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author | Alexander Sulfrian <alexander@sulfrian.net> | 2015-05-20 23:31:33 +0200 |
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committer | Alexander Sulfrian <alexander@sulfrian.net> | 2015-05-20 23:31:33 +0200 |
commit | f509312bfe078d18b6f57af8011999231864d7fe (patch) | |
tree | a197c0da3ef01902c8c2bb6b40daedf113302a6c /src/object/task/taskgoto.cpp | |
parent | 5d15d37ef23a43ebe595674b7503112407356cb0 (diff) | |
parent | e2be034ec369dbe23b17281a21338282a0258ff2 (diff) | |
download | colobot-f509312bfe078d18b6f57af8011999231864d7fe.tar.gz colobot-f509312bfe078d18b6f57af8011999231864d7fe.tar.bz2 colobot-f509312bfe078d18b6f57af8011999231864d7fe.zip |
Merge commit 'colobot-gold-0.1.4-alpha' into debian
* commit 'colobot-gold-0.1.4-alpha': (159 commits)
Release alpha-0.1.4
Fixed console spam when music files are not installed
Updated data submodule
Fixed amount of fireball damage done to allies, close issue #356
Fixed icon on Windows; updated properties in .rc file
COLOBOT: Gold Edition -> Colobot: Gold Edition
Updated data submodule
#335, #348, #352
Updated INSTALL.md to reflect latest changes to music repository
Added oggenc to Travis config
Fallback to English files if translated ones are not available
Removed duplicate license header
Tools for measuring mission time without opening game window
Fixed m_exitAfterMission
Fixed #335 and #348
Added -headless
Changing resolution from commandline
-runscene for userlevels
Increased mission end accuracy
Added some debug stuff, possible fix for #348 and #335
...
Diffstat (limited to 'src/object/task/taskgoto.cpp')
-rw-r--r-- | src/object/task/taskgoto.cpp | 44 |
1 files changed, 26 insertions, 18 deletions
diff --git a/src/object/task/taskgoto.cpp b/src/object/task/taskgoto.cpp index 8070d13..46629e0 100644 --- a/src/object/task/taskgoto.cpp +++ b/src/object/task/taskgoto.cpp @@ -1,18 +1,21 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. +/* + * This file is part of the Colobot: Gold Edition source code + * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam + * http://epsiteŃ.ch; http://colobot.info; http://github.com/colobot + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see http://gnu.org/licenses + */ #include <stdio.h> @@ -34,7 +37,12 @@ const float FLY_DIST_GROUND = 80.0f; // minimum distance to remain on the ground const float FLY_DEF_HEIGHT = 50.0f; // default flying height -const float BM_DIM_STEP = 5.0f; + +// Settings that define goto() accuracy: +const float BM_DIM_STEP = 5.0f; // Size of one pixel on the bitmap. Setting 5 means that 5x5 square (in game units) will be represented by 1 px on the bitmap. Decreasing this value will make a bigger bitmap, and may increase accuracy. TODO: Check how it actually impacts goto() accuracy +const float BEAM_ACCURACY = 5.0f; // higher value = more accurate, but slower +const float SAFETY_MARGIN = 0.5f; // Smallest distance between two objects. Smaller = less "no route to destination", but higher probability of collisions between objects. +// Changing SAFETY_MARGIN (old value was 4.0f) seems to have fixed many issues with goto(). TODO: maybe we could make it even smaller? Did changing it introduce any new bugs? @@ -1736,7 +1744,7 @@ Error CTaskGoto::BeamSearch(const Math::Vector &start, const Math::Vector &goal, m_bmStep ++; len = Math::DistanceProjected(start, goal); - step = len/5.0f; + step = len/BEAM_ACCURACY; if ( step < BM_DIM_STEP*2.1f ) step = BM_DIM_STEP*2.1f; if ( step > 20.0f ) step = 20.0f; nbIter = 200; // in order not to lower the framerate @@ -1966,7 +1974,7 @@ void CTaskGoto::BitmapObject() } if ( type == OBJECT_PARA ) oRadius -= 2.0f; - BitmapSetCircle(oPos, oRadius+iRadius+4.0f); + BitmapSetCircle(oPos, oRadius+iRadius+SAFETY_MARGIN); } } } |