5d4b28b /src/object/auto/autodestroyer.cpp
parentb5d16ef340208bbe1a76f33f7498fb168f6405b6 (diff)
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FPOINT -> Math::Point & other math functions
- changed FPOINT to Math::Point and some functions from math module to the new implementation - moved old function and FPOINT struct declarations to math3d.cpp - removed some unused functions in math module - fixed some #include dependencies - moved #define STRICT and #define D3D_OVERLOADS to compile options
Diffstat (limited to 'src/object/auto/autodestroyer.cpp')
-rw-r--r--src/object/auto/autodestroyer.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/object/auto/autodestroyer.cpp b/src/object/auto/autodestroyer.cpp
index 2f999fc..b7c1221 100644
--- a/src/object/auto/autodestroyer.cpp
+++ b/src/object/auto/autodestroyer.cpp
@@ -14,8 +14,6 @@
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
-#define STRICT
-#define D3D_OVERLOADS
#include <windows.h>
#include <stdio.h>
@@ -94,7 +92,7 @@ bool CAutoDestroyer::EventProcess(const Event &event)
CObject* scrap;
CPyro* pyro;
D3DVECTOR pos, speed;
- FPOINT dim;
+ Math::Point dim;
CAuto::EventProcess(event);
@@ -108,7 +106,7 @@ bool CAutoDestroyer::EventProcess(const Event &event)
{
if ( m_timeVirus <= 0.0f )
{
- m_timeVirus = 0.1f+Rand()*0.3f;
+ m_timeVirus = 0.1f+Math::Rand()*0.3f;
}
return true;
}
@@ -164,7 +162,7 @@ bool CAutoDestroyer::EventProcess(const Event &event)
if ( m_progress < 1.0f )
{
pos = D3DVECTOR(0.0f, -10.0f, 0.0f);
- pos.y = -Bounce(m_progress, 0.3f)*10.0f;
+ pos.y = -Math::Bounce(m_progress, 0.3f)*10.0f;
m_object->SetPosition(1, pos);
}
else
@@ -220,7 +218,7 @@ bool CAutoDestroyer::EventProcess(const Event &event)
bool CAutoDestroyer::CreateInterface(bool bSelect)
{
CWindow* pw;
- FPOINT pos, ddim;
+ Math::Point pos, ddim;
float ox, oy, sx, sy;
CAuto::CreateInterface(bSelect);