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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-26 22:23:05 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-26 22:23:05 +0200
commitebed57aa22b772211387a5561f995eee8f5faed1 (patch)
tree9a0b08371df54c125957e63c7ecff81c001d4eaf /src/object/auto/autoenergy.cpp
parentfc5389d18816799ba2698914384cd099ba8a7a6c (diff)
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Whitespace and language change
- changed tabs to spaces and DOS line endings to Unix (except in CBot and metafile) - changed language to English - fixed #include <d3d.h> in d3dengine.h
Diffstat (limited to 'src/object/auto/autoenergy.cpp')
-rw-r--r--src/object/auto/autoenergy.cpp1294
1 files changed, 647 insertions, 647 deletions
diff --git a/src/object/auto/autoenergy.cpp b/src/object/auto/autoenergy.cpp
index 74db234..37c2f29 100644
--- a/src/object/auto/autoenergy.cpp
+++ b/src/object/auto/autoenergy.cpp
@@ -1,647 +1,647 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-
-#include <stdio.h>
-
-#include "object/auto/autoenergy.h"
-
-#include "common/iman.h"
-#include "old/terrain.h"
-#include "math/geometry.h"
-#include "script/cmdtoken.h"
-#include "ui/interface.h"
-#include "ui/gauge.h"
-#include "ui/window.h"
-#include "ui/displaytext.h"
-
-
-
-const float ENERGY_POWER = 0.4f; // Necessary energy for a battery
-const float ENERGY_DELAY = 12.0f; // processing time
-
-
-
-
-// Object's constructor.
-
-CAutoEnergy::CAutoEnergy(CInstanceManager* iMan, CObject* object)
- : CAuto(iMan, object)
-{
- m_partiSphere = -1;
- Init();
-}
-
-// Object's destructor.
-
-CAutoEnergy::~CAutoEnergy()
-{
-}
-
-
-// Destroys the object.
-
-void CAutoEnergy::DeleteObject(bool bAll)
-{
- CObject* fret;
-
- if ( m_partiSphere != -1 )
- {
- m_particule->DeleteParticule(m_partiSphere);
- m_partiSphere = -1;
- }
-
- if ( !bAll )
- {
- fret = SearchMetal();
- if ( fret != 0 )
- {
- fret->DeleteObject(); // destroys the metal
- delete fret;
- }
-
- fret = SearchPower();
- if ( fret != 0 )
- {
- fret->DeleteObject(); // destroys the cell
- delete fret;
- }
- }
-
- CAuto::DeleteObject(bAll);
-}
-
-
-// Initialize the object.
-
-void CAutoEnergy::Init()
-{
- m_time = 0.0f;
- m_timeVirus = 0.0f;
- m_lastUpdateTime = 0.0f;
- m_lastParticule = 0.0f;
-
- m_phase = AENP_WAIT; // waiting ...
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
-
- CAuto::Init();
-}
-
-
-// Management of an event.
-
-bool CAutoEnergy::EventProcess(const Event &event)
-{
- CObject* fret;
- Math::Vector pos, ppos, speed;
- Math::Point dim, c, p;
- TerrainRes res;
- float big;
- bool bGO;
-
- CAuto::EventProcess(event);
-
- if ( m_engine->RetPause() ) return true;
- if ( event.event != EVENT_FRAME ) return true;
-
- m_progress += event.rTime*m_speed;
- m_timeVirus -= event.rTime;
-
- if ( m_object->RetVirusMode() ) // contaminated by a virus?
- {
- if ( m_timeVirus <= 0.0f )
- {
- m_timeVirus = 0.1f+Math::Rand()*0.3f;
-
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
- {
- m_lastParticule = m_time;
- pos = m_object->RetPosition(0);
- pos.y += 10.0f;
- speed.x = (Math::Rand()-0.5f)*10.0f;
- speed.z = (Math::Rand()-0.5f)*10.0f;
- speed.y = -7.0f;
- dim.x = Math::Rand()*0.5f+0.5f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f);
- }
- }
- return true;
- }
-
- UpdateInterface(event.rTime);
- EventProgress(event.rTime);
-
- big = m_object->RetEnergy();
-
- res = m_terrain->RetResource(m_object->RetPosition(0));
- if ( res == TR_POWER )
- {
- big += event.rTime*0.01f; // recharges the big pile
- }
-
- if ( m_phase == AENP_WAIT )
- {
- if ( m_progress >= 1.0f )
- {
- bGO = false;
- fret = SearchMetal(); // transform metal?
