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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/object/auto/autostation.cpp
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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diff --git a/src/object/auto/autostation.cpp b/src/object/auto/autostation.cpp
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+#define STRICT
+#define D3D_OVERLOADS
+
+#include <windows.h>
+#include <stdio.h>
+#include <d3d.h>
+
+#include "struct.h"
+#include "d3dengine.h"
+#include "d3dmath.h"
+#include "event.h"
+#include "misc.h"
+#include "iman.h"
+#include "math3d.h"
+#include "particule.h"
+#include "light.h"
+#include "terrain.h"
+#include "camera.h"
+#include "object.h"
+#include "interface.h"
+#include "button.h"
+#include "gauge.h"
+#include "window.h"
+#include "sound.h"
+#include "auto.h"
+#include "autostation.h"
+
+
+
+
+// Object's constructor.
+
+CAutoStation::CAutoStation(CInstanceManager* iMan, CObject* object)
+ : CAuto(iMan, object)
+{
+ CAuto::CAuto(iMan, object);
+
+ Init();
+}
+
+// Object's destructor.
+
+CAutoStation::~CAutoStation()
+{
+ this->CAuto::~CAuto();
+}
+
+
+// Destroys the object.
+
+void CAutoStation::DeleteObject(BOOL bAll)
+{
+ if ( m_soundChannel != -1 )
+ {
+ m_sound->Stop(m_soundChannel);
+ m_soundChannel = -1;
+ }
+
+ CAuto::DeleteObject(bAll);
+}
+
+
+// Initialize the object.
+
+void CAutoStation::Init()
+{
+ m_time = 0.0f;
+ m_timeVirus = 0.0f;
+ m_lastUpdateTime = 0.0f;
+ m_lastParticule = 0.0f;
+ m_soundChannel = -1;
+ m_bLastVirus = FALSE;
+
+ CAuto::Init();
+}
+
+
+// Management of an event.
+
+BOOL CAutoStation::EventProcess(const Event &event)
+{
+ D3DMATRIX* mat;
+ D3DVECTOR pos, ppos, speed;
+ FPOINT dim;
+ CObject* vehicule;
+ CObject* power;
+ TerrainRes res;
+ float big, energy, used, add, freq;
+
+ CAuto::EventProcess(event);
+
+ if ( m_engine->RetPause() ) return TRUE;
+ if ( event.event != EVENT_FRAME ) return TRUE;
+
+ m_timeVirus -= event.rTime;
+
+ if ( m_object->RetVirusMode() ) // contaminated by a virus?
+ {
+ if ( !m_bLastVirus )
+ {
+ m_bLastVirus = TRUE;
+ m_energyVirus = m_object->RetEnergy();
+ }
+
+ if ( m_timeVirus <= 0.0f )
+ {
+ m_timeVirus = 0.1f+Rand()*0.3f;
+
+ m_object->SetEnergy(Rand());
+ }
+ return TRUE;
+ }
+ else
+ {
+ if ( m_bLastVirus )
+ {
+ m_bLastVirus = FALSE;
+ m_object->SetEnergy(m_energyVirus);
+ }
+ }
+
+ UpdateInterface(event.rTime);
+
+ big = m_object->RetEnergy();
+
+ res = m_terrain->RetResource(m_object->RetPosition(0));
+ if ( res == TR_POWER )
+ {
+ big += event.rTime*0.01f; // recharges the large battery
+ }
+
+ used = big;
+ freq = 1.0f;
+ if ( big > 0.0f )
+ {
+ vehicule = SearchVehicle();
+ if ( vehicule != 0 )
+ {
+ power = vehicule->RetPower();
+ if ( power != 0 && power->RetCapacity() == 1.0f )
+ {
+ energy = power->RetEnergy();
+ add = event.rTime*0.2f;
+ if ( add > big*4.0f ) add = big*4.0f;
+ if ( add > 1.0f-energy ) add = 1.0f-energy;
+ energy += add; // Charging the battery
+ power->SetEnergy(energy);
+ if ( energy < freq ) freq = energy;
+ big -= add/4.0f; // discharge the large battery
+ }
+
+ power = vehicule->RetFret();
+ if ( power != 0 && power->RetType() == OBJECT_POWER )
+ {
+ energy = power->RetEnergy();
+ add = event.rTime*0.2f;
+ if ( add > big*4.0f ) add = big*4.0f;
+ if ( add > 1.0f-energy ) add = 1.0f-energy;
+ energy += add; // Charging the battery
+ power->SetEnergy(energy);
+ if ( energy < freq ) freq = energy;
+ big -= add/4.0f; // discharge the large battery
+ }
+ }
+ }
+ used -= big; // energy used
+
+ if ( freq < 1.0f ) // charging in progress?
