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authorkrzys-h <krzys_h@interia.pl>2013-04-28 20:24:46 +0200
committerkrzys-h <krzys_h@interia.pl>2013-04-28 20:24:46 +0200
commit5fd64624d34e9332b726ecaffecbcbd6686a7d2e (patch)
treee60eb5a9b318a9fd54d4866b28485eb54f443198 /src/object/motion/motiondummy.cpp
parentc7d289c00bc60d366f8c5c1016fb30717a228495 (diff)
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Fix for game crashing sometimes when using MissionController
Diffstat (limited to 'src/object/motion/motiondummy.cpp')
-rw-r--r--src/object/motion/motiondummy.cpp62
1 files changed, 62 insertions, 0 deletions
diff --git a/src/object/motion/motiondummy.cpp b/src/object/motion/motiondummy.cpp
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+
+#include "object/motion/motiondummy.h"
+
+#include "graphics/engine/modelmanager.h"
+
+#include <stdio.h>
+#include <string.h>
+
+
+
+
+
+// Object's constructor.
+
+CMotionDummy::CMotionDummy(CObject* object) : CMotion(object)
+{
+}
+
+// Object's destructor.
+
+CMotionDummy::~CMotionDummy()
+{
+}
+
+
+// Removes an object.
+
+void CMotionDummy::DeleteObject(bool bAll)
+{
+}
+
+
+// Creates a Dummy traveling any lands on the ground.
+
+bool CMotionDummy::Create(Math::Vector pos, float angle, ObjectType type,
+ float power)
+{
+ m_object->SetType(type);
+
+ // Creates the main base.
+ int rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object
+ m_object->SetObjectRank(0, rank);
+
+ return true;
+} \ No newline at end of file