- if ( fret != 0 )
- {
- if ( fret->RetType() == OBJECT_METAL )
- {
- if ( big > ENERGY_POWER ) bGO = true;
- }
- else
- {
- if ( !SearchVehicle() ) bGO = true;
- }
- }
-
- if ( bGO )
- {
- if ( fret->RetType() == OBJECT_METAL )
- {
- fret->SetLock(true); // usable metal
- CreatePower(); // creates the battery
- }
-
- SetBusy(true);
- InitProgressTotal(ENERGY_DELAY);
- CAuto::UpdateInterface();
-
- pos = m_object->RetPosition(0);
- pos.y += 4.0f;
- speed = Math::Vector(0.0f, 0.0f, 0.0f);
- dim.x = 3.0f;
- dim.y = dim.x;
- m_partiSphere = m_particule->CreateParticule(pos, speed, dim, PARTISPHERE1, ENERGY_DELAY, 0.0f, 0.0f);
-
- m_phase = AENP_CREATE;
- m_progress = 0.0f;
- m_speed = 1.0f/ENERGY_DELAY;
- }
- else
- {
- if ( rand()%3 == 0 && big > 0.01f )
- {
- m_phase = AENP_BLITZ;
- m_progress = 0.0f;
- m_speed = 1.0f/Math::Rand()*1.0f+1.0f;
- }
- else
- {
- m_phase = AENP_WAIT; // still waiting ...
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
- }
- }
- }
- }
-
- if ( m_phase == AENP_BLITZ )
- {
- if ( m_progress < 1.0f && big > 0.01f )
- {
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
- {
- m_lastParticule = m_time;
- pos = m_object->RetPosition(0);
- pos.y += 10.0f;
- speed.x = (Math::Rand()-0.5f)*1.0f;
- speed.z = (Math::Rand()-0.5f)*1.0f;
- speed.y = -7.0f;
- dim.x = Math::Rand()*0.5f+0.5f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f);
- }
- }
- else
- {
- m_phase = AENP_WAIT; // still waiting ...
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
- }
- }
-
- if ( m_phase == AENP_CREATE )
- {
- if ( m_progress < 1.0f )
- {
- fret = SearchMetal();
- if ( fret != 0 )
- {
- if ( fret->RetType() == OBJECT_METAL )
- {
- big -= event.rTime/ENERGY_DELAY*ENERGY_POWER;
- }
- else
- {
- big += event.rTime/ENERGY_DELAY*0.25f;
- }
- fret->SetZoom(0, 1.0f-m_progress);
- }
-
- fret = SearchPower();
- if ( fret != 0 )
- {
- fret->SetZoom(0, m_progress);
- }
-
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time )
- {
- m_lastParticule = m_time;
-
- pos = m_object->RetPosition(0);
- c.x = pos.x;
- c.y = pos.z;
- p.x = c.x;
- p.y = c.y+2.0f;
- p = Math::RotatePoint(c, Math::Rand()*Math::PI*2.0f, p);
- pos.x = p.x;
- pos.z = p.y;
- pos.y += 2.5f+Math::Rand()*3.0f;
- speed = Math::Vector(0.0f, 0.0f, 0.0f);
- dim.x = Math::Rand()*2.0f+1.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 1.0f, 0.0f, 0.0f);
-
- pos = m_object->RetPosition(0);
- pos.y += 3.0f;
- speed.x = (Math::Rand()-0.5f)*30.0f;
- speed.z = (Math::Rand()-0.5f)*30.0f;
- speed.y = Math::Rand()*20.0f+10.0f;
- dim.x = Math::Rand()*0.4f+0.4f;
- dim.y = dim.x;
- m_particule->CreateTrack(pos, speed, dim, PARTITRACK2, 2.0f, 50.0f, 1.2f, 1.2f);
-
- pos = m_object->RetPosition(0);
- pos.y += 10.0f;
- speed.x = (Math::Rand()-0.5f)*1.5f;
- speed.z = (Math::Rand()-0.5f)*1.5f;
- speed.y = -6.0f;
- dim.x = Math::Rand()*1.0f+1.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f);
-
- m_sound->Play(SOUND_ENERGY, m_object->RetPosition(0),
- 1.0f, 1.0f+Math::Rand()*1.5f);
- }
- }
- else
- {
- fret = SearchMetal();
- if ( fret != 0 )
- {
- m_object->SetPower(0);
- fret->DeleteObject(); // destroys the metal
- delete fret;
- }
-
- fret = SearchPower();
- if ( fret != 0 )
- {
- fret->SetZoom(0, 1.0f);
- fret->SetLock(false); // usable battery
- fret->SetTruck(m_object);
- fret->SetPosition(0, Math::Vector(0.0f, 3.0f, 0.0f));
- m_object->SetPower(fret);
-
- m_displayText->DisplayError(INFO_ENERGY, m_object);
- }
-
- SetBusy(false);
- CAuto::UpdateInterface();
-
- m_phase = AENP_SMOKE;
- m_progress = 0.0f;
- m_speed = 1.0f/5.0f;
- }
- }
-
- if ( m_phase == AENP_SMOKE )
- {
- if ( m_progress < 1.0f )
- {
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
- {
- m_lastParticule = m_time;
-
- pos = m_object->RetPosition(0);
- pos.y += 17.0f;
- pos.x += (Math::Rand()-0.5f)*3.0f;
- pos.z += (Math::Rand()-0.5f)*3.0f;
- speed.x = 0.0f;
- speed.z = 0.0f;
- speed.y = 6.0f+Math::Rand()*6.0f;
- dim.x = Math::Rand()*1.5f+1.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f);
- }
- }
- else
- {
- m_phase = AENP_WAIT;
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
- }
- }
-
- if ( big < 0.0f ) big = 0.0f;
- if ( big > 1.0f ) big = 1.0f;
- m_object->SetEnergy(big); // shift the big pile
-
- return true;
-}
-
-
-// Seeking the metal object.