+ {
+ freq = 1.0f+3.0f*freq;
+ if ( m_soundChannel == -1 )
+ {
+ m_soundChannel = m_sound->Play(SOUND_STATION, m_object->RetPosition(0),
+ 0.3f, freq, TRUE);
+ }
+ m_sound->Frequency(m_soundChannel, freq);
+ }
+ else
+ {
+ if ( m_soundChannel != -1 )
+ {
+ m_sound->Stop(m_soundChannel);
+ m_soundChannel = -1;
+ }
+ }
+
+ if ( used != 0.0f &&
+ m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ mat = m_object->RetWorldMatrix(0);
+ pos = D3DVECTOR(-15.0f, 7.0f, 0.0f); // battery position
+ pos = Transform(*mat, pos);
+ speed.x = (Rand()-0.5f)*20.0f;
+ speed.y = (Rand()-0.5f)*20.0f;
+ speed.z = (Rand()-0.5f)*20.0f;
+ ppos.x = pos.x;
+ ppos.y = pos.y+(Rand()-0.5f)*4.0f;
+ ppos.z = pos.z;
+ dim.x = 1.5f;
+ dim.y = 1.5f;
+ m_particule->CreateParticule(ppos, speed, dim, PARTIBLITZ, 1.0f, 0.0f, 0.0f);
+
+#if 0
+ ppos = pos;
+ ppos.y += 1.0f;
+ ppos.x += (Rand()-0.5f)*3.0f;
+ ppos.z += (Rand()-0.5f)*3.0f;
+ speed.x = 0.0f;
+ speed.z = 0.0f;
+ speed.y = 2.5f+Rand()*6.0f;
+ dim.x = Rand()*1.5f+1.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(ppos, speed, dim, PARTISMOKE3, 4.0f);
+#else
+ ppos = pos;
+ ppos.y += 1.0f;
+ ppos.x += (Rand()-0.5f)*3.0f;
+ ppos.z += (Rand()-0.5f)*3.0f;
+ speed.x = 0.0f;
+ speed.z = 0.0f;
+ speed.y = 2.5f+Rand()*5.0f;
+ dim.x = Rand()*1.0f+0.6f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(ppos, speed, dim, PARTIVAPOR, 3.0f);
+#endif
+ }
+
+ if ( big < 0.0f ) big = 0.0f;
+ if ( big > 1.0f ) big = 1.0f;
+ m_object->SetEnergy(big); // Shift the large battery
+
+ return TRUE;
+}
+
+
+// Seeking the vehicle on the station.
+
+CObject* CAutoStation::SearchVehicle()
+{
+ CObject* pObj;
+ D3DVECTOR sPos, oPos;
+ ObjectType type;
+ float dist;
+ int i;
+
+ sPos = m_object->RetPosition(0);
+
+ for ( i=0 ; i<1000000 ; i++ )
+ {
+ pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ if ( pObj == 0 ) break;
+
+ type = pObj->RetType();
+ if ( type != OBJECT_HUMAN &&
+ type != OBJECT_MOBILEfa &&
+ type != OBJECT_MOBILEta &&
+ type != OBJECT_MOBILEwa &&
+ type != OBJECT_MOBILEia &&
+ type != OBJECT_MOBILEfc &&
+ type != OBJECT_MOBILEtc &&
+ type != OBJECT_MOBILEwc &&
+ type != OBJECT_MOBILEic &&
+ type != OBJECT_MOBILEfi &&
+ type != OBJECT_MOBILEti &&
+ type != OBJECT_MOBILEwi &&
+ type != OBJECT_MOBILEii &&
+ type != OBJECT_MOBILEfs &&
+ type != OBJECT_MOBILEts &&
+ type != OBJECT_MOBILEws &&
+ type != OBJECT_MOBILEis &&
+ type != OBJECT_MOBILErt &&
+ type != OBJECT_MOBILErc &&
+ type != OBJECT_MOBILErr &&
+ type != OBJECT_MOBILErs &&
+ type != OBJECT_MOBILEsa &&
+ type != OBJECT_MOBILEft &&
+ type != OBJECT_MOBILEtt &&
+ type != OBJECT_MOBILEwt &&
+ type != OBJECT_MOBILEit &&
+ type != OBJECT_MOBILEdr ) continue;
+
+ oPos = pObj->RetPosition(0);
+ dist = Length(oPos, sPos);
+ if ( dist <= 5.0f ) return pObj;
+ }
+
+ return 0;
+}
+
+
+// Returns an error due the state of the automation.
+
+Error CAutoStation::RetError()
+{
+ TerrainRes res;
+
+ if ( m_object->RetVirusMode() )
+ {
+ return ERR_BAT_VIRUS;
+ }
+
+ res = m_terrain->RetResource(m_object->RetPosition(0));
+ if ( res != TR_POWER ) return ERR_STATION_NULL;
+
+ return ERR_OK;
+}
+
+
+// Crée toute l'interface lorsque l'objet est sélectionné .
+
+BOOL CAutoStation::CreateInterface(BOOL bSelect)
+{
+ CWindow* pw;
+ FPOINT pos, ddim;
+ float ox, oy, sx, sy;
+
+ CAuto::CreateInterface(bSelect);
+
+ if ( !bSelect ) return TRUE;
+
+ pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ if ( pw == 0 ) return FALSE;
+
+ ox = 3.0f/640.0f;
+ oy = 3.0f/480.0f;
+ sx = 33.0f/640.0f;
+ sy = 33.0f/480.0f;
+
+ pos.x = ox+sx*14.5f;
+ pos.y = oy+sy*0;
+ ddim.x = 14.0f/640.0f;
+ ddim.y = 66.0f/480.0f;
+ pw->CreateGauge(pos, ddim, 0, EVENT_OBJECT_GENERGY);
+
+ pos.x = ox+sx*0.0f;
+ pos.y = oy+sy*0;
+ ddim.x = 66.0f/640.0f;
+ ddim.y = 66.0f/480.0f;
+ pw->CreateGroup(pos, ddim, 104, EVENT_OBJECT_TYPE);
+
+ return TRUE;
+}
+
+// Updates the state of all buttons on the interface,
+// following the time that elapses ...
+
+void CAutoStation::UpdateInterface(float rTime)
+{
+ CWindow* pw;
+ CGauge* pg;
+
+ CAuto::UpdateInterface(rTime);
+
+ if ( m_time < m_lastUpdateTime+0.1f ) return;
+ m_lastUpdateTime = m_time;
+
+ if ( !m_object->RetSelect() ) return;
+
+ pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ if ( pw == 0 ) return;
+
+ pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY);
+ if ( pg != 0 )
+ {
+ pg->SetLevel(m_object->RetEnergy());
+ }
+}
+
+