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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-19 20:11:47 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-19 20:11:47 +0200
commit9f784e81f81651bed087902f9f3afee113e56148 (patch)
treeae89f6dabe2443b39aba292673027d197fc120e6 /src/object/auto/autorepair.cpp
parentb8027ce9a7f050b95846a668a02f5801331e127f (diff)
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Switched to new implementation of the rest of math module
- changed structs from D3DVECTOR to Math::Vector and from D3DMATRIX to Math::Matrix - changed functions to new Math namespace functions - moved mainmovie module from graphics to object - added Get and Set to Math::Matrix
Diffstat (limited to 'src/object/auto/autorepair.cpp')
-rw-r--r--src/object/auto/autorepair.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/object/auto/autorepair.cpp b/src/object/auto/autorepair.cpp
index 79bccc8..fdfb072 100644
--- a/src/object/auto/autorepair.cpp
+++ b/src/object/auto/autorepair.cpp
@@ -90,7 +90,7 @@ void CAutoRepair::Init()
bool CAutoRepair::EventProcess(const Event &event)
{
CObject* vehicule;
- D3DVECTOR pos, speed;
+ Math::Vector pos, speed;
Math::Point dim;
float angle, shield;
@@ -247,7 +247,7 @@ CObject* CAutoRepair::SearchVehicle()
{
CObject* pObj;
CPhysics* physics;
- D3DVECTOR sPos, oPos;
+ Math::Vector sPos, oPos;
ObjectType type;
float dist;
int i;
@@ -292,7 +292,7 @@ CObject* CAutoRepair::SearchVehicle()
if ( physics != 0 && !physics->RetLand() ) continue; // in flight?
oPos = pObj->RetPosition(0);
- dist = Length(oPos, sPos);
+ dist = Math::Distance(oPos, sPos);
if ( dist <= 5.0f ) return pObj;
}