-
-CObject* CAutoEnergy::SearchMetal()
-{
- CObject* pObj;
- ObjectType type;
-
- pObj = m_object->RetPower();
- if ( pObj == 0 ) return 0;
-
- type = pObj->RetType();
- if ( type == OBJECT_METAL ||
- type == OBJECT_SCRAP1 ||
- type == OBJECT_SCRAP2 ||
- type == OBJECT_SCRAP3 ) return pObj;
-
- return 0;
-}
-
-// Search if a vehicle is too close.
-
-bool CAutoEnergy::SearchVehicle()
-{
- CObject* pObj;
- Math::Vector cPos, oPos;
- ObjectType type;
- float oRadius, dist;
- int i;
-
- cPos = m_object->RetPosition(0);
-
- for ( i=0 ; i<1000000 ; i++ )
- {
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
- if ( pObj == 0 ) break;
-
- type = pObj->RetType();
- if ( type != OBJECT_HUMAN &&
- type != OBJECT_MOBILEfa &&
- type != OBJECT_MOBILEta &&
- type != OBJECT_MOBILEwa &&
- type != OBJECT_MOBILEia &&
- type != OBJECT_MOBILEfc &&
- type != OBJECT_MOBILEtc &&
- type != OBJECT_MOBILEwc &&
- type != OBJECT_MOBILEic &&
- type != OBJECT_MOBILEfi &&
- type != OBJECT_MOBILEti &&
- type != OBJECT_MOBILEwi &&
- type != OBJECT_MOBILEii &&
- type != OBJECT_MOBILEfs &&
- type != OBJECT_MOBILEts &&
- type != OBJECT_MOBILEws &&
- type != OBJECT_MOBILEis &&
- type != OBJECT_MOBILErt &&
- type != OBJECT_MOBILErc &&
- type != OBJECT_MOBILErr &&
- type != OBJECT_MOBILErs &&
- type != OBJECT_MOBILEsa &&
- type != OBJECT_MOBILEtg &&
- type != OBJECT_MOBILEft &&
- type != OBJECT_MOBILEtt &&
- type != OBJECT_MOBILEwt &&
- type != OBJECT_MOBILEit &&
- type != OBJECT_MOBILEdr &&
- type != OBJECT_MOTHER &&
- type != OBJECT_ANT &&
- type != OBJECT_SPIDER &&
- type != OBJECT_BEE &&
- type != OBJECT_WORM ) continue;
-
- if ( !pObj->GetCrashSphere(0, oPos, oRadius) ) continue;
- dist = Math::Distance(oPos, cPos)-oRadius;
-
- if ( dist < 10.0f ) return true;
- }
-
- return false;
-}
-
-// Create a cell.
-
-void CAutoEnergy::CreatePower()
-{
- CObject* power;
- Math::Vector pos;
- float angle;
-
- pos = m_object->RetPosition(0);
- angle = m_object->RetAngleY(0);
-
- power = new CObject(m_iMan);
- if ( !power->CreateResource(pos, angle, OBJECT_POWER) )
- {
- delete power;
- m_displayText->DisplayError(ERR_TOOMANY, m_object);
- return;
- }
- power->SetLock(true); // battery not yet usable
-
- pos = power->RetPosition(0);
- pos.y += 3.0f;
- power->SetPosition(0, pos);
-}
-
-// Seeking the battery during manufacture.
