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author | Alexander Sulfrian <alexander@sulfrian.net> | 2015-05-20 23:31:33 +0200 |
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committer | Alexander Sulfrian <alexander@sulfrian.net> | 2015-05-20 23:31:33 +0200 |
commit | f509312bfe078d18b6f57af8011999231864d7fe (patch) | |
tree | a197c0da3ef01902c8c2bb6b40daedf113302a6c /src/object/robotmain.h | |
parent | 5d15d37ef23a43ebe595674b7503112407356cb0 (diff) | |
parent | e2be034ec369dbe23b17281a21338282a0258ff2 (diff) | |
download | colobot-f509312bfe078d18b6f57af8011999231864d7fe.tar.gz colobot-f509312bfe078d18b6f57af8011999231864d7fe.tar.bz2 colobot-f509312bfe078d18b6f57af8011999231864d7fe.zip |
Merge commit 'colobot-gold-0.1.4-alpha' into debian
* commit 'colobot-gold-0.1.4-alpha': (159 commits)
Release alpha-0.1.4
Fixed console spam when music files are not installed
Updated data submodule
Fixed amount of fireball damage done to allies, close issue #356
Fixed icon on Windows; updated properties in .rc file
COLOBOT: Gold Edition -> Colobot: Gold Edition
Updated data submodule
#335, #348, #352
Updated INSTALL.md to reflect latest changes to music repository
Added oggenc to Travis config
Fallback to English files if translated ones are not available
Removed duplicate license header
Tools for measuring mission time without opening game window
Fixed m_exitAfterMission
Fixed #335 and #348
Added -headless
Changing resolution from commandline
-runscene for userlevels
Increased mission end accuracy
Added some debug stuff, possible fix for #348 and #335
...
Diffstat (limited to 'src/object/robotmain.h')
-rw-r--r-- | src/object/robotmain.h | 57 |
1 files changed, 32 insertions, 25 deletions
diff --git a/src/object/robotmain.h b/src/object/robotmain.h index 71ad455..0b89975 100644 --- a/src/object/robotmain.h +++ b/src/object/robotmain.h @@ -1,18 +1,21 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. +/* + * This file is part of the Colobot: Gold Edition source code + * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam + * http://epsiteŃ.ch; http://colobot.info; http://github.com/colobot + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see http://gnu.org/licenses + */ /** * \file object/robotmain.h @@ -44,7 +47,6 @@ enum Phase PHASE_DEFI, PHASE_MISSION, PHASE_FREE, - PHASE_TEEN, PHASE_USER, PHASE_LOADING, PHASE_SIMUL, @@ -208,6 +210,8 @@ public: void LoadSceneOnStart(const std::string& name, int rank); void CreateIni(); + + void ResetAfterDeviceChanged(); //! Sets the default input bindings (key and axes) void SetDefaultInputBindings(); @@ -327,6 +331,7 @@ public: bool GetSceneSoluce(); bool GetShowAll(); bool GetRadar(); + const char* GetPHYSFSSavegameDir(); const char* GetSavegameDir(); const char* GetPublicDir(); const char* GetFilesDir(); @@ -338,6 +343,9 @@ public: int GetGamerGlasses(); bool GetGamerOnlyHead(); float GetPersoAngle(); + char* GetSceneName(); + int GetSceneRank(); + void BuildSceneName(std::string &filename, char *base, int rank, bool sceneFile = true); void StartMusic(); void StartPauseMusic(PauseType pause); @@ -387,13 +395,16 @@ public: void DisplayError(Error err, CObject* pObj, float time=10.0f); void DisplayError(Error err, Math::Vector goal, float height=15.0f, float dist=60.0f, float time=10.0f); + + std::string& GetUserLevelName(int id); + + void StartMissionTimer(); protected: bool EventFrame(const Event &event); bool EventObject(const Event &event); void InitEye(); - void Convert(); void CreateScene(bool soluce, bool fixScene, bool resetObject); Math::Vector LookatPoint(Math::Vector eye, float angleH, float angleV, float length); @@ -470,7 +481,6 @@ protected: Gfx::Color m_color; bool m_freePhoto; bool m_cmdEdit; - bool m_showPos; bool m_selectInsect; bool m_showSoluce; bool m_showAll; @@ -487,13 +497,6 @@ protected: CObject* m_controller; - // Level Checker flags - bool m_beginObject; - bool m_terrainGenerate; - bool m_terrainInitTextures; - bool m_terrainInit; - bool m_terrainCreate; - int m_version; // Mission file version bool m_retroStyle; // Retro bool m_immediatSatCom; // SatCom immediately? @@ -588,5 +591,9 @@ protected: float m_colorShiftWater; std::string m_oldLocale; + + bool m_missionTimerEnabled; + bool m_missionTimerStarted; + float m_missionTimer; }; |