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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-13 22:48:35 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-13 22:48:35 +0200
commitb735913debff93c1a6444ec731cd4bf99ae2a5c2 (patch)
treeefa532d3b4231e5ffd6df8eddcb0ec8cf5d4b28b /src/object/motion/motion.cpp
parentb5d16ef340208bbe1a76f33f7498fb168f6405b6 (diff)
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FPOINT -> Math::Point & other math functions
- changed FPOINT to Math::Point and some functions from math module to the new implementation - moved old function and FPOINT struct declarations to math3d.cpp - removed some unused functions in math module - fixed some #include dependencies - moved #define STRICT and #define D3D_OVERLOADS to compile options
Diffstat (limited to 'src/object/motion/motion.cpp')
-rw-r--r--src/object/motion/motion.cpp23
1 files changed, 11 insertions, 12 deletions
diff --git a/src/object/motion/motion.cpp b/src/object/motion/motion.cpp
index 52609a9..255feb7 100644
--- a/src/object/motion/motion.cpp
+++ b/src/object/motion/motion.cpp
@@ -16,15 +16,14 @@
// motion.cpp
-#define STRICT
-#define D3D_OVERLOADS
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
-#include "math/all.h"
#include "common/struct.h"
+#include "math/const.h"
+#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/math3d.h"
#include "common/event.h"
@@ -133,21 +132,21 @@ bool CMotion::EventProcess(const Event &event)
}
dir = m_object->RetLinVibration();
- dir.x = Smooth(dir.x, m_linVibration.x, time);
- dir.y = Smooth(dir.y, m_linVibration.y, time);
- dir.z = Smooth(dir.z, m_linVibration.z, time);
+ dir.x = Math::Smooth(dir.x, m_linVibration.x, time);
+ dir.y = Math::Smooth(dir.y, m_linVibration.y, time);
+ dir.z = Math::Smooth(dir.z, m_linVibration.z, time);
m_object->SetLinVibration(dir);
dir = m_object->RetCirVibration();
- dir.x = Smooth(dir.x, m_cirVibration.x, time);
- dir.y = Smooth(dir.y, m_cirVibration.y, time);
- dir.z = Smooth(dir.z, m_cirVibration.z, time);
+ dir.x = Math::Smooth(dir.x, m_cirVibration.x, time);
+ dir.y = Math::Smooth(dir.y, m_cirVibration.y, time);
+ dir.z = Math::Smooth(dir.z, m_cirVibration.z, time);
m_object->SetCirVibration(dir);
dir = m_object->RetInclinaison();
- dir.x = Smooth(dir.x, m_inclinaison.x, time);
- dir.y = Smooth(dir.y, m_inclinaison.y, time);
- dir.z = Smooth(dir.z, m_inclinaison.z, time);
+ dir.x = Math::Smooth(dir.x, m_inclinaison.x, time);
+ dir.y = Math::Smooth(dir.y, m_inclinaison.y, time);
+ dir.z = Math::Smooth(dir.z, m_inclinaison.z, time);
m_object->SetInclinaison(dir);
return true;