-
-CObject* CAutoEnergy::SearchPower()
-{
- CObject* pObj;
- Math::Vector cPos, oPos;
- ObjectType type;
- int i;
-
- cPos = m_object->RetPosition(0);
-
- for ( i=0 ; i<1000000 ; i++ )
- {
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
- if ( pObj == 0 ) break;
-
- if ( !pObj->RetLock() ) continue;
-
- type = pObj->RetType();
- if ( type != OBJECT_POWER ) continue;
-
- oPos = pObj->RetPosition(0);
- if ( oPos.x == cPos.x &&
- oPos.z == cPos.z )
- {
- return pObj;
- }
- }
-
- return 0;
-}
-
-
-// Returns an error due the state of the automation.
-
-Error CAutoEnergy::RetError()
-{
- CObject* pObj;
- ObjectType type;
- TerrainRes res;
-
- if ( m_object->RetVirusMode() )
- {
- return ERR_BAT_VIRUS;
- }
-
- if ( m_phase != AENP_WAIT &&
- m_phase != AENP_BLITZ ) return ERR_OK;
-
- res = m_terrain->RetResource(m_object->RetPosition(0));
- if ( res != TR_POWER ) return ERR_ENERGY_NULL;
-
- if ( m_object->RetEnergy() < ENERGY_POWER ) return ERR_ENERGY_LOW;
-
- pObj = m_object->RetPower();
- if ( pObj == 0 ) return ERR_ENERGY_EMPTY;
- type = pObj->RetType();
- if ( type == OBJECT_POWER ) return ERR_OK;
- if ( type != OBJECT_METAL &&
- type != OBJECT_SCRAP1 &&
- type != OBJECT_SCRAP2 &&
- type != OBJECT_SCRAP3 ) return ERR_ENERGY_BAD;
-
- return ERR_OK;
-}
-
-
-// Creates all the interface when the object is selected.
-
-bool CAutoEnergy::CreateInterface(bool bSelect)
-{
- CWindow* pw;
- Math::Point pos, ddim;
- float ox, oy, sx, sy;
-
- CAuto::CreateInterface(bSelect);
-
- if ( !bSelect ) return true;
-
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
- if ( pw == 0 ) return false;
-
- ox = 3.0f/640.0f;
- oy = 3.0f/480.0f;
- sx = 33.0f/640.0f;
- sy = 33.0f/480.0f;
-
- pos.x = ox+sx*14.5f;
- pos.y = oy+sy*0;
- ddim.x = 14.0f/640.0f;
- ddim.y = 66.0f/480.0f;
- pw->CreateGauge(pos, ddim, 0, EVENT_OBJECT_GENERGY);
-
- pos.x = ox+sx*0.0f;
- pos.y = oy+sy*0;
- ddim.x = 66.0f/640.0f;
- ddim.y = 66.0f/480.0f;
- pw->CreateGroup(pos, ddim, 108, EVENT_OBJECT_TYPE);
-
- return true;
-}
-
-// Updates the state of all buttons on the interface,
-// following the time that elapses ...
-
-void CAutoEnergy::UpdateInterface(float rTime)
-{
- CWindow* pw;
- CGauge* pg;
-
- CAuto::UpdateInterface(rTime);
-
- if ( m_time < m_lastUpdateTime+0.1f ) return;
- m_lastUpdateTime = m_time;
-
- if ( !m_object->RetSelect() ) return;
-
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
- if ( pw == 0 ) return;
-
- pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY);
- if ( pg != 0 )
- {
- pg->SetLevel(m_object->RetEnergy());
- }
-}
-
-
-// Saves all parameters of the controller.
-
-bool CAutoEnergy::Write(char *line)
-{
- char name[100];
-
- if ( m_phase == AENP_STOP ||
- m_phase == AENP_WAIT ) return false;
-
- sprintf(name, " aExist=%d", 1);
- strcat(line, name);
-
- CAuto::Write(line);
-
- sprintf(name, " aPhase=%d", m_phase);
- strcat(line, name);
-
- sprintf(name, " aProgress=%.2f", m_progress);
- strcat(line, name);
-
- sprintf(name, " aSpeed=%.2f", m_speed);
- strcat(line, name);
-
- return true;
-}
-
-// Restores all parameters of the controller.
-
-bool CAutoEnergy::Read(char *line)
-{
- if ( OpInt(line, "aExist", 0) == 0 ) return false;
-
- CAuto::Read(line);
-
- m_phase = (AutoEnergyPhase)OpInt(line, "aPhase", AENP_WAIT);
- m_progress = OpFloat(line, "aProgress", 0.0f);
- m_speed = OpFloat(line, "aSpeed", 1.0f);
-
- m_lastUpdateTime = 0.0f;
- m_lastParticule = 0.0f;
-
- return true;
-}
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+
+#include <stdio.h>
+
+#include "object/auto/autoenergy.h"
+
+#include "common/iman.h"
+#include "old/terrain.h"
+#include "math/geometry.h"
+#include "script/cmdtoken.h"
+#include "ui/interface.h"
+#include "ui/gauge.h"
+#include "ui/window.h"
+#include "ui/displaytext.h"
+
+
+
+const float ENERGY_POWER = 0.4f; // Necessary energy for a battery
+const float ENERGY_DELAY = 12.0f; // processing time
+
+
+
+
+// Object's constructor.
+
+CAutoEnergy::CAutoEnergy(CInstanceManager* iMan, CObject* object)
+ : CAuto(iMan, object)
+{
+ m_partiSphere = -1;
+ Init();
+}
+
+// Object's destructor.
+
+CAutoEnergy::~CAutoEnergy()
+{
+}
+
+
+// Destroys the object.
+
+void CAutoEnergy::DeleteObject(bool bAll)
+{
+ CObject* fret;
+
+ if ( m_partiSphere != -1 )
+ {
+ m_particule->DeleteParticule(m_partiSphere);
+ m_partiSphere = -1;
+ }
+
+ if ( !bAll )
+ {
+ fret = SearchMetal();
+ if ( fret != 0 )
+ {
+ fret->DeleteObject(); // destroys the metal
+ delete fret;
+ }
+
+ fret = SearchPower();
+ if ( fret != 0 )
+ {
+ fret->DeleteObject(); // destroys the cell
+ delete fret;
+ }
+ }
+
+ CAuto::DeleteObject(bAll);
+}
+
+
+// Initialize the object.
+
+void CAutoEnergy::Init()
+{
+ m_time = 0.0f;
+ m_timeVirus = 0.0f;
+ m_lastUpdateTime = 0.0f;
+ m_lastParticule = 0.0f;
+
+ m_phase = AENP_WAIT; // waiting ...
+ m_progress = 0.0f;
+ m_speed = 1.0f/2.0f;
+
+ CAuto::Init();
+}
+
+
+// Management of an event.
+
+bool CAutoEnergy::EventProcess(const Event &event)
+{
+ CObject* fret;
+ Math::Vector pos, ppos, speed;
+ Math::Point dim, c, p;
+ TerrainRes res;
+ float big;
+ bool bGO;
+
+ CAuto::EventProcess(event);
+
+ if ( m_engine->RetPause() ) return true;
+ if ( event.event != EVENT_FRAME ) return true;
+
+ m_progress += event.rTime*m_speed;
+ m_timeVirus -= event.rTime;
+
+ if ( m_object->RetVirusMode() ) // contaminated by a virus?
+ {
+ if ( m_timeVirus <= 0.0f )
+ {
+ m_timeVirus = 0.1f+Math::Rand()*0.3f;
+
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticule = m_time;
+ pos = m_object->RetPosition(0);
+ pos.y += 10.0f;
+ speed.x = (Math::Rand()-0.5f)*10.0f;
+ speed.z = (Math::Rand()-0.5f)*10.0f;
+ speed.y = -7.0f;
+ dim.x = Math::Rand()*0.5f+0.5f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f);
+ }
+ }
+ return true;
+ }
+
+ UpdateInterface(event.rTime);
+ EventProgress(event.rTime);
+
+ big = m_object->RetEnergy();
+
+ res = m_terrain->RetResource(m_object->RetPosition(0));
+ if ( res == TR_POWER )
+ {
+ big += event.rTime*0.01f; // recharges the big pile
+ }
+
+ if ( m_phase == AENP_WAIT )
+ {
+ if ( m_progress >= 1.0f )
+ {
+ bGO = false;
+ fret = SearchMetal(); // transform metal?
+ if ( fret != 0 )
+ {
+ if ( fret->RetType() == OBJECT_METAL )
+ {
+ if ( big > ENERGY_POWER ) bGO = true;
+ }
+ else
+ {
+ if ( !SearchVehicle() ) bGO = true;
+ }
+ }
+
+ if ( bGO )
+ {
+ if ( fret->RetType() == OBJECT_METAL )
+ {
+ fret->SetLock(true); // usable metal
+ CreatePower(); // creates the battery
+ }
+
+ SetBusy(true);
+ InitProgressTotal(ENERGY_DELAY);
+ CAuto::UpdateInterface();
+
+ pos = m_object->RetPosition(0);
+ pos.y += 4.0f;
+ speed = Math::Vector(0.0f, 0.0f, 0.0f);
+ dim.x = 3.0f;
+ dim.y = dim.x;
+ m_partiSphere = m_particule->CreateParticule(pos, speed, dim, PARTISPHERE1, ENERGY_DELAY, 0.0f, 0.0f);
+
+ m_phase = AENP_CREATE;
+ m_progress = 0.0f;
+ m_speed = 1.0f/ENERGY_DELAY;
+ }
+ else
+ {
+ if ( rand()%3 == 0 && big > 0.01f )
+ {
+ m_phase = AENP_BLITZ;
+ m_progress = 0.0f;
+ m_speed = 1.0f/Math::Rand()*1.0f+1.0f;
+ }
+ else
+ {
+ m_phase = AENP_WAIT; // still waiting ...
+ m_progress = 0.0f;
+ m_speed = 1.0f/2.0f;
+ }
+ }
+ }
+ }
+
+ if ( m_phase == AENP_BLITZ )
+ {
+ if ( m_progress < 1.0f && big > 0.01f )
+ {
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticule = m_time;
+ pos = m_object->RetPosition(0);
+ pos.y += 10.0f;
+ speed.x = (Math::Rand()-0.5f)*1.0f;
+ speed.z = (Math::Rand()-0.5f)*1.0f;
+ speed.y = -7.0f;
+ dim.x = Math::Rand()*0.5f+0.5f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f);
+ }
+ }
+ else
+ {
+ m_phase = AENP_WAIT; // still waiting ...
+ m_progress = 0.0f;
+ m_speed = 1.0f/2.0f;
+ }
+ }
+
+ if ( m_phase == AENP_CREATE )
+ {
+ if ( m_progress < 1.0f )
+ {
+ fret = SearchMetal();
+ if ( fret != 0 )
+ {
+ if ( fret->RetType() == OBJECT_METAL )
+ {
+ big -= event.rTime/ENERGY_DELAY*ENERGY_POWER;
+ }
+ else
+ {
+ big += event.rTime/ENERGY_DELAY*0.25f;
+ }
+ fret->SetZoom(0, 1.0f-m_progress);
+ }
+
+ fret = SearchPower();
+ if ( fret != 0 )
+ {
+ fret->SetZoom(0, m_progress);
+ }
+
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ pos = m_object->RetPosition(0);
+ c.x = pos.x;
+ c.y = pos.z;
+ p.x = c.x;
+ p.y = c.y+2.0f;
+ p = Math::RotatePoint(c, Math::Rand()*Math::PI*2.0f, p);
+ pos.x = p.x;
+ pos.z = p.y;
+ pos.y += 2.5f+Math::Rand()*3.0f;
+ speed = Math::Vector(0.0f, 0.0f, 0.0f);
+ dim.x = Math::Rand()*2.0f+1.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 1.0f, 0.0f, 0.0f);
+
+ pos = m_object->RetPosition(0);
+ pos.y += 3.0f;
+ speed.x = (Math::Rand()-0.5f)*30.0f;
+ speed.z = (Math::Rand()-0.5f)*30.0f;
+ speed.y = Math::Rand()*20.0f+10.0f;
+ dim.x = Math::Rand()*0.4f+0.4f;
+ dim.y = dim.x;
+ m_particule->CreateTrack(pos, speed, dim, PARTITRACK2, 2.0f, 50.0f, 1.2f, 1.2f);
+
+ pos = m_object->RetPosition(0);
+ pos.y += 10.0f;
+ speed.x = (Math::Rand()-0.5f)*1.5f;
+ speed.z = (Math::Rand()-0.5f)*1.5f;
+ speed.y = -6.0f;
+ dim.x = Math::Rand()*1.0f+1.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f);
+
+ m_sound->Play(SOUND_ENERGY, m_object->RetPosition(0),
+ 1.0f, 1.0f+Math::Rand()*1.5f);
+ }
+ }
+ else
+ {
+ fret = SearchMetal();
+ if ( fret != 0 )
+ {
+ m_object->SetPower(0);
+ fret->DeleteObject(); // destroys the metal
+ delete fret;
+ }
+
+ fret = SearchPower();
+ if ( fret != 0 )
+ {
+ fret->SetZoom(0, 1.0f);
+ fret->SetLock(false); // usable battery
+ fret->SetTruck(m_object);
+ fret->SetPosition(0, Math::Vector(0.0f, 3.0f, 0.0f));
+ m_object->SetPower(fret);
+
+ m_displayText->DisplayError(INFO_ENERGY, m_object);
+ }
+
+ SetBusy(false);
+ CAuto::UpdateInterface();
+
+ m_phase = AENP_SMOKE;
+ m_progress = 0.0f;
+ m_speed = 1.0f/5.0f;
+ }
+ }
+
+ if ( m_phase == AENP_SMOKE )
+ {
+ if ( m_progress < 1.0f )
+ {
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ pos = m_object->RetPosition(0);
+ pos.y += 17.0f;
+ pos.x += (Math::Rand()-0.5f)*3.0f;
+ pos.z += (Math::Rand()-0.5f)*3.0f;
+ speed.x = 0.0f;
+ speed.z = 0.0f;
+ speed.y = 6.0f+Math::Rand()*6.0f;
+ dim.x = Math::Rand()*1.5f+1.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f);
+ }
+ }
+ else
+ {
+ m_phase = AENP_WAIT;
+ m_progress = 0.0f;
+ m_speed = 1.0f/2.0f;
+ }
+ }
+
+ if ( big < 0.0f ) big = 0.0f;
+ if ( big > 1.0f ) big = 1.0f;
+ m_object->SetEnergy(big); // shift the big pile
+
+ return true;
+}
+
+
+// Seeking the metal object.
+
+CObject* CAutoEnergy::SearchMetal()
+{
+ CObject* pObj;
+ ObjectType type;
+
+ pObj = m_object->RetPower();
+ if ( pObj == 0 ) return 0;
+
+ type = pObj->RetType();
+ if ( type == OBJECT_METAL ||
+ type == OBJECT_SCRAP1 ||
+ type == OBJECT_SCRAP2 ||
+ type == OBJECT_SCRAP3 ) return pObj;
+
+ return 0;
+}
+
+// Search if a vehicle is too close.
+
+bool CAutoEnergy::SearchVehicle()
+{
+ CObject* pObj;
+ Math::Vector cPos, oPos;
+ ObjectType type;
+ float oRadius, dist;
+ int i;
+
+ cPos = m_object->RetPosition(0);
+
+ for ( i=0 ; i<1000000 ; i++ )
+ {
+ pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ if ( pObj == 0 ) break;
+
+ type = pObj->RetType();
+ if ( type != OBJECT_HUMAN &&
+ type != OBJECT_MOBILEfa &&
+ type != OBJECT_MOBILEta &&
+ type != OBJECT_MOBILEwa &&
+ type != OBJECT_MOBILEia &&
+ type != OBJECT_MOBILEfc &&
+ type != OBJECT_MOBILEtc &&
+ type != OBJECT_MOBILEwc &&
+ type != OBJECT_MOBILEic &&
+ type != OBJECT_MOBILEfi &&
+ type != OBJECT_MOBILEti &&
+ type != OBJECT_MOBILEwi &&
+ type != OBJECT_MOBILEii &&
+ type != OBJECT_MOBILEfs &&
+ type != OBJECT_MOBILEts &&
+ type != OBJECT_MOBILEws &&
+ type != OBJECT_MOBILEis &&
+ type != OBJECT_MOBILErt &&
+ type != OBJECT_MOBILErc &&
+ type != OBJECT_MOBILErr &&
+ type != OBJECT_MOBILErs &&
+ type != OBJECT_MOBILEsa &&
+ type != OBJECT_MOBILEtg &&
+ type != OBJECT_MOBILEft &&
+ type != OBJECT_MOBILEtt &&
+ type != OBJECT_MOBILEwt &&
+ type != OBJECT_MOBILEit &&
+ type != OBJECT_MOBILEdr &&
+ type != OBJECT_MOTHER &&
+ type != OBJECT_ANT &&
+ type != OBJECT_SPIDER &&
+ type != OBJECT_BEE &&
+ type != OBJECT_WORM ) continue;
+
+ if ( !pObj->GetCrashSphere(0, oPos, oRadius) ) continue;
+ dist = Math::Distance(oPos, cPos)-oRadius;
+
+ if ( dist < 10.0f ) return true;
+ }
+
+ return false;
+}
+
+// Create a cell.
+
+void CAutoEnergy::CreatePower()
+{
+ CObject* power;
+ Math::Vector pos;
+ float angle;
+
+ pos = m_object->RetPosition(0);
+ angle = m_object->RetAngleY(0);
+
+ power = new CObject(m_iMan);
+ if ( !power->CreateResource(pos, angle, OBJECT_POWER) )
+ {
+ delete power;
+ m_displayText->DisplayError(ERR_TOOMANY, m_object);
+ return;
+ }
+ power->SetLock(true); // battery not yet usable
+
+ pos = power->RetPosition(0);
+ pos.y += 3.0f;
+ power->SetPosition(0, pos);
+}
+
+// Seeking the battery during manufacture.
+
+CObject* CAutoEnergy::SearchPower()
+{
+ CObject* pObj;
+ Math::Vector cPos, oPos;
+ ObjectType type;
+ int i;
+
+ cPos = m_object->RetPosition(0);
+
+ for ( i=0 ; i<1000000 ; i++ )
+ {
+ pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ if ( pObj == 0 ) break;
+
+ if ( !pObj->RetLock() ) continue;
+
+ type = pObj->RetType();
+ if ( type != OBJECT_POWER ) continue;
+
+ oPos = pObj->RetPosition(0);
+ if ( oPos.x == cPos.x &&
+ oPos.z == cPos.z )
+ {
+ return pObj;
+ }
+ }
+
+ return 0;
+}
+
+
+// Returns an error due the state of the automation.
+
+Error CAutoEnergy::RetError()
+{
+ CObject* pObj;
+ ObjectType type;
+ TerrainRes res;
+
+ if ( m_object->RetVirusMode() )
+ {
+ return ERR_BAT_VIRUS;
+ }
+
+ if ( m_phase != AENP_WAIT &&
+ m_phase != AENP_BLITZ ) return ERR_OK;
+
+ res = m_terrain->RetResource(m_object->RetPosition(0));
+ if ( res != TR_POWER ) return ERR_ENERGY_NULL;
+
+ if ( m_object->RetEnergy() < ENERGY_POWER ) return ERR_ENERGY_LOW;
+
+ pObj = m_object->RetPower();
+ if ( pObj == 0 ) return ERR_ENERGY_EMPTY;
+ type = pObj->RetType();
+ if ( type == OBJECT_POWER ) return ERR_OK;
+ if ( type != OBJECT_METAL &&
+ type != OBJECT_SCRAP1 &&
+ type != OBJECT_SCRAP2 &&
+ type != OBJECT_SCRAP3 ) return ERR_ENERGY_BAD;
+
+ return ERR_OK;
+}
+
+
+// Creates all the interface when the object is selected.
+
+bool CAutoEnergy::CreateInterface(bool bSelect)
+{
+ CWindow* pw;
+ Math::Point pos, ddim;
+ float ox, oy, sx, sy;
+
+ CAuto::CreateInterface(bSelect);
+
+ if ( !bSelect ) return true;
+
+ pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ if ( pw == 0 ) return false;
+
+ ox = 3.0f/640.0f;
+ oy = 3.0f/480.0f;
+ sx = 33.0f/640.0f;
+ sy = 33.0f/480.0f;
+
+ pos.x = ox+sx*14.5f;
+ pos.y = oy+sy*0;
+ ddim.x = 14.0f/640.0f;
+ ddim.y = 66.0f/480.0f;
+ pw->CreateGauge(pos, ddim, 0, EVENT_OBJECT_GENERGY);
+
+ pos.x = ox+sx*0.0f;
+ pos.y = oy+sy*0;
+ ddim.x = 66.0f/640.0f;
+ ddim.y = 66.0f/480.0f;
+ pw->CreateGroup(pos, ddim, 108, EVENT_OBJECT_TYPE);
+
+ return true;
+}
+
+// Updates the state of all buttons on the interface,
+// following the time that elapses ...
+
+void CAutoEnergy::UpdateInterface(float rTime)
+{
+ CWindow* pw;
+ CGauge* pg;
+
+ CAuto::UpdateInterface(rTime);
+
+ if ( m_time < m_lastUpdateTime+0.1f ) return;
+ m_lastUpdateTime = m_time;
+
+ if ( !m_object->RetSelect() ) return;
+
+ pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ if ( pw == 0 ) return;
+
+ pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY);
+ if ( pg != 0 )
+ {
+ pg->SetLevel(m_object->RetEnergy());
+ }
+}
+
+
+// Saves all parameters of the controller.
+
+bool CAutoEnergy::Write(char *line)
+{
+ char name[100];
+
+ if ( m_phase == AENP_STOP ||
+ m_phase == AENP_WAIT ) return false;
+
+ sprintf(name, " aExist=%d", 1);
+ strcat(line, name);
+
+ CAuto::Write(line);
+
+ sprintf(name, " aPhase=%d", m_phase);
+ strcat(line, name);
+
+ sprintf(name, " aProgress=%.2f", m_progress);
+ strcat(line, name);
+
+ sprintf(name, " aSpeed=%.2f", m_speed);
+ strcat(line, name);
+
+ return true;
+}
+
+// Restores all parameters of the controller.
+
+bool CAutoEnergy::Read(char *line)
+{
+ if ( OpInt(line, "aExist", 0) == 0 ) return false;
+
+ CAuto::Read(line);
+
+ m_phase = (AutoEnergyPhase)OpInt(line, "aPhase", AENP_WAIT);
+ m_progress = OpFloat(line, "aProgress", 0.0f);
+ m_speed = OpFloat(line, "aSpeed", 1.0f);
+
+ m_lastUpdateTime = 0.0f;
+ m_lastParticule = 0.0f;
+
+ return true;
+}